Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,128 @@
[_effect]
action_count = 9
flags = 22529
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 125.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 7.000000, 7.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 1.000000
flt_0001 = 12.000000
flt_0002 = 20.000000
int_0000 = 6
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.100000
flt_0001 = 900.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 25.000000, 30.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 12.000000, 12.000000, 12.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 12.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 5.000000
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 26625
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.330000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.831373, 0.792157, 0.701961
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 9.000000, 9.000000, 9.000000
vec_0001 = 0.500000, 0.500000, 0.500000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -6.108652, -6.108652, -6.108652
v1 = 6.108652, 6.108652, 6.108652
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 20.000000, 20.000000, 20.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\distort_anomaly_01
[timelimit]
value = 0.500000
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 89089
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.560784, 0.188235, 0.188235
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -0.640522, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.560784, 0.188235, 0.188235
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.500000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 5.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.500000
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 89089
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.300000
collide_sqr_cutoff = 0.250000
one_minus_friction = 0.500000
[domain_action_0001_0000]
type = 0
v0 = 0.568628, 0.207843, 0.207843
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.400000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.040000, 0.000000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 8.000000, 15.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.100000
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 89089
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.478431, 0.164706, 0.164706
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -12.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 10.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.400000
collide_sqr_cutoff = 0.000000
one_minus_friction = 0.500000
[domain_action_0001_0000]
type = 0
v0 = 0.490196, 0.156863, 0.156863
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.400000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.040000, 0.040000, 0.000000
v1 = 0.450000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 10.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 19457
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 200.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.227451, 0.054902, 0.054902
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.060000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, -4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.243137, 0.058824, 0.058824
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 4.000000, 12.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodburst07_var4
[timelimit]
value = 0.500000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 90.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.203922, 0.050980, 0.050980
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 12.000000, 12.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.060000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, -4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.203922, 0.043137, 0.043137
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 23.335052, -1.000004, -1.000004
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 4.000000, 0.000000
v1 = 5.000000, 35.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodsquirt2
[timelimit]
value = 0.500000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 19457
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 16.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.278431, 0.062745, 0.062745
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.800000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.060000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, -4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.270588, 0.058824, 0.058824
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 23.335052, -1.000004, -1.000004
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 24.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 32
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodburst07_var4
[timelimit]
value = 0.500000
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 220161
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.080000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.300000
collide_sqr_cutoff = 0.250000
one_minus_friction = 0.500000
[domain_action_0001_0000]
type = 0
v0 = 0.568628, 0.207843, 0.207843
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.400000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.040000, 0.000000
v1 = 0.550000, 0.200000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 8.000000, 15.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 19457
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.431373, 0.145098, 0.145098
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -0.640522, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 3.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.454902, 0.145098, 0.145098
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 0.500000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodburst03_var5
[timelimit]
value = 0.100000
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 20.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 8.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.294118, 0.109804, 0.109804
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -0.640522, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 3.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.274510, 0.086275, 0.086275
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 32
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bloodburst07_var4
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 220161
max_particles = 52
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 12.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.352941, 0.133333, 0.133333
version = 1
[action_0003]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 10.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 1.000000
flt_0002 = 15.000000
int_0000 = 1
vec_0000 = 2.000000, 2.000000, 2.000000
version = 1
[collision]
collide_resilence = 0.400000
collide_sqr_cutoff = 0.000000
one_minus_friction = 0.500000
[domain_action_0001_0000]
type = 0
v0 = 0.384314, 0.137255, 0.137255
v1 = 0.380392, 0.066667, 0.050980
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.400000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.040000, 0.040000, 0.000000
v1 = 0.450000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 8.000000, 0.000000
v1 = 6.000000, 10.000000, 0.000000
v2 = 0.050000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.100000
@@ -0,0 +1,119 @@
[_effect]
action_count = 8
flags = 81921
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.611765, 0.066667, 0.066667
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 0.000000
vec_0001 = 12.000000, 12.000000, 0.001000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -0.640522, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[collision]
collide_resilence = 0.000000
collide_sqr_cutoff = 0.000000
one_minus_friction = 1.000000
[domain_action_0001_0000]
type = 0
v0 = 0.364706, 0.035294, 0.035294
v1 = 0.300000, 0.300000, 3.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 5.000000, 0.500000
v2 = 0.400000, 0.400000, 0.400000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 12.000000, 0.000000
v2 = 50.000000, 75.000000, 0.000000
[sprite]
shader = particles\set
texture = semitone\anomalies\gravitational_strong\spore_a
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 42
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.239216, 0.215686, 0.207843
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.266667, 0.235294, 0.223529
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.120000, 0.120000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 128.000000, 128.000000, 0.000000
v2 = 128.000000, 128.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 15361
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 120.000000
flt_0001 = 5000.000000
flt_0002 = 120.000000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.000000
flt_0001 = 33.000000
flt_0002 = 15.000000
int_0000 = 3
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.600000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.192157, 0.192157, 0.192157
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 2.000000, 5.000000, 0.000000
v2 = 0.000000, 4.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 4.712389, 4.712389, 4.712389
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.100000, 0.100000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
@@ -0,0 +1,113 @@
[_effect]
action_count = 6
flags = 56321
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.800000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 20.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.100000
flt_0001 = 40.000000
flt_0002 = 999999998050644.787200
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0004]
action_name = speedlimit
action_type = 22
flags = 0
flt_0000 = 8.000000
flt_0001 = -1.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.164706, 0.164706, 0.164706
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 6.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.200000, 0.200000, 0.200000
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.500000, 1.000000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
[timelimit]
value = 4.000000
@@ -0,0 +1,175 @@
[_effect]
action_count = 13
flags = 51201
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.500000, 2.000000, 0.500000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -1.000000, 4.000000, -1.000000
version = 1
[action_0003]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 13.000000, 2.000000
version = 1
[action_0004]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0005]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0007]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0008]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0011]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.012000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 2
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0012]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0006_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0006_0001]
type = 1
v0 = -6.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0006_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0004]
type = 0
v0 = 2.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 3.000000
@@ -0,0 +1,180 @@
[_effect]
action_count = 14
flags = 30721
max_particles = 35
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.500000, 1.000000, 0.500000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -1.000000, 3.000000, -1.000000
version = 1
[action_0003]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 13.000000, -2.000000
version = 1
[action_0004]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0005]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 0
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0007]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0008]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0009]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0012]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.600000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0013]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[domain_action_0007_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0007_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 4.000000, 0.000000
[domain_action_0007_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 4.712389, 4.712389, 4.712389
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0003]
type = 0
v0 = 0.250000, 0.250000, 0.250000
v1 = 0.300000, 0.300000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0004]
type = 0
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 3.000000
@@ -0,0 +1,186 @@
[_effect]
action_count = 14
flags = 51201
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.500000, 1.000000, 0.500000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -1.000000, 4.000000, -1.000000
version = 1
[action_0003]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 12.000000, 2.000000
version = 1
[action_0004]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0005]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 0
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0007]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0008]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0009]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0012]
action_name = turbulence_00
action_type = 30
flags = 1
flt_0000 = 0.012000
flt_0001 = 5.000000
flt_0002 = 10.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0013]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 2.000000, 2.000000, 0.001000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0007_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0007_0001]
type = 1
v0 = 6.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0007_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0003]
type = 0
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.250000, 0.250000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0004]
type = 0
v0 = -2.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 3.000000
@@ -0,0 +1,110 @@
[_effect]
action_count = 6
flags = 52225
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.423529, 0.549020, 0.431373
version = 1
[action_0003]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0004]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.470588, 0.596078, 0.474510
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 6.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.250000, 0.250000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
[timelimit]
value = 3.000000
@@ -0,0 +1,174 @@
[_effect]
action_count = 12
flags = 52225
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 10.000000
flt_0001 = 20.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 1.000000, 4.000000, 1.000000
version = 1
[action_0003]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 7.000000, 2.000000
version = 1
[action_0004]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 13.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 8.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 0
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0007]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 15.000000
flt_0004 = 0.000000
version = 1
[action_0008]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0009]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.423529, 0.549020, 0.431373
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 6.000000
flt_0001 = 3.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0007_0000]
type = 0
v0 = 0.470588, 0.596078, 0.474510
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0007_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 5.000000, 6.000000, 0.000000
[domain_action_0007_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.250000, 0.250000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0004]
type = 6
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
[timelimit]
value = 3.000000
@@ -0,0 +1,133 @@
[_effect]
action_count = 8
flags = 52225
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.180000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.541176, 0.650980, 0.529412
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 3.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -5.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 1.000000
flt_0002 = 5.000000
int_0000 = 2
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.545098, 0.666667, 0.545098
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 8.000000, 0.000000
v1 = 1.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.150000, 0.150000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 20.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 4
v0 = 6.000000, 0.000000, 6.000000
v1 = -6.000000, -6.000000, -6.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d
[timelimit]
value = 0.200000
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 18433
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 7.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist3
[timelimit]
value = 0.100000
@@ -0,0 +1,115 @@
[_effect]
action_count = 7
flags = 7169
max_particles = 45
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 32.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.423529, 0.372549, 0.329412
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 3
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 0.200000, 0.200000, 0.001000
version = 1
[domain_action_0003_0000]
type = 0
v0 = 0.368627, 0.317647, 0.278431
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 1.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.450000, 0.450000, 0.450000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 8
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitswoodsplintersatlas
@@ -0,0 +1,110 @@
[_effect]
action_count = 6
flags = 39937
max_particles = 45
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 32.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.215686, 0.274510, 0.215686
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.211765, 0.262745, 0.203922
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 1.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d
@@ -0,0 +1,113 @@
[_effect]
action_count = 6
flags = 56321
max_particles = 45
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.100000
flt_0001 = 100.000000
flt_0002 = 999999998050644.787200
vec_0000 = 0.000000, 20.000000, 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = -1.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0002_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 0
v0 = 0.396078, 0.427451, 0.368627
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0005_0001]
type = 9
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.000000, 10.000000, 0.000000
[domain_action_0005_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.200000, 0.200000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0004]
type = 6
v0 = 0.500000, 4.000000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitsleaves01anim_d
[timelimit]
value = 4.000000
@@ -0,0 +1,67 @@
[_effect]
action_count = 3
flags = 1
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.050000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 5.000000, 5.000000, 5.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\albedoshadersingleframe
@@ -0,0 +1,97 @@
[_effect]
action_count = 6
flags = 16385
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.010000, 0.010000, 0.010000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 12.000000, 12.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -14.760582, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.200000, 0.145098, 0.074510
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gravitational_strong\shockwave_c
[timelimit]
value = 5.000000
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 153601
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 11.000000, 4.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, -0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 4.000000, 1.000000, 1.000000
v1 = 1.900000, 1.900000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 4.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 0.100000
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 22529
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 12.000000, 12.000000, 12.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, -0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.150000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.900000, 1.900000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 4.000000, 0.000000
v2 = 12.000000, 24.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
[timelimit]
value = 1.000000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 42
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.239216, 0.215686, 0.207843
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.266667, 0.235294, 0.223529
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.120000, 0.120000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 128.000000, 128.000000, 0.000000
v2 = 128.000000, 128.000000, 0.000000
[frame]
dim_x = 8
frame_count = 16
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\clothbitanim
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.501961, 0.458824, 0.443137
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.505882, 0.447059, 0.427451
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.120000, 0.120000, 0.000000
v1 = 0.300000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 128.000000, 128.000000, 0.000000
v2 = 128.000000, 128.000000, 0.000000
[frame]
dim_x = 8
frame_count = 16
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.623529, 0.690196, 0.627451
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.607843, 0.674510, 0.596078
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.250000, 0.250000, 0.000000
v1 = 0.400000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 128.000000, 128.000000, 0.000000
v2 = 128.000000, 128.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
[timelimit]
value = 0.100000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 32
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.584314, 0.521569, 0.486275
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 6.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 5.000000
vec_0000 = -0.093000, 0.400000, -0.082000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -6.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.525490, 0.450980, 0.423529
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 3.000000, 7.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -30.000000, -30.000000, -30.000000
v1 = 30.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.250000, 0.250000, 0.000000
v1 = 0.400000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 128.000000, 128.000000, 0.000000
v2 = 128.000000, 128.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.500000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitswoodsplintersatlas
[timelimit]
value = 0.100000
@@ -0,0 +1,129 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 42
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.494118, 0.486275, 0.482353
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.015000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 0
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 8.000000, 8.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.494118, 0.486275, 0.482353
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 5.000000, 5.000000, 5.000000
v1 = 9.000000, 9.000000, 9.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 30.000000, 90.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\cumulus_02
[timelimit]
value = 0.100000
@@ -0,0 +1,133 @@
[_effect]
action_count = 10
flags = 6145
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.458824, 0.439216, 0.411765
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate_00
action_type = 25
flags = 1
flt_0000 = 222.000000
vec_0000 = -372.121632, 0.000000, 2116.054656
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 4.000000
flt_0001 = 250.000000
flt_0002 = 20.000000
vec_0000 = 0.000000, 1.600000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.500000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.600000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.450000, 0.450000, 0.450000
v1 = 0.700000, 0.700000, 0.700000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.000000, 8.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist2inv
@@ -0,0 +1,126 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 18
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.200000, 0.176471, 0.164706
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.313726, 0.301961, 0.290196
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.250000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 64.000000, 64.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_average\puff_00
@@ -0,0 +1,132 @@
[_effect]
action_count = 9
flags = 7169
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.458824, 0.439216, 0.411765
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.003000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.050000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.060000
flt_0001 = 400.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 1.600000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 0
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.133333, 0.133333, 0.133333
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.600000, 0.000000
v1 = 0.500000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.250000, 0.250000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 7.000000, 0.000000
v2 = 0.000000, 8.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 32.000000, 32.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
@@ -0,0 +1,132 @@
[_effect]
action_count = 9
flags = 7169
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 0
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.458824, 0.439216, 0.411765
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 2.000000
flt_0001 = 250.000000
flt_0002 = 20.000000
vec_0000 = 0.000000, 1.600000, 0.000000
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.500000
flt_0001 = 24.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.133333, 0.133333, 0.133333
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.600000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 7.000000, 0.000000
v2 = 0.000000, 8.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 32.000000, 32.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitssmallrocky_d
@@ -0,0 +1,156 @@
[_effect]
action_count = 11
flags = 5121
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.086275, 0.098039, 0.023529
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 4.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -3.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.050000
flt_0001 = 12.000000
flt_0002 = 100.000000
int_0000 = 2
vec_0000 = -0.700000, -1.000000, 10.700000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = off
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.300000, 0.300000, 0.300000
vec_0001 = 0.200000, 0.200000, 0.200000
version = 1
[action_0008]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 3.000000
flt_0001 = 25.000000
flt_0002 = 2.000000
vec_0000 = -0.100000, 0.500000, 0.100000
vec_0001 = 0.000000, 0.500000, 0.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0010]
action_name = gravitate
action_type = 7
flags = 0
flt_0000 = 0.001000
flt_0001 = 1.000000
flt_0002 = 10.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.129412, 0.129412, 0.129412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 10.000000, 22.000000, 0.000000
[domain_action_0006_0000]
type = 3
v0 = 0.000000, -0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 2.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
@@ -0,0 +1,114 @@
[_effect]
action_count = 8
flags = 2049
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 7.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 5.000000, 5.000000, 5.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -9.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 120.000000
flt_0001 = 400.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, -0.050000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -3.141593, -3.141593, -3.141593
v1 = 3.141593, 3.141593, 3.141593
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_distortion
@@ -0,0 +1,75 @@
[_effect]
action_count = 4
flags = 1
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 220.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 3.300000, 3.300000, 3.300000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 8
v0 = -1.570796, -1.570796, -1.570796
v1 = 5.000000, 800.000000, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\brokenglass
@@ -0,0 +1,67 @@
[_effect]
action_count = 3
flags = 1
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.100000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 24.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.500000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\albedoshadersingleframe
@@ -0,0 +1,97 @@
[_effect]
action_count = 6
flags = 2049
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.030000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.050000
flt_0003 = 0.950000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 0.262745, 0.262745, 0.262745
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 12.566371, 12.566371, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.356863, 0.678431, 0.760784
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.600000, 0.600000, 0.600000
v1 = 0.000000, 0.600000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gravitational_strong\pfx_teleport
@@ -0,0 +1,97 @@
[_effect]
action_count = 6
flags = 2049
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.030000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 1.000000
flt_0002 = 0.050000
flt_0003 = 0.950000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.800000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 12.566371, 12.566371, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -12.566371, -12.566371, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.600000, 0.600000, 0.600000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\gravitational_strong\pfx_teleport
@@ -0,0 +1,86 @@
[_effect]
action_count = 5
flags = 2049
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 9.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 8
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist3
@@ -0,0 +1,143 @@
[_effect]
action_count = 9
flags = 35841
max_particles = 8
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 16.000000, 16.000000, 16.000000
version = 1
[action_0004]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -16.000000, -16.000000, -16.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.002000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 360.000000, 0.000000, 30.000000
vec_0001 = 720.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.180392, 0.192157, 0.145098
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 0.100000, 14.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bitsleavessprite
@@ -0,0 +1,135 @@
[_effect]
action_count = 9
flags = 38913
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 55.000000
flt_0001 = 120.000000
flt_0002 = 12.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 4.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 2.000000
int_0000 = 2
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0006]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.900000
flt_0002 = 0.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
[action_0007]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.215686, 0.274510, 0.215686
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0006_0000]
type = 0
v0 = 0.211765, 0.262745, 0.203922
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0006_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 2.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\leaf_10
@@ -0,0 +1,137 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.100000
flt_0001 = 400.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 1.500000, 0.000000
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.200000, 0.200000, 0.200000
vec_0001 = 0.100000, 0.100000, 0.100000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
@@ -0,0 +1,126 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.200000, 0.176471, 0.164706
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 8.000000, 8.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.243137, 0.211765, 0.184314
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.250000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 64.000000, 64.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\puff_00
@@ -0,0 +1,126 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.200000, 0.176471, 0.164706
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.012000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 4.000000, 4.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.243137, 0.211765, 0.184314
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.250000, 0.250000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 64.000000, 64.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_average\puff_00
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 0.000000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\gravitational_strong\bushtrimmings_d
@@ -0,0 +1,89 @@
[_effect]
action_count = 5
flags = 18433
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 7.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 7.000000, 7.000000, 7.000000
vec_0001 = 15.000000, 15.000000, 0.001000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\gravitational_strong\pfx_dist3
[timelimit]
value = 0.100000
@@ -0,0 +1,24 @@
[_group]
effects_count = 2
flags = 0
timelimit = 1.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\gravitational_strong\effects\awake\gold_dist_blast_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\gravitational_strong\effects\awake\gold_shield_dist_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
@@ -0,0 +1,87 @@
[_group]
effects_count = 9
flags = 0
timelimit = 12.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_dust_burst
flags = 20
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 10.000000
[effect_0001]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood1
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood2
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood4
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood5
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0006]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood6
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7
flags = 70
on_birth_child =
on_death_child = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7_child_od_dead
on_play_child = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood7_child_on_play
time0 = 0.000000
time1 = 0.000000
[effect_0008]
effect_name = semitone\anomalies\gravitational_strong\effects\blood_splash\sb_blood8
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
@@ -0,0 +1,204 @@
[_group]
effects_count = 22
flags = 0
timelimit = 10.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_yadro_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 2.000000
time1 = 6.000000
[effect_0001]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_yadro_02
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 2.000000
time1 = 6.000000
[effect_0002]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_leaves_inner
flags = 5
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 3.000000
[effect_0003]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_leaves_outter
flags = 5
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 3.000000
[effect_0004]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravitat_inner_sphere_00
flags = 5
on_birth_child =
on_death_child =
on_play_child =
time0 = 3.000000
time1 = 6.000000
[effect_0005]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\graviti_steam_trigger_strong_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 2.000000
time1 = 6.000000
[effect_0006]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_otbrosy
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.200000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat_wave_dist
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.100000
time1 = 0.000000
[effect_0008]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0009]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0010]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0011]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dust_superstrong_02
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0012]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\zone_graviti_mine_idle_leaves_09
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0013]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat-400_leaves_dist
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0014]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat004_leaves_00_dist
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0015]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_zaxvat400_leaves_dist
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0016]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dist_strong_04
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0017]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravity_dist_strong_08
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
[effect_0018]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_vacuum_hight10
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0019]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_upper
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 2.000000
time1 = 6.000000
[effect_0020]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravitat_ground_leaves_lift
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0021]
effect_name = semitone\anomalies\gravitational_strong\effects\blowout\gravi_hit_rocks_outburst
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 6.000000
time1 = 0.000000
@@ -0,0 +1,114 @@
[_group]
effects_count = 12
flags = 0
timelimit = 0.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_ripples
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0001]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_mine_idle_leaves_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0002]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitat_dist_ring_single
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0003]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_rocks1
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0004]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_core_bubble_small
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0005]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitational_core_bubble2
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0006]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_leaves_pulsing
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0007]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravitat_bottom_dist_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0008]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\radar_leaves_damping_00
flags = 6
on_birth_child =
on_death_child =
on_play_child = semitone\anomalies\gravitational_strong\effects\idle\nyah_idle_00
time0 = 0.000000
time1 = 0.000000
[effect_0009]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_rocks2
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0010]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\zone_graviti_mine_idle_leaves_, _01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
[effect_0011]
effect_name = semitone\anomalies\gravitational_strong\effects\idle\gravi_we_leaves_small_01
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000
@@ -0,0 +1,15 @@
[_group]
effects_count = 1
flags = 0
timelimit = 1.000000
version = 3
[effect_0000]
effect_name = semitone\anomalies\gravitational_strong\effects\shield\anomaly_dao_wave_blast_dist_00
flags = 4
on_birth_child =
on_death_child =
on_play_child =
time0 = 0.000000
time1 = 0.000000