Added Some Mods; Updated Starting Loadout
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+27
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[smart_terrain] ;agr_smart_terrain_1_3 ;;àíîìàëèÿ, áîëîòî, äåðåâÿííûé äîìèê.
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squad_id = 2
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max_population = {+agr_snork_infestion} 2, 1
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respawn_params = respawn@agr_smart_terrain_1_3
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respawn_idle = 86400
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[respawn@agr_smart_terrain_1_3] ;-- Type: spawn_all_weak
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spawn_all_weak
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spawn@snork_inf
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_1
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spawn_num = {+agr_snork_infestion} 1, 0
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[exclusive]
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faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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+21
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[smart_terrain]
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squad_id = 6
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max_population = {+agr_snork_infestion} 4, 3
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respawn_params = respawn@agr_smart_terrain_2_2
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respawn_idle = 86400
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[respawn@agr_smart_terrain_2_2] ;-- Type: spawn_mutants_rare
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spawn_mutants_rare
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spawn@snork_inf
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[spawn_mutants_rare]
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spawn_squads = simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-mutants-rare
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_1
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spawn_num = {+agr_snork_infestion} 1, 0
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+37
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[smart_terrain]; agr_smart_terrain_4_4
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squad_id = 7
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max_population = 2
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respawn_params = respawn@agr_smart_terrain_4_4
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respawn_idle = 86400
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[respawn@agr_smart_terrain_4_4]
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spawn_stalker1
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[spawn_stalker1]
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spawn_squads = ecolog_sim_squad_advanced, duty_sim_squad_advanced
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spawn_num = {~50}1, 0
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[exclusive]
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;----StfZ
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sarpedon_logic = brotherhood\agroprom_logic.ltx
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bellerophon_logic_2 = garbage\brotherhood_logic.ltx
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alyosha_shyogolov_2 = brotherhood\agroprom_logic.ltx
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vybegallo = brotherhood\agroprom_logic.ltx
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bh_rat_guards_1 = brotherhood\agroprom_logic.ltx
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bh_rat_guards_2 = brotherhood\agroprom_logic.ltx
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bh_rat_guards_3 = brotherhood\agroprom_logic.ltx
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bh_rat_guards_4 = brotherhood\agroprom_logic.ltx
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bh_rat_guards_5 = brotherhood\agroprom_logic.ltx
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bh_rat_guards_6 = brotherhood\agroprom_logic.ltx
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;----StfZ
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agr_smart_terrain_4_4_camp_work_1 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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agr_smart_terrain_4_4_camp_work_2 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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agr_smart_terrain_4_4_camp_work_3 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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agr_smart_terrain_4_4_camp_work_4 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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agr_smart_terrain_4_4_camp_work_5 = agroprom\agr_smart_terrain_4_4_smart_logic.ltx
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+31
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[smart_terrain]
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squad_id = 11
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max_population = {+agr_snork_infestion} 4, 3
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respawn_params = respawn@agr_smart_terrain_4_6
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respawn_idle = 86400
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[respawn@agr_smart_terrain_4_6] ;-- Type: spawn_all_weak + spawn_all_normal
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spawn_all_weak
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spawn_all_normal
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spawn@snork_inf
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 2
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[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_3_weak
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spawn_num = {+agr_snork_infestion} 1, 0
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[exclusive]
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faction_base_defense_enemy1 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
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faction_base_defense_enemy2 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
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faction_base_defense_enemy3 = agroprom\agr_smart_terrain_4_6_smart_logic.ltx
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[smart_terrain] ;agr_smart_terrain_5_2 ;;ëåñ-ïîëÿíà íà ñåâåðî-âîñòîêå
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squad_id = 12
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max_population = {+agr_snork_infestion} 3, 2
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respawn_params = respawn@agr_smart_terrain_5_2
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respawn_idle = 86400
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[respawn@agr_smart_terrain_5_2] ;-- Type: c_2
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spawn_all_hard_c_2_1
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spawn_all_worst_c_2_2
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spawn@snork_inf
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[spawn_all_hard_c_2_1]
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spawn_squads = simulation_fracture, simulation_fracture, simulation_lurker, simulation_lurker_1_2, simulation_snork_2_3, simulation_snork_2_3, simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_chimera, simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-hard
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spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0
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[spawn_all_worst_c_2_2]
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spawn_squads = simulation_chimera, simulation_gigant, simulation_psy_dog_squad, simulation_poltergeist, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-worst
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spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_2_strong
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spawn_num = {+agr_snork_infestion} 1, 0
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+24
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[smart_terrain]
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squad_id = 17
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max_population = {+agr_snork_infestion} 2, 1
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respawn_params = respawn@agr_smart_terrain_5_4
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respawn_idle = 172800
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[respawn@agr_smart_terrain_5_4]
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spawn_mutants_psy
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spawn@snork_inf
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[spawn_mutants_psy]
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spawn_squads = simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-mutants-psy
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_2_strong
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spawn_num = {+agr_snork_infestion} 1, 0
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[exclusive]
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faction_base_defense_enemy1 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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faction_base_defense_enemy2 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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faction_base_defense_enemy3 = agroprom\agr_smart_terrain_1_3_smart_logic.ltx
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[smart_terrain]
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squad_id = 14
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max_population = {+agr_snork_infestion} 3, 2
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respawn_params = respawn@agr_smart_terrain_5_7
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respawn_idle = 86400
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[respawn@agr_smart_terrain_5_7] ;-- Type: spawn_all_weak + spawn_all_normal
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spawn_all_weak
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spawn_all_normal
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spawn@snork_inf
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_1
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spawn_num = {+agr_snork_infestion} 1, 0
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+26
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[smart_terrain] ;agr_smart_terrain_6_4
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squad_id = 15
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max_population = 2
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respawn_params = respawn@agr_smart_terrain_6_4
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respawn_idle = 86400
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[respawn@agr_smart_terrain_6_4]
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spawn_all_normal
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[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
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spawn_num = 1
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[exclusive]
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alyosha_shyogolov = brotherhood\agroprom_logic.ltx
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agr_smart_terrain_6_4_camp_work_1 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
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agr_smart_terrain_6_4_camp_work_2 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
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agr_smart_terrain_6_4_camp_work_3 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
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agr_smart_terrain_6_4_camp_work_4 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
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agr_smart_terrain_6_4_camp_work_5 = agroprom\agr_smart_terrain_6_4_smart_logic.ltx
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+20
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[smart_terrain] ;agr_smart_terrain_7_5 ;;Óçêàÿ íîðà ñíîðêîâ íà õîëìå ó ïåðåõîäà íà Ñâàëêó.
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squad_id = 16
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max_population = {+agr_snork_infestion} 3, 2
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respawn_params = respawn@agr_smart_terrain_7_5
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respawn_idle = 86400
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[respawn@agr_smart_terrain_7_5] ;-- Type: spawn_all_normal
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spawn_all_normal
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spawn@snork_inf
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[spawn_all_normal] ;-- Zombies/Normal/Rare mutants - Rates of groups: [10:5](3 zombies + 3 dogs + 1 cats + 3 fleshes/boars + 1 + 1 + 1 + 1 + 1)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
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spawn_num = 1
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[spawn@snork_inf]
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spawn_squads = pack_snorks_smart_2_strong
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spawn_num = {+agr_snork_infestion} 1, 0
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