Added Some Mods; Updated Starting Loadout
This commit is contained in:
@@ -0,0 +1,245 @@
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;===========================================================================
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; BLOODSUCKERS Vlad and Drakul
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;===========================================================================
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[bloodsucker_vlad]:m_bloodsucker_e
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$spawn = "monsters\bloodsuckers\bloodsucker_03_strong"
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visual = monsters\krovosos\krovosos_strong
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corpse_visual = monsters\krovosos\krovosos_dead
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icon = ui_npc_monster_krovosos_strong
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Predator_Visual = monsters\krovosos\krovosos_strong_xray
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panic_threshold = 0.05
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rank = 16
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immunities_sect = bloodsucker_immunities_vlad
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attack_params = bloodsucker_attack_params_vlad
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spec_rank = strong
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community = bloodsucker
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invisibility_activate_delay = 1500
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protections_sect = bloodsucker_protections
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MaxHealthValue = 3 ; range [0..200]
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skin_armor = 0.7
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[bloodsucker_immunities_vlad]
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burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
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strike_immunity = 0.60
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shock_immunity = 2.7 ; = 0.7
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wound_immunity = 0.35
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 0.65 ; = 3.0 ; = 0.75
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explosion_immunity = 0.55
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fire_wound_immunity = 0.3
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[bloodsucker_attack_params_vlad]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Left hand Strike
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stand_attack_0 = 0.20, 2.35, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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;Both hands Strike
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stand_attack_1 = 0.20, 2.5, 75, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
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;Right hand Strike
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stand_attack_2 = 0.20, 2.35, 65, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
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;Right hand Strike
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vampire_2 = 0.40, 2.15, 75, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
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stand_run_attack_left_0 = 0.20, 2.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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stand_run_attack_right_0 = 0.20, 2.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 5.0, 5.0, 1, 1
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Velocity_RunFwdNormal = 8.2, 5.0, 5.0, 0.5, 1
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Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
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Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
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Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
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Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
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Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
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; Speed factors while invisible
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Velocity_Invisible_Linear = 6.5
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Velocity_Invisible_Angular = 3.5
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 20.0
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[bloodsucker_drakul]:m_bloodsucker_e
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$spawn = "monsters\bloodsuckers\bloodsucker_03_strong"
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visual = monsters\krovosos\krovosos_strong
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corpse_visual = monsters\krovosos\krovosos_dead
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icon = ui_npc_monster_krovosos_strong
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Predator_Visual = monsters\krovosos\krovosos_strong_xray
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panic_threshold = 0.05
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rank = 16
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immunities_sect = bloodsucker_immunities_drakul
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attack_params = bloodsucker_attack_params_drakul
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spec_rank = strong
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community = bloodsucker
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invisibility_activate_delay = 1500
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protections_sect = bloodsucker_protections
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MaxHealthValue = 3.8 ; range [0..200]
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skin_armor = 1
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[bloodsucker_immunities_drakul]
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burn_immunity = 2.2 ; 5.0 ; = 0.75 ;Factors of immunity
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strike_immunity = 0.50
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shock_immunity = 2.7 ; = 1
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wound_immunity = 0.2
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 1 ; = 3.0 ; = 0.75
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explosion_immunity = 0.5
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fire_wound_immunity = 0.15
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[bloodsucker_attack_params_drakul]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, top, bottom) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Left hand Strike
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stand_attack_0 = 0.30, 1.5, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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;Both hands Strike
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stand_attack_1 = 0.30, 1.7, 75, 0.0, 2.0, 4.0, -0.8, 0.8, -1.2, 1.2, 2.5
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;Right hand Strike
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stand_attack_2 = 0.30, 1.5, 65, -4.0, 2.5, 0.50, -1.0, 1.0, -1.0, 1.0, 2.5
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;Right hand Strike
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vampire_2 = 0.60, 1.3, 75, 0.0, 2.5, 4.50, -1.2, 1.2, -1.2, 1.2, 4.5
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stand_run_attack_left_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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stand_run_attack_right_0 = 0.30, 1.05, 65, 3.5, 2.0, 0.5, -1.0, 1.0, -1.0, 1.0, 2.5
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;----------------------------------------------------------------------------
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; Movement::Velocities & Acceleration
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;----------------------------------------------------------------------------
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 5.0, 5.0, 1, 1
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Velocity_RunFwdNormal = 8.2, 5.0, 5.0, 0.5, 1
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Velocity_RunFwdDamaged = 5.0, 5.0, 5.0, 0.5, 1
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Velocity_WalkFwdNormal = 2.15, 5.0, 5.0, 0.2, 2.0
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Velocity_WalkFwdDamaged = 1.4, 5.0, 5.0, 0.2, 2.0
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Velocity_Drag = 1.5, 4.0, 4.0, 1, 1
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Velocity_Steal = 0.7, 4.0, 4.0, 1, 1
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; Speed factors while invisible
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Velocity_Invisible_Linear = 6.5
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Velocity_Invisible_Angular = 3.5
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; acceleration
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Accel_Generic = 1.5
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Accel_Calm = 2.5
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Accel_Aggressive = 20.0
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;===========================================================================
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; Boars Calydonian Boar and his guards
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;===========================================================================
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[boar_calydonian]:boar_01a_hard
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$spawn = "monsters\boars\boar_01a_hard"
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visual = monsters\mutant_boar\mutant_boar_strong
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;corpse_visual = monsters\mutant_boar\mutant_boar_big_dead
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immunities_sect = boar_immunities_calydonian
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attack_params = boar_attack_params_calydonian
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[boar_immunities_calydonian]
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burn_immunity = 0.86 ; = 0.2 ;коэффициенты иммунитета
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strike_immunity = 0.25
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shock_immunity = 0.44 ; = 0.25
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wound_immunity = 0.1
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 1.00 ; = 3.0 ; = 0.2
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explosion_immunity = 0.4
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fire_wound_immunity = 0.08
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[boar_attack_params_calydonian]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Bite
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stand_attack_0 = 0.20, 1, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
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;Bite2
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stand_attack_1 = 0.20, 1, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
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;Right Leg Attack
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stand_attack_2 = 0.20, 1, 50, 0.0, 1.0, 2.0, -0.8, 0.8, -1.0, 1.0, 2.5
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stand_attack_run_0 = 0.40, 2.3, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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stand_attack_run_left_0 = 0.40, 1.5, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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stand_attack_run_right_0 = 0.40, 1.5, 390, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 3.4, 3.0, 1, 1
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Velocity_RunFwdNormal = 8.0, 3.0, 2.8, 0.4, 1
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Velocity_RunFwdDamaged = 6.5, 3.0, 2.8, 0.2, 1
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Velocity_WalkFwdDamaged = 1.3, 3.0, 2.8, 0.2, 2.0
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Velocity_WalkFwdNormal = 1.75, 3.0, 2.8, 0.02, 3.0
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Velocity_Drag = -1.0, 1.0, 1.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 2.5, 1, 1
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; acceleration
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Accel_Generic = 1.0
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Accel_Calm = 2.0
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Accel_Aggressive = 3.5
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skin_armor = 2
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[boar_calydonian_guard]:boar_01a_hard
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$spawn = "monsters\boars\boar_01a_hard"
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visual = monsters\mutant_boar\mutant_boar_strong
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;corpse_visual = monsters\mutant_boar\mutant_boar_big_dead
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immunities_sect = boar_immunities_calydonian_guard
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attack_params = boar_attack_params_calydonian_guard
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[boar_immunities_calydonian_guard]
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burn_immunity = 0.96 ; = 0.2 ;коэффициенты иммунитета
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strike_immunity = 0.25
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shock_immunity = 0.74 ; = 0.25
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wound_immunity = 02
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radiation_immunity = 0.0
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telepatic_immunity = 0.0
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chemical_burn_immunity = 1.66 ; = 3.0 ; = 0.2
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explosion_immunity = 0.5
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fire_wound_immunity = 0.25
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[boar_attack_params_calydonian_guard]
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;---------------------------------------------------------------------------------------------------------------------------------------------
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; anim | time[0..1] | hit_power | impulse | impulse_dir (x,y,z) | Field of hit_test (left,right, bottom, top ) | Test Dist
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;---------------------------------------------------------------------------------------------------------------------------------------------
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;Bite
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stand_attack_0 = 0.20, 0.8, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
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;Bite2
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stand_attack_1 = 0.20, 0.8, 50, 0.0, 0.5, 0.5, -1.0, 1.0, -1.0, 1.0, 2.3
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;Right Leg Attack
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stand_attack_2 = 0.20, 0.8, 50, 0.0, 1.0, 2.0, -0.8, 0.8, -1.0, 1.0, 2.5
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stand_attack_run_0 = 0.30, 1.25, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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stand_attack_run_left_0 = 0.30, 1.1, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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stand_attack_run_right_0 = 0.30, 1.1, 350, 0.0, 1.0, 2.0, -1.0, 1.0, -1.0, 1.0, 3.2
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; speed factors linear | angular_real | angular_path | min | max
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Velocity_Stand = 0, 3.4, 3.0, 1, 1
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Velocity_RunFwdNormal = 8.0, 3.0, 2.8, 0.4, 1
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Velocity_RunFwdDamaged = 6.5, 3.0, 2.8, 0.2, 1
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Velocity_WalkFwdDamaged = 1.3, 3.0, 2.8, 0.2, 2.0
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Velocity_WalkFwdNormal = 1.75, 3.0, 2.8, 0.02, 3.0
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Velocity_Drag = -1.0, 1.0, 1.0, 1, 1
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Velocity_Steal = 1.5, 3.0, 2.5, 1, 1
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; acceleration
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Accel_Generic = 1.0
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Accel_Calm = 2.0
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Accel_Aggressive = 3.5
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skin_armor = 1.5
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@@ -0,0 +1,35 @@
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#include "m_flesh.ltx"
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#include "m_bloodsucker.ltx"
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#include "m_dog.ltx"
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#include "m_boar.ltx"
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#include "m_pseudodog.ltx"
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#include "m_giant.ltx"
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#include "m_controller.ltx"
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#include "m_poltergeist.ltx"
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#include "m_snork.ltx"
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#include "m_crow.ltx"
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#include "m_tushkano.ltx"
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#include "m_phantom.ltx"
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#include "m_chimera.ltx"
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#include "m_burer.ltx"
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#include "m_zombie.ltx"
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#include "m_fracture.ltx"
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#include "m_cat.ltx"
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#include "m_rat.ltx"
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#include "m_borya.ltx"
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#include "m_bibliotekar.ltx"
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;#include "m_poltergeist_build_kea.ltx"
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;--new files, created by Tronex
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#include "m_karlik.ltx"
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#include "m_lurker.ltx"
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#include "m_psysucker.ltx"
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#include "m_gigant_jumper.ltx"
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;--- Catilina - Stories from the Zone ---;
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#include "m_z_legendary.ltx"
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[monsters_common]
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corpse_remove_game_time_interval = 65535 ; in hours
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stay_after_death_time_interval = 65535 ; in hours
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script_move_min_offset_from_leader = 3
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script_move_max_offset_from_leader = 8
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@@ -0,0 +1,30 @@
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#include "spawn_sections_general.ltx"
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#include "spawn_sections_marsh.ltx"
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#include "spawn_sections_agroprom.ltx"
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#include "spawn_sections_agroprom_underground.ltx"
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#include "spawn_sections_darkscape.ltx"
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#include "spawn_sections_darkvalley.ltx"
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#include "spawn_sections_bar.ltx"
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#include "spawn_sections_escape.ltx"
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#include "spawn_sections_garbage.ltx"
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#include "spawn_sections_red_forest.ltx"
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#include "spawn_sections_hospital.ltx"
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#include "spawn_sections_yantar.ltx"
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#include "spawn_sections_military.ltx"
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#include "spawn_sections_deadcity.ltx"
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#include "spawn_sections_truck.ltx"
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#include "spawn_sections_zaton.ltx"
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#include "spawn_sections_pripyat.ltx"
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#include "spawn_sections_jupiter.ltx"
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#include "spawn_sections_labx8.ltx"
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#include "spawn_sections_labx18.ltx"
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#include "spawn_sections_labx16.ltx"
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#include "spawn_sections_bunker.ltx"
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#include "spawn_sections_sarcofag.ltx"
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#include "spawn_sections_underpass.ltx"
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#include "spawn_sections_monolith_control.ltx"
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#include "spawn_sections_warlab.ltx"
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#include "spawn_sections_mlr.ltx"
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#include "spawn_sections_lostzone.ltx"
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#include "spawn_sections_brotherhood.ltx"
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@@ -0,0 +1,357 @@
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[vybegallo]:stalker_strong
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$spawn = "respawn\vybegallo"
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character_profile = vybegallo
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community = ecolog
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story_id = vybegallo
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[bellerophon]:stalker_strong
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character_profile = bellerophon
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community = stalker
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story_id = bellerophon
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[sarpedon]:stalker_strong
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character_profile = sarpedon
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community = stalker
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story_id = sarpedon
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[hunter_orion]:stalker_strong
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character_profile = hunter_orion
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community = stalker
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story_id = hunter_orion
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[assault_stalker_leader_esc_5_9]:stalker_strong
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character_profile = assault_stalker_leader_esc_5_9
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community = stalker
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story_id = assault_stalker_leader_esc_5_9
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[assault_csky_leader_esc_5_7]:stalker_strong
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character_profile = assault_csky_leader_esc_5_7
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community = csky
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story_id = assault_csky_leader_esc_5_7
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[zaton_brokkr]:stalker_strong
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character_profile = zaton_brokkr
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community = ecolog
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story_id = zaton_brokkr
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[nr_sorokin]:stalker_strong
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character_profile = nr_sorokin
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community = stalker
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story_id = nr_sorokin
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[nr_scamlok]:stalker_strong
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character_profile = nr_scamlok
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community = stalker
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story_id = nr_scamlok
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[zaton_eitri]:stalker_strong
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character_profile = zaton_eitri
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community = ecolog
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story_id = zaton_eitri
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[marlo_stanfield]:stalker_strong
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character_profile = marlo_stanfield
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community = stalker
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story_id = marlo_stanfield
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[chris_partlow]:stalker_strong
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character_profile = chris_partlow
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community = stalker
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story_id = chris_partlow
|
||||
|
||||
[paranoia_man]:stalker_strong
|
||||
character_profile = paranoia_man
|
||||
community = stalker
|
||||
story_id = paranoia_man
|
||||
|
||||
[zaton_mercenary_1]:stalker_strong
|
||||
character_profile = zaton_mercenary_1
|
||||
community = killer
|
||||
story_id = zaton_mercenary_1
|
||||
|
||||
[zaton_mercenary_courrier_1]:stalker_strong
|
||||
character_profile = zaton_mercenary_courrier_1
|
||||
community = killer
|
||||
story_id = zaton_mercenary_courrier_1
|
||||
|
||||
[zaton_mercenary_2]:stalker_strong
|
||||
character_profile = zaton_mercenary_2
|
||||
community = killer
|
||||
story_id = zaton_mercenary_2
|
||||
|
||||
[anna_morphine]:stalker_strong
|
||||
character_profile = anna_morphine
|
||||
community = stalker
|
||||
story_id = anna_morphine
|
||||
|
||||
[ecologist_sidorovich]:stalker_strong
|
||||
character_profile = ecologist_sidorovich
|
||||
community = ecolog
|
||||
story_id = ecologist_sidorovich
|
||||
|
||||
[alyosha_shyogolov]:stalker_strong
|
||||
character_profile = alyosha_shyogolov
|
||||
community = ecolog
|
||||
story_id = alyosha_shyogolov
|
||||
|
||||
[bh_mozgotlen]:stalker_zombied
|
||||
character_profile = bh_mozgotlen
|
||||
community = zombied
|
||||
story_id = bh_mozgotlen
|
||||
|
||||
[bh_rat_guards_naruchnik]:stalker_strong
|
||||
character_profile = bh_rat_guards_naruchnik
|
||||
community = stalker
|
||||
story_id = bh_rat_guards_naruchnik
|
||||
|
||||
[bh_rat_trap_leader]:stalker_strong
|
||||
character_profile = bh_rat_trap_leader
|
||||
community = bandit
|
||||
story_id = bh_rat_trap_leader
|
||||
|
||||
[nr_vova_bandit_1]:stalker_strong
|
||||
character_profile = nr_vova_bandit_1
|
||||
community = bandit
|
||||
story_id = nr_vova_bandit_1
|
||||
|
||||
[nr_pasha_bandit_2]:stalker_strong
|
||||
character_profile = nr_pasha_bandit_2
|
||||
community = bandit
|
||||
story_id = nr_pasha_bandit_2
|
||||
|
||||
[erast_fandorin]:stalker_strong
|
||||
character_profile = erast_fandorin
|
||||
community = stalker
|
||||
story_id = erast_fandorin
|
||||
|
||||
[flavio_becca]:stalker_strong
|
||||
character_profile = flavio_becca
|
||||
community = ecolog
|
||||
story_id = flavio_becca
|
||||
|
||||
[nr_ecologist_rydzyk]:stalker_strong
|
||||
character_profile = nr_ecologist_rydzyk
|
||||
community = ecolog
|
||||
story_id = nr_ecologist_rydzyk
|
||||
|
||||
[nr_ecologist_1]:stalker_strong
|
||||
character_profile = nr_ecologist_1
|
||||
community = ecolog
|
||||
story_id = nr_ecologist_1
|
||||
|
||||
[nr_ecologist_2]:stalker_strong
|
||||
character_profile = nr_ecologist_2
|
||||
community = ecolog
|
||||
story_id = nr_ecologist_2
|
||||
|
||||
[nr_ecologist_3]:stalker_strong
|
||||
character_profile = nr_ecologist_3
|
||||
community = ecolog
|
||||
story_id = nr_ecologist_3
|
||||
|
||||
[nr_ambush_1]:stalker_strong
|
||||
character_profile = nr_ambush_1
|
||||
community = army
|
||||
story_id = nr_ambush_1
|
||||
|
||||
[nr_ambush_2]:stalker
|
||||
character_profile = nr_ambush_2
|
||||
community = army
|
||||
story_id = nr_ambush_2
|
||||
|
||||
[nr_ambush_3]:stalker
|
||||
character_profile = nr_ambush_3
|
||||
community = army
|
||||
story_id = nr_ambush_3
|
||||
|
||||
[nr_ambush_4]:stalker
|
||||
character_profile = nr_ambush_4
|
||||
community = army
|
||||
story_id = nr_ambush_4
|
||||
|
||||
[nr_ambush_5]:stalker
|
||||
character_profile = nr_ambush_5
|
||||
community = army
|
||||
story_id = nr_ambush_5
|
||||
|
||||
[zaton_achilles]:stalker_strong
|
||||
character_profile = zaton_achilles
|
||||
community = stalker
|
||||
story_id = zaton_achilles
|
||||
|
||||
[sasha_tolstoy]:stalker_strong
|
||||
character_profile = sasha_tolstoy
|
||||
community = csky
|
||||
story_id = sasha_tolstoy
|
||||
|
||||
[nr_iliaz]:stalker_strong
|
||||
character_profile = nr_iliaz
|
||||
community = stalker
|
||||
story_id = nr_iliaz
|
||||
|
||||
[nr_bezsonik]:stalker_strong
|
||||
character_profile = nr_bezsonik
|
||||
community = freedom
|
||||
story_id = nr_bezsonik
|
||||
|
||||
[bh_gutalin]:stalker_strong
|
||||
character_profile = bh_gutalin
|
||||
community = stalker
|
||||
story_id = bh_gutalin
|
||||
|
||||
[butcher_tug_1]:stalker_strong
|
||||
character_profile = butcher_tug_1
|
||||
community = stalker
|
||||
story_id = butcher_tug_1
|
||||
|
||||
|
||||
[butcher_tug_2]:stalker_strong
|
||||
character_profile = butcher_tug_2
|
||||
community = stalker
|
||||
story_id = butcher_tug_2
|
||||
|
||||
[dolg_vadim_bloodsucker]:stalker
|
||||
character_profile = dolg_vadim_bloodsucker
|
||||
community = dolg
|
||||
story_id = dolg_vadim_bloodsucker
|
||||
|
||||
[dolg_sergey_bloodsucker]:stalker
|
||||
character_profile = dolg_sergey_bloodsucker
|
||||
community = dolg
|
||||
story_id = dolg_sergey_bloodsucker
|
||||
|
||||
[dolg_sasha_bloodsucker]:stalker
|
||||
character_profile = dolg_sasha_bloodsucker
|
||||
community = dolg
|
||||
story_id = dolg_sasha_bloodsucker
|
||||
|
||||
[dolg_artyom_bloodsucker]:stalker
|
||||
character_profile = dolg_artyom_bloodsucker
|
||||
community = dolg
|
||||
story_id = dolg_artyom_bloodsucker
|
||||
|
||||
[dolg_ilya_bloodsucker]:stalker_strong
|
||||
character_profile = dolg_ilya_bloodsucker
|
||||
community = dolg
|
||||
story_id = dolg_ilya_bloodsucker
|
||||
|
||||
|
||||
[jupiter_monk]:stalker_strong
|
||||
character_profile = jupiter_monk
|
||||
community = stalker
|
||||
story_id = jupiter_monk
|
||||
|
||||
[controller_victim_1]:stalker_strong
|
||||
character_profile = controller_victim_1
|
||||
community = stalker
|
||||
story_id = controller_victim_1
|
||||
|
||||
[nr_dead_convict_1]:stalker_ragdoll
|
||||
character_profile = nr_dead_convict_1
|
||||
community = stalker
|
||||
story_id = nr_dead_convict_1
|
||||
|
||||
|
||||
[nr_dead_convict_2]:stalker
|
||||
character_profile = nr_dead_convict_2
|
||||
community = freedom
|
||||
story_id = nr_dead_convict_2
|
||||
|
||||
[nr_executioner_1]:stalker_strong
|
||||
character_profile = nr_executioner_1
|
||||
community = stalker
|
||||
story_id = nr_executioner_1
|
||||
|
||||
[nr_executioner_2]:stalker_strong
|
||||
character_profile = nr_executioner_2
|
||||
community = stalker
|
||||
story_id = nr_executioner_2
|
||||
|
||||
[nr_executioner_3]:stalker_strong
|
||||
character_profile = nr_executioner_3
|
||||
community = stalker
|
||||
story_id = nr_executioner_3
|
||||
|
||||
[nr_loyshik]:stalker_strong
|
||||
character_profile = nr_loyshik
|
||||
community = freedom
|
||||
story_id = nr_loyshik
|
||||
|
||||
[bh_shlitzer]:stalker_strong
|
||||
character_profile = bh_shlitzer
|
||||
community = stalker
|
||||
story_id = bh_shlitzer
|
||||
|
||||
[bh_badger]:stalker_strong
|
||||
character_profile = bh_badger
|
||||
community = army
|
||||
story_id = bh_badger
|
||||
|
||||
[bh_ironchain]:stalker_strong
|
||||
character_profile = bh_ironchain
|
||||
community = stalker
|
||||
story_id = bh_ironchain
|
||||
|
||||
[nr_trapper_missing_hunter_1]:stalker_strong
|
||||
character_profile = nr_trapper_missing_hunter_1
|
||||
community = stalker
|
||||
story_id = nr_trapper_missing_hunter_1
|
||||
|
||||
[nr_trapper_missing_hunter_2]:stalker_strong
|
||||
character_profile = nr_trapper_missing_hunter_2
|
||||
community = stalker
|
||||
story_id = nr_trapper_missing_hunter_2
|
||||
|
||||
[nr_trapper_missing_hunter_3]:stalker_strong
|
||||
character_profile = nr_trapper_missing_hunter_3
|
||||
community = stalker
|
||||
story_id = nr_trapper_missing_hunter_3
|
||||
|
||||
[nr_sasha_baltunov]:stalker_strong
|
||||
character_profile = nr_sasha_baltunov
|
||||
community = stalker
|
||||
story_id = nr_sasha_baltunov
|
||||
|
||||
[nr_starik_murdered]:stalker_strong
|
||||
character_profile = nr_starik_murdered
|
||||
community = csky
|
||||
story_id = nr_starik_murdered
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
----- Atomic Crusader
|
||||
|
||||
[ac_pri_medic_monolith]:stalker_strong
|
||||
character_profile = ac_pri_medic_monolith
|
||||
community = monolith
|
||||
story_id = ac_pri_medic_monolith
|
||||
|
||||
[ac_blue_winter]:stalker_strong
|
||||
character_profile = ac_blue_winter
|
||||
community = monolith
|
||||
story_id = ac_blue_winter
|
||||
|
||||
[ac_balthazar]:stalker_strong
|
||||
character_profile = ac_balthazar
|
||||
community = monolith
|
||||
story_id = ac_balthazar
|
||||
|
||||
[ac_caspar]:stalker_strong
|
||||
character_profile = ac_caspar
|
||||
community = monolith
|
||||
story_id = ac_caspar
|
||||
|
||||
[ac_melchior]:stalker_strong
|
||||
character_profile = ac_melchior
|
||||
community = monolith
|
||||
story_id = ac_melchior
|
||||
Reference in New Issue
Block a user