Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
@@ -0,0 +1,131 @@
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[_effect]
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action_count = 9
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flags = 18433
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max_particles = 25
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 2.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 20.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 6.000000
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flt_0002 = 0.200000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0004]
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action_name = gravity
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action_type = 8
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bool_0000 = on
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flags = 1
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vec_0000 = 0.000000, -3.000000, 0.000000
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version = 1
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[action_0005]
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action_name = turbulence
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action_type = 30
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flags = 1
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flt_0000 = 0.050000
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flt_0001 = 1.800000
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flt_0002 = 100.000000
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int_0000 = 2
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vec_0000 = -0.700000, -1.000000, 10.700000
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version = 1
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[action_0006]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = off
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flags = 1
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version = 1
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[action_0007]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 1.000000, 1.000000, 1.000000
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vec_0001 = 0.200000, 0.200000, 0.200000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.568628, 0.709804, 0.780392
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 7
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v0 = 0.000000, 2.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 3.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = 180.000000, -30.000000, -30.000000
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v1 = -180.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.030000, 0.030000, 0.030000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 8
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 7.000000, 0.000000, 0.000000
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v2 = 0.000000, 2.000000, 0.000000
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[domain_action_0006_0000]
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type = 3
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v0 = 0.000000, -0.100000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\add
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texture = semitone\anomalies\net\glow_white
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[timelimit]
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value = 2.000000
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+138
@@ -0,0 +1,138 @@
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[_effect]
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action_count = 9
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flags = 19457
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max_particles = 22
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 2.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 18.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 1.000000
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flt_0001 = 6.000000
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flt_0002 = 0.200000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0004]
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action_name = gravity
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action_type = 8
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bool_0000 = on
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flags = 1
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vec_0000 = 0.000000, -3.000000, 0.000000
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version = 1
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[action_0005]
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action_name = turbulence
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action_type = 30
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flags = 1
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flt_0000 = 0.050000
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flt_0001 = 1.000000
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flt_0002 = 100.000000
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int_0000 = 2
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vec_0000 = -0.700000, -1.000000, 10.700000
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version = 1
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[action_0006]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = off
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flags = 1
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version = 1
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[action_0007]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 5.000000, 5.000000, 5.000000
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vec_0001 = 0.200000, 0.200000, 0.200000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.568628, 0.709804, 0.780392
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 7
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v0 = 0.000000, 2.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 3.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = 180.000000, -30.000000, -30.000000
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v1 = -180.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 5.000000, 5.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 8
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 7.000000, 0.000000, 0.000000
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v2 = 0.000000, 2.000000, 0.000000
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[domain_action_0006_0000]
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type = 3
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v0 = 0.000000, -0.100000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 4
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frame_count = 8
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reserved = 64.000000, 64.000000
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speed = 20.000000
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tex_size = 0.250000, 0.500000
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[sprite]
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shader = particles\xdistort
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texture = semitone\anomalies\net\distort_anomaly_01
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[timelimit]
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value = 2.000000
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+138
@@ -0,0 +1,138 @@
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[_effect]
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action_count = 9
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flags = 19457
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max_particles = 25
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 2.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 22.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 6.000000
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flt_0002 = 0.200000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0004]
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action_name = gravity
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action_type = 8
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bool_0000 = on
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flags = 1
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vec_0000 = 0.000000, -3.000000, 0.000000
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version = 1
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[action_0005]
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action_name = turbulence
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action_type = 30
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flags = 1
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flt_0000 = 0.050000
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flt_0001 = 1.800000
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flt_0002 = 100.000000
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int_0000 = 2
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vec_0000 = -0.700000, -1.000000, 10.700000
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version = 1
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[action_0006]
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action_name = sink
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action_type = 19
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bool_0000 = on
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bool_0001 = off
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flags = 1
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version = 1
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[action_0007]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 1.000000, 1.000000, 1.000000
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vec_0001 = 0.200000, 0.200000, 0.200000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 0.219608, 0.282353, 0.313726
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 7
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v0 = 0.000000, 2.000000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 3.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = 180.000000, -30.000000, -30.000000
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v1 = -180.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.030000, 0.030000, 0.030000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 8
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 7.000000, 0.000000, 0.000000
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v2 = 0.000000, 2.000000, 0.000000
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[domain_action_0006_0000]
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type = 3
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v0 = 0.000000, -0.100000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 8
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frame_count = 32
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reserved = 64.000000, 64.000000
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speed = 20.000000
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tex_size = 0.125000, 0.250000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\anomalies\net\smoke_cannon
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[timelimit]
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value = 2.000000
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Reference in New Issue
Block a user