Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,24 @@
[_group]
effects_count = 2
flags = 0
timelimit = 2.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_hit_big_dist
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 1.000000
@@ -0,0 +1,51 @@
[_group]
effects_count = 5
flags = 0
timelimit = 2.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 1.000000
[effect_0001]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_08
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 2.000000
[effect_0002]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_09
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 2.000000
[effect_0003]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_10
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 1.000000
[effect_0004]
effect_name = semitone\anomalies\acidic\effects\hit\zone_acidic_mine_hit_1_11
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 2.000000
@@ -0,0 +1,78 @@
[_group]
effects_count = 8
flags = 0
timelimit = 0.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_02
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\acidic\effects\idle\acidic_mine_smok
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_shader
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\acidic\effects\idle\anomaly_toxic_particle_test_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_glow_02
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_12
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0006]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\acidic\effects\idle\studen_idle_bottom_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
@@ -0,0 +1,104 @@
[_effect]
action_count = 6
flags = 12585985
max_particles = 125
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.937255, 0.980392, 1.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 1.600000, 1.600000, 1.600000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.835294, 0.811765, 0.670588
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.400000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.045000, 0.600000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 3.141593, 3.141593, 3.141593
v1 = -3.141593, -3.141593, -3.141593
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.750000, 0.750000, 0.750000
v1 = 1.250000, 1.250000, 1.250000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.500000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 93.000000, 146.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smokeburstpuffanim
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 19457
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.466667, 0.556863, 0.313726
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\slime_anim_b
[timelimit]
value = 0.700000
@@ -0,0 +1,142 @@
[_effect]
action_count = 10
flags = 2136065
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.200000
version = 1
[action_0001]
action_name = scatter
action_type = 31
bool_0000 = on
flags = 1
flt_0000 = 2.000000
flt_0001 = 3000.000000
flt_0002 = 1.800000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0002]
action_name = damping
action_type = 4
flags = 1
flt_0000 = 80.000000
flt_0001 = 1.000000
vec_0000 = -17.000000, -17.000000, -17.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 2
version = 1
[action_0005]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.996078, 1.000000, 0.886275
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0007]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0009]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 4
v0 = -2.000000, 0.000000, -2.000000
v1 = 2.000000, -1.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\acidic_mine\pfx_distortion
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 6.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.533333, 0.623529, 0.396078
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.623529, 0.396078
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 6.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smallsplashatlas
[timelimit]
value = 0.200000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.533333, 0.623529, 0.396078
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.623529, 0.396078
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 6.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smoke_tiled_d
[timelimit]
value = 0.200000
@@ -0,0 +1,114 @@
[_effect]
action_count = 8
flags = 20481
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.568628, 0.619608, 0.494118
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.564706, 0.619608, 0.482353
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.000000, 12.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\spore_white
[timelimit]
value = 0.200000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 6.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.533333, 0.623529, 0.396078
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.500000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.623529, 0.396078
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 2.000000, 4.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smoke_tiled_d
[timelimit]
value = 0.200000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.533333, 0.623529, 0.396078
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.623529, 0.396078
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 8.000000, 0.000000
v1 = 0.000000, 7.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smoke_tiled_b
[timelimit]
value = 0.200000
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 1.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.050000, 0.050000, 0.050000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 2.273140, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 1
v0 = 0.290196, 0.286275, 0.172549
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.400000, 0.000000
v1 = 0.500000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\pfx_smoke_b
@@ -0,0 +1,160 @@
[_effect]
action_count = 11
flags = 3073
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.700000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 4.000000
flt_0001 = 100.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 25.000000
flt_0001 = 200.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 5.000000, -2.000000
version = 1
[action_0006]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0007]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0009]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.643137, 0.639216, 0.329412
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 0.500000, 0.500000, 0.500000
v1 = -0.500000, 0.000000, -0.500000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -29.999994, -29.999994
v1 = -180.000000, 29.999994, 29.999994
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.200000, 0.200000
v1 = 3.000000, 3.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.700000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 100.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\around
@@ -0,0 +1,133 @@
[_effect]
action_count = 9
flags = 2103297
max_particles = 35
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 16.000000, 16.000000, 16.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -16.000000, -16.000000, -16.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 13.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 360.000000, 0.000000, 30.000000
vec_0001 = 720.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0003_0000]
type = 0
v0 = 0.541176, 0.521569, 0.325490
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.500000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 1.000000, 0.300000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy
@@ -0,0 +1,147 @@
[_effect]
action_count = 10
flags = 2103297
max_particles = 35
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 16.000000, 16.000000, 16.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -16.000000, -16.000000, -16.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 32.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 360.000000, 0.000000, 30.000000
vec_0001 = 720.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0003_0000]
type = 0
v0 = 0.611765, 0.635294, 0.286275
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.500000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = -2.000000, 2.000000, -2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 4
v0 = 4.000000, 0.000000, 4.000000
v1 = -4.000000, -3.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy
@@ -0,0 +1,98 @@
[_effect]
action_count = 6
flags = 2134017
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.800000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\acidic_mine\distort_anomaly_01
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 37889
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.949020, 0.941177, 0.313726
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 4.000000, 0.000000
v1 = 2.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\rain_drop2
@@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.500000, 1.500000, 1.500000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.619608, 0.615686, 0.392157
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smokeburstpuffanim
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.500000, 1.500000, 1.500000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012800
vec_0000 = 50.837220, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.494118, 0.474510, 0.270588
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\slime_anim_a_spec
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.556863, 0.560784, 0.313726
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\slime_anim_b
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.500000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 0.200000
vec_0000 = 0.529412, 0.541176, 0.270588
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.541176, 0.537255, 0.270588
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\around
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.500000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 0.200000
vec_0000 = 0.541176, 0.521569, 0.325490
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.541176, 0.325490
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 1.570796, 1.570796, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\around
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 6.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012800
vec_0000 = 50.837220, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.450980, 0.568628, 0.278431
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\smoke_tiled_b
@@ -0,0 +1,116 @@
[_effect]
action_count = 7
flags = 54273
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.949020, 0.941177, 0.313726
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 3.141593, 3.141593, 3.141593
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 4.000000, 0.000000
v1 = 2.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\rain_drop2
[timelimit]
value = 0.100000
@@ -0,0 +1,105 @@
[_effect]
action_count = 6
flags = 2135041
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.760784, 0.709804, 0.364706
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.600000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\water_river_a
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 6.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.949020, 0.882353, 0.313726
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\slime_anim_a_diff
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 273409
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.800000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 8.000000, 8.000000, 0.000000
vec_0001 = 2.000000, 3.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.737255, 0.760784, 0.364706
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 0.700000, 0.100000, 0.700000
v1 = -0.700000, 0.000000, -0.700000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\acid_smoke_512
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,117 @@
[_effect]
action_count = 8
flags = 2049
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 4.000000, -0.200000, 4.000000
v1 = -4.000000, -0.300000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\acidic_mine\pfx_distortion
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 22529
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.949020, 0.941177, 0.313726
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.080000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.400000, 0.400000, 0.400000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\puffcolorsplash
[timelimit]
value = 0.100000
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 267265
max_particles = 6
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 4.000000, 1.500000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.541176, 0.325490
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\cumulus_02
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,113 @@
[_effect]
action_count = 8
flags = 1058817
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 3
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.039000
flt_0001 = 1.000000
flt_0002 = 4.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 3
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.588235, 0.588235, 0.588235
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 1.000000, -3.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -13.962634, -13.962634, -13.962634
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, -0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\acidic_mine\pfx_dist2
@@ -0,0 +1,113 @@
[_effect]
action_count = 8
flags = 1058817
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 3
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.039000
flt_0001 = 1.000000
flt_0002 = 4.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 3
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.588235, 0.588235, 0.588235
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 0.500000, 3.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -13.962634, -13.962634, -13.962634
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, -0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\acidic_mine\pfx_dist2
@@ -0,0 +1,103 @@
[_effect]
action_count = 7
flags = 2049
max_particles = 6
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.010000
vec_0000 = 30.002210, 30.002210, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.533333, 0.623529, 0.396078
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\spore_white