Added Some Mods; Updated Starting Loadout
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[smart_terrain]
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squad_id = 1
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max_population = 1
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[exclusive]
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agr_u_bandits_squad_1 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_2 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_3 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_4 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_5 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_6 = agroprom_underground\agr_u_bandits_logic.ltx
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agr_u_bandits_squad_7 = agroprom_underground\agr_u_bandits_logic.ltx
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bh_rat_trap_1 = brotherhood\agroprom_underground_logic.ltx
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bh_rat_trap_2 = brotherhood\agroprom_underground_logic.ltx
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bh_rat_trap_3 = brotherhood\agroprom_underground_logic.ltx
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bh_rat_trap_4 = brotherhood\agroprom_underground_logic.ltx
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bh_rat_trap_5 = brotherhood\agroprom_underground_logic.ltx
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bh_rat_trap_6 = brotherhood\agroprom_underground_logic.ltx
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+32
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[smart_terrain]
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squad_id = 5
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max_population = 2
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respawn_params = respawn@agr_u_soldiers
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respawn_idle = 60000
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respawn_radius = 300
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[respawn@agr_u_soldiers]
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spawn_controller
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[spawn_controller]
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spawn_squads = simulation_controller, simulation_psysucker, simulation_karlik, simulation_bur_5rat_day, simulation_contr_5zomb_weak
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spawn_num = {+agru_add_reward_2} 1, 0
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[exclusive]
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agr_u_soldiers_controller = agroprom_underground\agr_u_soldiers_controller.ltx
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agr_u_soldiers_squad_1 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_2 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_3 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_4 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_5 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_6 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_7 = agroprom_underground\agr_u_soldiers_logic.ltx
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agr_u_soldiers_squad_8 = agroprom_underground\agr_u_soldiers_logic.ltx
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; agru_end_poltergeist_squad_1 = agroprom_underground\agru_end_poltergeist_1.ltx
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; agru_end_poltergeist_squad_2 = agroprom_underground\agru_end_poltergeist_2.ltx
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; agru_end_poltergeist_squad_3 = agroprom_underground\agru_end_poltergeist_3.ltx
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; agru_end_poltergeist_squad_4 = agroprom_underground\agru_end_poltergeist_4.ltx
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;----StfZ
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vybegallo_2 = agroprom\vybegallo.ltx
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;----StfZ
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