Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,19 @@
[smart_terrain]
squad_id = 1
max_population = 1
respawn_params = respawn@esc_smart_terrain_1_11
respawn_idle = 86400
[respawn@esc_smart_terrain_1_11] ;-- Type: spawn_all_weak
spawn_all_weak
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 1
[exclusive]
nr_ilyaz_2 = brotherhood\rookie_village_logic.ltx
@@ -0,0 +1,69 @@
[smart_terrain];esc_smart_terrain_2_12 ;;äåð.íîâè÷êîâ
squad_id = 2
max_population = 6
respawn_params = respawn@esc_smart_terrain_2_12
respawn_idle = 86400
[respawn@esc_smart_terrain_2_12]
spawn_stalker@advanced
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 3
[exclusive]
nr_ilyaz_1 = brotherhood\rookie_village_logic.ltx
bh_gutalin = brotherhood\rookie_village_logic.ltx
bh_shlitzer = brotherhood\rookie_village_logic.ltx
stalker_lockdown_1 = brotherhood\esc_lockdown.ltx
stalker_lockdown_2 = brotherhood\esc_lockdown.ltx
stalker_lockdown_3 = brotherhood\esc_lockdown.ltx
stalker_lockdown_4 = brotherhood\esc_lockdown.ltx
stalker_lockdown_5 = brotherhood\esc_lockdown.ltx
stalker_lockdown_6 = brotherhood\esc_lockdown.ltx
stalker_lockdown_7 = brotherhood\esc_lockdown.ltx
stalker_lockdown_8 = brotherhood\esc_lockdown.ltx
stalker_lockdown_9 = brotherhood\esc_lockdown.ltx
stalker_lockdown_10 = brotherhood\esc_lockdown.ltx
stalker_lockdown_11 = brotherhood\esc_lockdown.ltx
stalker_lockdown_12 = brotherhood\esc_lockdown.ltx
stalker_lockdown_13 = brotherhood\esc_lockdown.ltx
stalker_lockdown_14 = brotherhood\esc_lockdown.ltx
stalker_lockdown_15 = brotherhood\esc_lockdown.ltx
;esc_2_12_stalker_nimble = escape\esc_2_12_stalker_nimble.ltx
esc_2_12_stalker_fanat = escape\esc_2_12_stalker_fanat.ltx
esc_2_12_stalker_wolf = escape\esc_2_12_stalker_wolf.ltx
devushka = escape\devushka.ltx
walker_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
walker_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
guard_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_camp_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_1 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_2 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_3 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_4 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_5 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_6 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_7 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_8 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_9 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_10 = escape\esc_smart_terrain_2_12_smart_logic.ltx
esc_smart_terrain_2_12_surge_work_11 = escape\esc_smart_terrain_2_12_smart_logic.ltx
@@ -0,0 +1,20 @@
[smart_terrain];esc_smart_terrain_2_14
squad_id = 3
max_population = 1
respawn_params = respawn@esc_smart_terrain_2_14
respawn_idle = 86400
[respawn@esc_smart_terrain_2_14] ;-- Type: spawn_all_weak
spawn_all_weak
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 1
[exclusive]
lockdown_1 = brotherhood\esc_lockdown.ltx
lockdown_2 = brotherhood\esc_lockdown.ltx
lockdown_3 = brotherhood\esc_lockdown.ltx
lockdown_4 = brotherhood\esc_lockdown.ltx
@@ -0,0 +1,37 @@
[smart_terrain];esc_smart_terrain_3_16 ;;þæ. ÊÏÏ
squad_id = 4
max_population = 4
respawn_params = respawn@esc_smart_terrain_3_16
respawn_idle = 86400
[respawn@esc_smart_terrain_3_16]
spawn_military_special
spawn_military_special_2
[spawn_military_special]
spawn_squads = esc_smart_terrain_3_16_military_mlr_squad
spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_squad)} 1, 0
[spawn_military_special_2]
spawn_squads = esc_smart_terrain_3_16_military_mlr_patrol
spawn_num = {!squad_name_exist(esc_smart_terrain_3_16_military_mlr_patrol)} 1, 0
[exclusive]
;mlr
esc_3_16_military_trader = escape\esc_3_16_military_trader_logic.ltx
army_south_mechan_mlr = escape\esc_3_16_military_mechan_logic.ltx
;mlr
esc_smart_terrain_3_16_camp_work_1 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_2 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_3 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_4 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_camp_work_5 = escape\esc_smart_terrain_3_16_smart_logic.ltx
esc_smart_terrain_3_16_minigunner_excl = escape\esc_smart_terrain_3_16_smart_logic.ltx
bh_badger = brotherhood\military_checkpoint_logic.ltx
bh_execution_lockdown_1 = brotherhood\esc_lockdown.ltx
bh_execution_lockdown_2 = brotherhood\esc_lockdown.ltx
bh_execution_lockdown_3 = brotherhood\esc_lockdown.ltx
@@ -0,0 +1,21 @@
[smart_terrain]
squad_id = 5
max_population = 1
respawn_params = respawn@esc_smart_terrain_3_7
respawn_idle = 86400
[respawn@esc_smart_terrain_3_7] ;-- Type: spawn_all_weak
spawn_all_weak
[spawn_all_weak] ;-- Zombies/Normal mutants - Rates of groups:(3 zombies + 1 tushkano + 3 dogs + 2 cats + 3 fleshes/boars)
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = 1
[exclusive]
lockdown_5 = brotherhood\esc_lockdown.ltx
lockdown_6 = brotherhood\esc_lockdown.ltx
lockdown_7 = brotherhood\esc_lockdown.ltx
@@ -0,0 +1,30 @@
[smart_terrain]
squad_id = 10
max_population = 1
respawn_params = respawn@esc_smart_terrain_4_9
respawn_idle = 86400
[respawn@esc_smart_terrain_4_9] ;-- Type: c_1
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1]
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2]
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = {=actor_week_in_zone(1)} 1, {!actor_week_in_zone(1)} 0
[exclusive]
;---- StfZ
stalker_assault_esc_5_9_1 = escape\sidorovich_railway_assault.ltx
stalker_assault_esc_5_9_2 = escape\sidorovich_railway_assault.ltx
stalker_assault_esc_5_9_3 = escape\sidorovich_railway_assault.ltx
stalker_assault_esc_5_9_4 = escape\sidorovich_railway_assault.ltx
;---- Stfz
@@ -0,0 +1,43 @@
[smart_terrain];esc_smart_terrain_5_7 ;;ôåðìà 2 õëåâà è ìåõàíèê
squad_id = 15
max_population = 3
respawn_params = respawn@esc_smart_terrain_5_7
respawn_idle = 86400
[respawn@esc_smart_terrain_5_7]
spawn_stalker@advanced
spawn_stalker@csky
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_novice, stalker_sim_squad_advanced
spawn_num = 3
[spawn_stalker@csky]
spawn_squads = csky_sim_squad_novice, ecolog_sim_squad_novice
spawn_num = {~20} 1, 0
[exclusive]
;---- StfZ
csky_assault_esc_5_7_1 = escape\sidorovich_railway_assault.ltx
csky_assault_esc_5_7_2 = escape\sidorovich_railway_assault.ltx
csky_assault_esc_5_7_3 = escape\sidorovich_railway_assault.ltx
csky_assault_esc_5_7_4 = escape\sidorovich_railway_assault.ltx
castor_lockdown_1 = brotherhood\esc_lockdown.ltx
pollox_lockdown_2 = brotherhood\esc_lockdown.ltx
;---- Stfz
esc_smart_terrain_5_7_camp_work_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_2 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_3 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_4 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_5 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_6 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_7 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_camp_work_8 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_loner_mechanic = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_main_base_trader_mlr = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_beh_trade_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
esc_smart_terrain_5_7_beh_tech_job_1 = escape\esc_smart_terrain_5_7_smart_logic.ltx
@@ -0,0 +1,23 @@
[smart_terrain]
squad_id = 17
max_population = 1
respawn_params = respawn@esc_smart_terrain_6_6
respawn_idle = 172800
[respawn@esc_smart_terrain_6_6]
spawn_special
[spawn_special]
spawn_squads = simulation_bloodsucker_2weak, simulation_snork_2_3, simulation_psysucker_1_2, simulation_lurker_1_2, simulation_psy_dog_squad, simulation_karlik, simulation_poltergeist, simulation_controller, simulation_burer
spawn_num = {=actor_week_in_zone(4)} 1, 0
[exclusive]
bh_ironchain_1 = brotherhood\esc_smuggling_logic.ltx
bh_ironchain_2 = brotherhood\esc_smuggling_logic.ltx
bh_ironchain_3 = brotherhood\esc_smuggling_logic.ltx
bh_ironchain_4 = brotherhood\esc_smuggling_logic.ltx
bh_ironchain_5 = brotherhood\esc_smuggling_logic.ltx
@@ -0,0 +1,41 @@
[smart_terrain];esc_smart_terrain_6_8 ;;îáðóøåííûé ìîñò
squad_id = 18
max_population = 3
respawn_idle = 66400
respawn_params = respawn@esc_smart_terrain_6_8
[respawn@esc_smart_terrain_6_8]
spawn@squad_1
spawn@squad_2
spawn@squad_3
spawn@general
[spawn@squad_1]
spawn_squads = csky_guards_esc_6_8
spawn_num = {+esc_railbridge_taken !squad_exist(csky_guards_esc_6_8)} 1, 0
[spawn@squad_2]
spawn_squads = stalker_guards_1_esc_6_8
spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_1_esc_6_8)} 1, 0
[spawn@squad_3]
spawn_squads = stalker_guards_2_esc_6_8
spawn_num = {+esc_railbridge_taken !squad_exist(stalker_guards_2_esc_6_8)} 1, 0
[spawn@general]
spawn_squads = bandit_guards_esc_6_8_basic
spawn_num = {-esc_railbridge_taken} 1, 0
[exclusive]
;----StfZ
esc_6_8_railway_guard_1 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_2 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_3 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_4 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_5 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_6 = escape\esc_6_8_railway_guard.ltx
esc_6_8_railway_guard_7 = escape\esc_6_8_railway_guard.ltx
;----StfZ
@@ -0,0 +1,33 @@
[smart_terrain]
squad_id = 19
max_population = 3
respawn_params = respawn@esc_smart_terrain_7_11
respawn_idle = 86400
[respawn@esc_smart_terrain_7_11]
spawn_bandit@advanced
[spawn_bandit@advanced]
spawn_squads = bandit_sim_squad_novice, bandit_sim_squad_advanced
spawn_num = 2
[exclusive]
esc_smart_terrain_7_11_camp_work_1 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_2 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_3 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_4 = escape\esc_smart_terrain_7_11_smart_logic.ltx
esc_smart_terrain_7_11_camp_work_5 = escape\esc_smart_terrain_7_11_smart_logic.ltx
;----StfZ
esc_bandit_reinforcment_railway_1 = escape\sidorovich_railway_assault.ltx
esc_bandit_reinforcment_railway_2 = escape\sidorovich_railway_assault.ltx
esc_bandit_reinforcment_railway_3 = escape\sidorovich_railway_assault.ltx
esc_bandit_reinforcment_railway_4 = escape\sidorovich_railway_assault.ltx
esc_bandit_reinforcment_railway_5 = escape\sidorovich_railway_assault.ltx
;----StfZ