Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 6.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.823530, 0.529412, 0.192157
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012800
vec_0000 = 50.837220, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.709804, 0.431373, 0.156863
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\smoke_tiled_b
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.862745, 0.517647, 0.121569
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.862745, 0.509804, 0.200000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.700000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gold\slime_anim_b
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.862745, 0.517647, 0.121569
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.862745, 0.509804, 0.200000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.700000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\slime_anim_a_diff
@@ -0,0 +1,102 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.500000, 1.500000, 1.500000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.866667, 0.568628, 0.215686
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 0.250000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\smokeburstpuffanim
@@ -0,0 +1,113 @@
[_effect]
action_count = 8
flags = 1058817
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 3
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.039000
flt_0001 = 1.000000
flt_0002 = 4.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 3
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.588235, 0.588235, 0.588235
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -13.962634, -13.962634, -13.962634
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, -0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gold\pfx_dist2
@@ -0,0 +1,128 @@
[_effect]
action_count = 9
flags = 22529
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 125.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 7.000000, 7.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 1.000000
flt_0001 = 12.000000
flt_0002 = 20.000000
int_0000 = 6
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.100000
flt_0001 = 900.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 25.000000, 30.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 12.000000, 12.000000, 12.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 12.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gold\pfx_dist2inv
[timelimit]
value = 5.000000
@@ -0,0 +1,177 @@
[_effect]
action_count = 12
flags = 21505
max_particles = 40
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.120000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 4.000000, 4.000000, 4.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.500000, 0.000000
version = 1
[action_0005]
action_name = bounce
action_type = 1
bool_0000 = on
flags = 1
flt_0000 = 1.000000
flt_0001 = 0.000000
flt_0002 = 0.700000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = off
flags = 0
flt_0000 = 6.000000
flt_0001 = 19.000000
flt_0002 = 3.700000
vec_0000 = 0.000000, 0.000000, -10.000000
vec_0001 = -1.700000, 2.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = off
flags = 0
flt_0000 = 6.000000
flt_0001 = 19.000000
flt_0002 = 3.700000
vec_0000 = 0.000000, 0.000000, 10.000000
vec_0001 = 1.700000, 2.000000, 0.000000
version = 1
[action_0008]
action_name = vortex
action_type = 29
bool_0000 = off
flags = 0
flt_0000 = 6.000000
flt_0001 = 19.000000
flt_0002 = 3.700000
vec_0000 = -10.000000, 0.000000, 0.000000
vec_0001 = 0.000000, 2.000000, 1.700000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = off
flags = 0
flt_0000 = 6.000000
flt_0001 = 19.000000
flt_0002 = 3.700000
vec_0000 = 10.000000, 0.000000, 0.000000
vec_0001 = 0.000000, 2.000000, -1.700000
version = 1
[action_0010]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.278431, 0.207843, 0.137255
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.200000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 17.998534, -29.999994, -29.999994
v1 = -17.998534, 29.999994, 29.999994
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.300000, 1.300000, 0.000000
v1 = 1.900000, 1.900000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 10.000000, 15.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\cumulus_02
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.749020, 0.345098, 0.019608
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.619608, 0.384314, 0.094118
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 6.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\smallsplashatlas
[timelimit]
value = 0.200000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 23553
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.501961, 0.509804, 0.494118
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.768628, 0.474510, 0.113726
v1 = 0.372549, 0.447059, 0.309804
v2 = 0.345098, 0.274510, 0.231373
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 6.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\smokeburstpuffanim
[timelimit]
value = 0.200000
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 269313
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 2.000000, 3.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.400000, 0.266667, 0.031373
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 6
frame_count = 66
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.166667, 0.090909
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\acid_smoke_512
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,96 @@
[_effect]
action_count = 5
flags = 267265
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 4.000000, 1.500000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.400000, 0.266667, 0.031373
v1 = 0.188235, 0.419608, 0.176471
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 3.000000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\cumulus_02
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.500000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 0.200000
vec_0000 = 0.521569, 0.525490, 0.509804
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.709804, 0.431373, 0.156863
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gold\around
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 26625
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.330000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.831373, 0.792157, 0.701961
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 9.000000, 9.000000, 9.000000
vec_0001 = 0.500000, 0.500000, 0.500000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.600000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -6.108652, -6.108652, -6.108652
v1 = 6.108652, 6.108652, 6.108652
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 20.000000, 20.000000, 20.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gold\distort_anomaly_01
[timelimit]
value = 0.500000
@@ -0,0 +1,113 @@
[_effect]
action_count = 8
flags = 1058817
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 3
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 3
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 3.000000, 3.000000, 3.000000
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.039000
flt_0001 = 1.000000
flt_0002 = 4.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 3
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.588235, 0.588235, 0.588235
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -13.962634, -13.962634, -13.962634
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, -0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gold\pfx_dist2
@@ -0,0 +1,117 @@
[_effect]
action_count = 8
flags = 2049
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 2.500000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.400000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 4.000000, -0.200000, 4.000000
v1 = -4.000000, -0.300000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gold\pfx_distortion