Added Some Mods; Updated Starting Loadout
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[logic@sasha_tolstoy]
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suitable = {=check_npc_name(sasha_tolstoy)} true
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prior = 500
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active = beh@sasha_tolstoy_job
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[beh@sasha_tolstoy_job]
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on_info = {=is_night} beh@drink_1
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 88860000,idle | pos:-176.64476013184,1.8341355323792,-283.72021484375 look:-175.71662169695,1.8341355323792,-283.34909519553
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[beh@drink_1]
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behaviour_state = beh_move
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target = waypoint
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walk_anim = patrol
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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on_info = {!is_night} beh@sasha_tolstoy_job
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path_end = loop
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pt1 = 88860000,drink_vodka_stand | pos:-135.14944458008,1.3462958335876,-273.25628662109 look:-135.18375352025,1.3462958335876,-274.2086712122
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@@ -0,0 +1,22 @@
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[smart_terrain];mar_smart_terrain_4_5 ;;çàòîïëåííûé õóòîð ñ âîäîíàïîðíîé áàøíåé
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squad_id = 10
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max_population = 1
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respawn_params = respawn@mar_smart_terrain_4_5
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respawn_idle = 86400
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[respawn@mar_smart_terrain_4_5]
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spawn_rats
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[spawn_rats]
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spawn_squads = zatop_hutor_tushkano_mar_smart_terrain_4_5
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spawn_num = {!squad_exist(zatop_hutor_tushkano_mar_smart_terrain_4_5)} 1, 0
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[exclusive]
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mar_smart_terrain_4_5_camp_work_1 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_2 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_3 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_4 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_5 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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nr_starik_murder_bandit_1 = brotherhood\great_marsh_random_logic.ltx
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nr_starik_murder_bandit_2 = brotherhood\great_marsh_random_logic.ltx
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+66
@@ -0,0 +1,66 @@
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[smart_terrain];mar_smart_terrain_base
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squad_id = 25
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max_population = 5
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respawn_params = respawn@mar_smart_terrain_base
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respawn_idle = 86400
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;arrive_dist = 100000
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[respawn@mar_smart_terrain_base]
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spawn_stalker@novice
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spawn_stalker@advanced
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spawn_stalker@veteran
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[spawn_stalker@novice]
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spawn_squads = csky_sim_squad_novice
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spawn_num = 2
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[spawn_stalker@advanced]
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spawn_squads = csky_sim_squad_novice, csky_sim_squad_advanced
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spawn_num = 1
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[spawn_stalker@veteran]
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spawn_squads = csky_sim_squad_advanced, csky_sim_squad_veteran
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spawn_num = 1
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[exclusive]
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sasha_tolstoy = marsh\sasha_tolstoy.ltx
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marsh_doctor = marsh\mar_smart_terrain_base_doctor.ltx
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dog_doctor = marsh\mar_smart_terrain_base_dog_doctor.ltx
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mar_base_stalker_barmen = marsh\mar_base_stalker_barmen.ltx
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mar_base_owl_stalker_trader = marsh\mar_base_owl_stalker_trader.ltx
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mar_base_stalker_tech = marsh\mar_base_stalker_tech.ltx
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guard_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
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guard_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
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;mlr
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guid_marsh_mlr = marsh\guid_marsh_mlr.ltx
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mar_base_animpoint_kamp5 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp6 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp7 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp8 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp9 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp10 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_base_animpoint_kamp11 = marsh\mar_smart_terrain_base_smart_logic.ltx
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;mlr
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mar_smart_terrain_base_surge_work_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_surge_work_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_surge_work_3 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_surge_work_4 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_surge_work_5 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_surge_work_6 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_stalker_guide_marsh = marsh\mar_smart_terrain_base_stalker_guide_marsh.ltx
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real_marsh_doctor = marsh\mar_smart_terrain_base_real_marsh_doctor.ltx
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faction_base_defense_enemy1 = marsh\mar_smart_terrain_base_smart_logic.ltx
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faction_base_defense_enemy2 = marsh\mar_smart_terrain_base_smart_logic.ltx
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faction_base_defense_enemy3 = marsh\mar_smart_terrain_base_smart_logic.ltx
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mar_smart_terrain_base_beh_trade_job_1 = marsh\mar_base_owl_stalker_trader.ltx
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