Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,25 @@
[logic]
active = sr_particle
[sr_particle]
name = semitone\anomalies\generators\generatory
mode = 2
path = gen_part_points
looped = true
on_info = {+warlab_deactivate_generators_done} sr_idle@nil %=clear_weather%
on_info2 = {+aes2_greh_squad1_dead +aes2_greh_squad2_dead -ms_stitch_msg =actor_on_level(l13_generators)} sr_idle@msg
on_info3 = {+stalker_stitch_mortal_sin_emission_buildup -ms_decisive_blow} sr_timer@impending_doom
on_info4 = {+premature_emission_started} sr_idle@nil
[sr_timer@impending_doom]
type = dec
start_value = 1080000
on_value = 5 | %=play_sound_on_actor(rad_hat_2)%
on_info = {+ms_decisive_blow} sr_particle
on_info2 = {+too_late} sr_particle
string = st_impending_doom
[sr_idle@msg]:sr_particle
on_game_timer = 60 | sr_particle %=gen_stitch_message +ms_stitch_msg%
[sr_idle@nil]