Added Some Mods; Updated Starting Loadout
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@@ -1020,14 +1020,14 @@ function ui_mm_faction_select.UINewGame.LoadLoadout(self, rand)
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if (sections_table[i] ~= inv_sect_list[#inv_sect_list]) then
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i_size = i_size + 1
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load_sect_list[i_size] = sections_table[i]
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load_point_list[i_size] = 150
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load_point_list[i_size] = 2
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end
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end
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-- Add flashlight
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i_size = i_size + 1
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load_sect_list[i_size] = "device_flashlight"
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load_point_list[i_size] = 300
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load_point_list[i_size] = 4
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-- Reinit inventories to apply the changes
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self.CC["inventory"]:Reinit(inv_sect_list, inv_point_list)
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