Added Some Mods; Updated Starting Loadout
This commit is contained in:
@@ -0,0 +1,46 @@
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[smart_terrain]
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def_restr = pri_a16_sr_noweap
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safe_restr = pri_surge_hide_a16; pri_a16_sr_light
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smart_control = smart_control
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squad_id = 26
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max_population = 3
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respawn_params = respawn@pri_a16
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;arrive_dist = 65
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[respawn@pri_a16]
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spawn_stalker
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[spawn_stalker]
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spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
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;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
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spawn_num = {+bar_deactivate_radar_done} 2, 0
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[smart_control]
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noweap_zone = pri_a16_sr_noweap
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ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
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alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil
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alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil
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[exclusive]
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pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx
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;pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx
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;pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_7 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_8 = pripyat\pri_a16_smart_logic_mlr.ltx
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pri_a16_camp_work_9 = pripyat\pri_a16_smart_logic_mlr.ltx
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trader_pri_a15_mlr = pripyat\pri_a15_mlr.ltx
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;pri_a16_mech_mlr = pripyat\pri_a15_mlr.ltx
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;-- LTTZ
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lost_stalker_strelok = pripyat\pri_a16_ll_stalker_strelok_team.ltx
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stalker_stitch = pripyat\pri_a16_ll_stalker_strelok_team.ltx
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pri_a16_stalker_rogue = pripyat\pri_a16_ll_stalker_strelok_team.ltx
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pri_a16_stalker_strelok = pripyat\pri_a16_stalker_strelok_team.ltx
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pri_a16_stalker_rogue_oa = pripyat\pri_a16_stalker_strelok_team.ltx
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pri_a16_stalker_stitch_oa = pripyat\pri_a16_stalker_strelok_team.ltx
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ac_stalker_squad_1 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_2 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_3 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_4 = brotherhood\ac_pri_task_3_logic.ltx
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+49
@@ -0,0 +1,49 @@
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[smart_terrain]
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squad_id = 21
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max_population = 1
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respawn_params = respawn@pri_a25
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[respawn@pri_a25]
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spawn_polter
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spawn_monolith_1
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spawn_monolith_2
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[spawn_polter]
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spawn_squads = simulation_poltergeist_tele
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;spawn_num = {+pri_a25_rfi_source_eliminated} 1, 0
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spawn_num = {+ac_task_1_everyone_dead} 0, 1
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[spawn_monolith_1]
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spawn_squads = pri_ac_a25_guard_1
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spawn_num = {+give_task_blue_winter_quest_1_done} 1, 0
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[spawn_monolith_2]
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spawn_squads = pri_ac_a25_guard_2
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spawn_num = {+give_task_blue_winter_quest_1_done} 1, 0
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[exclusive]
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pri_a25_poltergeist_1 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_poltergeist_2 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_poltergeist_3 = pripyat\pri_a25_poltergeist.ltx
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pri_a25_base_medic = pripyat\pri_a25_base_medic.ltx
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pri_a25_rogue = pripyat\pri_a25_rogue.ltx
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;pri_a18_rogue = pripyat\pri_a18_rogue.ltx
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ac_blue_winter = brotherhood\ac_pri_a25_logic.ltx
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ac_balthazar = brotherhood\ac_pri_a25_logic.ltx
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ac_melchior = brotherhood\ac_pri_a25_logic.ltx
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ac_caspar = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_1 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_2 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_3 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_4 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_5 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_6 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_7 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_8 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_9 = brotherhood\ac_pri_a25_logic.ltx
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ac_monolith_guard_10 = brotherhood\ac_pri_a25_logic.ltx
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+10
@@ -0,0 +1,10 @@
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[smart_terrain] ;pri_b304_monsters_smart_terrain
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squad_id = 4
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max_population = 2
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spawn_point = pri_b304_monsters_smart_terrain_spawn
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[exclusive]
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ac_stalker_squad_1 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_2 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_3 = brotherhood\ac_pri_task_3_logic.ltx
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ac_stalker_squad_4 = brotherhood\ac_pri_task_3_logic.ltx
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@@ -0,0 +1,31 @@
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[smart_terrain]
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squad_id = 2
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max_population = 6
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respawn_params = respawn@pri_monolith
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respawn_idle = 345600
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[respawn@pri_monolith]
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spawn_monolith
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[spawn_monolith]
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spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_veteran
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spawn_num = 4
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[exclusive]
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prayer_1 = pripyat\pri_monolith_smart_logic.ltx
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prayer_2 = pripyat\pri_monolith_smart_logic.ltx
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prayer_3 = pripyat\pri_monolith_smart_logic.ltx
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prayer_4 = pripyat\pri_monolith_smart_logic.ltx
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prayer_5 = pripyat\pri_monolith_smart_logic.ltx
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monolith_eidolon = pripyat\monolith_eidolon.ltx
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pri_monolith_monolith_trader = pripyat\pri_monolith_smart_logic.ltx
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pri_monolith_monolith_mechanic = pripyat\pri_monolith_smart_logic.ltx
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---SftZ - Atomic Crusader ---
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ac_pri_medic_monolith = brotherhood\ac_pri_monolith_smart_logic.ltx
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ac_blue_winter = brotherhood\ac_pri_monolith_smart_logic.ltx
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ac_balthazar = brotherhood\ac_pri_monolith_smart_logic.ltx
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@@ -0,0 +1,17 @@
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[smart_terrain]
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squad_id = 8
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max_population = 1
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respawn_params = respawn@pri_sim_9
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respawn_idle = 60000
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[respawn@pri_sim_9]
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spawn_controller
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[spawn_controller]
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spawn_squads = simulation_controller
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spawn_num = 1
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[exclusive]
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ac_melchior = brotherhood\ac_task_pripyat_1_logic.ltx
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ac_caspar = brotherhood\ac_task_pripyat_1_logic.ltx
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