Added Some Mods; Updated Starting Loadout

This commit is contained in:
2024-03-20 02:23:24 -04:00
parent 57e0746fe6
commit 7f0caa168b
496 changed files with 52772 additions and 125 deletions
@@ -0,0 +1,46 @@
[smart_terrain]
def_restr = pri_a16_sr_noweap
safe_restr = pri_surge_hide_a16; pri_a16_sr_light
smart_control = smart_control
squad_id = 26
max_population = 3
respawn_params = respawn@pri_a16
;arrive_dist = 65
[respawn@pri_a16]
spawn_stalker
[spawn_stalker]
spawn_squads = stalker_sim_squad_advanced, stalker_sim_squad_advanced, stalker_sim_squad_veteran
;spawn_num = {+pri_a28_actor_in_zone_stay} 2, 0
spawn_num = {+bar_deactivate_radar_done} 2, 0
[smart_control]
noweap_zone = pri_a16_sr_noweap
ignore_zone = pri_surge_hide_a16; pri_a16_sr_light
alarm_start_sound = {-pri_b305_fifth_cam_end} pri_a16_base_alarm, nil
alarm_stop_sound = {-pri_b305_fifth_cam_end} pri_a16_base_relax, nil
[exclusive]
pri_a16_camp_work_1 = pripyat\pri_a16_smart_logic_mlr.ltx
;pri_a16_camp_work_2 = pripyat\pri_a16_smart_logic_mlr.ltx
;pri_a16_camp_work_4 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_6 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_7 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_8 = pripyat\pri_a16_smart_logic_mlr.ltx
pri_a16_camp_work_9 = pripyat\pri_a16_smart_logic_mlr.ltx
trader_pri_a15_mlr = pripyat\pri_a15_mlr.ltx
;pri_a16_mech_mlr = pripyat\pri_a15_mlr.ltx
;-- LTTZ
lost_stalker_strelok = pripyat\pri_a16_ll_stalker_strelok_team.ltx
stalker_stitch = pripyat\pri_a16_ll_stalker_strelok_team.ltx
pri_a16_stalker_rogue = pripyat\pri_a16_ll_stalker_strelok_team.ltx
pri_a16_stalker_strelok = pripyat\pri_a16_stalker_strelok_team.ltx
pri_a16_stalker_rogue_oa = pripyat\pri_a16_stalker_strelok_team.ltx
pri_a16_stalker_stitch_oa = pripyat\pri_a16_stalker_strelok_team.ltx
ac_stalker_squad_1 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_2 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_3 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_4 = brotherhood\ac_pri_task_3_logic.ltx
@@ -0,0 +1,49 @@
[smart_terrain]
squad_id = 21
max_population = 1
respawn_params = respawn@pri_a25
[respawn@pri_a25]
spawn_polter
spawn_monolith_1
spawn_monolith_2
[spawn_polter]
spawn_squads = simulation_poltergeist_tele
;spawn_num = {+pri_a25_rfi_source_eliminated} 1, 0
spawn_num = {+ac_task_1_everyone_dead} 0, 1
[spawn_monolith_1]
spawn_squads = pri_ac_a25_guard_1
spawn_num = {+give_task_blue_winter_quest_1_done} 1, 0
[spawn_monolith_2]
spawn_squads = pri_ac_a25_guard_2
spawn_num = {+give_task_blue_winter_quest_1_done} 1, 0
[exclusive]
pri_a25_poltergeist_1 = pripyat\pri_a25_poltergeist.ltx
pri_a25_poltergeist_2 = pripyat\pri_a25_poltergeist.ltx
pri_a25_poltergeist_3 = pripyat\pri_a25_poltergeist.ltx
pri_a25_base_medic = pripyat\pri_a25_base_medic.ltx
pri_a25_rogue = pripyat\pri_a25_rogue.ltx
;pri_a18_rogue = pripyat\pri_a18_rogue.ltx
ac_blue_winter = brotherhood\ac_pri_a25_logic.ltx
ac_balthazar = brotherhood\ac_pri_a25_logic.ltx
ac_melchior = brotherhood\ac_pri_a25_logic.ltx
ac_caspar = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_1 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_2 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_3 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_4 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_5 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_6 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_7 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_8 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_9 = brotherhood\ac_pri_a25_logic.ltx
ac_monolith_guard_10 = brotherhood\ac_pri_a25_logic.ltx
@@ -0,0 +1,10 @@
[smart_terrain] ;pri_b304_monsters_smart_terrain
squad_id = 4
max_population = 2
spawn_point = pri_b304_monsters_smart_terrain_spawn
[exclusive]
ac_stalker_squad_1 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_2 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_3 = brotherhood\ac_pri_task_3_logic.ltx
ac_stalker_squad_4 = brotherhood\ac_pri_task_3_logic.ltx
@@ -0,0 +1,31 @@
[smart_terrain]
squad_id = 2
max_population = 6
respawn_params = respawn@pri_monolith
respawn_idle = 345600
[respawn@pri_monolith]
spawn_monolith
[spawn_monolith]
spawn_squads = monolith_sim_squad_advanced, monolith_sim_squad_advanced, monolith_sim_squad_veteran
spawn_num = 4
[exclusive]
prayer_1 = pripyat\pri_monolith_smart_logic.ltx
prayer_2 = pripyat\pri_monolith_smart_logic.ltx
prayer_3 = pripyat\pri_monolith_smart_logic.ltx
prayer_4 = pripyat\pri_monolith_smart_logic.ltx
prayer_5 = pripyat\pri_monolith_smart_logic.ltx
monolith_eidolon = pripyat\monolith_eidolon.ltx
pri_monolith_monolith_trader = pripyat\pri_monolith_smart_logic.ltx
pri_monolith_monolith_mechanic = pripyat\pri_monolith_smart_logic.ltx
---SftZ - Atomic Crusader ---
ac_pri_medic_monolith = brotherhood\ac_pri_monolith_smart_logic.ltx
ac_blue_winter = brotherhood\ac_pri_monolith_smart_logic.ltx
ac_balthazar = brotherhood\ac_pri_monolith_smart_logic.ltx
@@ -0,0 +1,17 @@
[smart_terrain]
squad_id = 8
max_population = 1
respawn_params = respawn@pri_sim_9
respawn_idle = 60000
[respawn@pri_sim_9]
spawn_controller
[spawn_controller]
spawn_squads = simulation_controller
spawn_num = 1
[exclusive]
ac_melchior = brotherhood\ac_task_pripyat_1_logic.ltx
ac_caspar = brotherhood\ac_task_pripyat_1_logic.ltx