Added Some Mods; Updated Starting Loadout
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;;--==========================< Brotherhood Questline >=============================
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;--------------------------------------------------------------------------
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[trenchcoat_green_outfit_brotherhood_forester]:outfit_base
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kind = i_quest
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can_trade = false
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quest_item = true
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class = EQU_STLK
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ef_equipment_type = 3
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visual = dynamics\outfit\bandit_commander_outfit
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actor_visual = actors\stalker_bandit\stalker_bandit4b.ogf
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npc_visual = actors\stalker_bandit\stalker_bandit4b.ogf
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player_hud_section = actor_hud_bandit_trench
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character_portrait = ui_inGame2_bandit_6d
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full_icon_name = npc_icon_dolg_outfit
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full_scale_icon = 8, 11
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inv_name = st_trenchcoat_green_outfit_brotherhood_forester_name
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inv_name_short = st_trenchcoat_green_outfit_brotherhood_forester_name
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description = st_trenchcoat_green_outfit_brotherhood_forester_descr
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inv_grid_x = 84
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inv_grid_y = 18
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upgr_icon_x = 1262
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upgr_icon_y = 511
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upgr_icon_width = 303
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upgr_icon_height = 166
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upgrades = up_gr_firstab_ps5_1, up_gr_seconab_ps5_1, up_gr_thirdab_ps5_1
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installed_upgrades =
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upgrade_scheme = up_scheme_ps5_1
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community =
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kind = o_medium
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cost = 45370
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inv_weight = 5
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additional_inventory_weight = 6
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additional_inventory_weight2 = 6
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artefact_count = 2
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immunities_sect = sect_trenchcoat_brown_outfit_immunities
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repair_type = outfit_medium
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;repair_part_bonus = 0.21
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hit_fraction_actor = 0.45
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bones_koeff_protection = actor_armor_duty_suit
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control_inertion_factor = 1.2
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power_loss = 0.05
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burn_protection = 0.15
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shock_protection = 0.45
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radiation_protection = 0.0115
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chemical_burn_protection = 0.042
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telepatic_protection = 0.034
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strike_protection = 0.40
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explosion_protection = 0.5
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wound_protection = 0.45
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fire_wound_protection = 0.3
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