Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
+136
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[_effect]
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action_count = 9
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flags = 38913
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max_particles = 55
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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version = 1
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[action_0001]
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action_name = orbitpoint_2
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action_type = 14
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bool_0000 = on
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flags = 2
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = 16.000000, 16.000000, 16.000000
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version = 1
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[action_0002]
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action_name = orbitpoint_1
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action_type = 14
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bool_0000 = on
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flags = 0
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = -16.000000, -16.000000, -16.000000
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version = 1
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[action_0003]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.700000
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flt_0002 = 0.000000
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flt_0003 = 55.000000
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flt_0004 = 0.000000
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version = 1
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[action_0004]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 2.000000
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flt_0002 = 0.500000
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flt_0003 = 1.000000
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vec_0000 = 1.000000, 1.000000, 1.000000
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version = 1
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[action_0005]
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action_name = randomaccel
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action_type = 15
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bool_0000 = on
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flags = 1
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version = 1
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[action_0006]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 0.030000
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vec_0000 = -33.753500, 0.000000, 0.000000
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version = 1
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[action_0007]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 1
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flt_0000 = 50.000000
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flt_0001 = 70.000000
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flt_0002 = 170.000000
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vec_0000 = 360.000000, 0.000000, 30.000000
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vec_0001 = 720.000000, 0.000000, 0.000000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 3
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version = 1
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[align_to_path]
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default_rotation = -1.570796, 0.000000, 0.000000
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[domain_action_0003_0000]
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type = 0
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v0 = 0.549020, 0.611765, 0.635294
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v1 = 0.800000, 0.898039, 1.000000
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v2 = 0.000000, 1.000000, 0.000000
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[domain_action_0003_0001]
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type = 5
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.500000, 3.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0003_0002]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0003_0003]
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type = 1
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v0 = 0.050000, 0.050000, 0.050000
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v1 = 0.200000, 0.200000, 0.200000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0003_0004]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.400000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0005_0000]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 1.000000, 3.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\anomalies\seed\fx_moon_full_foggy
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@@ -0,0 +1,143 @@
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[_effect]
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action_count = 9
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flags = 35841
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max_particles = 55
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.600000
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flt_0002 = 0.000000
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flt_0003 = 14.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 5.000000
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flt_0002 = 0.500000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = orbitpoint_2
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action_type = 14
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bool_0000 = on
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flags = 3
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = 16.000000, 16.000000, 16.000000
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version = 1
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[action_0004]
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action_name = orbitpoint_1
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action_type = 14
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bool_0000 = on
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flags = 1
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = -16.000000, -16.000000, -16.000000
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version = 1
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[action_0005]
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action_name = randomaccel
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action_type = 15
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bool_0000 = on
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flags = 1
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version = 1
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[action_0006]
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action_name = targetrotate
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action_type = 25
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flags = 0
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flt_0000 = 0.030000
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vec_0000 = -33.753500, 0.000000, 0.000000
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version = 1
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[action_0007]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 0
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flt_0000 = 50.000000
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flt_0001 = 70.000000
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flt_0002 = 170.000000
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vec_0000 = 360.000000, 0.000000, 30.000000
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vec_0001 = 720.000000, 0.000000, 0.000000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 3
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version = 1
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[align_to_path]
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default_rotation = -1.570796, 0.000000, 0.000000
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[domain_action_0001_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.800000, 0.898039, 1.000000
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v2 = 0.000000, 1.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.500000, 2.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 0.050000, 0.050000, 0.050000
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v1 = 0.200000, 0.200000, 0.200000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.400000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0005_0000]
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type = 5
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v0 = 0.000000, 0.300000, 0.000000
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v1 = 0.100000, 14.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 8
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frame_count = 64
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reserved = 0.000000, 0.000000
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speed = 24.000000
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tex_size = 0.125000, 0.125000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\anomalies\seed\spray_v1
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@@ -0,0 +1,143 @@
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[_effect]
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action_count = 9
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flags = 35841
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max_particles = 55
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 4.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.600000
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flt_0002 = 0.000000
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flt_0003 = 55.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.400000
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flt_0002 = 0.200000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = orbitpoint_2
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action_type = 14
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bool_0000 = on
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flags = 3
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = 16.000000, 16.000000, 16.000000
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version = 1
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[action_0004]
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action_name = orbitpoint_1
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action_type = 14
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bool_0000 = on
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flags = 1
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flt_0000 = 0.010000
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flt_0001 = 12.000000
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flt_0002 = 9999999980506447.872000
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vec_0000 = -16.000000, -16.000000, -16.000000
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version = 1
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[action_0005]
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action_name = randomaccel
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action_type = 15
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bool_0000 = on
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flags = 1
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version = 1
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[action_0006]
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action_name = targetrotate
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action_type = 25
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flags = 0
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flt_0000 = 0.030000
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vec_0000 = -33.753500, 0.000000, 0.000000
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version = 1
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[action_0007]
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action_name = vortex
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action_type = 29
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bool_0000 = on
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flags = 0
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flt_0000 = 50.000000
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flt_0001 = 70.000000
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flt_0002 = 170.000000
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vec_0000 = 360.000000, 0.000000, 30.000000
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vec_0001 = 720.000000, 0.000000, 0.000000
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version = 1
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[action_0008]
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action_name = move
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action_type = 12
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flags = 3
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version = 1
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[align_to_path]
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default_rotation = -1.570796, 0.000000, 0.000000
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[domain_action_0001_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.800000, 0.898039, 1.000000
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v2 = 0.000000, 1.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.500000, 2.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 0.050000, 0.050000, 0.050000
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v1 = 0.300000, 0.300000, 0.300000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.400000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0005_0000]
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type = 5
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v0 = 0.000000, 0.300000, 0.000000
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v1 = 0.100000, 14.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 8
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frame_count = 64
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reserved = 0.000000, 0.000000
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speed = 32.000000
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tex_size = 0.125000, 0.125000
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[sprite]
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shader = particles\alpha_add
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texture = semitone\anomalies\seed\dirtburst_01
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Reference in New Issue
Block a user