Added Some Mods; Updated Starting Loadout
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Load Diff
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Load Diff
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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--- medic Monolith ---
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<specific_character id="ac_pri_medic_monolith" team_default = "1">
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<name>ac_pri_medic_monolith_name</name>
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<icon>ui_npc_u_stalker_mo_head_1</icon>
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<map_icon x="1" y="0">
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</map_icon>
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<bio></bio>
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<class>ac_pri_medic_monolith</class>
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<community>monolith</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
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<rank>9389</rank>
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<reputation>2309</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<visual>actors\stalker_monolith\stalker_mo_head_1</visual>
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<supplies>
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[spawn] \n
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#include "gameplay\supplies\character_drugs.xml"
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#include "gameplay\supplies\character_drugs_mil.xml"
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</supplies>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
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<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
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#include "gameplay\character_criticals.xml"
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</specific_character>
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<specific_character id="ac_blue_winter" team_default="1">
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<name>ac_blue_winter_name</name>
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<icon>ui_inGame2_monolit_1</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio></bio>
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<class>ac_blue_winter</class>
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<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>18780</rank>
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<money min="0" max="0" infinitive="0"/>
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<reputation>2500</reputation>
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<visual>actors\stalker_monolith\stalker_monolith_1</visual>
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<supplies>
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[spawn] \n
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wpn_val = 1 \n
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ammo_9x39_ap = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>ac_blue_winter_0</actor_dialog>
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<actor_dialog>ac_blue_winter_1</actor_dialog>
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<actor_dialog>ac_blue_winter_2</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="ac_balthazar" team_default="1">
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<name>ac_balthazar_name</name>
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<icon>ui_inGame2_monolith_proto</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio></bio>
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<class>ac_balthazar</class>
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<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>16730</rank>
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<money min="0" max="0" infinitive="0"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_monolith\stalker_monolith_4_proto</visual>
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<supplies>
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[spawn] \n
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wpn_rpk74 \n
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ammo_5.45x39_fmj = 3 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="ac_melchior" team_default="1">
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<name>ac_melchior_name</name>
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<icon>ui_inGame2_monolit_3a</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio></bio>
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<class>ac_melchior</class>
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<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>18030</rank>
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<money min="0" max="0" infinitive="0"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_monolith\stalker_monolith3a</visual>
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<supplies>
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[spawn] \n
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wpn_val = 1 \n
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ammo_9x39_ap = 1 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<specific_character id="ac_caspar" team_default="1">
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<name>ac_caspar_name</name>
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<icon>ui_inGame2_monolit_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio></bio>
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<class>ac_caspar</class>
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<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\monolith_3\</snd_config>
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<rank>16670</rank>
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<money min="0" max="0" infinitive="0"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_monolith\stalker_monolith3b</visual>
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<supplies>
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[spawn] \n
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wpn_saiga12s = 1 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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@@ -0,0 +1,340 @@
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<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- Sidorovich (Loner Trader at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_trader" no_random = "1">
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<name>escape_trader_name</name>
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<icon>ui_inGame2_sid</icon>
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<bio>escape_trader_bio</bio>
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<class>trader</class>
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<community>trader</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<visual>actors\stalker_trader\stalker_trader_1</visual>
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<rank>18846</rank>
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<reputation>2302</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<supplies>
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[spawn] \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>sidorovich_questlines_about_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>sidorovich_living_legend</actor_dialog>
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<actor_dialog>sidorovich_living_legend_finish</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_report</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_lifestyle</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest</actor_dialog>
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<!-- Stories from the Zone -->
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<actor_dialog>sidorovich_gutalin_0</actor_dialog>
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<actor_dialog>sidorovich_gutalin_1</actor_dialog>
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<actor_dialog>sidorovich_railway_1</actor_dialog>
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<actor_dialog>sidorovich_railway_2</actor_dialog>
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<actor_dialog>sidorovich_railway_3</actor_dialog>
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<actor_dialog>sidorovich_railway_4</actor_dialog>
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<!--actor_dialog>bh_smuggling_sidorovich</actor_dialog-->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Wolf (Loner Honcho at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_wolf" team_default = "1">
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<name>esc_wolf_name</name>
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<icon>ui_inGame2_wolf</icon>
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<bio>esc_wolf_bio</bio>
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<class>esc_2_12_stalker_wolf</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>17568</rank>
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<reputation>2453</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<visual>actors\stalker_neutral\stalker_neytral_balon_1</visual>
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<supplies>
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[spawn] \n
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wpn_pm \n
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ammo_9x18_fmj = 2 \n
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wpn_pkm \n
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ammo_pkm_100 = 3 \n
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device_torch \n
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hand_radio \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog>
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<actor_dialog>wolf_st</actor_dialog> <!-- LTTZ -->
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Fanatic (Loner Guard at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_fanat" team_default = "1">
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<name>esc_fanat_name</name>
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<icon>ui_inGame2_fanatic</icon>
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<bio>esc_fanat_bio</bio>
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<class>esc_2_12_stalker_fanat</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>12103</rank>
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<reputation>1725</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<panic_treshold>0</panic_treshold>
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<visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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wpn_pm \n
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ammo_9x18_fmj = 3 \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 3 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<!-- Traning -->
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<start_dialog>fanat_training_start</start_dialog>
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<actor_dialog>fanat_training_boars_death</actor_dialog>
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<actor_dialog>fanat_training_anomaly_reached</actor_dialog>
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<actor_dialog>fanat_training_artefact_taken</actor_dialog>
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<actor_dialog>fanat_training_back_to_village</actor_dialog>
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<actor_dialog>fanat_training_stash_search</actor_dialog>
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<actor_dialog>fanat_training_stash_found</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_start</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_end</actor_dialog>
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<actor_dialog>fanat_training_end</actor_dialog>
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<!-- Traning -->
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ -->
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<!-- StfZ -->
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<actor_dialog>fanatic_north_0</actor_dialog>
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<actor_dialog>fanatic_gutalin_0</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Hip (The Rookie Village's whiny bitch) -->
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<specific_character id="devushka" team_default = "1">
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<name>devushka</name>
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<icon>ui_inGame2_Hip</icon>
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<map_icon x="1" y="0"/>
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<bio>Hip</bio>
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<class>devushka</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\woman\</snd_config>
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<rank>160</rank>
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<reputation>900</reputation>
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<visual>actors\mnp_npc_remeik\girl</visual>
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<supplies>
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[spawn] \n
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wpn_pm \n
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ammo_9x18_pmm = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>devushka_1_start</start_dialog>
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<actor_dialog>devushka_2_start</actor_dialog>
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<actor_dialog>devushka_0_dialog</actor_dialog>
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<actor_dialog>devushka_1_dialog</actor_dialog>
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<actor_dialog>devushka_2_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest_money</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
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<actor_dialog>dm_companion_patrol</actor_dialog>
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<actor_dialog>devushka_heal</actor_dialog>
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<actor_dialog>devushka_3_dialog</actor_dialog>
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<actor_dialog>devushka_4_dialog</actor_dialog>
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<actor_dialog>devushka_4_quest</actor_dialog>
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<actor_dialog>devushka_about_artefact</actor_dialog>
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<actor_dialog>devushka_about_semeckiy</actor_dialog>
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<actor_dialog>give_devushka_medved</actor_dialog>
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<actor_dialog>devushka_give_present</actor_dialog>
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<actor_dialog>devushka_go_village</actor_dialog>
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<actor_dialog>adventure_time_with_hip</actor_dialog>
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</specific_character>
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<!-- Xenotech (Loner Mechanic at the Farm) -->
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<specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1">
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<name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name>
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<icon>ui_inGame2_loner_tech</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>esc_smart_terrain_5_7_loner_mechanic_stalker</class>
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<community>stalker</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>3139</rank>
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<reputation>784</reputation>
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<visual>actors\stalker_neutral\loner_mechanic_stalker</visual>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<supplies>
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[spawn] \n
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wpn_toz34 \n
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ammo_12x76_zhekan = 1 \n
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wpn_fort \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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</specific_character>
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||||
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||||
<!-- Loris (Loner Trader at the Farm) -->
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<specific_character id="esc_main_base_trader_mlr" team_default="1">
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||||
<name>esc_main_base_trader_mlr_name</name>
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||||
<icon>ui_inGame2_kashpirovsky</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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||||
|
||||
<class>esc_main_base_trader_mlr</class>
|
||||
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>1500</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1000</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_beretta \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- (Military Mechanic - Southern Outpost) -->
|
||||
<specific_character id="army_south_mechan_mlr" team_default="1">
|
||||
<name>army_south_mechan_mlr_name</name>
|
||||
<icon>ui_inGame2_Soldier_3</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Нет данных.</bio>
|
||||
|
||||
<class>army_south_mechan_mlr</class>
|
||||
<community>army</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\military_3\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<rank>1100</rank>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<reputation>-600</reputation>
|
||||
|
||||
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_ap = 3 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>army_south_mechan_mlr_st</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- (Military Trader - Southern Outpost) -->
|
||||
<specific_character id="esc_3_16_military_trader" team_default="1">
|
||||
<name>esc_3_16_military_trader_name</name>
|
||||
<icon>ui_inGame2_Soldier_3</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Нет данных.</bio>
|
||||
|
||||
<class>esc_3_16_military_trader</class>
|
||||
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\military_3\</snd_config>
|
||||
|
||||
<rank>1900</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-1500</reputation>
|
||||
|
||||
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_ap = 3 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
|
||||
<actor_dialog>guid_esc_mlr_military</actor_dialog>
|
||||
<actor_dialog>guid_esc_mlr_military_vert</actor_dialog>
|
||||
<actor_dialog>guid_esc_mlr_military_list</actor_dialog>
|
||||
<actor_dialog>dm_bribe</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
</xml>
|
||||
@@ -0,0 +1,136 @@
|
||||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
<xml>
|
||||
|
||||
<!-- Butcher (Hunter-merchant in the Garbage) -->
|
||||
<specific_character id="hunter_gar_trader" team_default="1">
|
||||
<name>hunter_gar_trader_name</name>
|
||||
<icon>ui_inGame2_bandit_4</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>hunter_gar_trader</class>
|
||||
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>5800</rank>
|
||||
<money min="90000000" max="90000000" infinitive="1"/>
|
||||
<reputation>1700</reputation>
|
||||
|
||||
<visual>actors\neytral\stalker_plash_1</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_bm16 \n
|
||||
ammo_12x70_buck = 2 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>hunter_trader_meet</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>about_baraholka_hunter_trader</actor_dialog>
|
||||
<actor_dialog>dm_lifestyle</actor_dialog>
|
||||
|
||||
<!----------SFTZ/brotherhood--------->
|
||||
<actor_dialog>butcher_1</actor_dialog>
|
||||
<actor_dialog>butcher_1_time</actor_dialog>
|
||||
<actor_dialog>butcher_1_done</actor_dialog>
|
||||
<actor_dialog>butcher_2</actor_dialog>
|
||||
<actor_dialog>butcher_2_time</actor_dialog>
|
||||
<actor_dialog>butcher_2_done</actor_dialog>
|
||||
<actor_dialog>butcher_3</actor_dialog>
|
||||
<actor_dialog>butcher_3_time</actor_dialog>
|
||||
<actor_dialog>butcher_3_done</actor_dialog>
|
||||
<actor_dialog>butcher_4</actor_dialog>
|
||||
<actor_dialog>butcher_4_time</actor_dialog>
|
||||
<actor_dialog>butcher_4_done</actor_dialog>
|
||||
<actor_dialog>butcher_4_alt_done</actor_dialog>
|
||||
<actor_dialog>butcher_5</actor_dialog>
|
||||
<actor_dialog>butcher_5_alt</actor_dialog>
|
||||
|
||||
<actor_dialog>butcher_bellerophon_0</actor_dialog>
|
||||
<actor_dialog>butcher_legendary_0</actor_dialog>
|
||||
<actor_dialog>butcher_legendary_1</actor_dialog>
|
||||
<actor_dialog>butcher_legendary_2</actor_dialog>
|
||||
<actor_dialog>butcher_legendary_3</actor_dialog>
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!------------------------ Daytime trader at the flea market ---------------------->
|
||||
<specific_character id="baraholka_trader" team_default="1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_neutral_2_old</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
|
||||
<class>baraholka_trader</class>
|
||||
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>2000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>500</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_beretta \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<actor_dialog>baraholka_trader_talking</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!---------------------- Nighttime trader at the flea market --------------------->
|
||||
<specific_character id="baraholka_trader_night" team_default="1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_neutral_0</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
|
||||
<class>baraholka_trader_night</class>
|
||||
<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>3000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1000</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral0b</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_beretta \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<!--actor_dialog>information_about_stash_barah_night</actor_dialog-->
|
||||
<!--actor_dialog>information_about_stash_barah_night1</actor_dialog-->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
</xml>
|
||||
@@ -0,0 +1,756 @@
|
||||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
<xml>
|
||||
<!--======================( Yanov Station )======================-->
|
||||
<!-- Ashot (Freedom Trader) -->
|
||||
<specific_character id="jup_a6_freedom_trader_ashot" team_default = "1">
|
||||
<name>jup_a6_freedom_trader_ashot_name</name>
|
||||
<icon>ui_inGame2_ashot</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a6_freedom_trader_ashot</class>
|
||||
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\freedom_3\</snd_config>
|
||||
<rank>9033</rank>
|
||||
<reputation>2342</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_freedom\stalker_freedom_ashot</visual>
|
||||
<supplies></supplies>
|
||||
|
||||
<start_dialog>jup_a6_freedom_trader_ashot_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Yar (Freedom Broker) -->
|
||||
<specific_character id="jup_b19_freedom_yar" team_default = "1">
|
||||
<name>jup_b19_freedom_yar_name</name>
|
||||
<icon>ui_inGame2_Dyadka_Yar</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b19_freedom_yar</class>
|
||||
<community>freedom</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
|
||||
<rank>7655</rank>
|
||||
<reputation>2485</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_svd = 1 \n
|
||||
ammo_7.62x54_7h1 = 3 \n
|
||||
wpn_beretta = 1 \n
|
||||
ammo_9x19_pbp = 1 \n
|
||||
#include "gameplay\supplies\character_items_3.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<start_dialog>jup_b19_freedom_yar_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Loki (Freedom Leader) -->
|
||||
<specific_character id="jup_a6_freedom_leader" team_default = "1">
|
||||
<name>jup_a6_freedom_leader</name>
|
||||
<icon>ui_inGame2_Loki</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a6_freedom_leader</class>
|
||||
<community>freedom</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\freedom_1\</snd_config>
|
||||
<rank>10889</rank>
|
||||
<reputation>1944</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_freedom\stalker_freedom_3_face_1</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
hand_radio \n
|
||||
wpn_colt1911 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
#include "gameplay\supplies\character_items_3.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>jup_a6_freedom_leader_start_dialog</start_dialog>
|
||||
<actor_dialog>loki_st</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_jup_a6_freedom_leader_meet_dialog</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_duty_founder_pda</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_duty_sell_founder_pda</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_pripyat_group</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_b4_monolith_squad_dialog_redy_to_go</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_b207_hiding_place</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_employ_stalkers</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_b106_info_about_soroka</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_about_stolen_items</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_a9_sell_info</actor_dialog>
|
||||
<actor_dialog>jup_a6_freedom_leader_about_you</actor_dialog>
|
||||
<actor_dialog>devushka_loki_help</actor_dialog> <!-- g0dl1ke -->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Garry (Loner Guard) -->
|
||||
<specific_character id="guid_jup_stalker_garik" team_default = "1">
|
||||
<name>guid_jup_stalker_garik</name>
|
||||
<icon>ui_inGame2_Garik</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
|
||||
<class>guid_jup_stalker_garik</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
|
||||
<rank>8000</rank>
|
||||
<money min="10000" max="20000" infinitive="0"/>
|
||||
<reputation>1600</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2_face_4</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_vintorez \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
wpn_colt1911 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
grenade_f1 = 2 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>meet_guid_jup</actor_dialog>
|
||||
<actor_dialog>travel_guid_jup</actor_dialog>
|
||||
<actor_dialog>meet_guid_jup_list</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Nitro (Loner Mechanic) -->
|
||||
<specific_character id="jup_b217_stalker_tech" team_default = "1">
|
||||
<name>jup_b217_stalker_tech</name>
|
||||
<icon>ui_inGame2_Azot</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Òåõíèê Àçîò.</bio>
|
||||
<class>jup_b217_stalker_tech</class>
|
||||
<community>stalker</community>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\dolg_1\</snd_config>
|
||||
<rank>3338</rank>
|
||||
<reputation>1755</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_3</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_pmm = 1 \n
|
||||
#include "gameplay\supplies\character_items_2.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
|
||||
<!-- SftZ -->
|
||||
<actor_dialog>nr_nitro_barka_0</actor_dialog>
|
||||
<actor_dialog>nr_nitro_barka_1</actor_dialog>
|
||||
|
||||
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Trapper (Loner Hunter) -->
|
||||
<specific_character id="jup_b220_trapper" team_default = "1">
|
||||
<name>jup_b220_trapper</name>
|
||||
<icon>ui_inGame2_Zveroboy</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Çâåðîáîé.</bio>
|
||||
<class>jup_b220_trapper</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>7971</rank>
|
||||
<reputation>1304</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1" />
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2_face_7</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_wincheaster1300_trapper \n
|
||||
ammo_12x70_buck = 1 \n
|
||||
wpn_colt1911 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_3.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>jup_trapper_about_himself</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>jup_trapper_about_retire</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_lifestyle</actor_dialog> <!-- LTTZ -->
|
||||
|
||||
<!-- SftZ -->
|
||||
<actor_dialog>nr_trapper_intro_0</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_0</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_1</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_2</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_3</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_5</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_5_alt</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_6</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_7</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_8</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_9</actor_dialog>
|
||||
<actor_dialog>trapper_chimera_10</actor_dialog>
|
||||
|
||||
<actor_dialog>trapper_missing_men_0</actor_dialog>
|
||||
<actor_dialog>trapper_missing_men_1</actor_dialog>
|
||||
|
||||
|
||||
<actor_dialog>trapper_chimera_4</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Hawaiian (Loner Bartender) -->
|
||||
<specific_character id="jup_a6_stalker_barmen" team_default = "1">
|
||||
<name>jup_a6_stalker_barmen</name>
|
||||
<icon>ui_inGame2_Gavaets</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a6_stalker_barmen</class>
|
||||
<community>trader</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
<rank>7507</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1402</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2_face_3</visual>
|
||||
<supplies>
|
||||
kolbasa_strange = 3 \n
|
||||
#include "gameplay\supplies\character_items_3.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
</supplies>
|
||||
<start_dialog>jup_a6_stalker_barmen_start_dialog</start_dialog>
|
||||
<actor_dialog>dm_init_batender</actor_dialog>
|
||||
<actor_dialog>hawaiian_yanov</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
|
||||
<!-- SftZ -->
|
||||
|
||||
<actor_dialog>hawaiian_about_marlo</actor_dialog>
|
||||
|
||||
|
||||
<actor_dialog>nr_hawaiian_0</actor_dialog>
|
||||
<actor_dialog>nr_hawaiian_scamlok_0</actor_dialog>
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Bonesetter (Loner Medic) -->
|
||||
<specific_character id="jup_a6_stalker_medik" team_default = "1">
|
||||
<name>jup_a6_stalker_medik</name>
|
||||
<icon>ui_inGame2_Kostoprav</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a6_stalker_medik</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>2727</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>598</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_1_face_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_ak74u \n
|
||||
ammo_5.45x39_fmj = 1 \n
|
||||
wpn_beretta \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
</supplies>
|
||||
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
|
||||
<actor_dialog>dm_init_medic</actor_dialog>
|
||||
<actor_dialog>dm_medic_general</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!--======================( Mobile Lab )======================-->
|
||||
<!-- Tukarev (Ecologist Mechanic) -->
|
||||
<specific_character id="jup_b6_scientist_tech" team_default = "1">
|
||||
<name>jup_b6_scientist_novikov</name>
|
||||
<icon>ui_inGame2_eco_tech</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b6_scientist_tech</class>
|
||||
<community>ecolog</community>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>2560</rank>
|
||||
<reputation>957</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_ecologist\stalker_ecolog_tookarev</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>jup_b6_scientist_medic_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_jup_b6_scientist_tech_meet_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Professor Hermann (Ecologist) -->
|
||||
<specific_character id="jup_b6_scientist_nuclear_physicist" team_default = "1">
|
||||
<name>jup_b6_scientist_nuclear_physicist</name>
|
||||
<icon>ui_inGame2_German</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b6_scientist_nuclear_physicist</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>3815</rank>
|
||||
<reputation>431</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1" />
|
||||
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_1</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
</supplies>
|
||||
<start_dialog>jup_b6_scientist_nuclear_physicist_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>hermann_lab</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>dm_lifestyle</actor_dialog>
|
||||
<!-- mlr -->
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
|
||||
<!-- mlr -->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Professor Ozersky (Ecologist) -->
|
||||
<specific_character id="jup_b6_scientist_biochemist" team_default = "1">
|
||||
<name>jup_b6_scientist_biochemist</name>
|
||||
<icon>ui_inGame2_Ozerskiy</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b6_scientist_biochemist</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>1864</rank>
|
||||
<reputation>300</reputation>
|
||||
<money min="10000" max="10000" infinitive="0" />
|
||||
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
</supplies>
|
||||
<start_dialog>jup_b16_biochemist_oasis_start</start_dialog>
|
||||
<actor_dialog>ozersky_oasis</actor_dialog> <!-- LTTZ -->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!--======================( Warehouse )======================-->
|
||||
<!-- (Bandit Technician) -->
|
||||
<specific_character id="jup_cont_mech_bandit" team_default="1">
|
||||
<name>jup_cont_mech_bandit_name</name>
|
||||
<icon>ui_inGame2_Nile</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Íåò äàííûõ.</bio>
|
||||
|
||||
<class>jup_cont_mech_bandit</class>
|
||||
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\bandit_1\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<rank>1600</rank>
|
||||
<money min="1000" max="3000" infinitive="0"/>
|
||||
<reputation>-1200</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\bandit_mechanic_td</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_ap = 3 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- (Bandit Trader) -->
|
||||
<specific_character id="jup_cont_trader_bandit" team_default="1">
|
||||
<name>jup_cont_trader_bandit_name</name>
|
||||
<icon>ui_inGame2_Klenov</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Íåò äàííûõ.</bio>
|
||||
|
||||
<class>jup_cont_trader_bandit</class>
|
||||
<community>bandit</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\bandit_2\</snd_config>
|
||||
|
||||
<rank>2500</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-1600</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\bandit_trader_td</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_spas12 \n
|
||||
ammo_12x70_buck = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_jup_cont_trader_bandit_meet_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="jup_a12_bandit_chief" team_default = "1">
|
||||
<name>st_jup_a12_bandit_chief</name>
|
||||
<icon>ui_inGame2_bandit_3_mask</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a12_bandit_chief</class>
|
||||
<community>bandit</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\bandit_1\</snd_config>
|
||||
<rank>2990</rank>
|
||||
<reputation>211</reputation>
|
||||
<money min="1000" max="5000" infinitive="0"/>
|
||||
<visual>actors\stalker_bandit\stalker_bandit_3_mask</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_hpsa \n
|
||||
ammo_9x19_pbp = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
<start_dialog>jup_a12_bandit_chief_dialog</start_dialog>
|
||||
<actor_dialog>jup_a12_bandit_chief_actor_self_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="jup_a12_bandit_guard" team_default = "1">
|
||||
<name>GENERATE_NAME_bandit</name>
|
||||
<icon>ui_inGame2_bandit_1</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a12_bandit_guard</class>
|
||||
<community>bandit</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\bandit_2\</snd_config>
|
||||
<rank>288</rank>
|
||||
<reputation>144</reputation>
|
||||
<money min="1000" max="5000" infinitive="0"/>
|
||||
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_mp5 \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
wpn_pm \n
|
||||
ammo_9x18_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="jup_a12_bandit_cashier" team_default = "1">
|
||||
<name>st_jup_a12_bandit_cashier</name>
|
||||
<icon>ui_inGame2_bandit_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_a12_bandit_cashier</class>
|
||||
<community>bandit</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\bandit_2\</snd_config>
|
||||
<rank>1597</rank>
|
||||
<reputation>1114</reputation>
|
||||
<money min="1000" max="5000" infinitive="0"/>
|
||||
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_wincheaster1300 \n
|
||||
ammo_12x70_buck = 1 \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!--======================( Jupiter Factory )======================-->
|
||||
<!-- (Monolith Mechanic - Jupiter factory) -->
|
||||
<specific_character id="mechanic_monolith_jup_depo" team_default="1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_monolit_2</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith Mechanic.</bio>
|
||||
|
||||
<class>mechanic_monolith_jup_depo</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<rank>5000</rank>
|
||||
<reputation>0</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_abakan = 1 \n
|
||||
ammo_5.45x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>mechanic_monolith_jup_depo_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- (Monolith Trader - Jupiter factory) -->
|
||||
<specific_character id="trader_monolith_jup_depo" team_default="1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_rabbit</icon>
|
||||
<!--icon>ui_inGame2_mono_old</icon-->
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith, supplying his brothers with equipment.</bio>
|
||||
|
||||
<class>trader_monolith_jup_depo</class>
|
||||
<community>monolith</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>5000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-500</reputation>
|
||||
|
||||
<!--visual>actors\mnp_npc_remeik\monolit_jupiter_trader</visual-->
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>meet_guid_jupdepo_mon</actor_dialog>
|
||||
<actor_dialog>meet_guid_jupdepo_mon_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_jupdepo_mon_mon</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!--Ëèäåð Ñòàëêåðîâ -->
|
||||
<specific_character id="jup_b1_stalker_1" team_default = "1">
|
||||
<name>jup_b1_stalker_1</name>
|
||||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b1_stalker_1</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
<rank>1980</rank>
|
||||
<reputation>1039</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
anomaly_scaner \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_fmj = 1 \n
|
||||
wpn_pm = 1 \n
|
||||
ammo_9x18_fmj = 1 \n
|
||||
detector_simple \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Ñòàëêåð 2 -->
|
||||
<specific_character id="jup_b1_stalker_2" team_default = "1">
|
||||
<name>jup_b1_stalker_2</name>
|
||||
<icon>ui_inGame2_neutral_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b1_stalker_2</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
<rank>2449</rank>
|
||||
<reputation>299</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
anomaly_scaner \n
|
||||
wpn_wincheaster1300 \n
|
||||
ammo_12x76_zhekan = 1 \n
|
||||
wpn_beretta \n
|
||||
ammo_9x19_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs_no_guide.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Ñòàëêåð 3 -->
|
||||
<specific_character id="jup_b1_stalker_3" team_default = "1">
|
||||
<name>jup_b1_stalker_3</name>
|
||||
<icon>ui_inGame2_neutral_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b1_stalker_3</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
<rank>2462</rank>
|
||||
<reputation>1723</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
anomaly_scaner \n
|
||||
wpn_ak74u \n
|
||||
ammo_5.45x39_fmj = 1 \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs_no_guide.xml"
|
||||
</specific_character>
|
||||
|
||||
<!-- Ñòàëêåð 4 -->
|
||||
<specific_character id="jup_b1_stalker_4" team_default = "1">
|
||||
<name>jup_b1_stalker_4</name>
|
||||
<icon>ui_inGame2_neutral_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>jup_b1_stalker_4</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<rank>2175</rank>
|
||||
<reputation>-1620</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
anomaly_scaner \n
|
||||
wpn_ak74u \n
|
||||
ammo_5.45x39_fmj = 1 \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs_no_guide.xml"
|
||||
</specific_character>
|
||||
</xml>
|
||||
@@ -0,0 +1,563 @@
|
||||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
|
||||
<xml>
|
||||
<!-- b36 -->
|
||||
<specific_character id="pri_b36_monolith_sniper" team_default = "1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_monolit_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_b36_monolith_sniper</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<rank>1114</rank>
|
||||
<reputation>1153</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_svd = 1 \n
|
||||
ammo_7.62x54_7h1 = 3 \n
|
||||
wpn_colt1911 = 1 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_2.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="pri_b36_monolith_master_hiding_place" team_default = "1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_monolit_3</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_b36_monolith_master_hiding_place</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<rank>9144</rank>
|
||||
<reputation>-471</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_protecta = 1 \n
|
||||
ammo_12x76_zhekan = 1 \n
|
||||
wpn_desert_eagle = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
pri_b36_monolith_hiding_place_pda = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="pri_b36_monolith_marine_sniper" team_default = "1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_monolit_3</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_b36_monolith_marine_sniper</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
<rank>8846</rank>
|
||||
<reputation>-1033</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_vintorez = 1 \n
|
||||
ammo_9x39_ap = 3 \n
|
||||
wpn_colt1911 = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
#include "gameplay\character_dialogs.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="pri_medic_stalker" team_default = "1">
|
||||
<name>jup_b19_freedom_yar_name</name>
|
||||
<icon>ui_inGame2_Dyadka_Yar</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_medic_stalker</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\freedom_1\</snd_config><!--2-->
|
||||
<rank>9389</rank>
|
||||
<reputation>2309</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_freedom\stalker_freedom_2_face_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_svd = 1 \n
|
||||
ammo_7.62x54_7h1 = 3 \n
|
||||
wpn_beretta = 1 \n
|
||||
ammo_9x19_pbp = 1 \n
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
#include "gameplay\supplies\character_drugs_mil.xml"
|
||||
</supplies>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>jup_b19_freedom_yar_pripyat_healing</actor_dialog>
|
||||
<actor_dialog>jup_b19_freedom_yar_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Palace of Culture )======================-->
|
||||
<!-- Rabbit (Monolith Trader) Character Description -->
|
||||
<specific_character id="pri_monolith_monolith_trader_stalker" team_default="1">
|
||||
<name>pri_monolith_monolith_trader_stalker_name</name>
|
||||
<icon>ui_inGame2_monolith_trade</icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_monolith_monolith_trader_stalker</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"/>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>16846</rank>
|
||||
<reputation>380</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2_face_1</visual>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_game_start_dialog_1</actor_dialog>
|
||||
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_trader_stalker_meet_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
|
||||
<!---------- mlr ----------->
|
||||
<!--actor_dialog>buy_extra_items</actor_dialog-->
|
||||
<!---------- mlr ----------->
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Cleric (Monolith Mechanic) Character Description -->
|
||||
<specific_character id="pri_monolith_monolith_mechanic_stalker" team_default="1">
|
||||
<name>pri_monolith_monolith_mechanic_stalker_name</name>
|
||||
<icon>ui_inGame2_monolith_tech</icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>pri_monolith_monolith_mechanic_stalker</class>
|
||||
<community>monolith</community>
|
||||
<map_icon x="1" y="0"/>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<rank>14698</rank>
|
||||
<reputation>-900</reputation>
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2_face_2</visual>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 -->
|
||||
<supplies></supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_pri_monolith_monolith_mechanic_stalker_meet_dialog</actor_dialog>
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Eidolon (Elite Monolith Soldier) Character Description - Made by SarisKhan for Lost to the Zone - 20 September 2017 -->
|
||||
<specific_character id="monolith_eidolon" team_default = "1">
|
||||
<name>monolith_eidolon_name</name>
|
||||
<icon>ui_inGame2_monolit_1</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Perhaps the most infamous Monolith warrior, the one personally responsible for reactivating the Brain Scorcher.</bio>
|
||||
|
||||
<class>monolith_eidolon</class>
|
||||
<community>monolith</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
||||
|
||||
<rank>21256</rank>
|
||||
<reputation>-2000</reputation>
|
||||
|
||||
<visual>actors\stalker_radseva_series\stalker_monolith_radseva</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn_loadout] \n
|
||||
wpn_groza = 1 \n
|
||||
wpn_val_kobra = 1 \n
|
||||
wpn_vihr_kobra = 1 \n
|
||||
[spawn_loadout2] \n
|
||||
wpn_fort_snag = 1 \n
|
||||
wpn_gsh18_custom = 1 \n
|
||||
[spawn] \n
|
||||
grenade_f1 = 2 \n
|
||||
detector_elite = 1 \n
|
||||
af_monolith = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_food_army.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
#include "gameplay\supplies\character_drugs_mil.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>monolith_eidolon_start</start_dialog>
|
||||
<actor_dialog>monolith_eidolon_st</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Charon, in the basement of the Palace of Culture --->
|
||||
<specific_character id="lider_monolith_haron" team_default="1">
|
||||
<name>lider_monolith_haron_name</name>
|
||||
<icon>ui_inGame2_monolit_4</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>‹èäåð Œîíîëèòà. „åòàëüíàß No information is available.</bio>
|
||||
|
||||
<class>lider_monolith_haron</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config>
|
||||
|
||||
<rank>22000</rank>
|
||||
<money min="0" max="0" infinitive="0"/>
|
||||
<reputation>-3000</reputation>
|
||||
|
||||
<visual>actors\stalker_monolith\stalker_monolith4b</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>meet_guid_l11pri_mon_haron</actor_dialog>
|
||||
<actor_dialog>meet_guid_l11pri_mon_haron_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_l11pri_mon_haron</actor_dialog>
|
||||
<actor_dialog>find_blackbox_mlr_reward_haron</actor_dialog>
|
||||
|
||||
<!-- SftZ -->
|
||||
<actor_dialog>ac_charon_0</actor_dialog>
|
||||
<actor_dialog>ac_charon_1</actor_dialog>
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Laundromat )======================-->
|
||||
<!-- Technician at the Laundromat -->
|
||||
<specific_character id="pri_a16_mech_mlr" team_default="1">
|
||||
<name>pri_a16_mech_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>�åò äàííûõ.</bio>
|
||||
|
||||
<class>pri_a16_mech_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
|
||||
<rank>4800</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1900</reputation>
|
||||
|
||||
<visual>actors\stalker_neutral\stalker_neutral2a_mask</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74 \n
|
||||
ammo_5.45x39_ap = 3 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Guide in eastern Pripyat -->
|
||||
<specific_character id="guid_pri_a15_mlr" team_default="1">
|
||||
<name>guid_pri_a15_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_2_mask</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
<class>guid_pri_a15_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_2\</snd_config>
|
||||
|
||||
<rank>8000</rank>
|
||||
<money min="12000" max="17000" infinitive="0"/>
|
||||
<reputation>1300</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_neutral2a_mas2</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_svu \n
|
||||
ammo_7.62x54_7h1 = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>meet_guid_pri_stalker</actor_dialog>
|
||||
<actor_dialog>travel_guid_pri_stalker</actor_dialog>
|
||||
<actor_dialog>meet_guid_pri_stalker_list</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Merchant in eastern Pripyat -->
|
||||
<specific_character id="trader_pri_a15_mlr" team_default="1">
|
||||
<name>trader_pri_a15_mlr_name</name>
|
||||
<icon>ui_inGame2_neutral_1</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>An experienced stalker. No detailed information is available.</bio>
|
||||
<class>trader_pri_a15_mlr</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_3\</snd_config>
|
||||
|
||||
<rank>6000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-1000</reputation>
|
||||
<visual>actors\stalker_neutral\esc_mechanic_furgon</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_desert_eagle \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Yubileiny service center )======================-->
|
||||
<!-- Monolith Mechanic -->
|
||||
<specific_character id="mechanic_monolith_kbo" team_default="1">
|
||||
<name>mechanic_monolith_kbo_name</name>
|
||||
<icon>ui_inGame2_Bracer</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith Mechanic.</bio>
|
||||
|
||||
<class>mechanic_monolith_kbo</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>4000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>0</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\monolit_jupiter_mechanik</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_abakan = 1 \n
|
||||
ammo_5.45x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>mechanic_monolith_kbo_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Monolith trader -->
|
||||
<specific_character id="trader_monolith_kbo" team_default="1">
|
||||
<name>trader_monolith_kbo_name</name>
|
||||
<icon>ui_inGame2_Olivar</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Monolith, supplying his brothers with equipment.</bio>
|
||||
|
||||
<class>trader_monolith_kbo</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>4000</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>0</reputation>
|
||||
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_trader_monolith_kbo_meet_dialog</actor_dialog>
|
||||
<actor_dialog>meet_guid_prikbo_mon</actor_dialog>
|
||||
<actor_dialog>meet_guid_prikbo_mon_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_prikbo_mon_mon</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!--======================( Bookstore )======================-->
|
||||
<!-- Trunk (Mercenary Mechanic) -->
|
||||
<specific_character id="merc_pri_a18_mech_mlr" team_default="1">
|
||||
<name>merc_pri_a18_mech_mlr_name</name>
|
||||
<map_icon x="1" y="0"/>
|
||||
<icon>ui_inGame2_Trunk</icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>merc_pri_a18_mech_mlr</class>
|
||||
<community>killer</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>2100</rank>
|
||||
<reputation>1</reputation>
|
||||
<visual>actors\mnp_npc_remeik\merc_black</visual>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_lr300 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>tech_a18_meet_dialog</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>tech_a18_meet_dialog_1</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>tech_a18_meet_dialog_2</actor_dialog> <!-- MLR -->
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
|
||||
</specific_character>
|
||||
|
||||
<!-- Griffith (Mercs leader in Book Store) -->
|
||||
<specific_character id="merc_pri_grifon_mlr" team_default="1">
|
||||
<name>merc_pri_grifon_mlr_name</name>
|
||||
<map_icon x="1" y="0"/>
|
||||
<icon>ui_inGame2_Griffith</icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>merc_pri_grifon_mlr</class>
|
||||
<community>killer</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>5000</rank>
|
||||
<reputation>-1500</reputation>
|
||||
<money min="6000" max="12000" infinitive="0"/>
|
||||
<visual>actors\mnp_npc_remeik\merc_tihiy</visual>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_g36 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
wpn_sig220 = 1 \n
|
||||
ammo_11.43x23_hydro = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>grifon_meet_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_merc_pri_grifon_mlr_meet_dialog</actor_dialog>
|
||||
<actor_dialog>task_find_inf_inx_8_mlr_1</actor_dialog>
|
||||
<actor_dialog>task_find_inf_inx_8_mlr_2</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Special trader, substituting Nimble as special orders trader -->
|
||||
<specific_character id="pri_special_trader_mlr" team_default="1">
|
||||
<name>pri_special_trader_mlr_name</name>
|
||||
<icon>ui_inGame2_Meeker</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>�åò äàííûõ.</bio>
|
||||
|
||||
<class>pri_special_trader_mlr</class>
|
||||
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\killer_1\</snd_config>
|
||||
|
||||
<rank>7500</rank>
|
||||
<money min="100" max="1000" infinitive="0"/>
|
||||
<reputation>1500</reputation>
|
||||
|
||||
<visual>actors\mnp_npc_remeik\killer_leshiy</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_g36 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr1</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr4</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr2</actor_dialog>
|
||||
<actor_dialog>pri_special_trader_mlr3</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
</xml>
|
||||
@@ -0,0 +1,174 @@
|
||||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
<xml>
|
||||
|
||||
<!--======================( Forester Tower )======================-->
|
||||
<!-- FORESTER -->
|
||||
<specific_character id="red_forester_tech" team_default="1">
|
||||
<name>red_forester_name</name>
|
||||
<icon>ui_inGame2_forester</icon>
|
||||
<bio>red_forester_name</bio>
|
||||
<class>red_forester</class>
|
||||
<community>trader</community>
|
||||
<map_icon x="1" y="0"/>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>18451</rank>
|
||||
<reputation>2425</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_lesnik\stalker_lesnik_1</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<start_dialog>red_forester_hello_dialog</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>red_forester_who_are_you</actor_dialog>
|
||||
<actor_dialog>red_forester_mortal_sin</actor_dialog> <!-- LTTZ -->
|
||||
<!--actor_dialog>red_forester_about_doc</actor_dialog--> <!-- Mysteries of the zone -->
|
||||
<actor_dialog>red_forester_about_zone</actor_dialog>
|
||||
<actor_dialog>red_forester_about_forest</actor_dialog>
|
||||
<!--actor_dialog>look_for_cs_history_part_2_1</actor_dialog--> <!-- MLR -->
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<!--SftZ -->
|
||||
<actor_dialog>forester_legendary_0</actor_dialog>
|
||||
<actor_dialog>forester_legendary_1</actor_dialog>
|
||||
<actor_dialog>forester_legendary_2</actor_dialog>
|
||||
<actor_dialog>forester_legendary_5</actor_dialog>
|
||||
<actor_dialog>forester_legendary_4</actor_dialog>
|
||||
<actor_dialog>forester_mutanthammer</actor_dialog>
|
||||
<actor_dialog>forester_legendary_3</actor_dialog>
|
||||
|
||||
|
||||
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!--======================( Bridge to Limansk )======================-->
|
||||
<!-- (Monolith Trader) Character Description -->
|
||||
<specific_character id="monolith_bridge_trader_mlr" team_default="1">
|
||||
<name>GENERATE_NAME_stalker</name>
|
||||
<icon>ui_inGame2_rabbit</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Детальная No information is available.</bio>
|
||||
|
||||
<class>monolith_bridge_trader_mlr</class>
|
||||
<community>monolith</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\monolith_3\</snd_config><!-- 1 --><!--2-->
|
||||
|
||||
<rank>4500</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>-800</reputation>
|
||||
|
||||
<visual>actors\stalker_monolith\stalker_monolith_2a_face_rabbit</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_val = 1 \n
|
||||
ammo_9x39_ap = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
|
||||
<actor_dialog>meet_guid_red_forest_mon</actor_dialog>
|
||||
<actor_dialog>meet_guid_red_forest_mon_list</actor_dialog>
|
||||
<actor_dialog>travel_guid_red_forest_mon</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!--======================( Mine )======================-->
|
||||
<!-- Stribog - (Sin Trader) -->
|
||||
<specific_character id="red_greh_trader" team_default="1">
|
||||
<name>red_greh_trader_name</name>
|
||||
<icon>ui_inGame2_Stribog</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Детальная No information is available.</bio>
|
||||
|
||||
<class>red_greh_trader</class>
|
||||
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\greh_1\</snd_config>
|
||||
|
||||
<rank>4500</rank>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<reputation>-1800</reputation>
|
||||
|
||||
<visual>actors\stalker_greh\stalker_greh_trader</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_ak74m_camo = 1 \n
|
||||
ammo_5.45x39_ap = 2 \n
|
||||
wpn_mp443 = 1 \n
|
||||
ammo_9x18_fmj = 2 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>red_greh_trader_start_dialog</start_dialog>
|
||||
<actor_dialog>red_greh_trader_st</actor_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>drx_sl_red_greh_trader_game_start_dialog_1</actor_dialog>
|
||||
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_red_greh_trader_meet_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_broker_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
<!-- Dazhbog - (Sin Mechanic) -->
|
||||
<specific_character id="red_greh_tech" team_default="1">
|
||||
<name>red_greh_tech_name</name>
|
||||
<icon>ui_inGame2_Dazhbog</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>Детальная No information is available.</bio>
|
||||
|
||||
<class>red_greh_tech</class>
|
||||
<community>greh</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\greh_1\</snd_config>
|
||||
|
||||
<rank>6300</rank>
|
||||
<money min="50000" max="75000" infinitive="1"/>
|
||||
<reputation>-400</reputation>
|
||||
|
||||
<visual>actors\stalker_greh\stalker_greh_tech</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_mp133 = 1 \n
|
||||
ammo_12x76_zhekan = 2 \n
|
||||
wpn_gsh18 = 1 \n
|
||||
ammo_9x19_fmj = 2 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>red_greh_tech_start_dialog</start_dialog>
|
||||
<actor_dialog>red_greh_tech_st</actor_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_red_greh_tech_meet_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
</xml>
|
||||
@@ -0,0 +1,362 @@
|
||||
<?xml version='1.0' encoding="windows-1251"?>
|
||||
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
|
||||
<xml>
|
||||
|
||||
<!-- Professor Sakharov (Ecologist Trader) Character Description -->
|
||||
<specific_character id="yan_stalker_sakharov" team_default = "1">
|
||||
<name>yan_st_sakharov_name</name>
|
||||
<icon>ui_inGame2_sakharov</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio></bio>
|
||||
<class>yan_stalker_sakharov</class>
|
||||
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
<rank>16743</rank>
|
||||
<reputation>1874</reputation>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<visual>actors\stalker_ucheniy\stalker_ucheniy_1</visual>
|
||||
<crouch_type>0</crouch_type>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
good_psy_helmet \n
|
||||
hand_radio = 1 \n
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>yan_stalker_sakharov_start</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>sakharov_questlines_about_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_yan_stalker_sakharov_game_start_dialog_1</actor_dialog>
|
||||
<!-- LTTZ -->
|
||||
<actor_dialog>sakharov_living_legend</actor_dialog>
|
||||
<actor_dialog>sakharov_living_legend_finish</actor_dialog>
|
||||
<actor_dialog>sakharov_mortal_sin</actor_dialog>
|
||||
<actor_dialog>sakharov_mortal_sin_envoy</actor_dialog>
|
||||
<actor_dialog>sakharov_mortal_sin_report</actor_dialog>
|
||||
<actor_dialog>sakharov_mortal_sin_ambush</actor_dialog>
|
||||
<actor_dialog>sakharov_mortal_sin_zone_hero</actor_dialog>
|
||||
<actor_dialog>sakharov_operation_afterglow</actor_dialog>
|
||||
<actor_dialog>sakharov_operation_afterglow_transmission_report</actor_dialog>
|
||||
<!-- LTTZ -->
|
||||
<actor_dialog>dm_important_documents</actor_dialog>
|
||||
<actor_dialog>dm_lifestyle</actor_dialog>
|
||||
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>drx_sl_yan_stalker_sakharov_meet_dialog</actor_dialog>
|
||||
<actor_dialog>yan_stalker_sakharov_about_brain_scorcher</actor_dialog>
|
||||
<actor_dialog>yan_stalker_sakharov_bad_psi_helmet</actor_dialog>
|
||||
<actor_dialog>yan_stalker_sakharov_good_psi_helmet</actor_dialog>
|
||||
<actor_dialog>yan_stalker_sakharov_upgrade_psi_helmet</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>buy_route</actor_dialog>
|
||||
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
|
||||
|
||||
<!-- Stories from the Zone -->
|
||||
<actor_dialog>sakharov_vybegallo_1</actor_dialog>
|
||||
<actor_dialog>sakharov_vybegallo_2</actor_dialog>
|
||||
<actor_dialog>sakharov_vybegallo_3</actor_dialog>
|
||||
<actor_dialog>sakharov_vybegallo_4</actor_dialog>
|
||||
|
||||
|
||||
<!-- Stories from the Zone -->
|
||||
|
||||
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
<!-- g0dl1ke -->
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- KRUGLOV -->
|
||||
<specific_character id="yan_ecolog_kruglov" team_default = "1">
|
||||
<name>yan_kruglov_name</name>
|
||||
<icon>ui_inGame2_ecolog_green</icon>
|
||||
<map_icon x="0" y="6"></map_icon>
|
||||
<bio>yan_kruglov_bio</bio>
|
||||
<class>yan_ecolog_kruglov</class>
|
||||
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<money min="2000" max="5000" infinitive="0"></money>
|
||||
<rank>2071</rank>
|
||||
<reputation>-603</reputation>
|
||||
<visual>actors\stalker_ecologist\stalker_ecolog_military</visual>
|
||||
<snd_config>characters_voice\human\ecolog_3\</snd_config>
|
||||
<crouch_type>1</crouch_type>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_protecta \n
|
||||
ammo_12x76_zhekan = 2 \n
|
||||
wpn_walther \n
|
||||
ammo_9x19_fmj \n
|
||||
detector_simple \n
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>yan_ecolog_kruglov_start_dialog</start_dialog>
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_add_repair</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- Assistant Semenov (Ecologist Honcho) Character Description -->
|
||||
<specific_character id="yan_ecolog_semenov" team_default = "1">
|
||||
<name>yan_semenov_name</name>
|
||||
<icon>ui_inGame2_ecolog_orange</icon>
|
||||
<map_icon x="0" y="6"></map_icon>
|
||||
<bio>yan_semenov_bio</bio>
|
||||
<class>yan_ecolog_semenov</class>
|
||||
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<money min="600" max="2000" infinitive="0"></money>
|
||||
<rank>354</rank>
|
||||
<reputation>-1809</reputation>
|
||||
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
|
||||
<snd_config>characters_voice\human\ecolog_3\</snd_config>
|
||||
<crouch_type>1</crouch_type>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_protecta \n
|
||||
ammo_12x76_zhekan = 2 \n
|
||||
wpn_walther \n
|
||||
ammo_9x19_fmj \n
|
||||
detector_simple \n
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<start_dialog>yan_ecolog_semenov_start_dialog</start_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
|
||||
<actor_dialog>dm_companion_patrol</actor_dialog>
|
||||
<actor_dialog>dm_companion_leave</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- VASILYEV -->
|
||||
<specific_character id="yan_ecolog_vasilyev" team_default = "1">
|
||||
<name>yan_vasilyev_name</name>
|
||||
<icon>ui_inGame2_ecolog_orange</icon>
|
||||
<map_icon x="0" y="6"></map_icon>
|
||||
<bio>yan_vasilyev_bio</bio>
|
||||
<class>yan_ecolog_vasilyev</class>
|
||||
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>20</rank>
|
||||
<reputation>768</reputation>
|
||||
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
|
||||
<snd_config>characters_voice\human\ecolog_3\</snd_config>
|
||||
<crouch_type>1</crouch_type>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_protecta \n
|
||||
ammo_12x76_zhekan = 2 \n
|
||||
wpn_walther \n
|
||||
ammo_9x19_fmj \n
|
||||
detector_simple \n
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<start_dialog>yan_ecolog_vasilyev_start_dialog</start_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- Bunker mercs -->
|
||||
<specific_character id="yan_merc_01" team_default = "1">
|
||||
<name>yan_merc_01</name>
|
||||
<icon>ui_inGame2_merc_4</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>yan_merc_01</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
<rank>11650</rank>
|
||||
<reputation>1373</reputation>
|
||||
<visual>actors\stalker_merc\stalker_merc_4</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_g36 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
wpn_usp = 1 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
<start_dialog>yan_merc_guards_start</start_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="yan_merc_02" team_default = "1">
|
||||
<name>yan_merc_02</name>
|
||||
<icon>ui_inGame2_merc_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>yan_merc_02</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
<rank>6042</rank>
|
||||
<reputation>39</reputation>
|
||||
<visual>actors\stalker_merc\stalker_merc_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_l85 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
wpn_sig220 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_4.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<start_dialog>yan_merc_guards_start</start_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="yan_merc_03" team_default = "1">
|
||||
<name>yan_merc_03</name>
|
||||
<icon>ui_inGame2_merc_2</icon>
|
||||
<map_icon x="1" y="0">
|
||||
</map_icon>
|
||||
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
|
||||
<class>yan_merc_03</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\killer_3\</snd_config>
|
||||
<rank>5144</rank>
|
||||
<reputation>837</reputation>
|
||||
<visual>actors\stalker_merc\stalker_merc_2</visual>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_l85 \n
|
||||
ammo_5.56x45_ap = 1 \n
|
||||
wpn_sig220 \n
|
||||
ammo_11.43x23_fmj = 1 \n
|
||||
#include "gameplay\supplies\character_items_nd.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs_3.xml"
|
||||
#include "gameplay\supplies\character_drugs_sci.xml"
|
||||
</supplies>
|
||||
<start_dialog>yan_merc_guards_start</start_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
</specific_character>
|
||||
|
||||
<specific_character id="yan_ghost" team_default = "1">
|
||||
<name>yan_ghost_name</name>
|
||||
<icon>ui_inGame2_ghost</icon>
|
||||
<map_icon x="0" y="6"></map_icon>
|
||||
<bio>sim_stalker_veteran_bio</bio>
|
||||
<class>yan_ghost</class>
|
||||
<community>stalker</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<rank>19994</rank>
|
||||
<reputation>2239</reputation>
|
||||
<visual>actors\stalker_neutral\stalker_prizrak</visual>
|
||||
<snd_config>characters_voice\human\stalker_1\</snd_config>
|
||||
<crouch_type>1</crouch_type>
|
||||
<supplies>
|
||||
[spawn] \n
|
||||
wpn_walther \n
|
||||
ammo_9x19_fmj \n
|
||||
main_story_3_lab_x16_documents \n
|
||||
stalker_outfit \n
|
||||
</supplies>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- Peregrine (Military Mechanic) -->
|
||||
<specific_character id="mechanic_army_yan_mlr" team_default="1">
|
||||
<name>mechanic_army_yan_mlr_name</name>
|
||||
<icon>ui_inGame2_Soldier_3</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>mechanic_army_yan_mlr</class>
|
||||
<community>ecolog</community>
|
||||
<terrain_sect>stalker_terrain</terrain_sect>
|
||||
<!--mechanic_mode>1</mechanic_mode-->
|
||||
<snd_config>characters_voice\human\military_3\</snd_config>
|
||||
|
||||
<rank>3500</rank>
|
||||
<money min="1000000" max="1000000" infinitive="1"/>
|
||||
<reputation>1500</reputation>
|
||||
|
||||
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_abakan \n
|
||||
ammo_5.45x39_fmj = 3 \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_fmj = 3 \n
|
||||
detector_elite = 1 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
<actor_dialog>dm_init_trader</actor_dialog>
|
||||
<actor_dialog>dm_init_mechanic</actor_dialog>
|
||||
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
|
||||
<actor_dialog>army_yan_mec_about_tool</actor_dialog>
|
||||
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
|
||||
<actor_dialog>dm_tech_repair</actor_dialog>
|
||||
<actor_dialog>dm_encrypted_pda</actor_dialog>
|
||||
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
|
||||
<!-- Spirit (Military Cooker) -->
|
||||
<specific_character id="yan_povar_army_mlr" team_default="1">
|
||||
<name>yan_povar_army_mlr_name</name>
|
||||
<icon>ui_inGame2_Soldier_1</icon>
|
||||
<map_icon x="1" y="0"></map_icon>
|
||||
<bio>No information is available.</bio>
|
||||
|
||||
<class>yan_povar_army_mlr</class>
|
||||
<community>ecolog</community><terrain_sect>stalker_terrain</terrain_sect>
|
||||
<snd_config>characters_voice\human\military_1\</snd_config>
|
||||
|
||||
<rank>600</rank>
|
||||
<money min="20000" max="20000" infinitive="1"/>
|
||||
<reputation>998</reputation>
|
||||
|
||||
<visual>actors\stalker_soldier\stalker_soldier1b</visual>
|
||||
<supplies>
|
||||
|
||||
[spawn] \n
|
||||
wpn_fort \n
|
||||
ammo_9x18_fmj = 3 \n
|
||||
|
||||
#include "gameplay\supplies\character_items.xml"
|
||||
#include "gameplay\supplies\character_food.xml"
|
||||
#include "gameplay\supplies\character_drugs.xml"
|
||||
</supplies>
|
||||
#include "gameplay\character_criticals.xml"
|
||||
|
||||
<actor_dialog>dm_init_batender</actor_dialog>
|
||||
<actor_dialog>meet_povar_army</actor_dialog>
|
||||
<actor_dialog>barter_povar_army</actor_dialog>
|
||||
<actor_dialog>remember_dyx_barter</actor_dialog>
|
||||
|
||||
|
||||
<!----------SFTZ/brotherhood--------->
|
||||
<actor_dialog>nr_spirit_corruption_0</actor_dialog>
|
||||
|
||||
|
||||
|
||||
|
||||
<actor_dialog>actor_break_dialog</actor_dialog>
|
||||
</specific_character>
|
||||
|
||||
</xml>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,194 @@
|
||||
<?xml version="1.0" encoding="windows-1251" ?>
|
||||
|
||||
<game_dialogs>
|
||||
|
||||
<dialog id="ac_charon_0">
|
||||
<has_info>atomic_crusader_start</has_info>
|
||||
<dont_has_info>ac_charon_0_done</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_charon_0_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_charon_0_1</text>
|
||||
<next>2</next>
|
||||
<give_info>give_task_father_charon_quest_1_done</give_info>
|
||||
<action>dialogs_brotherhood_ac.spawn_ac_blue_winter_init</action>
|
||||
<action>dialogs_brotherhood_ac.spawn_ac_balthazar_init</action>
|
||||
</phrase>
|
||||
<phrase id="2">
|
||||
<text>ac_charon_0_2</text>
|
||||
<next>3</next>
|
||||
</phrase>
|
||||
<phrase id="3">
|
||||
<text>ac_charon_0_3</text>
|
||||
<give_info>ac_charon_0_done</give_info>
|
||||
|
||||
</phrase>
|
||||
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
<dialog id="ac_blue_winter_0">
|
||||
<has_info>ac_charon_0_done</has_info>
|
||||
<dont_has_info>ac_blue_winter_0_done</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_blue_winter_0_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_blue_winter_0_1</text>
|
||||
<next>2</next>
|
||||
<action>dialogs_brotherhood_ac.give_task_blue_winter_quest_1</action>
|
||||
<action>dialogs_brotherhood_ac.transfer_money_to_actor_4000</action>
|
||||
</phrase>
|
||||
<phrase id="2">
|
||||
<text>ac_blue_winter_0_2</text>
|
||||
<next>3</next>
|
||||
</phrase>
|
||||
<phrase id="3">
|
||||
<text>ac_blue_winter_0_3</text>
|
||||
<give_info>ac_blue_winter_0_done</give_info>
|
||||
|
||||
</phrase>
|
||||
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
<dialog id="ac_blue_winter_1">
|
||||
<has_info>ac_blue_winter_0_done</has_info>
|
||||
<dont_has_info>ac_blue_winter_1_done</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_blue_winter_1_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_blue_winter_1_1</text>
|
||||
<next>2</next>
|
||||
<next>4</next>
|
||||
<next>7</next>
|
||||
</phrase>
|
||||
<phrase id="2">
|
||||
<precondition>dialogs_brotherhood_ac.is_it_night_22_3_no</precondition>
|
||||
<text>ac_blue_winter_1_2</text>
|
||||
<next>3</next>
|
||||
|
||||
</phrase>
|
||||
<phrase id="3">
|
||||
<text>ac_blue_winter_1_3</text>
|
||||
<next>6</next>
|
||||
|
||||
</phrase>
|
||||
<phrase id="4">
|
||||
<precondition>dialogs_brotherhood_ac.is_it_night_22_3_yes</precondition>
|
||||
<text>ac_blue_winter_1_4</text>
|
||||
<next>5</next>
|
||||
</phrase>
|
||||
<phrase id="5">
|
||||
<text>ac_blue_winter_1_5</text>
|
||||
<next>9</next>
|
||||
|
||||
</phrase>
|
||||
<phrase id="6">
|
||||
<text>ac_blue_winter_1_6</text>
|
||||
<action>dialogs_brotherhood_ac.set_time_after_22h</action>
|
||||
<action>dialogs_brotherhood_ac.set_ac_blue_winter_and_balthazar_as_companion_1</action>
|
||||
<action>dialogs.break_dialog</action>
|
||||
<give_info>ac_blue_winter_1_done</give_info>
|
||||
</phrase>
|
||||
<phrase id="7">
|
||||
<text>ac_blue_winter_1_7</text>
|
||||
<next>8</next>
|
||||
|
||||
</phrase>
|
||||
<phrase id="8">
|
||||
<text>ac_blue_winter_1_8</text>
|
||||
|
||||
|
||||
</phrase>
|
||||
<phrase id="9">
|
||||
<text>ac_blue_winter_1_6</text>
|
||||
|
||||
<action>dialogs_brotherhood_ac.set_ac_blue_winter_and_balthazar_as_companion_1</action>
|
||||
<action>dialogs.break_dialog</action>
|
||||
<give_info>ac_blue_winter_1_done</give_info>
|
||||
|
||||
</phrase>
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
<dialog id="ac_blue_winter_2">
|
||||
<has_info>ac_blue_winter_1_done</has_info>
|
||||
<dont_has_info>ac_blue_winter_task_1_stage_3</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_blue_winter_2_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_blue_winter_2_1</text>
|
||||
|
||||
</phrase>
|
||||
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
<dialog id="ac_blue_winter_3">
|
||||
<has_info>ac_task_1_everyone_dead</has_info>
|
||||
<dont_has_info>ac_blue_winter_3_done</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_blue_winter_3_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_blue_winter_3_1</text>
|
||||
<give_info>ac_blue_winter_3_done</give_info>
|
||||
<action>dialogs_brotherhood_ac.dismiss_ac_blue_winter_and_balthazar_as_companion_1</action>
|
||||
</phrase>
|
||||
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
<dialog id="ac_charon_1">
|
||||
<has_info>ac_blue_winter_3_done</has_info>
|
||||
<dont_has_info>ac_charon_1_done</dont_has_info>
|
||||
<phrase_list>
|
||||
<phrase id="0">
|
||||
<text>ac_charon_0_0</text>
|
||||
<next>1</next>
|
||||
</phrase>
|
||||
<phrase id="1">
|
||||
<text>ac_charon_0_1</text>
|
||||
<give_info>give_task_blue_winter_quest_1_done</give_info>
|
||||
<give_info>ac_charon_1_done</give_info>
|
||||
<action>dialogs_brotherhood_ac.ac_spawn_pri_a25_guards</action>
|
||||
</phrase>
|
||||
|
||||
|
||||
</phrase_list>
|
||||
</dialog>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</game_dialogs>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,255 @@
|
||||
<?xml version='1.0' encoding="UTF-8"?>
|
||||
<xml>
|
||||
|
||||
|
||||
<character id="vybegallo">
|
||||
<class>vybegallo</class>
|
||||
</character>
|
||||
|
||||
<character id="bellerophon">
|
||||
<class>bellerophon</class>
|
||||
</character>
|
||||
|
||||
<character id="sarpedon">
|
||||
<class>sarpedon</class>
|
||||
</character>
|
||||
|
||||
|
||||
<character id="hunter_orion">
|
||||
<class>hunter_orion</class>
|
||||
</character>
|
||||
<character id="nr_sorokin">
|
||||
<class>nr_sorokin</class>
|
||||
</character>
|
||||
|
||||
|
||||
<character id="assault_stalker_leader_esc_5_9">
|
||||
<class>assault_stalker_leader_esc_5_9</class>
|
||||
</character>
|
||||
<character id="assault_csky_leader_esc_5_7">
|
||||
<class>assault_csky_leader_esc_5_7</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_scamlok">
|
||||
<class>nr_scamlok</class>
|
||||
</character>
|
||||
|
||||
|
||||
<character id="zaton_brokkr">
|
||||
<class>zaton_brokkr</class>
|
||||
</character>
|
||||
<character id="zaton_eitri">
|
||||
<class>zaton_eitri</class>
|
||||
</character>
|
||||
<character id="marlo_stanfield">
|
||||
<class>marlo_Stanfield</class>
|
||||
</character>
|
||||
<character id="chris_partlow">
|
||||
<class>chris_partlow</class>
|
||||
</character>
|
||||
<character id="paranoia_man">
|
||||
<class>paranoia_man</class>
|
||||
</character>
|
||||
<character id="zaton_mercenary_1">
|
||||
<class>zaton_mercenary_1</class>
|
||||
</character>
|
||||
<character id="zaton_mercenary_courrier_1">
|
||||
<class>zaton_mercenary_courrier_1</class>
|
||||
</character>
|
||||
<character id="zaton_mercenary_2">
|
||||
<class>zaton_mercenary_2</class>
|
||||
</character>
|
||||
|
||||
<character id="anna_morphine">
|
||||
<class>anna_morphine</class>
|
||||
</character>
|
||||
|
||||
<character id="ecologist_sidorovich">
|
||||
<class>ecologist_sidorovich</class>
|
||||
</character>
|
||||
|
||||
<character id="alyosha_shyogolov">
|
||||
<class>alyosha_shyogolov</class>
|
||||
</character>
|
||||
<character id="nr_vova_bandit_1">
|
||||
<class>nr_vova_bandit_1</class>
|
||||
</character>
|
||||
<character id="nr_pasha_bandit_2">
|
||||
<class>nr_pasha_bandit_2</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_mozgotlen">
|
||||
<class>bh_mozgotlen</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_rat_guards_naruchnik">
|
||||
<class>bh_rat_guards_naruchnik</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_rat_trap_leader">
|
||||
<class>bh_rat_trap_leader</class>
|
||||
</character>
|
||||
|
||||
<character id="erast_fandorin">
|
||||
<class>erast_fandorin</class>
|
||||
</character>
|
||||
|
||||
<character id="flavio_becca">
|
||||
<class>flavio_becca</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_ecologist_rydzyk">
|
||||
<class>nr_ecologist_rydzyk</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_ecologist_1">
|
||||
<class>nr_ecologist_1</class>
|
||||
</character>
|
||||
<character id="nr_ecologist_2">
|
||||
<class>nr_ecologist_2</class>
|
||||
</character>
|
||||
<character id="nr_ecologist_3">
|
||||
<class>nr_ecologist_3</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_ambush_1">
|
||||
<class>nr_ambush_1</class>
|
||||
</character>
|
||||
<character id="nr_ambush_2">
|
||||
<class>nr_ambush_2</class>
|
||||
</character>
|
||||
<character id="nr_ambush_3">
|
||||
<class>nr_ambush_3</class>
|
||||
</character>
|
||||
<character id="nr_ambush_4">
|
||||
<class>nr_ambush_4</class>
|
||||
</character>
|
||||
<character id="nr_ambush_5">
|
||||
<class>nr_ambush_5</class>
|
||||
</character>
|
||||
|
||||
|
||||
|
||||
<character id="zaton_achilles">
|
||||
<class>zaton_achilles</class>
|
||||
</character>
|
||||
<character id="sasha_tolstoy">
|
||||
<class>sasha_tolstoy</class>
|
||||
</character>
|
||||
|
||||
<character id="dolg_vadim_bloodsucker">
|
||||
<class>dolg_vadim_bloodsucker</class>
|
||||
</character>
|
||||
<character id="dolg_sergey_bloodsucker">
|
||||
<class>dolg_sergey_bloodsucker</class>
|
||||
</character>
|
||||
<character id="dolg_sasha_bloodsucker">
|
||||
<class>dolg_sasha_bloodsucker</class>
|
||||
</character>
|
||||
<character id="dolg_artyom_bloodsucker">
|
||||
<class>dolg_artyom_bloodsucker</class>
|
||||
</character>
|
||||
<character id="dolg_ilya_bloodsucker">
|
||||
<class>dolg_ilya_bloodsucker</class>
|
||||
</character>
|
||||
|
||||
<character id="jupiter_monk">
|
||||
<class>jupiter_monk</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_iliaz">
|
||||
<class>nr_iliaz</class>
|
||||
</character>
|
||||
|
||||
<character id="butcher_tug_1">
|
||||
<class>butcher_tug_1</class>
|
||||
</character>
|
||||
|
||||
<character id="butcher_tug_2">
|
||||
<class>butcher_tug_2</class>
|
||||
</character>
|
||||
|
||||
|
||||
<character id="bh_gutalin">
|
||||
<class>bh_gutalin</class>
|
||||
</character>
|
||||
|
||||
|
||||
<character id="controller_victim_1">
|
||||
<class>controller_victim_1</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_dead_convict_2">
|
||||
<class>nr_dead_convict_2</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_dead_convict_1">
|
||||
<class>nr_dead_convict_1</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_executioner_2">
|
||||
<class>nr_executioner_2</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_executioner_1">
|
||||
<class>nr_executioner_1</class>
|
||||
</character>
|
||||
<character id="nr_executioner_3">
|
||||
<class>nr_executioner_3</class>
|
||||
</character>
|
||||
|
||||
<character id="nr_lyoshik">
|
||||
<class>nr_lyoshik</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_badger">
|
||||
<class>bh_badger</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_shlitzer">
|
||||
<class>bh_shlitzer</class>
|
||||
</character>
|
||||
<character id="nr_bezsonik">
|
||||
<class>nr_bezsonik</class>
|
||||
</character>
|
||||
|
||||
<character id="bh_ironchain">
|
||||
<class>bh_ironchain</class>
|
||||
</character>
|
||||
<character id="nr_trapper_missing_hunter_1">
|
||||
<class>nr_trapper_missing_hunter_1</class>
|
||||
</character>
|
||||
<character id="nr_trapper_missing_hunter_2">
|
||||
<class>nr_trapper_missing_hunter_2</class>
|
||||
</character>
|
||||
<character id="nr_trapper_missing_hunter_3">
|
||||
<class>nr_trapper_missing_hunter_3</class>
|
||||
</character>
|
||||
<character id="nr_sasha_baltunov">
|
||||
<class>nr_sasha_baltunov</class>
|
||||
</character>
|
||||
<character id="nr_starik_murdered">
|
||||
<class>nr_starik_murdered</class>
|
||||
</character>
|
||||
|
||||
|
||||
|
||||
---- Atomic Crusader ----
|
||||
|
||||
<character id="ac_pri_medic_monolith">
|
||||
<class>ac_pri_medic_monolith</class>
|
||||
</character>
|
||||
<character id="ac_blue_winter">
|
||||
<class>ac_blue_winter</class>
|
||||
</character>
|
||||
<character id="ac_balthazar">
|
||||
<class>ac_balthazar</class>
|
||||
</character>
|
||||
<character id="ac_melchior">
|
||||
<class>ac_melchior</class>
|
||||
</character>
|
||||
<character id="ac_caspar">
|
||||
<class>ac_caspar</class>
|
||||
</character>
|
||||
|
||||
</xml>
|
||||
Reference in New Issue
Block a user