Added Some Mods; Updated Starting Loadout
This commit is contained in:
+32
@@ -0,0 +1,32 @@
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[smart_terrain];jup_b205_smart_terrain_tushkano
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;arrive_dist = 1000
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squad_id = 48
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max_population = 1
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respawn_params = respawn@jup_b205_smart_terrain_tushkano
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respawn_idle = 259200
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[respawn@jup_b205_smart_terrain_tushkano]
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spawn_trapper_chimera
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spawn_normal_chimera
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[spawn_trapper_chimera]
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spawn_squads = trapper_chimera_2
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spawn_num = {-give_task_trapper_chimera_2_done !squad_exist(trapper_chimera_2)} 1, 0
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[spawn_normal_chimera]
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spawn_squads = simulation_chimera
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spawn_num = {+give_task_trapper_chimera_2_done !squad_exist(simulation_chimera)} 1, 0
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[exclusive]
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tushkano_work_01 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_02 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_03 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_04 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_05 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_06 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_07 = jupiter\jup_b205_evil_tushkano.ltx
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tushkano_work_08 = jupiter\jup_b205_evil_tushkano.ltx
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@@ -0,0 +1,151 @@
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[logic@jupiter_monk]
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suitable = {=check_npc_name(jupiter_monk)} true
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prior = 500
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active = beh@jupiter_monk_job
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[beh@base_1]
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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[beh@jupiter_monk_job]:beh@base_1
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run_anim = rush
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on_info = {+jupiter_mercenary_assault_go} beh@jupiter_monk_assault
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,idle | pos:-46.106330871582,3.4867804050446,199.37236022949 look:-45.110081613064,3.4867804050446,199.39352643304
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[beh@jupiter_monk_assault]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,idle | pos:148.66848754883,1.1857712268829,217.58020019531 look:147.73004955053,1.1857712268829,217.23507833481
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[logic@jupiter_stalker_assault_1]
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suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
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active = beh@jupiter_stalker_assault_job_1
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prior = 500
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[logic@jupiter_stalker_assault_2]
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suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
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active = beh@jupiter_stalker_assault_job_2
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prior = 500
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[logic@jupiter_stalker_assault_3]
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suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
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active = beh@jupiter_stalker_assault_job_3
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prior = 500
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[logic@jupiter_stalker_assault_4]
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suitable = {=target_squad_name(jupiter_stalker_assault_1_squad)} true
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active = beh@jupiter_stalker_assault_job_4
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prior = 500
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[beh@jupiter_stalker_assault_job_1]:beh@base_1
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_1
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path_end = loop
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pt1 = 100000,idle | pos:-46.474960327148,3.4870412349701,196.08959960938 look:-45.48581725359,3.4870412349701,196.1988914609
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[beh@jupiter_stalker_assault_job_2]:beh@base_1
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_2
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path_end = loop
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pt1 = 100000,idle | pos:-48.031265258789,3.4879033565521,195.95745849609 look:-47.040500760078,3.4879033565521,196.04049598426
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[beh@jupiter_stalker_assault_job_3]:beh@base_1
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_3
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path_end = loop
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pt1 = 100000,idle | pos:-48.205368041992,3.4880321025848,198.15892028809 look:-47.214603543282,3.4880321025848,198.24195777625
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[beh@jupiter_stalker_assault_job_4]:beh@base_1
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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on_info = {+jupiter_mercenary_assault_go} beh@jupiter_stalker_assault_go_4
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path_end = loop
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pt1 = 100000,idle | pos:-48.375778198242,3.4881393909454,200.25389099121 look:-47.385013699532,3.4881393909454,200.33692847937
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[beh@jupiter_stalker_assault_go_1]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,guard | pos:143.21426391602,1.1840810775757,212.08804321289 look:142.24247145653,1.1840810775757,212.32130029798
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[beh@jupiter_stalker_assault_go_2]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,guard | pos:135.09172058105,1.3675675392151,221.7939453125 look:134.12838965654,1.3675675392151,221.53200998902
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[beh@jupiter_stalker_assault_go_3]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,guard | pos:138.81401062012,1.3904740810394,213.62519836426 look:137.90040069818,1.3904740810394,213.21862828732
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[beh@jupiter_stalker_assault_go_4]
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combat_ignore_cond = {!dist_to_beh(80)} true
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,guard | pos:142.30421447754,1.1840717792511,220.81008911133 look:141.41638469696,1.1840717792511,220.35097572207
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[logic@jupiter_mercenary_2_squad_1]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[logic@jupiter_mercenary_2_squad_2]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[logic@jupiter_mercenary_2_squad_3]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[logic@jupiter_mercenary_2_squad_4]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[logic@jupiter_mercenary_2_squad_5]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[logic@jupiter_mercenary_2_squad_6]
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suitable = {=check_squad_section(jupiter_mercenary_2_squad)} true
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prior = 140
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active = beh@jupiter_mercenary_2_squad
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[beh@jupiter_mercenary_2_squad]
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,idle | pos:143.21426391602,1.1840810775757,212.08804321289 look:142.24247145653,1.1840810775757,212.32130029798
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@@ -0,0 +1,117 @@
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[smart_terrain]
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def_restr = jup_a6_sr_noweap
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safe_restr = jup_a6_sr_light
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smart_control = smart_control
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squad_id = 4
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max_population = 8
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respawn_params = respawn@jup_a6
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;arrive_dist = 75
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respawn_idle = 345600
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[respawn@jup_a6]
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spawn_stalker@advanced
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spawn_stalker@master
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[spawn_stalker@advanced]
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spawn_squads = stalker_sim_squad_advanced, ecolog_sim_squad_advanced, freedom_sim_squad_advanced
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spawn_num = {+bar_deactivate_radar_done} 2, 0
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[spawn_stalker@master]
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spawn_squads = stalker_sim_squad_veteran, freedom_sim_squad_veteran
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spawn_num = {+bar_deactivate_radar_done} 2, 0
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[smart_control]
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noweap_zone = jup_a6_sr_noweap
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ignore_zone = jup_a6_sr_light
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alarm_start_sound = jup_a6_base_alarm
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alarm_stop_sound = jup_a6_base_relax
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[exclusive]
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;----StfZ
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alyosha_shyogolov_3 = brotherhood\nr_jupiter_logic.ltx
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nr_sorokin_2 = brotherhood\nr_jupiter_logic.ltx
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nr_dead_convict_1 = brotherhood\nr_jupiter_logic.ltx
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nr_dead_convict_2 = brotherhood\nr_jupiter_logic.ltx
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nr_executioner_1 = brotherhood\nr_jupiter_logic.ltx
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nr_executioner_2 = brotherhood\nr_jupiter_logic.ltx
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nr_executioner_3 = brotherhood\nr_jupiter_logic.ltx
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jupiter_monk = jupiter\jupiter_monk.ltx
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jupiter_stalker_assault_1 = jupiter\jupiter_monk.ltx
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jupiter_stalker_assault_2 = jupiter\jupiter_monk.ltx
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jupiter_stalker_assault_3 = jupiter\jupiter_monk.ltx
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jupiter_stalker_assault_4 = jupiter\jupiter_monk.ltx
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;----StfZ
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; still exists in CoC
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;mlr
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zat_a2_stalker_mechanic = jupiter\zat_a2_stalker_mechanic.ltx
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jup_b43_stalker_assistant_yanov1 = jupiter\jup_b43_stalker_assistant1.ltx
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;mlr
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jup_a6_army_degtyarev = jupiter\jup_a6_army_degtyarev.ltx
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jup_a6_freedom_leader = jupiter\jup_a6_freedom_leader.ltx
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jup_a6_important_npc_1 = jupiter\jup_a6_freedom_trader_ashot.ltx
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jup_b217_stalker_tech = jupiter\jup_b217_stalker_tech.ltx
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;jup_b10_stalker_drunk = jupiter\jup_b10_stalker_drunk.ltx
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stalker_medik = jupiter\jup_b202_stalker_medic.ltx
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stalker_barmen = jupiter\jup_b202_stalker_barmen.ltx
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jup_b220_trapper = jupiter\jup_b220_trapper.ltx
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jup_b19_freedom_yar = jupiter\jup_b19_freedom_yar.ltx
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jup_a6_animp_01 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_02 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_03 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_04 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_09 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_10 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_11 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_15 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_16 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_17 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_18 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_91 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_92 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_93 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_05 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_06 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_07 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_08 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_12 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_13 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_14 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_19 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_20 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_21 = jupiter\jup_a6_logic.ltx
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;mlr
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jup_a6_animp_22 = jupiter\jup_a6_logic.ltx
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jup_a6_animp_23 = jupiter\jup_a6_logic.ltx
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;mlr
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jup_a6_duty_guarder = jupiter\jup_a6_logic.ltx
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jup_a6_duty_guard = jupiter\jup_a6_logic.ltx
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jup_a6_freedom_guarder = jupiter\jup_a6_logic.ltx
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jup_a6_animp_freedom_guard = jupiter\jup_a6_logic.ltx
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jup_a6_beh_trade_job_1 = jupiter\jup_b202_stalker_barmen.ltx
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jup_a6_beh_tech_job_1 = jupiter\jup_b217_stalker_tech.ltx
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;----unused
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;jup_a12_stalker_assaulter = jupiter\jup_a12_stalker_assaulter.ltx
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;jup_a12_stalker_diplomat = jupiter\jup_a12_stalker_diplomat.ltx
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;jup_a12_stalker_prisoner_base = jupiter\jup_a12_stalker_prisoner.ltx
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;zat_b7_duty_illicit_dealer = jupiter\jup_b207_zat_b7_duty_illicit_dealer.ltx
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;zat_b215_stalker_guide_jupiter = jupiter\zat_b215_stalker_guide_jupiter.ltx
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;jup_b43_stalker_assistant_yanov = jupiter\jup_b43_stalker_assistant.ltx
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;jup_b221_duty_01 = jupiter\jup_b221_duty.ltx
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;jup_b221_duty_02 = jupiter\jup_b221_duty.ltx
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;jup_b221_duty_03 = jupiter\jup_b221_duty.ltx
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;jup_b25_flint = jupiter\jup_b25_freedom_flint.ltx
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;jup_b25_listener_01 = jupiter\jup_b25_freedom_flint.ltx
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;jup_b25_listener_02 = jupiter\jup_b25_freedom_flint.ltx
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;jup_b221_freedom_01 = jupiter\jup_b221_freedom.ltx
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;jup_b221_freedom_02 = jupiter\jup_b221_freedom.ltx
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;jup_b221_freedom_03 = jupiter\jup_b221_freedom.ltx
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@@ -0,0 +1,17 @@
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[smart_terrain]
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squad_id = 40
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max_population = 3
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respawn_params = respawn@jup_a9
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[respawn@jup_a9]
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spawn_a9_dogs
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[spawn_a9_dogs]
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spawn_squads = jup_a9_dogs_normal
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spawn_num = 1
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[exclusive]
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;----StfZ
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alyosha_shyogolov_4 = brotherhood\nr_jupiter_a9_logic.ltx
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@@ -0,0 +1,25 @@
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[smart_terrain]
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squad_id = 10
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max_population = 1
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;arrive_dist = 80
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respawn_params = respawn@jup_b202
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respawn_idle = 86400
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[respawn@jup_b202]
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spawn_isg
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[spawn_isg]
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spawn_squads = isg_sim_squad_novice, isg_sim_squad_advanced, isg_sim_squad_veteran
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spawn_num = {+isg_entered_the_zone} 1, 0
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[exclusive]
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;SftZ
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jupiter_mercenary_2_squad_1 = jupiter\jupiter_monk.ltx
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jupiter_mercenary_2_squad_2 = jupiter\jupiter_monk.ltx
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jupiter_mercenary_2_squad_3 = jupiter\jupiter_monk.ltx
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jupiter_mercenary_2_squad_4 = jupiter\jupiter_monk.ltx
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jupiter_mercenary_2_squad_5 = jupiter\jupiter_monk.ltx
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jupiter_mercenary_2_squad_6 = jupiter\jupiter_monk.ltx
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;StfZ
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;jup_b202_stalker_snag_wounded = jupiter\jup_b202_snag_wounded.ltx
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;jup_b202_stalker_bandit = jupiter\jup_b202_snag_wounded.ltx
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@@ -0,0 +1,37 @@
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[smart_terrain]
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squad_id = 11
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max_population = 3
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respawn_params = respawn@jup_b203
|
||||
respawn_idle = 60000
|
||||
|
||||
|
||||
[respawn@jup_b203]
|
||||
spawn_zombied
|
||||
|
||||
[spawn_zombied]
|
||||
spawn_squads = zombied_sim_squad_novice, zombied_sim_squad_advanced, zombied_sim_squad_advanced, zombied_sim_squad_veteran
|
||||
spawn_num = 2
|
||||
|
||||
[exclusive]
|
||||
work_1 = jupiter\jup_b203_zombied.ltx
|
||||
work_2 = jupiter\jup_b203_zombied.ltx
|
||||
work_3 = jupiter\jup_b203_zombied.ltx
|
||||
work_4 = jupiter\jup_b203_zombied.ltx
|
||||
work_5 = jupiter\jup_b203_zombied.ltx
|
||||
work_6 = jupiter\jup_b203_zombied.ltx
|
||||
|
||||
tushkano_1 = jupiter\jup_b203_tushkano_tunnel.ltx
|
||||
tushkano_2 = jupiter\jup_b203_tushkano_tunnel.ltx
|
||||
tushkano_3 = jupiter\jup_b203_tushkano_tunnel.ltx
|
||||
tushkano_4 = jupiter\jup_b203_tushkano_room_1.ltx
|
||||
tushkano_5 = jupiter\jup_b203_tushkano_room_1.ltx
|
||||
tushkano_6 = jupiter\jup_b203_tushkano_room_2.ltx
|
||||
tushkano_7 = jupiter\jup_b203_tushkano_room_2.ltx
|
||||
tushkano_8 = jupiter\jup_b203_tushkano_room_3.ltx
|
||||
tushkano_9 = jupiter\jup_b203_tushkano_room_3.ltx
|
||||
tushkano_10 = jupiter\jup_b203_tushkano_room_3.ltx
|
||||
tushkano_11 = jupiter\jup_b203_tushkano_ghost.ltx
|
||||
tushkano_12 = jupiter\jup_b203_tushkano_ghost.ltx
|
||||
|
||||
|
||||
primankov = brotherhood\brotherhood_jup_b203_zombied.ltx
|
||||
@@ -0,0 +1,42 @@
|
||||
[smart_terrain]
|
||||
def_restr = jup_b41_sr_noweap
|
||||
safe_restr = jup_b41_sr_light
|
||||
smart_control = smart_control
|
||||
squad_id = 58
|
||||
max_population = 4
|
||||
;arrive_dist = 65
|
||||
|
||||
[smart_control]
|
||||
noweap_zone = jup_b41_sr_noweap
|
||||
ignore_zone = jup_b41_sr_light
|
||||
alarm_start_sound = jup_b41_base_alarm
|
||||
alarm_stop_sound = jup_b41_base_relax
|
||||
|
||||
[exclusive]
|
||||
flavio_becca = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
nr_ecologist_rydzyk = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
nr_ecologist_1 = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
nr_ecologist_2 = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
nr_ecologist_3 = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
erast_fandorin_2 = brotherhood\nr_jupiter_mobilelab.ltx
|
||||
|
||||
jup_b6_scientist_tech = jupiter\jup_b6_scientist_tech.ltx
|
||||
jup_b6_scientist_nuclear_physicist = jupiter\jup_b6_scientist_nuclear_physicist.ltx
|
||||
jup_b6_scientist_biochemist = jupiter\jup_b6_scientist_biochemist.ltx
|
||||
jup_b43_stalker_assistant = jupiter\jup_b43_stalker_assistant.ltx
|
||||
jup_b218_army_sokolov = jupiter\jup_b218_army_sokolov.ltx
|
||||
|
||||
jup_b1_stalker_1_home = jupiter\jup_b41_stalkers.ltx
|
||||
jup_b1_stalker_2_home = jupiter\jup_b41_stalkers.ltx
|
||||
jup_b1_stalker_3_home = jupiter\jup_b41_stalkers.ltx
|
||||
jup_b1_stalker_4_home = jupiter\jup_b41_stalkers.ltx
|
||||
|
||||
jup_b1_stalker_2_pro = jupiter\jup_b41_stalkers.ltx
|
||||
jup_b1_stalker_3_pro = jupiter\jup_b41_stalkers.ltx
|
||||
jup_b1_stalker_4_pro = jupiter\jup_b41_stalkers.ltx
|
||||
|
||||
jup_b47_bunker_guard_01 = jupiter\jup_b47_bunker_guard.ltx
|
||||
jup_b47_bunker_guard_02 = jupiter\jup_b47_bunker_guard.ltx
|
||||
jup_b47_bunker_guard_03 = jupiter\jup_b47_bunker_guard.ltx
|
||||
jup_b47_bunker_guard_04 = jupiter\jup_b47_bunker_guard.ltx
|
||||
jup_b47_bunker_guard_05 = jupiter\jup_b47_bunker_guard.ltx
|
||||
@@ -0,0 +1,21 @@
|
||||
[smart_terrain]
|
||||
squad_id = 26
|
||||
max_population = 1
|
||||
;arrive_dist = 80
|
||||
|
||||
[exclusive]
|
||||
|
||||
;----StfZ
|
||||
nr_erast_fandorin_2 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
nr_ambush_1 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
nr_ambush_2 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
nr_ambush_3 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
nr_ambush_4 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
nr_ambush_5 = brotherhood\nr_jupiter_b47_logic.ltx
|
||||
|
||||
|
||||
;jup_a9_dog_01 = jupiter\jup_a9_dogs.ltx
|
||||
;jup_a9_dog_02 = jupiter\jup_a9_dogs.ltx
|
||||
;jup_a9_dog_03 = jupiter\jup_a9_dogs.ltx
|
||||
;jup_a9_dog_04 = jupiter\jup_a9_dogs.ltx
|
||||
;jup_a9_dog_05 = jupiter\jup_a9_dogs.ltx
|
||||
@@ -0,0 +1,31 @@
|
||||
[smart_terrain]
|
||||
squad_id = 33
|
||||
max_population = 1
|
||||
respawn_params = respawn@jup_sim_13
|
||||
respawn_idle = 43200
|
||||
|
||||
|
||||
|
||||
[respawn@jup_sim_13] ;-- Type: c_1
|
||||
spawn_all_weak_c_1_1
|
||||
spawn_all_normal_c_1_2
|
||||
|
||||
|
||||
|
||||
[spawn_all_weak_c_1_1]
|
||||
spawn_squads = zombied_sim_squad_mix, simulation_zombie, simulation_mix_zombie, simulation_tushkano, simulation_dog, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar ;--spawn-all-weak
|
||||
spawn_num = {!actor_week_in_zone(1)} 1, {=actor_week_in_zone(1)} 0
|
||||
|
||||
[spawn_all_normal_c_1_2]
|
||||
spawn_squads = zombied_sim_squad_mix, simulation_zombie_3_6, simulation_mix_zombie, simulation_mix_dogs, simulation_mix_dogs, simulation_pseudodog, simulation_cat, simulation_mix_boar_flesh, simulation_flesh, simulation_boar, simulation_fracture, simulation_lurker, simulation_snork, simulation_bloodsucker, simulation_psysucker ;--spawn-all-normal
|
||||
spawn_num = {=actor_week_in_zone(1)} 2, {!actor_week_in_zone(1)} 0
|
||||
|
||||
[exclusive]
|
||||
|
||||
nr_alyosha_bandits_squad_1 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_2 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_3 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_4 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_5 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_6 = brotherhood\nr_alyosha_bandits.ltx
|
||||
nr_alyosha_bandits_squad_7 = brotherhood\nr_alyosha_bandits.ltx
|
||||
@@ -0,0 +1,26 @@
|
||||
[smart_terrain]
|
||||
squad_id = 40
|
||||
max_population = 1
|
||||
respawn_params = respawn@jup_sim_2
|
||||
respawn_idle = 86400
|
||||
|
||||
|
||||
|
||||
[respawn@jup_sim_2] ;-- Type: c_2
|
||||
spawn_all_hard_c_2_1
|
||||
spawn_all_worst_c_2_2
|
||||
|
||||
|
||||
|
||||
[spawn_all_hard_c_2_1]
|
||||
spawn_squads = simulation_fracture, simulation_fracture, simulation_lurker, simulation_lurker_1_2, simulation_snork_2_3, simulation_snork_2_3, simulation_bloodsucker, simulation_bloodsucker_1_2, simulation_psysucker, simulation_chimera, simulation_psy_dog, simulation_poltergeist_tele, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-hard
|
||||
spawn_num = {!actor_week_in_zone(2)} 1, {=actor_week_in_zone(2)} 0
|
||||
|
||||
[spawn_all_worst_c_2_2]
|
||||
spawn_squads = simulation_chimera, simulation_gigant, simulation_psy_dog_squad, simulation_poltergeist, simulation_karlik, simulation_burer, simulation_controller ;--spawn-all-worst
|
||||
spawn_num = {=actor_week_in_zone(2)} 1, {!actor_week_in_zone(2)} 0
|
||||
|
||||
|
||||
[exclusive]
|
||||
|
||||
zaton_mercenary_courrier_1 = jupiter\zaton_mercenary_courrier_1.ltx
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
[logic@zaton_mercenary_courrier_1]
|
||||
suitable = {=check_squad_section(zaton_mercenary_courrier_1_squad)} true
|
||||
prior = 140
|
||||
active = beh@zaton_mercenary_courrier_1
|
||||
|
||||
[beh@zaton_mercenary_courrier_1]
|
||||
behaviour_state = beh_move
|
||||
target = waypoint
|
||||
walk_anim = patrol
|
||||
path_end = loop
|
||||
pt1 = 88860000,sit_ass_drink_vodka | pos:-200.16650390625,3.4895832538605,-438.90258789063 look:-200.71887111664,3.4895832538605,-438.0819221139
|
||||
|
||||
Reference in New Issue
Block a user