Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,245 @@
;===========================================================================
; BLOODSUCKERS Vlad and Drakul
;===========================================================================
[bloodsucker_vlad]:m_bloodsucker_e
$spawn = "monsters\bloodsuckers\bloodsucker_03_strong"
visual = monsters\krovosos\krovosos_strong
corpse_visual = monsters\krovosos\krovosos_dead
icon = ui_npc_monster_krovosos_strong
Predator_Visual = monsters\krovosos\krovosos_strong_xray
panic_threshold = 0.05
rank = 16
immunities_sect = bloodsucker_immunities_vlad
attack_params = bloodsucker_attack_params_vlad
spec_rank = strong
community = bloodsucker
invisibility_activate_delay = 1500
protections_sect = bloodsucker_protections
MaxHealthValue = 3 ; range [0..200]
skin_armor = 0.7
[bloodsucker_immunities_vlad]
burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
strike_immunity = 0.60
shock_immunity = 2.7 ; = 0.7
wound_immunity = 0.35
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.65 ; = 3.0 ; = 0.75
explosion_immunity = 0.55
fire_wound_immunity = 0.3
[bloodsucker_attack_params_vlad]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Left hand Strike
stand_attack_0 = 0.20, 2.35, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
;Both hands Strike
stand_attack_1 = 0.20, 2.5, 75, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
;Right hand Strike
stand_attack_2 = 0.20, 2.35, 65, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
;Right hand Strike
vampire_2 = 0.40, 2.15, 75, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
stand_run_attack_left_0 = 0.20, 2.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
stand_run_attack_right_0 = 0.20, 2.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
;----------------------------------------------------------------------------
; Movement::Velocities & Acceleration
;----------------------------------------------------------------------------
; speed factors linear | angular_real | angular_path | min | max
Velocity_Stand = 0, 5.0, 5.0, 1, 1
Velocity_RunFwdNormal = 8.2, 5.0, 5.0, 0.5, 1
Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
; Speed factors while invisible
Velocity_Invisible_Linear = 6.5
Velocity_Invisible_Angular = 3.5
; acceleration
Accel_Generic = 1.5
Accel_Calm = 2.5
Accel_Aggressive = 20.0
[bloodsucker_drakul]:m_bloodsucker_e
$spawn = "monsters\bloodsuckers\bloodsucker_03_strong"
visual = monsters\krovosos\krovosos_strong
corpse_visual = monsters\krovosos\krovosos_dead
icon = ui_npc_monster_krovosos_strong
Predator_Visual = monsters\krovosos\krovosos_strong_xray
panic_threshold = 0.05
rank = 16
immunities_sect = bloodsucker_immunities_drakul
attack_params = bloodsucker_attack_params_drakul
spec_rank = strong
community = bloodsucker
invisibility_activate_delay = 1500
protections_sect = bloodsucker_protections
MaxHealthValue = 3.8 ; range [0..200]
skin_armor = 1
[bloodsucker_immunities_drakul]
burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
strike_immunity = 0.50
shock_immunity = 2.7 ; = 1
wound_immunity = 0.2
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 1 ; = 3.0 ; = 0.75
explosion_immunity = 0.5
fire_wound_immunity = 0.15
[bloodsucker_attack_params_drakul]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Left hand Strike
stand_attack_0 = 0.30, 1.5, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
;Both hands Strike
stand_attack_1 = 0.30, 1.7, 75, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
;Right hand Strike
stand_attack_2 = 0.30, 1.5, 65, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
;Right hand Strike
vampire_2 = 0.60, 1.3, 75, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
stand_run_attack_left_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
stand_run_attack_right_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
;----------------------------------------------------------------------------
; Movement::Velocities & Acceleration
;----------------------------------------------------------------------------
; speed factors linear | angular_real | angular_path | min | max
Velocity_Stand = 0, 5.0, 5.0, 1, 1
Velocity_RunFwdNormal = 8.2, 5.0, 5.0, 0.5, 1
Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
; Speed factors while invisible
Velocity_Invisible_Linear = 6.5
Velocity_Invisible_Angular = 3.5
; acceleration
Accel_Generic = 1.5
Accel_Calm = 2.5
Accel_Aggressive = 20.0
;===========================================================================
; Boars Calydonian Boar and his guards
;===========================================================================
[boar_calydonian]:boar_01a_hard
$spawn = "monsters\boars\boar_01a_hard"
visual = monsters\mutant_boar\mutant_boar_strong
;corpse_visual = monsters\mutant_boar\mutant_boar_big_dead
immunities_sect = boar_immunities_calydonian
attack_params = boar_attack_params_calydonian
[boar_immunities_calydonian]
burn_immunity = 0.86 ; = 0.2 ;коэффициенты иммунитета
strike_immunity = 0.25
shock_immunity = 0.44 ; = 0.25
wound_immunity = 0.1
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 1.00 ; = 3.0 ; = 0.2
explosion_immunity = 0.4
fire_wound_immunity = 0.08
[boar_attack_params_calydonian]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Bite
stand_attack_0 = 0.20, 1, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
;Bite2
stand_attack_1 = 0.20, 1, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
;Right Leg Attack
stand_attack_2 = 0.20, 1, 50, 0.0, 1.0, 2.0, -0.8, 0.8, -1.0, 1.0, 2.5
stand_attack_run_0 = 0.40, 2.3, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
stand_attack_run_left_0 = 0.40, 1.5, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
stand_attack_run_right_0 = 0.40, 1.5, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
; speed factors linear | angular_real | angular_path | min | max
Velocity_Stand = 0, 3.4, 3.0, 1, 1
Velocity_RunFwdNormal = 8.0, 3.0, 2.8, 0.4, 1
Velocity_RunFwdDamaged = 6.5, 3.0, 2.8, 0.2, 1
Velocity_WalkFwdDamaged = 1.3, 3.0, 2.8, 0.2, 2.0
Velocity_WalkFwdNormal = 1.75, 3.0, 2.8, 0.02, 3.0
Velocity_Drag = -1.0, 1.0, 1.0, 1, 1
Velocity_Steal = 1.5, 3.0, 2.5, 1, 1
; acceleration
Accel_Generic = 1.0
Accel_Calm = 2.0
Accel_Aggressive = 3.5
skin_armor = 2
[boar_calydonian_guard]:boar_01a_hard
$spawn = "monsters\boars\boar_01a_hard"
visual = monsters\mutant_boar\mutant_boar_strong
;corpse_visual = monsters\mutant_boar\mutant_boar_big_dead
immunities_sect = boar_immunities_calydonian_guard
attack_params = boar_attack_params_calydonian_guard
[boar_immunities_calydonian_guard]
burn_immunity = 0.96 ; = 0.2 ;коэффициенты иммунитета
strike_immunity = 0.25
shock_immunity = 0.74 ; = 0.25
wound_immunity = 02
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 1.66 ; = 3.0 ; = 0.2
explosion_immunity = 0.5
fire_wound_immunity = 0.25
[boar_attack_params_calydonian_guard]
;---------------------------------------------------------------------------------------------------------------------------------------------
; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
;---------------------------------------------------------------------------------------------------------------------------------------------
;Bite
stand_attack_0 = 0.20, 0.8, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
;Bite2
stand_attack_1 = 0.20, 0.8, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
;Right Leg Attack
stand_attack_2 = 0.20, 0.8, 50, 0.0, 1.0, 2.0, -0.8, 0.8, -1.0, 1.0, 2.5
stand_attack_run_0 = 0.30, 1.25, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
stand_attack_run_left_0 = 0.30, 1.1, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
stand_attack_run_right_0 = 0.30, 1.1, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
; speed factors linear | angular_real | angular_path | min | max
Velocity_Stand = 0, 3.4, 3.0, 1, 1
Velocity_RunFwdNormal = 8.0, 3.0, 2.8, 0.4, 1
Velocity_RunFwdDamaged = 6.5, 3.0, 2.8, 0.2, 1
Velocity_WalkFwdDamaged = 1.3, 3.0, 2.8, 0.2, 2.0
Velocity_WalkFwdNormal = 1.75, 3.0, 2.8, 0.02, 3.0
Velocity_Drag = -1.0, 1.0, 1.0, 1, 1
Velocity_Steal = 1.5, 3.0, 2.5, 1, 1
; acceleration
Accel_Generic = 1.0
Accel_Calm = 2.0
Accel_Aggressive = 3.5
skin_armor = 1.5
@@ -0,0 +1,35 @@
#include "m_flesh.ltx"
#include "m_bloodsucker.ltx"
#include "m_dog.ltx"
#include "m_boar.ltx"
#include "m_pseudodog.ltx"
#include "m_giant.ltx"
#include "m_controller.ltx"
#include "m_poltergeist.ltx"
#include "m_snork.ltx"
#include "m_crow.ltx"
#include "m_tushkano.ltx"
#include "m_phantom.ltx"
#include "m_chimera.ltx"
#include "m_burer.ltx"
#include "m_zombie.ltx"
#include "m_fracture.ltx"
#include "m_cat.ltx"
#include "m_rat.ltx"
#include "m_borya.ltx"
#include "m_bibliotekar.ltx"
;#include "m_poltergeist_build_kea.ltx"
;--new files, created by Tronex
#include "m_karlik.ltx"
#include "m_lurker.ltx"
#include "m_psysucker.ltx"
#include "m_gigant_jumper.ltx"
;--- Catilina - Stories from the Zone ---;
#include "m_z_legendary.ltx"
[monsters_common]
corpse_remove_game_time_interval = 65535 ; in hours
stay_after_death_time_interval = 65535 ; in hours
script_move_min_offset_from_leader = 3
script_move_max_offset_from_leader = 8
@@ -0,0 +1,30 @@
#include "spawn_sections_general.ltx"
#include "spawn_sections_marsh.ltx"
#include "spawn_sections_agroprom.ltx"
#include "spawn_sections_agroprom_underground.ltx"
#include "spawn_sections_darkscape.ltx"
#include "spawn_sections_darkvalley.ltx"
#include "spawn_sections_bar.ltx"
#include "spawn_sections_escape.ltx"
#include "spawn_sections_garbage.ltx"
#include "spawn_sections_red_forest.ltx"
#include "spawn_sections_hospital.ltx"
#include "spawn_sections_yantar.ltx"
#include "spawn_sections_military.ltx"
#include "spawn_sections_deadcity.ltx"
#include "spawn_sections_truck.ltx"
#include "spawn_sections_zaton.ltx"
#include "spawn_sections_pripyat.ltx"
#include "spawn_sections_jupiter.ltx"
#include "spawn_sections_labx8.ltx"
#include "spawn_sections_labx18.ltx"
#include "spawn_sections_labx16.ltx"
#include "spawn_sections_bunker.ltx"
#include "spawn_sections_sarcofag.ltx"
#include "spawn_sections_underpass.ltx"
#include "spawn_sections_monolith_control.ltx"
#include "spawn_sections_warlab.ltx"
#include "spawn_sections_mlr.ltx"
#include "spawn_sections_lostzone.ltx"
#include "spawn_sections_brotherhood.ltx"
@@ -0,0 +1,357 @@
[vybegallo]:stalker_strong
$spawn = "respawn\vybegallo"
character_profile = vybegallo
community = ecolog
story_id = vybegallo
[bellerophon]:stalker_strong
character_profile = bellerophon
community = stalker
story_id = bellerophon
[sarpedon]:stalker_strong
character_profile = sarpedon
community = stalker
story_id = sarpedon
[hunter_orion]:stalker_strong
character_profile = hunter_orion
community = stalker
story_id = hunter_orion
[assault_stalker_leader_esc_5_9]:stalker_strong
character_profile = assault_stalker_leader_esc_5_9
community = stalker
story_id = assault_stalker_leader_esc_5_9
[assault_csky_leader_esc_5_7]:stalker_strong
character_profile = assault_csky_leader_esc_5_7
community = csky
story_id = assault_csky_leader_esc_5_7
[zaton_brokkr]:stalker_strong
character_profile = zaton_brokkr
community = ecolog
story_id = zaton_brokkr
[nr_sorokin]:stalker_strong
character_profile = nr_sorokin
community = stalker
story_id = nr_sorokin
[nr_scamlok]:stalker_strong
character_profile = nr_scamlok
community = stalker
story_id = nr_scamlok
[zaton_eitri]:stalker_strong
character_profile = zaton_eitri
community = ecolog
story_id = zaton_eitri
[marlo_stanfield]:stalker_strong
character_profile = marlo_stanfield
community = stalker
story_id = marlo_stanfield
[chris_partlow]:stalker_strong
character_profile = chris_partlow
community = stalker
story_id = chris_partlow
[paranoia_man]:stalker_strong
character_profile = paranoia_man
community = stalker
story_id = paranoia_man
[zaton_mercenary_1]:stalker_strong
character_profile = zaton_mercenary_1
community = killer
story_id = zaton_mercenary_1
[zaton_mercenary_courrier_1]:stalker_strong
character_profile = zaton_mercenary_courrier_1
community = killer
story_id = zaton_mercenary_courrier_1
[zaton_mercenary_2]:stalker_strong
character_profile = zaton_mercenary_2
community = killer
story_id = zaton_mercenary_2
[anna_morphine]:stalker_strong
character_profile = anna_morphine
community = stalker
story_id = anna_morphine
[ecologist_sidorovich]:stalker_strong
character_profile = ecologist_sidorovich
community = ecolog
story_id = ecologist_sidorovich
[alyosha_shyogolov]:stalker_strong
character_profile = alyosha_shyogolov
community = ecolog
story_id = alyosha_shyogolov
[bh_mozgotlen]:stalker_zombied
character_profile = bh_mozgotlen
community = zombied
story_id = bh_mozgotlen
[bh_rat_guards_naruchnik]:stalker_strong
character_profile = bh_rat_guards_naruchnik
community = stalker
story_id = bh_rat_guards_naruchnik
[bh_rat_trap_leader]:stalker_strong
character_profile = bh_rat_trap_leader
community = bandit
story_id = bh_rat_trap_leader
[nr_vova_bandit_1]:stalker_strong
character_profile = nr_vova_bandit_1
community = bandit
story_id = nr_vova_bandit_1
[nr_pasha_bandit_2]:stalker_strong
character_profile = nr_pasha_bandit_2
community = bandit
story_id = nr_pasha_bandit_2
[erast_fandorin]:stalker_strong
character_profile = erast_fandorin
community = stalker
story_id = erast_fandorin
[flavio_becca]:stalker_strong
character_profile = flavio_becca
community = ecolog
story_id = flavio_becca
[nr_ecologist_rydzyk]:stalker_strong
character_profile = nr_ecologist_rydzyk
community = ecolog
story_id = nr_ecologist_rydzyk
[nr_ecologist_1]:stalker_strong
character_profile = nr_ecologist_1
community = ecolog
story_id = nr_ecologist_1
[nr_ecologist_2]:stalker_strong
character_profile = nr_ecologist_2
community = ecolog
story_id = nr_ecologist_2
[nr_ecologist_3]:stalker_strong
character_profile = nr_ecologist_3
community = ecolog
story_id = nr_ecologist_3
[nr_ambush_1]:stalker_strong
character_profile = nr_ambush_1
community = army
story_id = nr_ambush_1
[nr_ambush_2]:stalker
character_profile = nr_ambush_2
community = army
story_id = nr_ambush_2
[nr_ambush_3]:stalker
character_profile = nr_ambush_3
community = army
story_id = nr_ambush_3
[nr_ambush_4]:stalker
character_profile = nr_ambush_4
community = army
story_id = nr_ambush_4
[nr_ambush_5]:stalker
character_profile = nr_ambush_5
community = army
story_id = nr_ambush_5
[zaton_achilles]:stalker_strong
character_profile = zaton_achilles
community = stalker
story_id = zaton_achilles
[sasha_tolstoy]:stalker_strong
character_profile = sasha_tolstoy
community = csky
story_id = sasha_tolstoy
[nr_iliaz]:stalker_strong
character_profile = nr_iliaz
community = stalker
story_id = nr_iliaz
[nr_bezsonik]:stalker_strong
character_profile = nr_bezsonik
community = freedom
story_id = nr_bezsonik
[bh_gutalin]:stalker_strong
character_profile = bh_gutalin
community = stalker
story_id = bh_gutalin
[butcher_tug_1]:stalker_strong
character_profile = butcher_tug_1
community = stalker
story_id = butcher_tug_1
[butcher_tug_2]:stalker_strong
character_profile = butcher_tug_2
community = stalker
story_id = butcher_tug_2
[dolg_vadim_bloodsucker]:stalker
character_profile = dolg_vadim_bloodsucker
community = dolg
story_id = dolg_vadim_bloodsucker
[dolg_sergey_bloodsucker]:stalker
character_profile = dolg_sergey_bloodsucker
community = dolg
story_id = dolg_sergey_bloodsucker
[dolg_sasha_bloodsucker]:stalker
character_profile = dolg_sasha_bloodsucker
community = dolg
story_id = dolg_sasha_bloodsucker
[dolg_artyom_bloodsucker]:stalker
character_profile = dolg_artyom_bloodsucker
community = dolg
story_id = dolg_artyom_bloodsucker
[dolg_ilya_bloodsucker]:stalker_strong
character_profile = dolg_ilya_bloodsucker
community = dolg
story_id = dolg_ilya_bloodsucker
[jupiter_monk]:stalker_strong
character_profile = jupiter_monk
community = stalker
story_id = jupiter_monk
[controller_victim_1]:stalker_strong
character_profile = controller_victim_1
community = stalker
story_id = controller_victim_1
[nr_dead_convict_1]:stalker_ragdoll
character_profile = nr_dead_convict_1
community = stalker
story_id = nr_dead_convict_1
[nr_dead_convict_2]:stalker
character_profile = nr_dead_convict_2
community = freedom
story_id = nr_dead_convict_2
[nr_executioner_1]:stalker_strong
character_profile = nr_executioner_1
community = stalker
story_id = nr_executioner_1
[nr_executioner_2]:stalker_strong
character_profile = nr_executioner_2
community = stalker
story_id = nr_executioner_2
[nr_executioner_3]:stalker_strong
character_profile = nr_executioner_3
community = stalker
story_id = nr_executioner_3
[nr_loyshik]:stalker_strong
character_profile = nr_loyshik
community = freedom
story_id = nr_loyshik
[bh_shlitzer]:stalker_strong
character_profile = bh_shlitzer
community = stalker
story_id = bh_shlitzer
[bh_badger]:stalker_strong
character_profile = bh_badger
community = army
story_id = bh_badger
[bh_ironchain]:stalker_strong
character_profile = bh_ironchain
community = stalker
story_id = bh_ironchain
[nr_trapper_missing_hunter_1]:stalker_strong
character_profile = nr_trapper_missing_hunter_1
community = stalker
story_id = nr_trapper_missing_hunter_1
[nr_trapper_missing_hunter_2]:stalker_strong
character_profile = nr_trapper_missing_hunter_2
community = stalker
story_id = nr_trapper_missing_hunter_2
[nr_trapper_missing_hunter_3]:stalker_strong
character_profile = nr_trapper_missing_hunter_3
community = stalker
story_id = nr_trapper_missing_hunter_3
[nr_sasha_baltunov]:stalker_strong
character_profile = nr_sasha_baltunov
community = stalker
story_id = nr_sasha_baltunov
[nr_starik_murdered]:stalker_strong
character_profile = nr_starik_murdered
community = csky
story_id = nr_starik_murdered
----- Atomic Crusader
[ac_pri_medic_monolith]:stalker_strong
character_profile = ac_pri_medic_monolith
community = monolith
story_id = ac_pri_medic_monolith
[ac_blue_winter]:stalker_strong
character_profile = ac_blue_winter
community = monolith
story_id = ac_blue_winter
[ac_balthazar]:stalker_strong
character_profile = ac_balthazar
community = monolith
story_id = ac_balthazar
[ac_caspar]:stalker_strong
character_profile = ac_caspar
community = monolith
story_id = ac_caspar
[ac_melchior]:stalker_strong
character_profile = ac_melchior
community = monolith
story_id = ac_melchior