Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,25 @@
[logic@sasha_tolstoy]
suitable = {=check_npc_name(sasha_tolstoy)} true
prior = 500
active = beh@sasha_tolstoy_job
[beh@sasha_tolstoy_job]
on_info = {=is_night} beh@drink_1
behaviour_state = beh_move
target = waypoint
path_end = loop
pt1 = 88860000,idle | pos:-176.64476013184,1.8341355323792,-283.72021484375 look:-175.71662169695,1.8341355323792,-283.34909519553
[beh@drink_1]
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false
on_info = {!is_night} beh@sasha_tolstoy_job
path_end = loop
pt1 = 88860000,drink_vodka_stand | pos:-135.14944458008,1.3462958335876,-273.25628662109 look:-135.18375352025,1.3462958335876,-274.2086712122
@@ -0,0 +1,22 @@
[smart_terrain];mar_smart_terrain_4_5 ;;çàòîïëåííûé õóòîð ñ âîäîíàïîðíîé áàøíåé
squad_id = 10
max_population = 1
respawn_params = respawn@mar_smart_terrain_4_5
respawn_idle = 86400
[respawn@mar_smart_terrain_4_5]
spawn_rats
[spawn_rats]
spawn_squads = zatop_hutor_tushkano_mar_smart_terrain_4_5
spawn_num = {!squad_exist(zatop_hutor_tushkano_mar_smart_terrain_4_5)} 1, 0
[exclusive]
mar_smart_terrain_4_5_camp_work_1 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
mar_smart_terrain_4_5_camp_work_2 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
mar_smart_terrain_4_5_camp_work_3 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
mar_smart_terrain_4_5_camp_work_4 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
mar_smart_terrain_4_5_camp_work_5 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
nr_starik_murder_bandit_1 = brotherhood\great_marsh_random_logic.ltx
nr_starik_murder_bandit_2 = brotherhood\great_marsh_random_logic.ltx
@@ -0,0 +1,66 @@
[smart_terrain];mar_smart_terrain_base
squad_id = 25
max_population = 5
respawn_params = respawn@mar_smart_terrain_base
respawn_idle = 86400
;arrive_dist = 100000
[respawn@mar_smart_terrain_base]
spawn_stalker@novice
spawn_stalker@advanced
spawn_stalker@veteran
[spawn_stalker@novice]
spawn_squads = csky_sim_squad_novice
spawn_num = 2
[spawn_stalker@advanced]
spawn_squads = csky_sim_squad_novice, csky_sim_squad_advanced
spawn_num = 1
[spawn_stalker@veteran]
spawn_squads = csky_sim_squad_advanced, csky_sim_squad_veteran
spawn_num = 1
[exclusive]
sasha_tolstoy = marsh\sasha_tolstoy.ltx
marsh_doctor = marsh\mar_smart_terrain_base_doctor.ltx
dog_doctor = marsh\mar_smart_terrain_base_dog_doctor.ltx
mar_base_stalker_barmen = marsh\mar_base_stalker_barmen.ltx
mar_base_owl_stalker_trader = marsh\mar_base_owl_stalker_trader.ltx
mar_base_stalker_tech = marsh\mar_base_stalker_tech.ltx
guard_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
guard_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp1 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp2 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp3 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp4 = marsh\mar_smart_terrain_base_smart_logic.ltx
;mlr
guid_marsh_mlr = marsh\guid_marsh_mlr.ltx
mar_base_animpoint_kamp5 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp6 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp7 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp8 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp9 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp10 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_base_animpoint_kamp11 = marsh\mar_smart_terrain_base_smart_logic.ltx
;mlr
mar_smart_terrain_base_surge_work_1 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_surge_work_2 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_surge_work_3 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_surge_work_4 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_surge_work_5 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_surge_work_6 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_stalker_guide_marsh = marsh\mar_smart_terrain_base_stalker_guide_marsh.ltx
real_marsh_doctor = marsh\mar_smart_terrain_base_real_marsh_doctor.ltx
faction_base_defense_enemy1 = marsh\mar_smart_terrain_base_smart_logic.ltx
faction_base_defense_enemy2 = marsh\mar_smart_terrain_base_smart_logic.ltx
faction_base_defense_enemy3 = marsh\mar_smart_terrain_base_smart_logic.ltx
mar_smart_terrain_base_beh_trade_job_1 = marsh\mar_base_owl_stalker_trader.ltx