Added Some Mods; Updated Starting Loadout
This commit is contained in:
+19
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[smart_terrain]
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squad_id = 1
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_1_11
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respawn_idle = 86400
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[respawn@esc_smart_terrain_1_11] ;-- Type: spawn_all_weak
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spawn_all_weak
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[exclusive]
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nr_ilyaz_2 = brotherhood\rookie_village_logic.ltx
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+69
@@ -0,0 +1,69 @@
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[smart_terrain];esc_smart_terrain_2_12 ;;äåð.íîâè÷êîâ
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squad_id = 2
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max_population = 6
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respawn_params = respawn@esc_smart_terrain_2_12
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respawn_idle = 86400
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[respawn@esc_smart_terrain_2_12]
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spawn_stalker@advanced
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[spawn_stalker@advanced]
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spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
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spawn_num = 3
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[exclusive]
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nr_ilyaz_1 = brotherhood\rookie_village_logic.ltx
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bh_gutalin = brotherhood\rookie_village_logic.ltx
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bh_shlitzer = brotherhood\rookie_village_logic.ltx
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stalker_lockdown_1 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_2 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_3 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_4 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_5 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_6 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_7 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_8 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_9 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_10 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_11 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_12 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_13 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_14 = brotherhood\esc_lockdown.ltx
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stalker_lockdown_15 = brotherhood\esc_lockdown.ltx
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;esc_2_12_stalker_nimble = escape\esc_2_12_stalker_nimble.ltx
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esc_2_12_stalker_fanat = escape\esc_2_12_stalker_fanat.ltx
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esc_2_12_stalker_wolf = escape\esc_2_12_stalker_wolf.ltx
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devushka = escape\devushka.ltx
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walker_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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walker_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_camp_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_10 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
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+20
@@ -0,0 +1,20 @@
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[smart_terrain];esc_smart_terrain_2_14
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squad_id = 3
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_2_14
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respawn_idle = 86400
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[respawn@esc_smart_terrain_2_14] ;-- Type: spawn_all_weak
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spawn_all_weak
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[exclusive]
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lockdown_1 = brotherhood\esc_lockdown.ltx
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lockdown_2 = brotherhood\esc_lockdown.ltx
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lockdown_3 = brotherhood\esc_lockdown.ltx
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lockdown_4 = brotherhood\esc_lockdown.ltx
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+37
@@ -0,0 +1,37 @@
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[smart_terrain];esc_smart_terrain_3_16 ;;þæ. ÊÏÏ
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squad_id = 4
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max_population = 4
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respawn_params = respawn@esc_smart_terrain_3_16
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respawn_idle = 86400
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[respawn@esc_smart_terrain_3_16]
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spawn_military_special
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spawn_military_special_2
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[spawn_military_special]
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spawn_squads = esc_smart_terrain_3_16_military_mlr_squad
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spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_squad)} 1, 0
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[spawn_military_special_2]
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spawn_squads = esc_smart_terrain_3_16_military_mlr_patrol
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spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_patrol)} 1, 0
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[exclusive]
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;mlr
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esc_3_16_military_trader = escape\esc_3_16_military_trader_logic.ltx
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army_south_mechan_mlr = escape\esc_3_16_military_mechan_logic.ltx
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;mlr
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esc_smart_terrain_3_16_camp_work_1 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_2 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_3 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_4 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
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esc_smart_terrain_3_16_minigunner_excl = escape\esc_smart_terrain_3_16_smart_logic.ltx
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bh_badger = brotherhood\military_checkpoint_logic.ltx
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bh_execution_lockdown_1 = brotherhood\esc_lockdown.ltx
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bh_execution_lockdown_2 = brotherhood\esc_lockdown.ltx
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bh_execution_lockdown_3 = brotherhood\esc_lockdown.ltx
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+21
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[smart_terrain]
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squad_id = 5
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_3_7
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respawn_idle = 86400
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[respawn@esc_smart_terrain_3_7] ;-- Type: spawn_all_weak
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spawn_all_weak
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[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = 1
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[exclusive]
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lockdown_5 = brotherhood\esc_lockdown.ltx
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lockdown_6 = brotherhood\esc_lockdown.ltx
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lockdown_7 = brotherhood\esc_lockdown.ltx
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+30
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[smart_terrain]
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squad_id = 10
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_4_9
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respawn_idle = 86400
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[respawn@esc_smart_terrain_4_9] ;-- Type: c_1
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spawn_all_weak_c_1_1
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spawn_all_normal_c_1_2
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[spawn_all_weak_c_1_1]
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spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
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spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
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[spawn_all_normal_c_1_2]
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spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
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spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
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[exclusive]
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;---- StfZ
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stalker_assault_esc_5_9_1 = escape\sidorovich_railway_assault.ltx
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stalker_assault_esc_5_9_2 = escape\sidorovich_railway_assault.ltx
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stalker_assault_esc_5_9_3 = escape\sidorovich_railway_assault.ltx
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stalker_assault_esc_5_9_4 = escape\sidorovich_railway_assault.ltx
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;---- Stfz
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+43
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[smart_terrain];esc_smart_terrain_5_7 ;;ôåðìà 2 õëåâà è ìåõàíèê
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squad_id = 15
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max_population = 3
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respawn_params = respawn@esc_smart_terrain_5_7
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respawn_idle = 86400
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[respawn@esc_smart_terrain_5_7]
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spawn_stalker@advanced
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spawn_stalker@csky
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[spawn_stalker@advanced]
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spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
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spawn_num = 3
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[spawn_stalker@csky]
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spawn_squads = csky_sim_squad_novice, ecolog_sim_squad_novice
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spawn_num = {~20} 1, 0
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[exclusive]
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;---- StfZ
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csky_assault_esc_5_7_1 = escape\sidorovich_railway_assault.ltx
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csky_assault_esc_5_7_2 = escape\sidorovich_railway_assault.ltx
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csky_assault_esc_5_7_3 = escape\sidorovich_railway_assault.ltx
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csky_assault_esc_5_7_4 = escape\sidorovich_railway_assault.ltx
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castor_lockdown_1 = brotherhood\esc_lockdown.ltx
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pollox_lockdown_2 = brotherhood\esc_lockdown.ltx
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;---- Stfz
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esc_smart_terrain_5_7_camp_work_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_2 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_3 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_4 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_5 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_6 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_7 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_camp_work_8 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_main_base_trader_mlr = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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esc_smart_terrain_5_7_beh_tech_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
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+23
@@ -0,0 +1,23 @@
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[smart_terrain]
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squad_id = 17
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max_population = 1
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respawn_params = respawn@esc_smart_terrain_6_6
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respawn_idle = 172800
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[respawn@esc_smart_terrain_6_6]
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spawn_special
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[spawn_special]
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spawn_squads = simulation_bloodsucker_2weak, simulation_snork_2_3, simulation_psysucker_1_2, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_poltergeist, simulation_controller, simulation_burer
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spawn_num = {=actor_week_in_zone(4)} 1, 0
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[exclusive]
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bh_ironchain_1 = brotherhood\esc_smuggling_logic.ltx
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bh_ironchain_2 = brotherhood\esc_smuggling_logic.ltx
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bh_ironchain_3 = brotherhood\esc_smuggling_logic.ltx
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bh_ironchain_4 = brotherhood\esc_smuggling_logic.ltx
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bh_ironchain_5 = brotherhood\esc_smuggling_logic.ltx
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+41
@@ -0,0 +1,41 @@
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[smart_terrain];esc_smart_terrain_6_8 ;;îáðóøåííûé ìîñò
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squad_id = 18
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max_population = 3
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respawn_idle = 66400
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respawn_params = respawn@esc_smart_terrain_6_8
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[respawn@esc_smart_terrain_6_8]
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spawn@squad_1
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spawn@squad_2
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spawn@squad_3
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spawn@general
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[spawn@squad_1]
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spawn_squads = csky_guards_esc_6_8
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spawn_num = {+esc_railbridge_taken !squad_exist(csky_guards_esc_6_8)} 1, 0
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[spawn@squad_2]
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spawn_squads = stalker_guards_1_esc_6_8
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spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_1_esc_6_8)} 1, 0
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[spawn@squad_3]
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spawn_squads = stalker_guards_2_esc_6_8
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spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_2_esc_6_8)} 1, 0
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[spawn@general]
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spawn_squads = bandit_guards_esc_6_8_basic
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spawn_num = {-esc_railbridge_taken} 1, 0
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[exclusive]
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;----StfZ
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esc_6_8_railway_guard_1 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_2 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_3 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_4 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_5 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_6 = escape\esc_6_8_railway_guard.ltx
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esc_6_8_railway_guard_7 = escape\esc_6_8_railway_guard.ltx
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;----StfZ
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+33
@@ -0,0 +1,33 @@
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[smart_terrain]
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squad_id = 19
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max_population = 3
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respawn_params = respawn@esc_smart_terrain_7_11
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respawn_idle = 86400
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[respawn@esc_smart_terrain_7_11]
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spawn_bandit@advanced
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[spawn_bandit@advanced]
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spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
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spawn_num = 2
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[exclusive]
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esc_smart_terrain_7_11_camp_work_1 = escape\esc_smart_terrain_7_11_smart_logic.ltx
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esc_smart_terrain_7_11_camp_work_2 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
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esc_smart_terrain_7_11_camp_work_3 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_4 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
|
||||
|
||||
|
||||
;----StfZ
|
||||
esc_bandit_reinforcment_railway_1 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_2 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_3 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_4 = escape\sidorovich_railway_assault.ltx
|
||||
esc_bandit_reinforcment_railway_5 = escape\sidorovich_railway_assault.ltx
|
||||
;----StfZ
|
||||
Reference in New Issue
Block a user