Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,27 @@
[smart_terrain] ;agr_smart_terrain_1_3 ;;àíîìàëèÿ, áîëîòî, äåðåâÿííûé äîìèê.
squad_id = 2
max_population = {+agr_snork_infestion} 2, 1
respawn_params = respawn@agr_smart_terrain_1_3
respawn_idle = 86400
[respawn@agr_smart_terrain_1_3] ;-- Type: spawn_all_weak
spawn_all_weak
spawn@snork_inf
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_1
spawn_num = {+agr_snork_infestion} 1, 0
[exclusive]
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
@@ -0,0 +1,21 @@
[smart_terrain]
squad_id = 6
max_population = {+agr_snork_infestion} 4, 3
respawn_params = respawn@agr_smart_terrain_2_2
respawn_idle = 86400
[respawn@agr_smart_terrain_2_2] ;-- Type: spawn_mutants_rare
spawn_mutants_rare
spawn@snork_inf
[spawn_mutants_rare]
spawn_squads = simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-mutants-rare
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_1
spawn_num = {+agr_snork_infestion} 1, 0
@@ -0,0 +1,37 @@
[smart_terrain]; agr_smart_terrain_4_4
squad_id = 7
max_population = 2
respawn_params = respawn@agr_smart_terrain_4_4
respawn_idle = 86400
[respawn@agr_smart_terrain_4_4]
spawn_stalker1
[spawn_stalker1]
spawn_squads = ecolog_sim_squad_advanced, duty_sim_squad_advanced
spawn_num = {~50}1, 0
[exclusive]
;----StfZ
sarpedon_logic = brotherhood\agroprom_logic.ltx
bellerophon_logic_2 = garbage\brotherhood_logic.ltx
alyosha_shyogolov_2 = brotherhood\agroprom_logic.ltx
vybegallo = brotherhood\agroprom_logic.ltx
bh_rat_guards_1 = brotherhood\agroprom_logic.ltx
bh_rat_guards_2 = brotherhood\agroprom_logic.ltx
bh_rat_guards_3 = brotherhood\agroprom_logic.ltx
bh_rat_guards_4 = brotherhood\agroprom_logic.ltx
bh_rat_guards_5 = brotherhood\agroprom_logic.ltx
bh_rat_guards_6 = brotherhood\agroprom_logic.ltx
;----StfZ
agr_smart_terrain_4_4_camp_work_1 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
agr_smart_terrain_4_4_camp_work_2 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
agr_smart_terrain_4_4_camp_work_3 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
agr_smart_terrain_4_4_camp_work_4 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
agr_smart_terrain_4_4_camp_work_5 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
@@ -0,0 +1,31 @@
[smart_terrain]
squad_id = 11
max_population = {+agr_snork_infestion} 4, 3
respawn_params = respawn@agr_smart_terrain_4_6
respawn_idle = 86400
[respawn@agr_smart_terrain_4_6] ;-- Type: spawn_all_weak + spawn_all_normal
spawn_all_weak
spawn_all_normal
spawn@snork_inf
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 2
[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_3_weak
spawn_num = {+agr_snork_infestion} 1, 0
[exclusive]
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
faction_base_defense_enemy3 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
@@ -0,0 +1,25 @@
[smart_terrain] ;agr_smart_terrain_5_2 ;;ëåñ-ïîëÿíà íà ñåâåðî-âîñòîêå
squad_id = 12
max_population = {+agr_snork_infestion} 3, 2
respawn_params = respawn@agr_smart_terrain_5_2
respawn_idle = 86400
[respawn@agr_smart_terrain_5_2] ;-- Type: c_2
spawn_all_hard_c_2_1
spawn_all_worst_c_2_2
spawn@snork_inf
[spawn_all_hard_c_2_1]
spawn_squads = simulation_fracture, simulation_fracture, simulation_lurker, simulation_lurker_1_2, simulation_snork_2_3, simulation_snork_2_3, simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_chimera, simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-hard
spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0
[spawn_all_worst_c_2_2]
spawn_squads = simulation_chimera, simulation_gigant, simulation_psy_dog_squad, simulation_poltergeist, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-worst
spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_2_strong
spawn_num = {+agr_snork_infestion} 1, 0
@@ -0,0 +1,24 @@
[smart_terrain]
squad_id = 17
max_population = {+agr_snork_infestion} 2, 1
respawn_params = respawn@agr_smart_terrain_5_4
respawn_idle = 172800
[respawn@agr_smart_terrain_5_4]
spawn_mutants_psy
spawn@snork_inf
[spawn_mutants_psy]
spawn_squads = simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-mutants-psy
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_2_strong
spawn_num = {+agr_snork_infestion} 1, 0
[exclusive]
faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
@@ -0,0 +1,25 @@
[smart_terrain]
squad_id = 14
max_population = {+agr_snork_infestion} 3, 2
respawn_params = respawn@agr_smart_terrain_5_7
respawn_idle = 86400
[respawn@agr_smart_terrain_5_7] ;-- Type: spawn_all_weak + spawn_all_normal
spawn_all_weak
spawn_all_normal
spawn@snork_inf
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 1
[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_1
spawn_num = {+agr_snork_infestion} 1, 0
@@ -0,0 +1,26 @@
[smart_terrain] ;agr_smart_terrain_6_4
squad_id = 15
max_population = 2
respawn_params = respawn@agr_smart_terrain_6_4
respawn_idle = 86400
[respawn@agr_smart_terrain_6_4]
spawn_all_normal
[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = 1
[exclusive]
alyosha_shyogolov = brotherhood\agroprom_logic.ltx
agr_smart_terrain_6_4_camp_work_1 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
agr_smart_terrain_6_4_camp_work_2 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
agr_smart_terrain_6_4_camp_work_3 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
agr_smart_terrain_6_4_camp_work_4 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
agr_smart_terrain_6_4_camp_work_5 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
@@ -0,0 +1,20 @@
[smart_terrain] ;agr_smart_terrain_7_5 ;;Óçêàÿ íîðà ñíîðêîâ íà õîëìå ó ïåðåõîäà íà Ñâàëêó.
squad_id = 16
max_population = {+agr_snork_infestion} 3, 2
respawn_params = respawn@agr_smart_terrain_7_5
respawn_idle = 86400
[respawn@agr_smart_terrain_7_5] ;-- Type: spawn_all_normal
spawn_all_normal
spawn@snork_inf
[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = 1
[spawn@snork_inf]
spawn_squads = pack_snorks_smart_2_strong
spawn_num = {+agr_snork_infestion} 1, 0