Added Some Mods; Updated Starting Loadout
This commit is contained in:
@@ -0,0 +1,11 @@
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[logic@ecologist_sidorovich]
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suitable = {=check_npc_name(ecologist_sidorovich)} true
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prior = 100
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active = beh@ecologist_sidorovich_job
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[beh@ecologist_sidorovich_job]
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,idle | pos:-217.42967224121,-19.940483093262,-167.43905639648 look:-218.35082358122,-19.940483093262,-167.48664008826
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@@ -0,0 +1,67 @@
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[logic@esc_6_8_railway_guard_1]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_1
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prior = 100
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[logic@esc_6_8_railway_guard_2]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_2
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prior = 100
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[logic@esc_6_8_railway_guard_3]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_3
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prior = 100
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[logic@esc_6_8_railway_guard_4]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_4
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prior = 100
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[logic@esc_6_8_railway_guard_5]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_5
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prior = 100
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[logic@esc_6_8_railway_guard_6]
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suitable = {+bandit_guards_esc_6_8_dead} true, {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_6
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prior = 100
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[logic@esc_6_8_railway_guard_7]
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suitable = {+sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8)} true, {-sidorovich_railway_assault_start =target_squad_name(bandit_guards_esc_6_8_basic)} true
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active = beh@guard_7
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prior = 100
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[beh@base]
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target = waypoint
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path_end = loop
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walk_dist = 0
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jog_dist = 0
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run_anim = patrol
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[beh@guard_1]:beh@base
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pt1 = 999999,guard | pos:66.513153076172,0.55428129434586,154.61851501465 look:66.534742185846,0.55428129434586,153.61877405643
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[beh@guard_2]:beh@base
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pt1 = 999999,guard | pos:45.955604553223,2.0588965415955,146.10258483887 look:46.253153413534,2.0588965415955,145.14877581596
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[beh@guard_3]:beh@base
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pt1 = 999999,guard | pos:66.596824645996,0.57818895578384,159.01934814453 look:66.986903965473,0.57818895578384,159.93991649151
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[beh@guard_4]:beh@base
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pt1 = 999999,guard | pos:57.583679199219,1.3971667289734,167.20544433594 look:57.411917537451,1.3971667289734,168.17577457428
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[beh@guard_5]:beh@base
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pt1 = 999999,guard | pos:58.874450683594,-0.27230915427208,149.22178649902 look:59.119143307209,-0.27230915427208,148.25220829248
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[beh@guard_6]:beh@base
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pt1 = 999999,guard | pos:50.634643554688,1.8462357521057,153.6019744873 look:50.646584953181,1.8462357521057,154.59752559662
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[beh@guard_7]:beh@base
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pt1 = 999999,guard | pos:60.778995513916,-0.64842540025711,151.97283935547 look:60.841007467359,-0.64842540025711,150.98021924496
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+137
@@ -0,0 +1,137 @@
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[logic@csky_assault_esc_5_7_1]
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suitable = {=check_npc_name(assault_csky_leader_esc_5_7)} true
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active = beh@csky_leader
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prior = 500
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[logic@csky_assault_esc_5_7_2]
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suitable = {=target_squad_name(csky_assault_esc_5_7)} true
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active = beh@csky_1
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prior = 500
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[logic@csky_assault_esc_5_7_3]
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suitable = {=target_squad_name(csky_assault_esc_5_7)} true
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active = beh@csky_2
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prior = 500
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[logic@csky_assault_esc_5_7_4]
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suitable = {=target_squad_name(csky_assault_esc_5_7)} true
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active = beh@csky_3
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prior = 500
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[beh@base]
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dont_keep_items = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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combat_ignore_keep_when_attacked = false
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target = waypoint
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path_end = loop
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[beh@csky]:beh@base
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run_anim = rush
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meet = no_meet
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[beh@csky_ldr]:beh@base
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run_anim = rush
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[beh@csky_1]:beh@csky
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pt1 = 999999,guard | pos:-0.97017461061478,0.57503372430801,270.77743530273 look:0.02721381187439,0.57503372430801,270.70910585672
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on_info = {+esc_railway_assault_go} beh@assault_railway
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[beh@csky_2]:beh@csky
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pt1 = 999999,guard | pos:-0.58207929134369,0.48372256755829,278.76675415039 look:0.41685009002686,0.48372256755829,278.75596022699
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on_info = {+esc_railway_assault_go} beh@assault_railway
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[beh@csky_3]:beh@csky
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pt1 = 999999,guard | pos:-0.57437670230865,0.47155845165253,276.30578613281 look:0.41855996847153,0.47155845165253,276.18726325035
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on_info = {+esc_railway_assault_go} beh@assault_railway
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[beh@csky_leader]:beh@csky_ldr
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pt1 = 999999,idle | pos:1.4632341861725,0.52213138341904,274.15490722656 look:2.4606368541718,0.52213138341904,274.15132021927
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on_info = {+esc_railway_assault_go} beh@assault_railway
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[logic@stalker_assault_esc_5_9_1]
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suitable = {=check_npc_name(assault_stalker_leader_esc_5_9)} true
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active = beh@stalker_leader
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prior = 500
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[logic@stalker_assault_esc_5_9_2]
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suitable = {=target_squad_name(stalker_assault_esc_5_9)} true
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active = beh@stalker_2
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prior = 500
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[logic@stalker_assault_esc_5_9_3]
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suitable = {=target_squad_name(stalker_assault_esc_5_9)} true
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active = beh@stalker_3
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prior = 500
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[logic@stalker_assault_esc_5_9_4]
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suitable = {=target_squad_name(stalker_assault_esc_5_9)} true
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active = beh@stalker_1
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prior = 500
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[beh@stalker_1]:beh@csky
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pt1 = 999999,guard | pos:-31.98127746582,2.3382940292358,83.832672119141 look:-32.093844458461,2.3382940292358,84.823195934296
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on_info = {+esc_railway_assault_go} beh@assault_railway_2
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[beh@stalker_2]:beh@csky
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pt1 = 999999,guard | pos:-31.75274848938,2.420392036438,81.387847900391 look:-31.865346722305,2.420392036438,82.378646731377
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on_info = {+esc_railway_assault_go} beh@assault_railway_2
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[beh@stalker_3]:beh@csky
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pt1 = 999999,guard | pos:-31.309297561646,2.4102694988251,78.398300170898 look:-31.383918277919,2.4102694988251,79.363494098186
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on_info = {+esc_railway_assault_go} beh@assault_railway_2
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[beh@stalker_leader]:beh@csky_ldr
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pt1 = 999999,guard | pos:-33.90230178833,2.3749706745148,81.457176208496 look:-34.014900021255,2.3749706745148,82.447975039482
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on_info = {+esc_railway_assault_go} beh@assault_railway_2
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[beh@assault_railway]:beh@csky
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pt1 = 999999,guard | pos:56.947010040283,1.0190920829773,156.9591217041 look:57.002121996135,1.0190920829773,155.96157598495
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[beh@assault_railway_2]:beh@csky
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pt1 = 999999,guard | pos:60.778995513916,-0.64842540025711,151.97283935547 look:60.841007467359,-0.64842540025711,150.98021924496
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[logic@esc_bandit_reinforcment_railway_1]
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suitable = {=target_squad_name(bandit_reinforcment_esc_6_8)} true
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active = beh@bandit_1
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prior = 500
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[logic@esc_bandit_reinforcment_railway_2]
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suitable = {=target_squad_name(bandit_reinforcment_esc_6_8)} true
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active = beh@bandit_1
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prior = 500
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[logic@esc_bandit_reinforcment_railway_3]
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suitable = {=target_squad_name(bandit_reinforcment_esc_6_8)} true
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active = beh@bandit_1
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prior = 500
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[logic@esc_bandit_reinforcment_railway_4]
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suitable = {=target_squad_name(bandit_reinforcment_esc_6_8)} true
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active = beh@bandit_1
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prior = 500
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[logic@esc_bandit_reinforcment_railway_5]
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suitable = {=target_squad_name(bandit_reinforcment_esc_6_8)} true
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active = beh@bandit_1
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prior = 500
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[beh@bandit_1]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,idle | pos:66.513153076172,0.55428129434586,154.61851501465 look:66.534742185846,0.55428129434586,153.61877405643
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+19
@@ -0,0 +1,19 @@
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[smart_terrain]
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squad_id = 1
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_1_11
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respawn_idle = 86400
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[respawn@esc_smart_terrain_1_11] ;-- Type: spawn_all_weak
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spawn_all_weak
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[exclusive]
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nr_ilyaz_2 = brotherhood\rookie_village_logic.ltx
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+69
@@ -0,0 +1,69 @@
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[smart_terrain];esc_smart_terrain_2_12 ;;äåð.íîâè÷êîâ
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squad_id = 2
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max_population = 6
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respawn_params = respawn@esc_smart_terrain_2_12
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respawn_idle = 86400
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[respawn@esc_smart_terrain_2_12]
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spawn_stalker@advanced
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[spawn_stalker@advanced]
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spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
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spawn_num = 3
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[exclusive]
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nr_ilyaz_1 = brotherhood\rookie_village_logic.ltx
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bh_gutalin = brotherhood\rookie_village_logic.ltx
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bh_shlitzer = brotherhood\rookie_village_logic.ltx
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stalker_lockdown_1 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_2 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_3 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_4 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_5 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_6 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_7 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_8 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_9 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_10 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_11 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_12 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_13 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_14 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_15 = brotherhood\esc_lockdown.ltx
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;esc_2_12_stalker_nimble = escape\esc_2_12_stalker_nimble.ltx
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esc_2_12_stalker_fanat = escape\esc_2_12_stalker_fanat.ltx
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esc_2_12_stalker_wolf = escape\esc_2_12_stalker_wolf.ltx
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devushka = escape\devushka.ltx
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walker_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_10 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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+20
@@ -0,0 +1,20 @@
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[smart_terrain];esc_smart_terrain_2_14
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squad_id = 3
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_2_14
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respawn_idle = 86400
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[respawn@esc_smart_terrain_2_14] ;-- Type: spawn_all_weak
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spawn_all_weak
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[exclusive]
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lockdown_1 = brotherhood\esc_lockdown.ltx
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lockdown_2 = brotherhood\esc_lockdown.ltx
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lockdown_3 = brotherhood\esc_lockdown.ltx
|
||||
lockdown_4 = brotherhood\esc_lockdown.ltx
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
[smart_terrain];esc_smart_terrain_3_16 ;;þæ. ÊÏÏ
|
||||
squad_id = 4
|
||||
max_population = 4
|
||||
respawn_params = respawn@esc_smart_terrain_3_16
|
||||
respawn_idle = 86400
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_3_16]
|
||||
spawn_military_special
|
||||
spawn_military_special_2
|
||||
|
||||
[spawn_military_special]
|
||||
spawn_squads = esc_smart_terrain_3_16_military_mlr_squad
|
||||
spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_squad)} 1, 0
|
||||
|
||||
[spawn_military_special_2]
|
||||
spawn_squads = esc_smart_terrain_3_16_military_mlr_patrol
|
||||
spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_patrol)} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
;mlr
|
||||
esc_3_16_military_trader = escape\esc_3_16_military_trader_logic.ltx
|
||||
army_south_mechan_mlr = escape\esc_3_16_military_mechan_logic.ltx
|
||||
;mlr
|
||||
esc_smart_terrain_3_16_camp_work_1 = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
esc_smart_terrain_3_16_camp_work_2 = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
esc_smart_terrain_3_16_camp_work_3 = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
esc_smart_terrain_3_16_camp_work_4 = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
esc_smart_terrain_3_16_minigunner_excl = escape\esc_smart_terrain_3_16_smart_logic.ltx
|
||||
|
||||
|
||||
bh_badger = brotherhood\military_checkpoint_logic.ltx
|
||||
bh_execution_lockdown_1 = brotherhood\esc_lockdown.ltx
|
||||
bh_execution_lockdown_2 = brotherhood\esc_lockdown.ltx
|
||||
bh_execution_lockdown_3 = brotherhood\esc_lockdown.ltx
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
[smart_terrain]
|
||||
squad_id = 5
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_3_7
|
||||
respawn_idle = 86400
|
||||
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_3_7] ;-- Type: spawn_all_weak
|
||||
spawn_all_weak
|
||||
|
||||
|
||||
|
||||
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
|
||||
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
|
||||
spawn_num = 1
|
||||
|
||||
[exclusive]
|
||||
lockdown_5 = brotherhood\esc_lockdown.ltx
|
||||
lockdown_6 = brotherhood\esc_lockdown.ltx
|
||||
lockdown_7 = brotherhood\esc_lockdown.ltx
|
||||
+30
@@ -0,0 +1,30 @@
|
||||
[smart_terrain]
|
||||
squad_id = 10
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_4_9
|
||||
respawn_idle = 86400
|
||||
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_4_9] ;-- Type: c_1
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1]
|
||||
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2]
|
||||
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
|
||||
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
;---- StfZ
|
||||
stalker_assault_esc_5_9_1 = escape\sidorovich_railway_assault.ltx
|
||||
stalker_assault_esc_5_9_2 = escape\sidorovich_railway_assault.ltx
|
||||
stalker_assault_esc_5_9_3 = escape\sidorovich_railway_assault.ltx
|
||||
stalker_assault_esc_5_9_4 = escape\sidorovich_railway_assault.ltx
|
||||
;---- Stfz
|
||||
+43
@@ -0,0 +1,43 @@
|
||||
[smart_terrain];esc_smart_terrain_5_7 ;;ôåðìà 2 õëåâà è ìåõàíèê
|
||||
squad_id = 15
|
||||
max_population = 3
|
||||
respawn_params = respawn@esc_smart_terrain_5_7
|
||||
respawn_idle = 86400
|
||||
|
||||
[respawn@esc_smart_terrain_5_7]
|
||||
spawn_stalker@advanced
|
||||
spawn_stalker@csky
|
||||
|
||||
[spawn_stalker@advanced]
|
||||
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
|
||||
spawn_num = 3
|
||||
|
||||
[spawn_stalker@csky]
|
||||
spawn_squads = csky_sim_squad_novice, ecolog_sim_squad_novice
|
||||
spawn_num = {~20} 1, 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
;---- StfZ
|
||||
csky_assault_esc_5_7_1 = escape\sidorovich_railway_assault.ltx
|
||||
csky_assault_esc_5_7_2 = escape\sidorovich_railway_assault.ltx
|
||||
csky_assault_esc_5_7_3 = escape\sidorovich_railway_assault.ltx
|
||||
csky_assault_esc_5_7_4 = escape\sidorovich_railway_assault.ltx
|
||||
castor_lockdown_1 = brotherhood\esc_lockdown.ltx
|
||||
pollox_lockdown_2 = brotherhood\esc_lockdown.ltx
|
||||
;---- Stfz
|
||||
|
||||
esc_smart_terrain_5_7_camp_work_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_2 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_3 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_4 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_5 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_6 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_7 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_camp_work_8 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
|
||||
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_main_base_trader_mlr = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
|
||||
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
esc_smart_terrain_5_7_beh_tech_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
|
||||
+23
@@ -0,0 +1,23 @@
|
||||
[smart_terrain]
|
||||
squad_id = 17
|
||||
max_population = 1
|
||||
respawn_params = respawn@esc_smart_terrain_6_6
|
||||
respawn_idle = 172800
|
||||
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_6_6]
|
||||
spawn_special
|
||||
|
||||
|
||||
|
||||
[spawn_special]
|
||||
spawn_squads = simulation_bloodsucker_2weak, simulation_snork_2_3, simulation_psysucker_1_2, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_poltergeist, simulation_controller, simulation_burer
|
||||
spawn_num = {=actor_week_in_zone(4)} 1, 0
|
||||
|
||||
[exclusive]
|
||||
bh_ironchain_1 = brotherhood\esc_smuggling_logic.ltx
|
||||
bh_ironchain_2 = brotherhood\esc_smuggling_logic.ltx
|
||||
bh_ironchain_3 = brotherhood\esc_smuggling_logic.ltx
|
||||
bh_ironchain_4 = brotherhood\esc_smuggling_logic.ltx
|
||||
bh_ironchain_5 = brotherhood\esc_smuggling_logic.ltx
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
[smart_terrain];esc_smart_terrain_6_8 ;;îáðóøåííûé ìîñò
|
||||
squad_id = 18
|
||||
max_population = 3
|
||||
respawn_idle = 66400
|
||||
respawn_params = respawn@esc_smart_terrain_6_8
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_6_8]
|
||||
spawn@squad_1
|
||||
spawn@squad_2
|
||||
spawn@squad_3
|
||||
spawn@general
|
||||
|
||||
[spawn@squad_1]
|
||||
spawn_squads = csky_guards_esc_6_8
|
||||
spawn_num = {+esc_railbridge_taken !squad_exist(csky_guards_esc_6_8)} 1, 0
|
||||
|
||||
[spawn@squad_2]
|
||||
spawn_squads = stalker_guards_1_esc_6_8
|
||||
spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_1_esc_6_8)} 1, 0
|
||||
|
||||
[spawn@squad_3]
|
||||
spawn_squads = stalker_guards_2_esc_6_8
|
||||
spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_2_esc_6_8)} 1, 0
|
||||
|
||||
[spawn@general]
|
||||
spawn_squads = bandit_guards_esc_6_8_basic
|
||||
spawn_num = {-esc_railbridge_taken} 1, 0
|
||||
|
||||
|
||||
|
||||
[exclusive]
|
||||
;----StfZ
|
||||
esc_6_8_railway_guard_1 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_2 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_3 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_4 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_5 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_6 = escape\esc_6_8_railway_guard.ltx
|
||||
esc_6_8_railway_guard_7 = escape\esc_6_8_railway_guard.ltx
|
||||
;----StfZ
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
[smart_terrain]
|
||||
squad_id = 19
|
||||
max_population = 3
|
||||
respawn_params = respawn@esc_smart_terrain_7_11
|
||||
respawn_idle = 86400
|
||||
|
||||
|
||||
|
||||
[respawn@esc_smart_terrain_7_11]
|
||||
spawn_bandit@advanced
|
||||
|
||||
|
||||
[spawn_bandit@advanced]
|
||||
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
|
||||
spawn_num = 2
|
||||
|
||||
|
||||
|
||||
[exclusive]
|
||||
esc_smart_terrain_7_11_camp_work_1 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_2 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_3 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_4 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
|
||||
|
||||
;----StfZ
|
||||
esc_bandit_reinforcment_railway_1 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_2 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_3 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_4 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_5 = escape\sidorovich_railway_assault.ltx
|
||||
;----StfZ
|
||||
Reference in New Issue
Block a user