Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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[logic]
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active = sr_particle
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[sr_particle]
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name = semitone\anomalies\generators\generatory
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mode = 2
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path = gen_part_points
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looped = true
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on_info = {+warlab_deactivate_generators_done} sr_idle@nil %=clear_weather%
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on_info2 = {+aes2_greh_squad1_dead +aes2_greh_squad2_dead -ms_stitch_msg =actor_on_level(l13_generators)} sr_idle@msg
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on_info3 = {+stalker_stitch_mortal_sin_emission_buildup -ms_decisive_blow} sr_timer@impending_doom
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on_info4 = {+premature_emission_started} sr_idle@nil
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[sr_timer@impending_doom]
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type = dec
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start_value = 1080000
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on_value = 5 | %=play_sound_on_actor(rad_hat_2)%
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on_info = {+ms_decisive_blow} sr_particle
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on_info2 = {+too_late} sr_particle
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string = st_impending_doom
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[sr_idle@msg]:sr_particle
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on_game_timer = 60 | sr_particle %=gen_stitch_message +ms_stitch_msg%
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[sr_idle@nil]
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