Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 3073
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 120.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 10.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 3.000000
vec_0001 = 1.000000, 1.000000, 2.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.121569, 0.121569, 0.121569
v1 = 0.380392, 0.380392, 0.380392
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 6.000000, 7.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.700000, 0.700000, 0.700000
v1 = 0.800000, 0.800000, 0.800000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -4.000000, -4.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\spray_v1
@@ -0,0 +1,102 @@
[_effect]
action_count = 5
flags = 8584193
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 3
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 900.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 6.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.400000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.045000, 0.250000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.025000, 0.025000, 0.025000
v1 = 0.075000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 5.000000, 0.000000
v2 = 0.100000, 0.200000, 0.000000
[frame]
dim_x = 2
frame_count = 6
reserved = 93.000000, 146.000000
speed = 16.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\springboard\sparks_tiled
[timelimit]
value = 0.200000
@@ -0,0 +1,108 @@
[_effect]
action_count = 6
flags = 54273
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = off
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 1
v0 = 0.364706, 0.329412, 0.298039
v1 = 0.286275, 0.286275, 0.286275
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -1.801878, 2.999750, 2.999750
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\shatterpoint\cumulus_02
[timelimit]
value = 8.000000
@@ -0,0 +1,124 @@
[_effect]
action_count = 8
flags = 171009
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 4.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 2
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0006]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 4.000000
flt_0002 = 15.000000
int_0000 = 2
vec_0000 = 2.000000, 2.000000, 2.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.635294, 0.513726, 0.423529
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.500000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.000000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 2.000000, 4.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\shatterpoint\spark_tiled_a
@@ -0,0 +1,128 @@
[_effect]
action_count = 9
flags = 38913
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.458824, 0.439216, 0.411765
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 2.000000
flt_0001 = 250.000000
flt_0002 = 20.000000
vec_0000 = 0.000000, 1.600000, 0.000000
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.500000
flt_0001 = 24.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.333333, 0.333333, 0.333333
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.600000, 0.000000
v1 = 0.100000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.020000, 0.020000, 0.020000
v1 = 0.060000, 0.060000, 0.060000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 8.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\leaf
@@ -0,0 +1,125 @@
[_effect]
action_count = 9
flags = 6145
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = on
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 1.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.458824, 0.439216, 0.411765
version = 1
[action_0003]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 25.000000
vec_0000 = -6.283186, 0.000000, 0.000000
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 0
vec_0000 = 0.000000, -8.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 2.000000
flt_0001 = 250.000000
flt_0002 = 20.000000
vec_0000 = 0.000000, 1.600000, 0.000000
version = 1
[action_0007]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.500000
flt_0001 = 24.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.333333, 0.333333, 0.333333
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.100000, 0.300000, 0.000000
v2 = 0.000000, 0.000000, 1.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -300.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.020000, 0.020000, 0.020000
v1 = 0.060000, 0.060000, 0.060000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.000000, 8.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\leaf
@@ -0,0 +1,86 @@
[_effect]
action_count = 5
flags = 2049
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 9.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
vec_0001 = 5.000000, 5.000000, 5.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 1.500000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 8
v0 = -1.570796, -1.570796, -1.570796
v1 = 1.570796, 1.570796, 1.570796
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.500000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\springboard\pfx_dist3
@@ -0,0 +1,128 @@
[_effect]
action_count = 8
flags = 295937
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.400000
vec_0001 = 0.100000, 0.100000, 1.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 4.000000
flt_0002 = 2.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 2.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 1.000000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 93.000000, 146.000000
speed = 30.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\springboard\pfx_ani-smoke-01
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,142 @@
[_effect]
action_count = 9
flags = 312321
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 55.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.400000
vec_0001 = 0.400000, 0.400000, 0.100000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 8.000000
int_0000 = 2
vec_0000 = 1.000000, 2.000000, 1.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 2.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.282353, 0.466667, 0.466667
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.001000, 0.001000, 0.000000
v1 = 0.050000, 0.050000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 2
frame_count = 6
reserved = 93.000000, 146.000000
speed = 30.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\add
texture = semitone\anomalies\springboard\sparks_tiled
[timelimit]
value = 1.000000
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,129 @@
[_effect]
action_count = 9
flags = 262145
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 37.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 3.000000, 3.000000, 0.400000
vec_0001 = 0.400000, 0.400000, 0.100000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 8.000000
int_0000 = 2
vec_0000 = 1.000000, 2.000000, 1.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 1.000000
flt_0002 = 2.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 1.000000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\springboard\flash_particle
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,132 @@
[_effect]
action_count = 9
flags = 294913
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 37.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.400000
vec_0001 = 0.400000, 0.400000, 0.100000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 0.000000, -2.000000, 0.000000
version = 1
[action_0006]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 8.000000
int_0000 = 2
vec_0000 = 1.000000, 2.000000, 1.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 1.000000
flt_0002 = 2.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.384314, 0.384314, 0.384314
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 1.000000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\leaf
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,149 @@
[_effect]
action_count = 10
flags = 36865
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.010000
flt_0001 = 2.000000
flt_0002 = 2.000000
int_0000 = 2
vec_0000 = 1.000000, 3.000000, 1.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 150.000000
flt_0002 = 25.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 0.000000
version = 1
[action_0006]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.900000
flt_0002 = 0.000000
flt_0003 = 32.000000
flt_0004 = 0.000000
version = 1
[action_0007]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 5.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0006_0000]
type = 0
v0 = 0.211765, 0.262745, 0.203922
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0006_0001]
type = 5
v0 = 0.000000, 1.500000, 0.000000
v1 = 2.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 5.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 4
v0 = 6.000000, -0.300000, 6.000000
v1 = -6.000000, -0.500000, -6.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\leaf
@@ -0,0 +1,137 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.100000
flt_0001 = 400.000000
flt_0002 = 100.000000
vec_0000 = 0.000000, 1.500000, 0.000000
version = 1
[action_0007]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.200000, 0.200000, 0.200000
vec_0001 = 0.100000, 0.100000, 0.100000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.050000, 0.050000, 0.050000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\bushtrimmings_d
@@ -0,0 +1,132 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.030000, 0.030000, 0.000000
v1 = 0.090000, 0.090000, 0.090000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0006_0000]
type = 4
v0 = 6.000000, -0.300000, 6.000000
v1 = -6.000000, -0.500000, -6.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 4
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\springboard\bushtrimmings_d