Various Changes; Updated and Added Mods
This commit is contained in:
+12
@@ -2,7 +2,15 @@
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squad_id = 1
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_1_6
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_1_6] ;-- Type:
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spawn_mutants
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@@ -18,4 +26,8 @@ spawn_squads = simulation_karlik
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spawn_num = {+yan_kill_brain_done ~10} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+16
-3
@@ -2,19 +2,27 @@
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squad_id = 2
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_2_4
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_2_4] ;-- Type: faction {zombied} = nhoo...
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spawn_zombie
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spawn_zombies_mix
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;spawn_mutants
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spawn_ecolog_special
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[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie + 1 zombied )
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[spawn_zombies_mix] ;-- Weak\normal mutants - Rates of groups: ( 2 zombie + 1 zombied )
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spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, zombied_sim_squad_mix
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spawn_num = {+yan_kill_brain_done} 0, 1
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;[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture + 1 dogs )
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;[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture + 1 dogs )
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;spawn_squads = simulation_tushkano_7_10, simulation_mix_dogs, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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;spawn_num = {+yan_kill_brain_done ~20} 1, 0
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@@ -23,4 +31,9 @@ spawn_squads = yan_ecolog_guard_mlr_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_guard_mlr_squad) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead -yan_ecolog_kruglov_dead} 1, 0
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[on_changing_level]
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on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\yan_smart_terrain_2_4_object.ltx)%
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;[smart_control]
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;[exclusive]
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+13
-1
@@ -1,8 +1,16 @@
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[smart_terrain]
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squad_id = 3
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max_population = 0
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_2_5
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respawn_only_smart = true
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respawn_idle = 345600
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_2_5] ;-- Type:
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spawn_mutants
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@@ -18,5 +26,9 @@ spawn_squads = yan_ecolog_lab_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_lab_squad) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead -yan_ecolog_kruglov_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+17
-5
@@ -2,20 +2,28 @@
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squad_id = 4
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_3_4
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respawn_only_smart = false
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respawn_idle = 172800
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_3_4] ;-- Type: faction {zombied} = wahyy...
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spawn_zombie
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spawn_zombies
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spawn_mutants
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spawn_stalkers_special
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spawn_stalkers_special_2
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[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 2 zombies )
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spawn_squads = simulation_zombie_3_6, simulation_mix_zombie
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[spawn_zombies] ;-- Weak\normal mutants - Rates of groups: ( 3 zombies )
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spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
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spawn_num = {+yan_kill_brain_done} 0, 1
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[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 1 fracture )
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[spawn_mutants] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture
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spawn_num = {+yan_kill_brain_done ~20} 1, 0
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@@ -28,4 +36,8 @@ spawn_squads = yan_csky_lab_squad
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spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_bandit_lab_squad) !squad_name_exist(yan_csky_lab_squad)} 1, 0
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;[exclusive]
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+20
-5
@@ -1,18 +1,33 @@
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[smart_terrain]
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squad_id = 5
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max_population = 2
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_3_6
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_3_6] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = yan_army_spetsnaz_squad
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad)} 1, 0
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[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
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;[spawn_deserted_base]
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;spawn_squads = yan_army_spetsnaz_squad
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;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+24
-7
@@ -2,21 +2,38 @@
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squad_id = 6
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_4_2
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respawn_idle = 172800
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respawn_only_smart = false
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respawn_idle = 86400
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_4_2] ;-- Type:
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spawn_all_normal
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[respawn@yan_smart_terrain_4_2] ;-- Type: c_1_1 + c_1_2 edited
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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spawn_lurker
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[spawn_all_normal] ;-- Normal mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 psy_dog + 1 cat )
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spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_psy_dog, simulation_cat_3_5
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spawn_num = 1
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[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 2 tushkano + 2 dogs + 1 cats + 1 flesh )
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spawn_squads = simulation_tushkano, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
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[spawn_all_normal_c_1_2] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
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spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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[spawn_lurker] ;-- Hard mutants - Rates of groups: ( 2 lurker )
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spawn_squads = simulation_lurker, simulation_lurker_blue
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spawn_num = {~20} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+20
-4
@@ -1,17 +1,33 @@
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[smart_terrain]
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squad_id = 7
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max_population = 2
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_4_4
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_4_4] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = yan_killer_special_team2
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team2)} 1, 0
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[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
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;[spawn_deserted_base]
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;spawn_squads = yan_killer_special_team2
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;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team2)} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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yan_smart_terrain_4_4_zombie_wave_1 = yantar\yan_smart_terrain_4_4_smart_logic.ltx
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+16
-4
@@ -2,16 +2,28 @@
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squad_id = 8
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_4_5
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respawn_idle = 345600
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_4_5] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 dogs + 1 cat + 2 snork + 2 fracture )
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spawn_squads = simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
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[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+13
-2
@@ -2,7 +2,15 @@
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squad_id = 9
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max_population = 2
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respawn_params = respawn@yan_smart_terrain_5_3
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_5_3] ;-- Type:
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spawn_deserted_base
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@@ -13,5 +21,8 @@ spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
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;[exclusive]
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|
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;[on_changing_level]
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;[smart_control]
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;[exclusive]
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+20
-4
@@ -1,17 +1,33 @@
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[smart_terrain]
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squad_id = 11
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max_population = 2
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max_population = 1
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respawn_params = respawn@yan_smart_terrain_5_5
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 1000
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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;spawn_point = nil
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[respawn@yan_smart_terrain_5_5] ;-- Type:
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spawn_deserted_base
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[spawn_deserted_base]
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spawn_squads = yan_killer_special_team
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team)} 1, 0
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[spawn_deserted_base] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cat + 1 snork + 1 fracture )
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spawn_squads = simulation_tushkano_7_10, simulation_dog_5_7, simulation_mix_dogs, simulation_cat_3_5, simulation_snork_2_3, simulation_fracture
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spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
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;[spawn_deserted_base]
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;spawn_squads = yan_killer_special_team
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;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -cit_killers_aslan_dead -cit_killers_dushman_dead !squad_name_exist(yan_killer_special_team)} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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yan_smart_terrain_5_5_zombie_wave_1 = yantar\yan_smart_terrain_5_5_smart_logic.ltx
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+18
-6
@@ -1,23 +1,35 @@
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[smart_terrain]
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squad_id = 12
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max_population = 2
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||||
max_population = 1
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respawn_params = respawn@yan_smart_terrain_5_5
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respawn_only_smart = false
|
||||
respawn_idle = 259200
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||||
respawn_radius = 50
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||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
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||||
;def_restr = nil
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||||
;safe_restr = nil
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||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_5_5] ;-- Type:
|
||||
[respawn@yan_smart_terrain_5_5] ;-- Type: c_1_1 + c_1_2 edited
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1] ;-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 1 flesh )
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spawn_squads = simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
[spawn_all_weak_c_1_1] ;-- Weak mutants - Rates of groups: ( 1 tushkano + 2 dogs + 1 cats + 1 flesh )
|
||||
spawn_squads = simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_cat, simulation_flesh
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 pseudodog + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
[spawn_all_normal_c_1_2];-- Normal mutants - Rates of groups: ( 2 dogs + 1 cats + 3 fleshes/boars )
|
||||
spawn_squads = simulation_mix_dogs, simulation_mix_dogs, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
[exclusive]
|
||||
yan_smart_terrain_6_2_zombie_wave_1 = yantar\yan_smart_terrain_6_2_smart_logic.ltx
|
||||
yan_smart_terrain_6_2_zombie_wave_2 = yantar\yan_smart_terrain_6_2_smart_logic.ltx
|
||||
|
||||
+27
-10
@@ -1,46 +1,63 @@
|
||||
[smart_terrain]
|
||||
squad_id = 13
|
||||
max_population = 4
|
||||
max_population = 3
|
||||
respawn_params = respawn@yan_smart_terrain_6_4
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 43200
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = smart_control
|
||||
;att_restr = yan_smart_terrain_6_4_att
|
||||
;def_restr = yan_smart_terrain_6_4_def
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_6_4]
|
||||
[respawn@yan_smart_terrain_6_4] ;-- Type: faction {ecolog} = south\base
|
||||
spawn_ecolog@novice
|
||||
spawn_ecolog@advanced
|
||||
spawn_ecolog_special
|
||||
spawn_deserted_base
|
||||
;spawn_deserted_base
|
||||
|
||||
|
||||
[spawn_ecolog@novice]
|
||||
spawn_squads = ecolog_sim_squad_novice, ecolog_sim_squad_advanced
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 4
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
[spawn_ecolog@advanced]
|
||||
spawn_squads = ecolog_sim_squad_advanced, ecolog_sim_squad_veteran
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 1
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
[spawn_ecolog_special]
|
||||
spawn_squads = ecolog_sim_squad_advanced_1e_1ls_1ss, ecolog_sim_squad_advanced_2e_2ls_1ss, ecolog_sim_squad_advanced_1e_2ls, ecolog_sim_squad_advanced_1e_2es
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 1
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 0, 2
|
||||
|
||||
;[spawn_deserted_base]
|
||||
;spawn_squads = yan_army_spetsnaz_squad2
|
||||
;spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad2)} 1, 0
|
||||
|
||||
[spawn_deserted_base]
|
||||
spawn_squads = yan_army_spetsnaz_squad2
|
||||
spawn_num = {+yan_stalker_sakharov_dead +yan_ecolog_vasilyev_dead +yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead -agr_military_colonel_kovalski_dead !squad_name_exist(yan_army_spetsnaz_squad2)} 1, 0
|
||||
|
||||
[on_changing_level]
|
||||
on_info = %=script(gameplay_duty_outpost:clean_mess)
|
||||
on_info = %=script(redone_xr_dynamic_object:dynamic_object:misc\spawn_object\yan_smart_terrain_6_4_object.ltx)%
|
||||
|
||||
;[smart_control]
|
||||
;noweap_zone = yan_space_restrictor_no_weapon_actor_base_cut2
|
||||
;ignore_zone = yan_smart_terrain_6_4_def
|
||||
;alarm_start_sound = nil
|
||||
;alarm_stop_sound = nil
|
||||
|
||||
[exclusive]
|
||||
mechanic_army_yan_mlr = yantar\mechanic_army_yan_mlr_logic.ltx
|
||||
yan_povar_army_mlr = yantar\yan_povar_army_mlr.ltx
|
||||
yan_bunker_guards = yantar\yan_scientists.ltx
|
||||
|
||||
yan_saharov = yantar\yan_saharov.ltx
|
||||
yan_kruglov = yantar\yan_scientists.ltx
|
||||
yan_semenov = yantar\yan_scientists.ltx
|
||||
yan_vasiliev = yantar\yan_scientists.ltx
|
||||
|
||||
yan_smart_terrain_6_4_camp_work_1 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_camp_work_2 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
|
||||
yan_smart_terrain_6_4_zombie_wave_1 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_zombie_wave_2 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
yan_smart_terrain_6_4_zombie_wave_3 = yantar\yan_smart_terrain_6_4_smart_logic.ltx
|
||||
|
||||
+14
-2
@@ -2,7 +2,15 @@
|
||||
squad_id = 15
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_snork_u
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_snork_u] ;-- Type:
|
||||
spawn_snork
|
||||
@@ -15,7 +23,11 @@ spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)}
|
||||
|
||||
[spawn_zombie] ;-- Weak mutants - Rates of groups: ( 1 zombie + 1 zombied )
|
||||
spawn_squads = simulation_mix_zombie, zombied_sim_squad_mix
|
||||
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 1, 0
|
||||
spawn_num = {=actor_community(actor_monolith)} 0,{=actor_community(actor_greh)} 0,{+yan_kill_brain_done} 0, 1
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
|
||||
+17
-5
@@ -2,7 +2,15 @@
|
||||
squad_id = 14
|
||||
max_population = 2
|
||||
respawn_params = respawn@yan_smart_terrain_zombi_spawn
|
||||
respawn_only_smart = false
|
||||
respawn_idle = 172800
|
||||
respawn_radius = 50
|
||||
;arrive_dist = 0
|
||||
;smart_control = nil
|
||||
;att_restr = nil
|
||||
;def_restr = nil
|
||||
;safe_restr = nil
|
||||
;spawn_point = nil
|
||||
|
||||
[respawn@yan_smart_terrain_zombi_spawn] ;-- Type: faction {zombied} = wahyy...
|
||||
spawn_zombied_squad
|
||||
@@ -12,14 +20,14 @@ spawn_ecolog_special
|
||||
|
||||
|
||||
[spawn_zombied_squad]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_mix
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_mix
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_zombie]
|
||||
spawn_squads = simulation_zombie_3_6, simulation_mix_zombie, zombied_sim_squad_mix
|
||||
[spawn_zombie] ;-- Weak\normal mutants - Rates of groups: ( 3 zombies )
|
||||
spawn_squads = simulation_zombie, simulation_zombie_3_6, simulation_mix_zombie
|
||||
spawn_num = {+yan_kill_brain_done} 0, 1
|
||||
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture )
|
||||
[spawn_mutants] ;-- Normal\hard mutants - Rates of groups: ( 1 tushkano + 2 snork + 2 fracture )
|
||||
spawn_squads = simulation_tushkano_7_10, simulation_snork_2_3, simulation_snork_2_5, simulation_fracture, simulation_fracture
|
||||
spawn_num = {+yan_kill_brain_done} 1, 0
|
||||
|
||||
@@ -28,4 +36,8 @@ spawn_squads = yan_ecolog_guard_mlr_squad2
|
||||
spawn_num = {+yan_kill_brain_done !squad_name_exist(yan_ecolog_guard_mlr_squad2) -yan_stalker_sakharov_dead -yan_ecolog_vasilyev_dead -yan_ecolog_semenov_dead +yan_ecolog_kruglov_dead} 1, 0
|
||||
|
||||
|
||||
;[exclusive]
|
||||
;[on_changing_level]
|
||||
|
||||
;[smart_control]
|
||||
|
||||
;[exclusive]
|
||||
Reference in New Issue
Block a user