Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,32 @@
[smart_terrain];jup_b205_smart_terrain_tushkano
;arrive_dist = 1000
squad_id = 48
max_population = 1
respawn_params = respawn@jup_b205_smart_terrain_tushkano
respawn_idle = 259200
[respawn@jup_b205_smart_terrain_tushkano]
spawn_trapper_chimera
spawn_normal_chimera
[spawn_trapper_chimera]
spawn_squads = trapper_chimera_2
spawn_num = {-give_task_trapper_chimera_2_done !squad_exist(trapper_chimera_2)} 1, 0
[spawn_normal_chimera]
spawn_squads = simulation_chimera
spawn_num = {+give_task_trapper_chimera_2_done !squad_exist(simulation_chimera)} 1, 0
[exclusive]
tushkano_work_01 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_02 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_03 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_04 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_05 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_06 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_07 = jupiter\jup_b205_evil_tushkano.ltx
tushkano_work_08 = jupiter\jup_b205_evil_tushkano.ltx
@@ -0,0 +1,151 @@
[logic@jupiter_monk]
suitable = {=check_npc_name(jupiter_monk)} true
prior = 500
active = beh@jupiter_monk_job
[beh@base_1]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
[beh@jupiter_monk_job]:beh@base_1
run_anim = rush
on_info = {+jupiter_mercenary_assault_go} beh@jupiter_monk_assault
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,idle | pos:-46.106330871582,3.4867804050446,199.37236022949 look:-45.110081613064,3.4867804050446,199.39352643304
[beh@jupiter_monk_assault]
combat_ignore_cond = {!dist_to_beh(80)} true
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,idle | pos:148.66848754883,1.1857712268829,217.58020019531 look:147.73004955053,1.1857712268829,217.23507833481
[logic@jupiter_stalker_assault_1]
suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
active = beh@jupiter_stalker_assault_job_1
prior = 500
[logic@jupiter_stalker_assault_2]
suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
active = beh@jupiter_stalker_assault_job_2
prior = 500
[logic@jupiter_stalker_assault_3]
suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
active = beh@jupiter_stalker_assault_job_3
prior = 500
[logic@jupiter_stalker_assault_4]
suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
active = beh@jupiter_stalker_assault_job_4
prior = 500
[beh@jupiter_stalker_assault_job_1]:beh@base_1
run_anim = rush
behaviour_state = beh_move
target = waypoint
on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_1
path_end = loop
pt1 = 100000,idle | pos:-46.474960327148,3.4870412349701,196.08959960938 look:-45.48581725359,3.4870412349701,196.1988914609
[beh@jupiter_stalker_assault_job_2]:beh@base_1
run_anim = rush
behaviour_state = beh_move
target = waypoint
on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_2
path_end = loop
pt1 = 100000,idle | pos:-48.031265258789,3.4879033565521,195.95745849609 look:-47.040500760078,3.4879033565521,196.04049598426
[beh@jupiter_stalker_assault_job_3]:beh@base_1
run_anim = rush
behaviour_state = beh_move
target = waypoint
on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_3
path_end = loop
pt1 = 100000,idle | pos:-48.205368041992,3.4880321025848,198.15892028809 look:-47.214603543282,3.4880321025848,198.24195777625
[beh@jupiter_stalker_assault_job_4]:beh@base_1
run_anim = rush
behaviour_state = beh_move
target = waypoint
on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_4
path_end = loop
pt1 = 100000,idle | pos:-48.375778198242,3.4881393909454,200.25389099121 look:-47.385013699532,3.4881393909454,200.33692847937
[beh@jupiter_stalker_assault_go_1]
combat_ignore_cond = {!dist_to_beh(80)} true
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,guard | pos:143.21426391602,1.1840810775757,212.08804321289 look:142.24247145653,1.1840810775757,212.32130029798
[beh@jupiter_stalker_assault_go_2]
combat_ignore_cond = {!dist_to_beh(80)} true
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,guard | pos:135.09172058105,1.3675675392151,221.7939453125 look:134.12838965654,1.3675675392151,221.53200998902
[beh@jupiter_stalker_assault_go_3]
combat_ignore_cond = {!dist_to_beh(80)} true
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,guard | pos:138.81401062012,1.3904740810394,213.62519836426 look:137.90040069818,1.3904740810394,213.21862828732
[beh@jupiter_stalker_assault_go_4]
combat_ignore_cond = {!dist_to_beh(80)} true
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,guard | pos:142.30421447754,1.1840717792511,220.81008911133 look:141.41638469696,1.1840717792511,220.35097572207
[logic@jupiter_mercenary_2_squad_1]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[logic@jupiter_mercenary_2_squad_2]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[logic@jupiter_mercenary_2_squad_3]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[logic@jupiter_mercenary_2_squad_4]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[logic@jupiter_mercenary_2_squad_5]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[logic@jupiter_mercenary_2_squad_6]
suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
prior = 140
active = beh@jupiter_mercenary_2_squad
[beh@jupiter_mercenary_2_squad]
run_anim = rush
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 100000,idle | pos:143.21426391602,1.1840810775757,212.08804321289 look:142.24247145653,1.1840810775757,212.32130029798
@@ -0,0 +1,117 @@
[smart_terrain]
def_restr = jup_a6_sr_noweap
safe_restr = jup_a6_sr_light
smart_control = smart_control
squad_id = 4
max_population = 8
respawn_params = respawn@jup_a6
;arrive_dist = 75
respawn_idle = 345600
[respawn@jup_a6]
spawn_stalker@advanced
spawn_stalker@master
[spawn_stalker@advanced]
spawn_squads = stalker_sim_squad_advanced, ecolog_sim_squad_advanced, freedom_sim_squad_advanced
spawn_num = {+bar_deactivate_radar_done} 2, 0
[spawn_stalker@master]
spawn_squads = stalker_sim_squad_veteran, freedom_sim_squad_veteran
spawn_num = {+bar_deactivate_radar_done} 2, 0
[smart_control]
noweap_zone = jup_a6_sr_noweap
ignore_zone = jup_a6_sr_light
alarm_start_sound = jup_a6_base_alarm
alarm_stop_sound = jup_a6_base_relax
[exclusive]
;----StfZ
alyosha_shyogolov_3 = brotherhood\nr_jupiter_logic.ltx
nr_sorokin_2 = brotherhood\nr_jupiter_logic.ltx
nr_dead_convict_1 = brotherhood\nr_jupiter_logic.ltx
nr_dead_convict_2 = brotherhood\nr_jupiter_logic.ltx
nr_executioner_1 = brotherhood\nr_jupiter_logic.ltx
nr_executioner_2 = brotherhood\nr_jupiter_logic.ltx
nr_executioner_3 = brotherhood\nr_jupiter_logic.ltx
jupiter_monk = jupiter\jupiter_monk.ltx
jupiter_stalker_assault_1 = jupiter\jupiter_monk.ltx
jupiter_stalker_assault_2 = jupiter\jupiter_monk.ltx
jupiter_stalker_assault_3 = jupiter\jupiter_monk.ltx
jupiter_stalker_assault_4 = jupiter\jupiter_monk.ltx
;----StfZ
; still exists in CoC
;mlr
zat_a2_stalker_mechanic = jupiter\zat_a2_stalker_mechanic.ltx
jup_b43_stalker_assistant_yanov1 = jupiter\jup_b43_stalker_assistant1.ltx
;mlr
jup_a6_army_degtyarev = jupiter\jup_a6_army_degtyarev.ltx
jup_a6_freedom_leader = jupiter\jup_a6_freedom_leader.ltx
jup_a6_important_npc_1 = jupiter\jup_a6_freedom_trader_ashot.ltx
jup_b217_stalker_tech = jupiter\jup_b217_stalker_tech.ltx
;jup_b10_stalker_drunk = jupiter\jup_b10_stalker_drunk.ltx
stalker_medik = jupiter\jup_b202_stalker_medic.ltx
stalker_barmen = jupiter\jup_b202_stalker_barmen.ltx
jup_b220_trapper = jupiter\jup_b220_trapper.ltx
jup_b19_freedom_yar = jupiter\jup_b19_freedom_yar.ltx
jup_a6_animp_01 = jupiter\jup_a6_logic.ltx
jup_a6_animp_02 = jupiter\jup_a6_logic.ltx
jup_a6_animp_03 = jupiter\jup_a6_logic.ltx
jup_a6_animp_04 = jupiter\jup_a6_logic.ltx
jup_a6_animp_09 = jupiter\jup_a6_logic.ltx
jup_a6_animp_10 = jupiter\jup_a6_logic.ltx
jup_a6_animp_11 = jupiter\jup_a6_logic.ltx
jup_a6_animp_15 = jupiter\jup_a6_logic.ltx
jup_a6_animp_16 = jupiter\jup_a6_logic.ltx
jup_a6_animp_17 = jupiter\jup_a6_logic.ltx
jup_a6_animp_18 = jupiter\jup_a6_logic.ltx
jup_a6_animp_91 = jupiter\jup_a6_logic.ltx
jup_a6_animp_92 = jupiter\jup_a6_logic.ltx
jup_a6_animp_93 = jupiter\jup_a6_logic.ltx
jup_a6_animp_05 = jupiter\jup_a6_logic.ltx
jup_a6_animp_06 = jupiter\jup_a6_logic.ltx
jup_a6_animp_07 = jupiter\jup_a6_logic.ltx
jup_a6_animp_08 = jupiter\jup_a6_logic.ltx
jup_a6_animp_12 = jupiter\jup_a6_logic.ltx
jup_a6_animp_13 = jupiter\jup_a6_logic.ltx
jup_a6_animp_14 = jupiter\jup_a6_logic.ltx
jup_a6_animp_19 = jupiter\jup_a6_logic.ltx
jup_a6_animp_20 = jupiter\jup_a6_logic.ltx
jup_a6_animp_21 = jupiter\jup_a6_logic.ltx
;mlr
jup_a6_animp_22 = jupiter\jup_a6_logic.ltx
jup_a6_animp_23 = jupiter\jup_a6_logic.ltx
;mlr
jup_a6_duty_guarder = jupiter\jup_a6_logic.ltx
jup_a6_duty_guard = jupiter\jup_a6_logic.ltx
jup_a6_freedom_guarder = jupiter\jup_a6_logic.ltx
jup_a6_animp_freedom_guard = jupiter\jup_a6_logic.ltx
jup_a6_beh_trade_job_1 = jupiter\jup_b202_stalker_barmen.ltx
jup_a6_beh_tech_job_1 = jupiter\jup_b217_stalker_tech.ltx
;----unused
;jup_a12_stalker_assaulter = jupiter\jup_a12_stalker_assaulter.ltx
;jup_a12_stalker_diplomat = jupiter\jup_a12_stalker_diplomat.ltx
;jup_a12_stalker_prisoner_base = jupiter\jup_a12_stalker_prisoner.ltx
;zat_b7_duty_illicit_dealer = jupiter\jup_b207_zat_b7_duty_illicit_dealer.ltx
;zat_b215_stalker_guide_jupiter = jupiter\zat_b215_stalker_guide_jupiter.ltx
;jup_b43_stalker_assistant_yanov = jupiter\jup_b43_stalker_assistant.ltx
;jup_b221_duty_01 = jupiter\jup_b221_duty.ltx
;jup_b221_duty_02 = jupiter\jup_b221_duty.ltx
;jup_b221_duty_03 = jupiter\jup_b221_duty.ltx
;jup_b25_flint = jupiter\jup_b25_freedom_flint.ltx
;jup_b25_listener_01 = jupiter\jup_b25_freedom_flint.ltx
;jup_b25_listener_02 = jupiter\jup_b25_freedom_flint.ltx
;jup_b221_freedom_01 = jupiter\jup_b221_freedom.ltx
;jup_b221_freedom_02 = jupiter\jup_b221_freedom.ltx
;jup_b221_freedom_03 = jupiter\jup_b221_freedom.ltx
@@ -0,0 +1,17 @@
[smart_terrain]
squad_id = 40
max_population = 3
respawn_params = respawn@jup_a9
[respawn@jup_a9]
spawn_a9_dogs
[spawn_a9_dogs]
spawn_squads = jup_a9_dogs_normal
spawn_num = 1
[exclusive]
;----StfZ
alyosha_shyogolov_4 = brotherhood\nr_jupiter_a9_logic.ltx
@@ -0,0 +1,25 @@
[smart_terrain]
squad_id = 10
max_population = 1
;arrive_dist = 80
respawn_params = respawn@jup_b202
respawn_idle = 86400
[respawn@jup_b202]
spawn_isg
[spawn_isg]
spawn_squads = isg_sim_squad_novice, isg_sim_squad_advanced, isg_sim_squad_veteran
spawn_num = {+isg_entered_the_zone} 1, 0
[exclusive]
;SftZ
jupiter_mercenary_2_squad_1 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_2 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_3 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_4 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_5 = jupiter\jupiter_monk.ltx
jupiter_mercenary_2_squad_6 = jupiter\jupiter_monk.ltx
;StfZ
;jup_b202_stalker_snag_wounded = jupiter\jup_b202_snag_wounded.ltx
;jup_b202_stalker_bandit = jupiter\jup_b202_snag_wounded.ltx
@@ -0,0 +1,37 @@
[smart_terrain]
squad_id = 11
max_population = 3
respawn_params = respawn@jup_b203
respawn_idle = 60000
[respawn@jup_b203]
spawn_zombied
[spawn_zombied]
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_advanced, zombied_sim_squad_veteran
spawn_num = 2
[exclusive]
work_1 = jupiter\jup_b203_zombied.ltx
work_2 = jupiter\jup_b203_zombied.ltx
work_3 = jupiter\jup_b203_zombied.ltx
work_4 = jupiter\jup_b203_zombied.ltx
work_5 = jupiter\jup_b203_zombied.ltx
work_6 = jupiter\jup_b203_zombied.ltx
tushkano_1 = jupiter\jup_b203_tushkano_tunnel.ltx
tushkano_2 = jupiter\jup_b203_tushkano_tunnel.ltx
tushkano_3 = jupiter\jup_b203_tushkano_tunnel.ltx
tushkano_4 = jupiter\jup_b203_tushkano_room_1.ltx
tushkano_5 = jupiter\jup_b203_tushkano_room_1.ltx
tushkano_6 = jupiter\jup_b203_tushkano_room_2.ltx
tushkano_7 = jupiter\jup_b203_tushkano_room_2.ltx
tushkano_8 = jupiter\jup_b203_tushkano_room_3.ltx
tushkano_9 = jupiter\jup_b203_tushkano_room_3.ltx
tushkano_10 = jupiter\jup_b203_tushkano_room_3.ltx
tushkano_11 = jupiter\jup_b203_tushkano_ghost.ltx
tushkano_12 = jupiter\jup_b203_tushkano_ghost.ltx
primankov = brotherhood\brotherhood_jup_b203_zombied.ltx
@@ -0,0 +1,42 @@
[smart_terrain]
def_restr = jup_b41_sr_noweap
safe_restr = jup_b41_sr_light
smart_control = smart_control
squad_id = 58
max_population = 4
;arrive_dist = 65
[smart_control]
noweap_zone = jup_b41_sr_noweap
ignore_zone = jup_b41_sr_light
alarm_start_sound = jup_b41_base_alarm
alarm_stop_sound = jup_b41_base_relax
[exclusive]
flavio_becca = brotherhood\nr_jupiter_mobilelab.ltx
nr_ecologist_rydzyk = brotherhood\nr_jupiter_mobilelab.ltx
nr_ecologist_1 = brotherhood\nr_jupiter_mobilelab.ltx
nr_ecologist_2 = brotherhood\nr_jupiter_mobilelab.ltx
nr_ecologist_3 = brotherhood\nr_jupiter_mobilelab.ltx
erast_fandorin_2 = brotherhood\nr_jupiter_mobilelab.ltx
jup_b6_scientist_tech = jupiter\jup_b6_scientist_tech.ltx
jup_b6_scientist_nuclear_physicist = jupiter\jup_b6_scientist_nuclear_physicist.ltx
jup_b6_scientist_biochemist = jupiter\jup_b6_scientist_biochemist.ltx
jup_b43_stalker_assistant = jupiter\jup_b43_stalker_assistant.ltx
jup_b218_army_sokolov = jupiter\jup_b218_army_sokolov.ltx
jup_b1_stalker_1_home = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_2_home = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_3_home = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_4_home = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_2_pro = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_3_pro = jupiter\jup_b41_stalkers.ltx
jup_b1_stalker_4_pro = jupiter\jup_b41_stalkers.ltx
jup_b47_bunker_guard_01 = jupiter\jup_b47_bunker_guard.ltx
jup_b47_bunker_guard_02 = jupiter\jup_b47_bunker_guard.ltx
jup_b47_bunker_guard_03 = jupiter\jup_b47_bunker_guard.ltx
jup_b47_bunker_guard_04 = jupiter\jup_b47_bunker_guard.ltx
jup_b47_bunker_guard_05 = jupiter\jup_b47_bunker_guard.ltx
@@ -0,0 +1,21 @@
[smart_terrain]
squad_id = 26
max_population = 1
;arrive_dist = 80
[exclusive]
;----StfZ
nr_erast_fandorin_2 = brotherhood\nr_jupiter_b47_logic.ltx
nr_ambush_1 = brotherhood\nr_jupiter_b47_logic.ltx
nr_ambush_2 = brotherhood\nr_jupiter_b47_logic.ltx
nr_ambush_3 = brotherhood\nr_jupiter_b47_logic.ltx
nr_ambush_4 = brotherhood\nr_jupiter_b47_logic.ltx
nr_ambush_5 = brotherhood\nr_jupiter_b47_logic.ltx
;jup_a9_dog_01 = jupiter\jup_a9_dogs.ltx
;jup_a9_dog_02 = jupiter\jup_a9_dogs.ltx
;jup_a9_dog_03 = jupiter\jup_a9_dogs.ltx
;jup_a9_dog_04 = jupiter\jup_a9_dogs.ltx
;jup_a9_dog_05 = jupiter\jup_a9_dogs.ltx
@@ -0,0 +1,31 @@
[smart_terrain]
squad_id = 33
max_population = 1
respawn_params = respawn@jup_sim_13
respawn_idle = 43200
[respawn@jup_sim_13] ;-- Type: c_1
spawn_all_weak_c_1_1
spawn_all_normal_c_1_2
[spawn_all_weak_c_1_1]
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
[spawn_all_normal_c_1_2]
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0
[exclusive]
nr_alyosha_bandits_squad_1 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_2 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_3 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_4 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_5 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_6 = brotherhood\nr_alyosha_bandits.ltx
nr_alyosha_bandits_squad_7 = brotherhood\nr_alyosha_bandits.ltx
@@ -0,0 +1,26 @@
[smart_terrain]
squad_id = 40
max_population = 1
respawn_params = respawn@jup_sim_2
respawn_idle = 86400
[respawn@jup_sim_2] ;-- Type: c_2
spawn_all_hard_c_2_1
spawn_all_worst_c_2_2
[spawn_all_hard_c_2_1]
spawn_squads = simulation_fracture, simulation_fracture, simulation_lurker, simulation_lurker_1_2, simulation_snork_2_3, simulation_snork_2_3, simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_chimera, simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-hard
spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0
[spawn_all_worst_c_2_2]
spawn_squads = simulation_chimera, simulation_gigant, simulation_psy_dog_squad, simulation_poltergeist, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-worst
spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0
[exclusive]
zaton_mercenary_courrier_1 = jupiter\zaton_mercenary_courrier_1.ltx
@@ -0,0 +1,12 @@
[logic@zaton_mercenary_courrier_1]
suitable = {=check_squad_section(zaton_mercenary_courrier_1_squad)} true
prior = 140
active = beh@zaton_mercenary_courrier_1
[beh@zaton_mercenary_courrier_1]
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
path_end = loop
pt1 = 88860000,sit_ass_drink_vodka | pos:-200.16650390625,3.4895832538605,-438.90258789063 look:-200.71887111664,3.4895832538605,-438.0819221139