Various Changes; Updated and Added Mods
This commit is contained in:
+42
-5
@@ -1,9 +1,46 @@
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![logic]
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!active = sr_crow_spawner
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active = sr_idle@check_story
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[sr_idle@check_story]
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on_info = {-story_mode_disabled} sr_idle@check_actor, {+story_mode_disabled -yan_x16_complete_end} sr_idle@check_actor %+yan_kill_brain_done%
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[sr_idle@check_actor]
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on_info = {=actor_community(actor_monolith) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, {=actor_community(actor_greh) -yan_x16_complete_end} sr_idle@check_helmet %+yan_kill_brain_done%, sr_idle@check_helmet
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[sr_idle@check_helmet]
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on_info = {=actor_has_item(good_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, {=actor_has_item(bad_psy_helmet)} sr_idle@check_spawner %+living_legend_psy_helmet%, sr_idle@check_spawner
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[sr_idle@check_spawner]
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on_info = {+yan_kill_brain_done} sr_crow_spawner
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on_info2 = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -yan_spawn_complete} sr_idle@check_spawn_1_1
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[sr_idle@check_spawn_1_1]
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on_info = {-agr_military_colonel_kovalski_dead} sr_idle@spawn_1_1, sr_idle@spawn_2_1
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[sr_idle@check_spawn_2_1]
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on_info = {-cit_killers_aslan_dead -cit_killers_dushman_dead} sr_idle@spawn_2_1, sr_idle@spawn_end_1
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[sr_idle@spawn_1_1]
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on_game_timer = 43200 | sr_idle@check_spawn_2_1 %=create_squad(yan_army_spetsnaz_squad:yan_smart_terrain_3_6) =create_squad(yan_army_spetsnaz_squad2:yan_smart_terrain_6_4)%
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[sr_idle@spawn_2_1]
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on_game_timer = 86400 | sr_idle@spawn_end_1 %=create_squad(yan_killer_special_team:yan_smart_terrain_4_4) =create_squad(yan_killer_special_team:yan_smart_terrain_4_5) =create_squad(yan_killer_special_team2:yan_smart_terrain_5_5)%
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[sr_idle@spawn_end_1]
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on_info = sr_idle@check_spawner %+yan_spawn_complete%
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![sr_crow_spawner]
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max_crows_on_level = 0
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max_crows_on_level = 5
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spawn_path = yan_crow_spawn_1, yan_crow_spawn_2, yan_crow_spawn_3, yan_crow_spawn_4, yan_crow_spawn_5
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on_info50 = {-yan_kill_brain_done} sr_idle@check_spawner
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on_info51 = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -yan_spawn_complete} sr_idle@check_spawn_1_2
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[sr_idle@check_spawn_1_2]:sr_crow_spawner
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on_info = {-agr_military_colonel_kovalski_dead sr_idle@spawn_1_2, sr_idle@spawn_2_2
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[sr_idle@check_spawn_2_2]:sr_crow_spawner
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on_info = {-cit_killers_aslan_dead -cit_killers_dushman_dead} sr_idle@spawn_2_2, sr_idle@spawn_end_2
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[sr_idle@spawn_1_2]:sr_crow_spawner
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on_game_timer = 43200 | sr_idle@check_spawn_2_2 %=create_squad(yan_army_spetsnaz_squad:yan_smart_terrain_3_6) =create_squad(yan_army_spetsnaz_squad2:yan_smart_terrain_6_4)%
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[sr_idle@spawn_2_2]:sr_crow_spawner
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on_game_timer = 86400 | sr_idle@spawn_end_2_2 %=create_squad(yan_killer_special_team:yan_smart_terrain_4_4) =create_squad(yan_killer_special_team:yan_smart_terrain_4_5) =create_squad(yan_killer_special_team2:yan_smart_terrain_5_5)%
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[sr_idle@spawn_end_2]:sr_crow_spawner
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on_info = sr_idle@check_spawner %+yan_spawn_complete%
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+12
@@ -0,0 +1,12 @@
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![ph_door@closed]
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on_use = ph_door@open %+yan_smart_terrain_6_4_outer_door_open%
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on_info1 = {+yan_smart_terrain_6_4_inner_door_open} ph_door@locked %-yan_smart_terrain_6_4_outer_door_open%
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![ph_door@open]
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on_use = ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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on_info = {+yan_smart_terrain_6_4_inner_door_open} ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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on_game_timer = 20 | ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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![ph_door@locked]
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on_info1 = {-yan_smart_terrain_6_4_inner_door_open} ph_door@closed
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on_game_timer = 20 | ph_door@closed
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+12
@@ -0,0 +1,12 @@
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![ph_door@closed]
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on_use = ph_door@open %+yan_smart_terrain_6_4_inner_door_open%
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on_info1 = {+yan_smart_terrain_6_4_outer_door_open} ph_door@locked %-yan_smart_terrain_6_4_inner_door_open%
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![ph_door@open]
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on_use = ph_door@closed %-yan_smart_terrain_6_4_inner_door_open%
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on_info = {+yan_smart_terrain_6_4_outer_door_open} ph_door@closed %-yan_smart_terrain_6_4_inner_door_open%
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on_game_timer = 20 | ph_door@closed %-yan_smart_terrain_6_4_inner_door_open%
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![ph_door@locked]
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on_info1 = {-yan_smart_terrain_6_4_outer_door_open} ph_door@closed
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on_game_timer = 20 | ph_door@closed
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+39
@@ -0,0 +1,39 @@
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![ph_door@closed]
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on_use = ph_door@open %+yan_smart_terrain_6_4_inner_door_open%
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked_alarm
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on_info2 = {+yan_smart_terrain_6_4_outer_door_open} ph_door@locked %-yan_smart_terrain_6_4_inner_door_open%
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;on_info3 = {+yan_smart_terrain_6_4_forced_open} ph_door@surge %+yan_smart_terrain_6_4_inner_door_open%
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![ph_door@open]
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on_use = ph_door@closed %-yan_smart_terrain_6_4_inner_door_open%
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked %-yan_smart_terrain_6_4_inner_door_open%
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on_info2 = {!surge_started +yan_smart_terrain_6_4_outer_door_open} ph_door@locked %-yan_smart_terrain_6_4_inner_door_open%
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on_game_timer = 20 | ph_door@closed %-yan_smart_terrain_6_4_inner_door_open%
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![ph_door@locked]
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on_info = {-yan_smart_terrain_6_4_outer_door_open} ph_door@closed
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;on_info2 = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked_alarm
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;on_info3 = {+yan_smart_terrain_6_4_forced_open} ph_door@surge %+yan_smart_terrain_6_4_inner_door_open%
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on_game_timer = 20 | ph_door@closed
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![ph_door@locked_alarm]
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;on_info = {=check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@closed
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;on_info2 = {=check_smart_alarm_status(yan_smart_terrain_6_4:alarm)} ph_door@locked_base_alarm
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![ph_door@locked_base_alarm]
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;on_info = {=check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@closed
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;on_info2 = {=check_smart_alarm_status(yan_smart_terrain_6_4:danger)} ph_door@locked_alarm
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![ph_door@surge]
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked %-yan_smart_terrain_6_4_inner_door_open%
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;on_info2 = {-yan_smart_terrain_6_4_forced_open} ph_door@open
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+54
@@ -0,0 +1,54 @@
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![ph_door@closed]
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on_use = ph_door@open %+yan_smart_terrain_6_4_outer_door_open%
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked_alarm
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on_info2 = {+yan_smart_terrain_6_4_inner_door_open} ph_door@locked
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;on_info3 = {+yan_smart_terrain_6_4_forced_open} ph_door@surge %+yan_smart_terrain_6_4_outer_door_open%
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snd_open_start = trader_door_open_start
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snd_close_start = trader_door_close_start
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snd_close_stop = trader_door_close_stop
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![ph_door@open]
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on_use = ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked %-yan_smart_terrain_6_4_outer_door_open%
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;on_info2 = {+yan_smart_terrain_6_4_forced_open} ph_door@surge %+yan_smart_terrain_6_4_outer_door_open%
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on_game_timer = 20 | ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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![ph_door@locked]
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on_info = {-yan_smart_terrain_6_4_inner_door_open} ph_door@closed
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;on_info2 = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked_alarm
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;on_info3 = {+yan_smart_terrain_6_4_forced_open} ph_door@surge %+yan_smart_terrain_6_4_outer_door_open%
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on_game_timer = 20 | ph_door@closed
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![ph_door@locked_alarm]
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;on_info = {=check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@closed
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;on_info2 = {=check_smart_alarm_status(yan_smart_terrain_6_4:alarm)} ph_door@locked_base_alarm
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![ph_door@locked_base_alarm]
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;on_info = {=check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@closed
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;on_info2 = {=check_smart_alarm_status(yan_smart_terrain_6_4:danger)} ph_door@locked_alarm
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![ph_door@surge]
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;on_info = {!check_smart_alarm_status(yan_smart_terrain_6_4:normal)} ph_door@locked %-yan_smart_terrain_6_4_outer_door_open%
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;on_info2 = {-yan_smart_terrain_6_4_forced_open} ph_door@closed %-yan_smart_terrain_6_4_outer_door_open%
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+13
-1
@@ -1,2 +1,14 @@
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![logic]
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active = sr_light
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;active = sr_light_off
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;[sr_light_off]
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;light_on = false
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;on_info = {=is_night} sr_light_on
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;[sr_light_on]
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;light_on = true
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;on_info = {!is_night} sr_light_off
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![sr_light]
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light_on = true
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light_on = true
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+13
@@ -0,0 +1,13 @@
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![logic]
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active = sr_idle@wait
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![sr_idle@wait]
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on_info = {=surge_started} sr_idle@open_doors %+yan_smart_terrain_6_4_forced_open%
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![sr_idle@open_doors]
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on_info = {+yan_smart_terrain_6_4_forced_open =squads_in_zone_yan_smart_terrain_6_4} %-yan_smart_terrain_6_4_forced_open%
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![sr_idle@wait_out]
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on_game_timer2 = 300 | sr_idle@wait %-yan_smart_terrain_6_4_forced_open%
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+5
@@ -0,0 +1,5 @@
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![mob_walker]
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out_restr = yantar_tunnel_surge_hide
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![mob_walker@2]
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out_restr = yantar_tunnel_surge_hide
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+12
@@ -2,7 +2,15 @@
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squad_id = 1
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_1_6
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_1_6] ;-- Type:
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spawn_mutants
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@@ -18,4 +26,8 @@ spawn_squads = simulation_karlik
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spawn_num = {+yan_kill_brain_done ~10} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-3
@@ -2,19 +2,27 @@
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squad_id = 2
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_2_4
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_2_4] ;-- Type: faction {zombied} = nhoo...
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spawn_zombie
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spawn_zombies_mix
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;spawn_mutants
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spawn_ecolog_special
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[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie + 1 zombied )
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[spawn_zombies_mix] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie + 1 zombied )
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spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, zombied_sim_squad_mix
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spawn_num = {+yan_kill_brain_done} 0, 1
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;[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture + 1 dogs )
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;[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture + 1 dogs )
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;spawn_squads = simulation_tushkano_7_10, simulation_mix_dogs, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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;spawn_num = {+yan_kill_brain_done ~20} 1, 0
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@@ -23,4 +31,9 @@ spawn_squads = yan_ecolog_guard_mlr_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_guard_mlr_squad) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead -yan_ecolog_kruglov_dead} 1, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\yan_smart_terrain_2_4_object.ltx)%
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;[smart_control]
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;[exclusive]
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+13
-1
@@ -1,8 +1,16 @@
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[smart_terrain]
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squad_id = 3
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max_population = 0
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_2_5
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respawn_only_smart = true
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respawn_idle = 345600
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_2_5] ;-- Type:
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spawn_mutants
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@@ -18,5 +26,9 @@ spawn_squads = yan_ecolog_lab_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_lab_squad) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead -yan_ecolog_kruglov_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+17
-5
@@ -2,20 +2,28 @@
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squad_id = 4
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_3_4
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_3_4] ;-- Type: faction {zombied} = wahyy...
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spawn_zombie
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spawn_zombies
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spawn_mutants
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spawn_stalkers_special
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spawn_stalkers_special_2
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[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombies )
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spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
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[spawn_zombies] ;-- Weak\normal mutants - Rates of groups: ( 3 zombies )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+yan_kill_brain_done} 0, 1
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[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 1 fracture )
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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spawn_num = {+yan_kill_brain_done ~20} 1, 0
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@@ -28,4 +36,8 @@ spawn_squads = yan_csky_lab_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_bandit_lab_squad) !squad_name_exist(yan_csky_lab_squad)} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+20
-5
@@ -1,18 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 5
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@yan_smart_terrain_3_6
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_3_6] ;-- Type:
|
||||
spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = yan_army_spetsnaz_squad
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad)} 1, 0
|
||||
[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
;[spawn_deserted_base]
|
||||
;spawn_squads = yan_army_spetsnaz_squad
|
||||
;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
+24
-7
@@ -2,21 +2,38 @@
|
||||
squad_id = 6
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_4_2
|
||||
respawn_idle = 172800
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 86400
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_4_2] ;-- Type:
|
||||
spawn_all_normal
|
||||
[respawn@yan_smart_terrain_4_2] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
spawn_lurker
|
||||
|
||||
|
||||
[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 psy_dog + 1 cat )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_psy_dog, simulation_cat_3_5
|
||||
spawn_num = 1
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
|
||||
[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
|
||||
spawn_squads = simulation_lurker, simulation_lurker_blue
|
||||
spawn_num = {~20} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+20
-4
@@ -1,17 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 7
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@yan_smart_terrain_4_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_4_4] ;-- Type:
|
||||
spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = yan_killer_special_team2
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team2)} 1, 0
|
||||
[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
;[spawn_deserted_base]
|
||||
;spawn_squads = yan_killer_special_team2
|
||||
;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team2)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
yan_smart_terrain_4_4_zombie_wave_1 = yantar\yan_smart_terrain_4_4_smart_logic.ltx
|
||||
|
||||
+16
-4
@@ -2,16 +2,28 @@
|
||||
squad_id = 8
|
||||
max_population = 1
|
||||
respawn_params = respawn@yan_smart_terrain_4_5
|
||||
respawn_idle = 345600
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_4_5] ;-- Type:
|
||||
spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 dogs + 1 cat + 2 snork + 2 fracture )
|
||||
spawn_squads = simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
|
||||
|
||||
+13
-2
@@ -2,7 +2,15 @@
|
||||
squad_id = 9
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_5_3
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_5_3] ;-- Type:
|
||||
spawn_deserted_base
|
||||
@@ -13,5 +21,8 @@ spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
+20
-4
@@ -1,17 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 11
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@yan_smart_terrain_5_5
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 1000
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_5_5] ;-- Type:
|
||||
spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = yan_killer_special_team
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team)} 1, 0
|
||||
[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
;[spawn_deserted_base]
|
||||
;spawn_squads = yan_killer_special_team
|
||||
;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team)} 1, 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
yan_smart_terrain_5_5_zombie_wave_1 = yantar\yan_smart_terrain_5_5_smart_logic.ltx
|
||||
|
||||
+18
-6
@@ -1,23 +1,35 @@
|
||||
[smart_terrain]
|
||||
squad_id = 12
|
||||
max_population = 2
|
||||
max_population = 1
|
||||
respawn_params = respawn@yan_smart_terrain_5_5
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 259200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_5_5] ;-- Type:
|
||||
[respawn@yan_smart_terrain_5_5] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
yan_smart_terrain_6_2_zombie_wave_1 = yantar\yan_smart_terrain_6_2_smart_logic.ltx
|
||||
yan_smart_terrain_6_2_zombie_wave_2 = yantar\yan_smart_terrain_6_2_smart_logic.ltx
|
||||
|
||||
+27
-10
@@ -1,46 +1,63 @@
|
||||
[smart_terrain]
|
||||
squad_id = 13
|
||||
max_population = 4
|
||||
max_population = 3
|
||||
respawn_params = respawn@yan_smart_terrain_6_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = smart_control
|
||||
;att_restr = yan_smart_terrain_6_4_att
|
||||
;def_restr = yan_smart_terrain_6_4_def
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_6_4]
|
||||
[respawn@yan_smart_terrain_6_4] ;-- Type: faction {ecolog} = south\base
|
||||
spawn_ecolog@novice
|
||||
spawn_ecolog@advanced
|
||||
spawn_ecolog_special
|
||||
spawn_deserted_base
|
||||
;spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_ecolog@novice]
|
||||
spawn_squads = ecolog_sim_squad_novice, ecolog_sim_squad_advanced
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 4
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
[spawn_ecolog@advanced]
|
||||
spawn_squads = ecolog_sim_squad_advanced, ecolog_sim_squad_veteran
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 1
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
[spawn_ecolog_special]
|
||||
spawn_squads = ecolog_sim_squad_advanced_1e_1ls_1ss, ecolog_sim_squad_advanced_2e_2ls_1ss, ecolog_sim_squad_advanced_1e_2ls, ecolog_sim_squad_advanced_1e_2es
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 1
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
;[spawn_deserted_base]
|
||||
;spawn_squads = yan_army_spetsnaz_squad2
|
||||
;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad2)} 1, 0
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = yan_army_spetsnaz_squad2
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad2)} 1, 0
|
||||
|
||||
[on_changing_level]
|
||||
on_info = %=script(gameplay_duty_outpost:clean_mess)
|
||||
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\yan_smart_terrain_6_4_object.ltx)%
|
||||
|
||||
;[smart_control]
|
||||
;noweap_zone = yan_space_restrictor_no_weapon_actor_base_cut2
|
||||
;ignore_zone = yan_smart_terrain_6_4_def
|
||||
;alarm_start_sound = nil
|
||||
;alarm_stop_sound = nil
|
||||
|
||||
[exclusive]
|
||||
mechanic_army_yan_mlr = yantar\mechanic_army_yan_mlr_logic.ltx
|
||||
yan_povar_army_mlr = yantar\yan_povar_army_mlr.ltx
|
||||
yan_bunker_guards = yantar\yan_scientists.ltx
|
||||
|
||||
yan_saharov = yantar\yan_saharov.ltx
|
||||
yan_kruglov = yantar\yan_scientists.ltx
|
||||
yan_semenov = yantar\yan_scientists.ltx
|
||||
yan_vasiliev = yantar\yan_scientists.ltx
|
||||
|
||||
yan_smart_terrain_6_4_camp_work_1 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_camp_work_2 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
|
||||
yan_smart_terrain_6_4_zombie_wave_1 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_zombie_wave_2 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_zombie_wave_3 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
|
||||
+14
-2
@@ -2,7 +2,15 @@
|
||||
squad_id = 15
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_snork_u
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_snork_u] ;-- Type:
|
||||
spawn_snork
|
||||
@@ -15,7 +23,11 @@ spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)}
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 zombie + 1 zombied )
|
||||
spawn_squads = simulation_mix_zombie, zombied_sim_squad_mix
|
||||
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
|
||||
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 0, 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+17
-5
@@ -2,7 +2,15 @@
|
||||
squad_id = 14
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_zombi_spawn
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_zombi_spawn] ;-- Type: faction {zombied} = wahyy...
|
||||
spawn_zombied_squad
|
||||
@@ -12,14 +20,14 @@ spawn_ecolog_special
|
||||
|
||||
|
||||
[spawn_zombied_squad]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_mix
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_zombie]
|
||||
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, zombied_sim_squad_mix
|
||||
[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 3 zombies )
|
||||
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture )
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
spawn_num = {+yan_kill_brain_done} 1, 0
|
||||
|
||||
@@ -28,4 +36,8 @@ spawn_squads = yan_ecolog_guard_mlr_squad2
|
||||
spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_guard_mlr_squad2) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
@@ -0,0 +1,27 @@
|
||||
[logic]
|
||||
active = ph_idle@sound_idle
|
||||
|
||||
[ph_idle@sound_idle]
|
||||
on_info = {=surge_started} ph_idle@surge
|
||||
;on_info2 = {+yan_stalker_sakharov_dead} ph_idle@nil
|
||||
|
||||
[ph_idle@surge]
|
||||
on_game_timer = 100 | ph_idle@surge_started
|
||||
|
||||
[ph_idle@surge_started]
|
||||
on_info = %=play_sound(yan_blowout_siren)%
|
||||
;on_info2 = {!surge_started} ph_idle@sound_idle
|
||||
on_game_timer = 370 | ph_idle@surge_siren_end
|
||||
|
||||
[ph_idle@surge_siren_end]
|
||||
on_info = %=play_sound(yan_blowout_siren_1)%
|
||||
on_signal = sound_end | ph_idle@surge_act_idle
|
||||
|
||||
[ph_idle@surge_act_idle]
|
||||
on_info = {=surge_started} ph_idle@surge
|
||||
on_game_timer = 1240 | ph_idle@sound_idle
|
||||
|
||||
[ph_idle@nil]
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
@@ -0,0 +1,13 @@
|
||||
[logic]
|
||||
active = ph_idle@play
|
||||
|
||||
[ph_idle@play]
|
||||
on_info = %=play_sound_looped(yan_sci_tech_sounds)%
|
||||
on_info2 = {+yan_stalker_sakharov_dead} ph_idle@nil
|
||||
|
||||
[ph_idle@nil]
|
||||
on_info = %=stop_sound_looped%
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
[logic]
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_1_6) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_1_6) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:yan_smart_terrain_1_6)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_1_6)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_night:yan_smart_terrain_1_6)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_1_6)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
[logic]
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_4_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_4_2) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_chimera_night:yan_smart_terrain_4_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_4_2)% ph_idle@reset, {~40} %=create_squad(simulation_bloodsucker_red_night:yan_smart_terrain_4_2)% ph_idle@reset, {~50} %=create_squad(simulation_psysucker_brown_night:yan_smart_terrain_4_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
[logic]
|
||||
active = ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_actor]
|
||||
on_info = {=actor_near_smart(yan_smart_terrain_6_2) =is_dark_night} ph_idle@spawn_night_monster, {=actor_near_smart(yan_smart_terrain_6_2) =is_night} ph_idle@spawn_night_monster
|
||||
;on_info2 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_2, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_2
|
||||
;on_info3 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_3
|
||||
;on_info4 = {=actor_near_smart() =is_dark_night} ph_idle@spawn_night_monster_3, {=actor_near_smart() =is_night} ph_idle@spawn_night_monster_4
|
||||
|
||||
[ph_idle@spawn_night_monster]
|
||||
on_info = {~20} %=create_squad(simulation_mix_zombie_night:yan_smart_terrain_6_2)% ph_idle@reset, {~30} %=create_squad(simulation_snork_night:yan_smart_terrain_6_2)% ph_idle@reset, {~40} %=create_squad(simulation_lurker_brown_night:yan_smart_terrain_6_2)% ph_idle@reset, {~50} %=create_squad(simulation_pseudodog_night:yan_smart_terrain_6_2)% ph_idle@reset, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_2]
|
||||
on_info = {~20} %=create_squad(simulation_snork_night:X)% ph_idle@reset_2, {~30} %=create_squad(simulation_fracture_night:X)% ph_idle@reset_2, {~40} %=create_squad(simulation_zombie_3_6:X)% ph_idle@reset_2, {~50} %=create_squad(simulation_bloodsucker_red_night:X)% ph_idle@reset_2, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_2]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_3]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_3, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_3, {~40} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_3, {~50} %=create_squad(simulation_lurker_brown_night:X)% ph_idle@reset_3, ph_idle@wait_reset
|
||||
[ph_idle@reset_3]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@spawn_night_monster_4]
|
||||
on_info = {~20} %=create_squad(simulation_psysucker_white_night:X)% ph_idle@reset_4, {~30} %=create_squad(simulation_bloodsucker_night:X)% ph_idle@reset_4, {~40} %=create_squad(simulation_psy_dog_night:X)% ph_idle@reset_4, {~50} %=create_squad(simulation_karlik_night:X)% ph_idle@reset_4, ph_idle@wait_reset
|
||||
|
||||
[ph_idle@reset_4]
|
||||
on_game_timer = 86400 | ph_idle@wait_actor
|
||||
|
||||
[ph_idle@wait_reset]
|
||||
on_game_timer = 580 | ph_idle@wait_actor
|
||||
|
||||
[collide]
|
||||
ignore_static
|
||||
@@ -1,13 +0,0 @@
|
||||
[logic]
|
||||
active = mob_walker
|
||||
|
||||
[mob_walker]
|
||||
path_walk = yan_gigant_walk
|
||||
path_look = yan_gigant_look
|
||||
on_info = mob_walker@2 %=hit_npc_from_actor =play_sound(giant_underground_0)%
|
||||
;out_restr = yantar_tunnel_restrictor_3
|
||||
|
||||
[mob_walker@2]
|
||||
path_walk = yan_gigant_walk2
|
||||
path_look = yan_gigant_look2
|
||||
;out_restr = yantar_tunnel_restrictor_3
|
||||
Reference in New Issue
Block a user