Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
+135
@@ -0,0 +1,135 @@
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||||
[_effect]
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||||
action_count = 9
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||||
flags = 7169
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||||
max_particles = 12
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||||
version = 1
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||||
|
||||
[action_0000]
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||||
action_name = killold
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||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
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||||
action_name = source
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||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
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||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
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||||
version = 1
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||||
|
||||
[action_0002]
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||||
action_name = targetcolor
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||||
action_type = 23
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||||
flags = 0
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||||
flt_0000 = 0.000000
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||||
flt_0001 = 1.000000
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||||
flt_0002 = 0.200000
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||||
flt_0003 = 1.000000
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||||
vec_0000 = 0.086275, 0.098039, 0.023529
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||||
version = 1
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||||
|
||||
[action_0003]
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||||
action_name = targetvelocity
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||||
action_type = 27
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||||
bool_0000 = off
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||||
flags = 1
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||||
flt_0000 = 4.000000
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||||
vec_0000 = 0.000000, 0.000000, 0.000000
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||||
version = 1
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||||
|
||||
[action_0004]
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||||
action_name = gravity
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||||
action_type = 8
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||||
bool_0000 = on
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||||
flags = 1
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||||
vec_0000 = 0.000000, -3.000000, 0.000000
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||||
version = 1
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||||
|
||||
[action_0005]
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||||
action_name = turbulence
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||||
action_type = 30
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||||
flags = 1
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||||
flt_0000 = 0.050000
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||||
flt_0001 = 1.300000
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||||
flt_0002 = 100.000000
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||||
int_0000 = 2
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||||
vec_0000 = -0.700000, -1.000000, 10.700000
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||||
version = 1
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||||
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||||
[action_0006]
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||||
action_name = sink
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||||
action_type = 19
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||||
bool_0000 = on
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||||
bool_0001 = off
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||||
flags = 1
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||||
version = 1
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||||
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||||
[action_0007]
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||||
action_name = targetsize
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||||
action_type = 24
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||||
flags = 0
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||||
vec_0000 = 0.300000, 0.300000, 0.300000
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vec_0001 = 0.200000, 0.200000, 0.200000
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version = 1
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||||
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||||
[action_0008]
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action_name = move
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||||
action_type = 12
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||||
flags = 1
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||||
version = 1
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||||
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||||
[domain_action_0001_0000]
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||||
type = 0
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||||
v0 = 0.870588, 0.870588, 0.870588
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 9
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 2.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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||||
v0 = 180.000000, -30.000000, -30.000000
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v1 = -180.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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||||
v0 = 0.300000, 0.300000, 0.300000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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||||
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[domain_action_0001_0004]
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type = 5
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||||
v0 = 0.000000, 1.000000, 0.000000
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v1 = 0.000000, 20.000000, 0.000000
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v2 = 10.000000, 22.000000, 0.000000
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[domain_action_0006_0000]
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type = 3
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v0 = 0.000000, -0.100000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[frame]
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dim_x = 8
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frame_count = 64
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||||
reserved = 64.000000, 64.000000
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speed = 18.000000
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||||
tex_size = 0.125000, 0.125000
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||||
[sprite]
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||||
shader = particles\blend
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texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048
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+135
@@ -0,0 +1,135 @@
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[_effect]
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||||
action_count = 9
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||||
flags = 7169
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||||
max_particles = 12
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||||
version = 1
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||||
|
||||
[action_0000]
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||||
action_name = killold
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||||
action_type = 10
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||||
bool_0000 = off
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||||
flags = 1
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||||
flt_0000 = 1.000000
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||||
version = 1
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||||
|
||||
[action_0001]
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||||
action_name = source
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||||
action_type = 21
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||||
bool_0000 = on
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||||
bool_0001 = off
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||||
flags = 1
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||||
flt_0000 = 0.000000
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||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
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||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
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||||
version = 1
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||||
|
||||
[action_0002]
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||||
action_name = targetcolor
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||||
action_type = 23
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||||
flags = 0
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||||
flt_0000 = 0.000000
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||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.200000
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||||
flt_0003 = 1.000000
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||||
vec_0000 = 0.086275, 0.098039, 0.023529
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version = 1
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||||
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||||
[action_0003]
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||||
action_name = targetvelocity
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action_type = 27
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||||
bool_0000 = off
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||||
flags = 1
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||||
flt_0000 = 4.000000
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||||
vec_0000 = 0.000000, 0.000000, 0.000000
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||||
version = 1
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||||
|
||||
[action_0004]
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||||
action_name = gravity
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||||
action_type = 8
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||||
bool_0000 = on
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||||
flags = 1
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||||
vec_0000 = 0.000000, -3.000000, 0.000000
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||||
version = 1
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||||
|
||||
[action_0005]
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||||
action_name = turbulence
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||||
action_type = 30
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||||
flags = 1
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flt_0000 = 0.050000
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flt_0001 = 1.300000
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flt_0002 = 100.000000
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int_0000 = 2
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||||
vec_0000 = -0.700000, -1.000000, 10.700000
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version = 1
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||||
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||||
[action_0006]
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||||
action_name = sink
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||||
action_type = 19
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bool_0000 = on
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||||
bool_0001 = off
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flags = 1
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||||
version = 1
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||||
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[action_0007]
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action_name = targetsize
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action_type = 24
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flags = 0
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||||
vec_0000 = 0.300000, 0.300000, 0.300000
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||||
vec_0001 = 0.200000, 0.200000, 0.200000
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||||
version = 1
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||||
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||||
[action_0008]
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||||
action_name = move
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action_type = 12
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||||
flags = 1
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||||
version = 1
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||||
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||||
[domain_action_0001_0000]
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||||
type = 0
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||||
v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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||||
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||||
[domain_action_0001_0001]
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||||
type = 4
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||||
v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.000000, 1.000000, 0.000000
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||||
v2 = 0.000000, 2.000000, 0.000000
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||||
|
||||
[domain_action_0001_0002]
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||||
type = 1
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||||
v0 = 180.000000, -30.000000, -30.000000
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||||
v1 = -180.000000, 30.000000, 30.000000
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||||
v2 = 1.000000, 0.000000, 0.000000
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||||
|
||||
[domain_action_0001_0003]
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||||
type = 0
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||||
v0 = 0.400000, 0.400000, 0.400000
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||||
v1 = 0.000000, 0.000000, 0.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
|
||||
[domain_action_0001_0004]
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||||
type = 5
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||||
v0 = 0.000000, 1.000000, 0.000000
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||||
v1 = 0.000000, 20.000000, 0.000000
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||||
v2 = 10.000000, 22.000000, 0.000000
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||||
|
||||
[domain_action_0006_0000]
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||||
type = 3
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||||
v0 = 0.000000, -0.100000, 0.000000
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||||
v1 = 0.000000, 1.000000, 0.000000
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||||
v2 = 0.000000, 0.000000, 0.000000
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||||
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||||
[frame]
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||||
dim_x = 8
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||||
frame_count = 64
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||||
reserved = 64.000000, 64.000000
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||||
speed = 18.000000
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||||
tex_size = 0.125000, 0.125000
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||||
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||||
[sprite]
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||||
shader = particles\blend
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||||
texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024
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||||
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||||
+135
@@ -0,0 +1,135 @@
|
||||
[_effect]
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||||
action_count = 9
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||||
flags = 7169
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||||
max_particles = 15
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||||
version = 1
|
||||
|
||||
[action_0000]
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||||
action_name = killold
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||||
action_type = 10
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||||
bool_0000 = off
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||||
flags = 1
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||||
flt_0000 = 1.000000
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||||
version = 1
|
||||
|
||||
[action_0001]
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||||
action_name = source
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||||
action_type = 21
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||||
bool_0000 = on
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||||
bool_0001 = off
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||||
flags = 1
|
||||
flt_0000 = 0.000000
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||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
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||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
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||||
version = 1
|
||||
|
||||
[action_0002]
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||||
action_name = targetcolor
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||||
action_type = 23
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||||
flags = 0
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.200000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.086275, 0.098039, 0.023529
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||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -3.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.050000
|
||||
flt_0001 = 1.300000
|
||||
flt_0002 = 100.000000
|
||||
int_0000 = 2
|
||||
vec_0000 = -0.700000, -1.000000, 10.700000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 0
|
||||
vec_0000 = 0.300000, 0.300000, 0.300000
|
||||
vec_0001 = 0.200000, 0.200000, 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 4
|
||||
v0 = 0.000000, 1.500000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 2.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.150000, 0.150000, 0.150000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 20.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0006_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 64
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 18.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
|
||||
texture = semitone\anomalies\shatterpoint\pfx_glass_shards2.1024
|
||||
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 7169
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 0
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.200000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.086275, 0.098039, 0.023529
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -3.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.050000
|
||||
flt_0001 = 1.300000
|
||||
flt_0002 = 100.000000
|
||||
int_0000 = 2
|
||||
vec_0000 = -0.700000, -1.000000, 10.700000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 0
|
||||
vec_0000 = 0.300000, 0.300000, 0.300000
|
||||
vec_0001 = 0.200000, 0.200000, 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.870588, 0.870588, 0.870588
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, 1.500000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 2.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.100000, 0.100000, 0.100000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 20.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0006_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 64
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 18.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
|
||||
texture = semitone\anomalies\shatterpoint\pfx_glass_shards_blend.2048
|
||||
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 7169
|
||||
max_particles = 12
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 0
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.200000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.086275, 0.098039, 0.023529
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -3.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.050000
|
||||
flt_0001 = 1.300000
|
||||
flt_0002 = 100.000000
|
||||
int_0000 = 2
|
||||
vec_0000 = -0.700000, -1.000000, 10.700000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 0
|
||||
vec_0000 = 0.300000, 0.300000, 0.300000
|
||||
vec_0001 = 0.200000, 0.200000, 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.654902, 0.654902, 0.654902
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 9
|
||||
v0 = 0.000000, 1.500000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 2.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.400000, 0.400000, 0.400000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.000000, 0.000000
|
||||
v1 = 0.000000, 20.000000, 0.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0006_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 64
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 18.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\shatterpoint\pfx_glass_shards1.2048, semitone\anomalies\shatterpoint\pfx_glass_shards2.2048
|
||||
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
[_effect]
|
||||
action_count = 9
|
||||
flags = 3073
|
||||
max_particles = 200
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 5.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 50.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 0
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.200000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.086275, 0.098039, 0.023529
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 4.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = gravity
|
||||
action_type = 8
|
||||
bool_0000 = on
|
||||
flags = 1
|
||||
vec_0000 = 0.000000, -3.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = turbulence
|
||||
action_type = 30
|
||||
flags = 1
|
||||
flt_0000 = 0.200000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 100.000000
|
||||
int_0000 = 1
|
||||
vec_0000 = -0.700000, -1.000000, 10.700000
|
||||
version = 1
|
||||
|
||||
[action_0006]
|
||||
action_name = sink
|
||||
action_type = 19
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[action_0007]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 0.300000, 0.300000, 0.300000
|
||||
vec_0001 = 0.200000, 0.200000, 0.200000
|
||||
version = 1
|
||||
|
||||
[action_0008]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 0.980392, 0.980392, 0.980392
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 4
|
||||
v0 = 3.000000, 4.000000, 3.000000
|
||||
v1 = -3.000000, 0.000000, -3.000000
|
||||
v2 = 0.000000, 3.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.050000, 0.050000, 0.050000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 4
|
||||
v0 = 2.000000, 4.000000, 2.000000
|
||||
v1 = -2.000000, -2.000000, -2.000000
|
||||
v2 = 10.000000, 22.000000, 0.000000
|
||||
|
||||
[domain_action_0006_0000]
|
||||
type = 3
|
||||
v0 = 0.000000, -0.100000, 0.000000
|
||||
v1 = 0.000000, 1.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 4
|
||||
frame_count = 16
|
||||
reserved = 64.000000, 64.000000
|
||||
speed = 14.000000
|
||||
tex_size = 0.250000, 0.250000
|
||||
|
||||
[sprite]
|
||||
shader = particles\blend
|
||||
texture = semitone\anomalies\shatterpoint\broken_glass
|
||||
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
[_effect]
|
||||
action_count = 6
|
||||
flags = 7169
|
||||
max_particles = 32
|
||||
version = 1
|
||||
|
||||
[action_0000]
|
||||
action_name = killold
|
||||
action_type = 10
|
||||
bool_0000 = off
|
||||
flags = 1
|
||||
flt_0000 = 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0001]
|
||||
action_name = source
|
||||
action_type = 21
|
||||
bool_0000 = on
|
||||
bool_0001 = off
|
||||
flags = 1
|
||||
flt_0000 = 0.000000
|
||||
flt_0001 = 1.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 24.000000
|
||||
flt_0004 = 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0002]
|
||||
action_name = targetcolor
|
||||
action_type = 23
|
||||
flags = 0
|
||||
flt_0000 = 1.000000
|
||||
flt_0001 = 2.000000
|
||||
flt_0002 = 0.000000
|
||||
flt_0003 = 1.000000
|
||||
vec_0000 = 0.000000, 0.000000, 0.000000
|
||||
version = 1
|
||||
|
||||
[action_0003]
|
||||
action_name = targetsize
|
||||
action_type = 24
|
||||
flags = 1
|
||||
vec_0000 = 2.000000, 2.000000, 0.400000
|
||||
vec_0001 = 7.000000, 7.000000, 1.000000
|
||||
version = 1
|
||||
|
||||
[action_0004]
|
||||
action_name = targetvelocity
|
||||
action_type = 27
|
||||
bool_0000 = on
|
||||
flags = 0
|
||||
flt_0000 = 7.000000
|
||||
vec_0000 = 0.000000, 0.839473, 2.678945
|
||||
version = 1
|
||||
|
||||
[action_0005]
|
||||
action_name = move
|
||||
action_type = 12
|
||||
flags = 1
|
||||
version = 1
|
||||
|
||||
[domain_action_0001_0000]
|
||||
type = 0
|
||||
v0 = 1.000000, 1.000000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0001]
|
||||
type = 5
|
||||
v0 = 0.000000, 1.500000, 0.000000
|
||||
v1 = 0.000000, 0.100000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0002]
|
||||
type = 1
|
||||
v0 = 180.000000, -30.000000, -30.000000
|
||||
v1 = -180.000000, 30.000000, 30.000000
|
||||
v2 = 1.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0003]
|
||||
type = 0
|
||||
v0 = 0.200000, 0.200000, 1.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 0.000000, 0.000000, 0.000000
|
||||
|
||||
[domain_action_0001_0004]
|
||||
type = 0
|
||||
v0 = 0.000000, 0.000000, 0.000000
|
||||
v1 = 0.000000, 0.000000, 0.000000
|
||||
v2 = 1.000000, 2.000000, 0.000000
|
||||
|
||||
[frame]
|
||||
dim_x = 8
|
||||
frame_count = 64
|
||||
reserved = 0.000000, 0.000000
|
||||
speed = 32.000000
|
||||
tex_size = 0.125000, 0.125000
|
||||
|
||||
[sprite]
|
||||
shader = particles\xdistort
|
||||
texture = semitone\anomalies\shatterpoint\triangles
|
||||
|
||||
Reference in New Issue
Block a user