Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,69 @@
[logic@bellerophon_logic]
suitable = {=check_npc_name(bellerophon)} true
prior = 500
active = beh@bellerophon_job
[beh@bellerophon_job]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,sit_ass_drink_vodka | pos:-95.646942138672,0.71350866556168,-3.8548483848572 look:-95.672554219142,0.71350866556168,-2.9741134643555
[logic@bellerophon_logic_2]
suitable = {=check_npc_name(bellerophon)} true
prior = 500
active = beh@bellerophon_job_2
[beh@bellerophon_job_2]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,sit_ass_drink_vodka | pos:20.758554458618,0.15221303701401,11.817081451416 look:19.781954109669,0.15221303701401,11.732858784497
[logic@butcher_tug_1_logic]
suitable = {=check_npc_name(butcher_tug_1)} true
prior = 500
active = beh@butcher_tug_1_1_job
[beh@butcher_tug_1_1_job]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,idle | pos:-98.773048400879,0.71849876642227,-1.2279287576675 look:-99.749850034714,0.71849876642227,-1.2511473894119
[logic@butcher_tug_2_logic]
suitable = {=check_npc_name(butcher_tug_2)} true
prior = 500
active = beh@butcher_tug_2_1_job
[beh@butcher_tug_2_1_job]
gather_items_enabled = false
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
path_end = loop
pt1 = 100000,idle | pos:-98.735130310059,0.7244935631752,-3.1979916095734 look:-99.103618651628,0.7244935631752,-2.3070219755173
@@ -0,0 +1,24 @@
[smart_terrain]
squad_id = 5
max_population = 3
respawn_idle = 86400
faction_controlled = stalker, bandit
faction_respawn_num = 2
default_faction = stalker
[exclusive]
hunter_gar_trader_logic = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_beh_trade_1 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_camp_work_2 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_camp_work_3 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_camp_work_4 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_camp_work_5 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
gar_smart_terrain_3_5_camp_work_6 = garbage\gar_smart_terrain_3_5_smart_logic.ltx
;----StfZ
bellerophon_logic = garbage\brotherhood_logic.ltx
butcher_tug_1_logic = garbage\brotherhood_logic.ltx
butcher_tug_2_logic = garbage\brotherhood_logic.ltx
;----StfZ