Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,9 @@
[logic]
active = ph_sound
[ph_sound]
snd = {+sektor_gaza_kashey_done} bar_visitors_radio_2, bar_visitors_radio
looped = false
min_idle = 300
max_idle = 500
random = true
@@ -0,0 +1,17 @@
[logic@dolg_artyom_bloodsucker]
suitable = {=check_npc_name(dolg_artyom_bloodsucker)} true
prior = 500
active = beh@dolg_artyom_bloodsucker_job
[beh@dolg_artyom_bloodsucker_job]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,wounded_heavy | pos:212.5617980957,0.49726897478104,103.19502258301 look:212.55772590684,0.49726897478104,102.27910810709
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 2
max_population = 4
respawn_params = respawn@bar_dolg_general
respawn_idle = 60000
[respawn@bar_dolg_general]
spawn_duty@advanced
spawn_duty@veteran
[spawn_duty@advanced]
spawn_squads = duty_sim_squad_advanced, duty_sim_squad_advanced, duty_sim_squad_novice
spawn_num = 2
[spawn_duty@veteran]
spawn_squads = duty_sim_squad_veteran
spawn_num = 1
[exclusive]
bar_dolg_general_animpoint_kamp1 = bar\bar_dolg_general_logic.ltx
bar_dolg_general_animpoint_kamp2 = bar\bar_dolg_general_logic.ltx
bar_dolg_general_animpoint_kamp3 = bar\bar_dolg_general_logic.ltx
bar_dolg_general_animpoint_kamp4 = bar\bar_dolg_general_logic.ltx
bar_dolg_general_zoneguard = bar\bar_dolg_general_logic.ltx
bar_dolg_general_petrenko = bar\bar_dolg_general_logic.ltx
;mlr
bar_dolg_medic = bar\bar_dolg_medic_logic.ltx
;mlr
;SftZ
dolg_artyom_bloodsucker = bar\dolg_artyom_bloodsucker.ltx
nr_scamlok_1 = brotherhood\nr_bar_logic.ltx
;SftZ
@@ -0,0 +1,92 @@
[smart_terrain]
squad_id = 3
max_population = 10
min_population = 7
respawn_params = respawn@bar_visitors
respawn_idle = 86400
[respawn@bar_visitors]
spawn_stalker@advanced
spawn_ecolog_base
spawn_csky_merc_base
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_veteran, stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_advanced_3_4
spawn_num = 2
[spawn_ecolog_base]
spawn_squads = ecolog_sim_squad_veteran, ecolog_sim_squad_advanced_1e_2es
spawn_num = 1
[spawn_csky_merc_base]
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_veteran
spawn_num = 1
[exclusive]
bar_informator_mlr = bar\bar_visitors_other_logic.ltx
guid_bar_stalker_navigator = bar\bar_visitors_other_logic.ltx
bar_barman = bar\bar_barman.ltx
bar_visitors_cardan_tech = bar\bar_visitors_cardan_logic.ltx
bar_guard1 = bar\bar_guard1.ltx
bar_guard2 = bar\bar_guard2.ltx
bar_arena_manager = bar\bar_visitors_logic.ltx
bar_arena_guard = bar\bar_visitors_logic.ltx
bar_visitors_animp_01 = bar\bar_visitors_logic.ltx
bar_visitors_animp_02 = bar\bar_visitors_logic.ltx
bar_visitors_animp_03 = bar\bar_visitors_logic.ltx
bar_visitors_animp_04 = bar\bar_visitors_logic.ltx
bar_visitors_animp_05 = bar\bar_visitors_logic.ltx
bar_visitors_animp_06 = bar\bar_visitors_logic.ltx
bar_visitors_animp_07 = bar\bar_visitors_logic.ltx
bar_visitors_animp_08 = bar\bar_visitors_logic.ltx
bar_visitors_animp_09 = bar\bar_visitors_logic.ltx
bar_visitors_animp_10 = bar\bar_visitors_logic.ltx
bar_visitors_animp_11 = bar\bar_visitors_logic.ltx
bar_visitors_animp_12 = bar\bar_visitors_logic.ltx
bar_visitors_animp_13 = bar\bar_visitors_logic.ltx
bar_visitors_animp_14 = bar\bar_visitors_logic.ltx
bar_visitors_animp_15 = bar\bar_visitors_logic.ltx
bar_visitors_animp_16 = bar\bar_visitors_logic.ltx
bar_visitors_animp_17 = bar\bar_visitors_logic.ltx
bar_visitors_animp_18 = bar\bar_visitors_logic.ltx
bar_visitors_animp_19 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_20 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_21 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_22 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_23 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_24 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_25 = bar\bar_visitors_logic.ltx
;bar_visitors_animp_26 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp1 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp2 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp3 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp4 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp5 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp6 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp7 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp8 = bar\bar_visitors_logic.ltx
bar_visitors_animpoint_kamp9 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_1 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_2 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_3 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_4 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_5 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_6 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_7 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_8 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_9 = bar\bar_visitors_logic.ltx
bar_visitors_animp_arena_10 = bar\bar_visitors_logic.ltx
bar_visitors_beh_trade_job_1 = bar\bar_visitors_logic.ltx
bar_visitors_beh_tech_job_1 = bar\bar_visitors_cardan_logic.ltx
---- brotherhood ----
nr_sorokin = brotherhood\nr_bar_logic.ltx
nr_sasha_baltunov = brotherhood\nr_bar_logic.ltx