Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,114 @@
[_effect]
action_count = 8
flags = 2049
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 120.000000
flt_0001 = 400.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational\pfx_distortion
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 201729
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.368627, 0.368627, 0.368627
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\bushtrimmings_d
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 201729
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.368627, 0.368627, 0.368627
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.250000, 0.250000, 0.250000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 6.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\bushtrimmings_d
@@ -0,0 +1,122 @@
[_effect]
action_count = 8
flags = 200705
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.368627, 0.368627, 0.368627
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 6.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\leaf_01
@@ -0,0 +1,122 @@
[_effect]
action_count = 8
flags = 200705
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.368627, 0.368627, 0.368627
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 2.000000, 5.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\leaf_04
@@ -0,0 +1,122 @@
[_effect]
action_count = 8
flags = 200705
max_particles = 10
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.545098, 0.545098, 0.545098
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.020000, 0.020000, 0.000000
v1 = 0.200000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 6.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\branch_03
@@ -0,0 +1,122 @@
[_effect]
action_count = 8
flags = 200705
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.200000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.694118, 0.588235, 0.517647
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.020000, 0.025000, 0.020000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 1.000000, 2.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\leaf_10
@@ -0,0 +1,122 @@
[_effect]
action_count = 8
flags = 200705
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.368627, 0.368627, 0.368627
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.020000, 0.020000, 0.000000
v1 = 0.300000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 15.000000, 0.000000, 15.000000
v1 = -15.000000, -1.000000, -15.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\leaf
@@ -0,0 +1,107 @@
[_effect]
action_count = 7
flags = 1
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 6.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 3.000000
vec_0001 = 1.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 0
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.500000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational\distort_anomaly_01
@@ -0,0 +1,124 @@
[_effect]
action_count = 8
flags = 1025
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.121569, 0.121569, 0.121569
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.000000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 2.000000, 4.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 4
v0 = 4.000000, -0.300000, 4.000000
v1 = -4.000000, -0.400000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 23.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\clothbitanim
@@ -0,0 +1,115 @@
[_effect]
action_count = 7
flags = 66561
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.121569, 0.121569, 0.121569
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.500000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 6.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 64
reserved = 0.000000, 0.000000
speed = 3.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\bitssmallrocky_d
@@ -0,0 +1,143 @@
[_effect]
action_count = 10
flags = 5121
max_particles = 30
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 250.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.300000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 40.491640, 2148.901888, 2166374.531072
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -0.100000, 0.000000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[action_0007]
action_name = gravitate
action_type = 7
flags = 0
flt_0000 = 0.001000
flt_0001 = 0.300000
flt_0002 = 0.400000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 0
flt_0000 = 0.010000
flt_0001 = 24.000000
flt_0002 = 250.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.235294, 0.235294, 0.235294
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.300000, 2.000000
v1 = -2.000000, 0.000000, -2.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 8
v0 = -12.566371, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 0.500000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 4
v0 = 8.000000, -0.500000, 8.000000
v1 = -8.000000, -1.000000, -8.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\cumulus_01
@@ -0,0 +1,123 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.300000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.000000
vec_0000 = 40.491640, 0.000017, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -0.100000, 0.000000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.235294, 0.235294, 0.235294
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 2.000000, 0.300000, 2.000000
v1 = -2.000000, -1.000000, -2.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -12.566371, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 0.500000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 4
v0 = 8.000000, -0.500000, 8.000000
v1 = -8.000000, -1.000000, -8.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\cumulus_01
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 0.000000
v1 = 0.090000, 0.090000, 0.090000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational\cumulus_01
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 19457
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.200000, 0.176471, 0.164706
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.243137, 0.211765, 0.184314
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.250000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 64.000000, 64.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_average\puff_00
[timelimit]
value = 1.000000