Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
+89
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[_effect]
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action_count = 5
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flags = 18433
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max_particles = 5
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 1.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = off
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 0.500000
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flt_0002 = 0.000000
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flt_0003 = 50.000000
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 7.000000
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flt_0002 = 0.000000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 7.000000, 7.000000, 7.000000
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vec_0001 = 8.000000, 8.000000, 0.001000
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version = 1
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[action_0004]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 5
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.000000, 0.500000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0002]
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type = 1
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v0 = -1.570796, -1.570796, -1.570796
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v1 = 1.570796, 1.570796, 1.570796
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 0
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v0 = 0.500000, 0.100000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[sprite]
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shader = particles\xdistort
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texture = semitone\anomalies\springboard\pfx_dist3
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[timelimit]
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value = 0.100000
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+106
@@ -0,0 +1,106 @@
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[_effect]
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action_count = 7
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flags = 22529
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max_particles = 4
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version = 1
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[action_0000]
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action_name = killold
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action_type = 10
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bool_0000 = off
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flags = 1
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flt_0000 = 2.000000
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version = 1
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[action_0001]
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action_name = source
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action_type = 21
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bool_0000 = on
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bool_0001 = on
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 1.000000
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flt_0002 = 0.000000
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flt_0003 = 8999.999488
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flt_0004 = 0.000000
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version = 1
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[action_0002]
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action_name = targetcolor
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action_type = 23
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flags = 1
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flt_0000 = 0.000000
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flt_0001 = 2.000000
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flt_0002 = 0.100000
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flt_0003 = 1.000000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0003]
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action_name = targetsize
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action_type = 24
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flags = 1
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vec_0000 = 4.000000, 4.000000, 4.000000
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vec_0001 = 12.000000, 12.000000, 12.000000
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version = 1
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[action_0004]
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action_name = targetvelocity
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action_type = 27
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bool_0000 = on
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flags = 0
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flt_0000 = 2.000000
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vec_0000 = 0.000000, 0.000000, -0.000000
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version = 1
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[action_0005]
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action_name = targetrotate
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action_type = 25
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flags = 1
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flt_0000 = 0.150000
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vec_0000 = 0.000000, 0.000000, 0.000000
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version = 1
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[action_0006]
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action_name = move
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action_type = 12
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flags = 1
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version = 1
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[domain_action_0001_0000]
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type = 0
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0001]
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type = 0
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v0 = 0.000000, 1.500000, 0.000000
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v1 = 0.000000, 0.000000, 0.000000
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v2 = 0.000000, 2.000000, 0.000000
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[domain_action_0001_0002]
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type = 0
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 30.000000, 30.000000, 30.000000
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v2 = 1.000000, 0.000000, 0.000000
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[domain_action_0001_0003]
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type = 1
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v0 = 1.000000, 1.000000, 1.000000
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v1 = 1.900000, 1.900000, 1.000000
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v2 = 0.000000, 0.000000, 0.000000
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[domain_action_0001_0004]
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type = 5
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v0 = 0.000000, 0.000000, 0.000000
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v1 = 2.000000, 4.000000, 0.000000
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v2 = 12.000000, 24.000000, 0.000000
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[sprite]
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shader = particles\xdistort
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texture = semitone\anomalies\springboard\pfx_dist2inv
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[timelimit]
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value = 1.000000
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