Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,118 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.349020, 0.403922, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.337255, 0.392157, 0.329412
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 5.000000, 10.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.025000, 0.025000, 0.000000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.400000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 64.000000, 64.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\wish_granter\bushtrimmings_d
@@ -0,0 +1,119 @@
[_effect]
action_count = 7
flags = 138241
max_particles = 15
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 900.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 45.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 0
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.600000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -27.658924, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 0
flt_0000 = 0.001000
flt_0001 = 7.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 4.000000, 0.000000, 4.000000
v1 = -5.000000, 20.000000, -5.000000
v2 = 0.000000, 25.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 15.000000, 15.000000, 15.000000
v1 = 60.000000, 50.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[domain_action_0002_0000]
type = 3
v0 = 0.000000, -1.700000, 0.000000
v1 = 0.000000, -1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 5
frame_count = 25
reserved = 0.000000, 0.000000
speed = 18.000000
tex_size = 0.200000, 0.200000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\dust_loop_02
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.450000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 40.000000, 40.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.047059, 0.086275, 0.098039
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 10.000000, 0.000000
v1 = 0.000000, 14.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\cumulus_02
@@ -0,0 +1,127 @@
[_effect]
action_count = 9
flags = 1
max_particles = 24
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.600000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.003922, 0.003922
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 10.000000, 10.000000, 10.000000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = off
flags = 1
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.010000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0008]
action_name = targetsize_00
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 10.000000, 10.000000, 0.001000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 10.000000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\wish_granter\distort_anomaly_01
@@ -0,0 +1,94 @@
[_effect]
action_count = 6
flags = 1
max_particles = 33
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.011765, 0.011765
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 20.000000, 20.000000, 20.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.023529, 0.050980, 0.058824
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = -1.000000, 6.000000, -1.000000
v1 = 1.000000, 14.000000, 1.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 40.000000, 40.000000, 40.000000
v1 = 20.000000, 20.000000, 20.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\wish_granter\pfx_gradient
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 3178497
max_particles = 33
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.480000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 6.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.015686, 0.015686
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 40.000000, 40.000000, 40.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.010000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.500000
vec_0000 = 0.000000, -14.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.054902, 0.164706, 0.200000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 1
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 10.000000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 20.000000, 20.000000, 20.000000
v1 = 20.000000, 20.000000, 20.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 32.000000, 0.000000
v1 = 0.000000, 28.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\wish_granter\pfx_anomaly_8
@@ -0,0 +1,106 @@
[_effect]
action_count = 7
flags = 1
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.023529, 0.023529
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 0.000000
vec_0001 = 25.000000, 25.000000, 10.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 39.866164, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 5.000000
flt_0001 = 220.000000
flt_0002 = 66.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 25.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.149020, 0.517647, 0.709804
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -137.000000, -1.000000, -1.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 10.000000, 10.000000, 10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\genericpuff
@@ -0,0 +1,113 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 7.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.500000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 0.200000
vec_0000 = 0.521569, 0.525490, 0.509804
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 3
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.400000
flt_0003 = 1.000000
vec_0000 = 0.003922, 0.003922, 0.003922
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.623529, 0.580392, 0.541176
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 12.000000, 3.000000, 12.000000
v1 = -12.000000, -2.000000, -12.000000
v2 = 0.000000, 1.650000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 137.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.300000, 0.300000, 0.300000
v1 = 0.150000, 0.150000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\around
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 19457
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 0
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.105882, 0.188235, 0.286275
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.000000
vec_0001 = 24.000000, 24.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 0.000017, 0.000000
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 4.000000, 0.000000, 4.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.772549, 0.752941, 0.741176
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 29.845130, 29.845130, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 7.000000, 0.000000
v2 = 1.000000, 45.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 28.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\wish_granter\around
[timelimit]
value = 0.100000
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 22
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 14.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.400000
flt_0001 = 5.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.500000, 2.500000, 0.000000
vec_0001 = 10.000000, 10.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.034907, 0.000000
version = 1
[action_0005]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 5.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.180392, 0.537255, 0.600000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 5.000000, 10.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 5.000000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\cumulus_02
@@ -0,0 +1,168 @@
[_effect]
action_count = 12
flags = 11265
max_particles = 14
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 10.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 22.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.619608, 0.635294, 0.619608
version = 1
[action_0003]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 3.000000
flt_0001 = 150.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 25.000000
flt_0001 = 200.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 5.000000, -2.000000
version = 1
[action_0006]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0007]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0009]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.200000
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 0
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.529412, 0.850980, 0.878431
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 6.000000, 0.000000
v2 = 4.000000, 8.000000, 0.000000
[domain_action_0001_0002]
type = 5
v0 = 0.052360, 0.052360, -0.052360
v1 = 0.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 0.001000
v1 = 5.000000, 5.000000, 5.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.000000, -1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 100.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\around
@@ -0,0 +1,101 @@
[_effect]
action_count = 6
flags = 7169
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 21.000000
flt_0002 = 0.200000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 1.000000
vec_0001 = 2.500000, 2.500000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 4.000000, 12.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 5.235988, 5.235988, 5.235988
v1 = -5.235988, -5.235988, -5.235988
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\electricblast3
@@ -0,0 +1,104 @@
[_effect]
action_count = 6
flags = 19457
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.666667, 0.678431, 0.678431
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 15.000000, 15.000000, 0.100000
vec_0001 = 1.000000, 1.000000, 1.000000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.500000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.666667, 0.678431, 0.678431
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 3.000000, 0.000000
v1 = 4.000000, 25.000000, 0.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -17.435840, -17.435840, -17.435840
v1 = 17.435840, 17.435840, 17.435840
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.400000, 0.400000, 0.500000
v1 = 2.000000, 2.000000, 0.300000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\wish_granter\smoke_burst_02
[timelimit]
value = 0.100000
@@ -0,0 +1,110 @@
[_effect]
action_count = 6
flags = 39937
max_particles = 250
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 10.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 1
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 32.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.215686, 0.274510, 0.215686
version = 1
[action_0005]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.211765, 0.262745, 0.203922
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 5
v0 = 0.000000, 15.000000, 0.000000
v1 = 2.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.200000, 0.200000, 0.200000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 5.000000, 10.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\wish_granter\bitsleaves01anim_d
@@ -0,0 +1,155 @@
[_effect]
action_count = 11
flags = 6145
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint_x
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 10.000000, 2.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint_z-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 35.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 8.000000, -10.000000
version = 1
[action_0004]
action_name = orbitpoint_x-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 30.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 10.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_z+
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, 7.000000
version = 1
[action_0006]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.282353, 0.835294, 0.854902
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 7.000000, 2.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.500000, 0.500000, 0.500000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\flash_particle
@@ -0,0 +1,155 @@
[_effect]
action_count = 11
flags = 6145
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.800000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint_x
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 30.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 8.000000, 10.000000, 0.000000
version = 1
[action_0003]
action_name = orbitpoint_z-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, -7.000000
version = 1
[action_0004]
action_name = orbitpoint_x-
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 2.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_z+
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 1.000000
flt_0001 = 50.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 8.000000, 10.000000
version = 1
[action_0006]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.282353, 0.831373, 0.850980
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = -7.000000, 2.000000, 0.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.500000, 0.500000, 0.500000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\flash_particle
@@ -0,0 +1,155 @@
[_effect]
action_count = 11
flags = 6145
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint_z+
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 2.000000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, 7.000000
version = 1
[action_0003]
action_name = orbitpoint_x
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 25.000000
flt_0001 = 25.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 7.000000, 8.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_z-
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, -7.000000
version = 1
[action_0005]
action_name = orbitpoint_x-
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 2.000000, 0.000000
version = 1
[action_0006]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, 37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.223529, 0.658824, 0.658824
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 2.000000, 7.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.600000, 0.600000, 0.600000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\flash_particle
@@ -0,0 +1,155 @@
[_effect]
action_count = 11
flags = 6145
max_particles = 55
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = orbitpoint_z+
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 2.000000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, 7.000000
version = 1
[action_0003]
action_name = orbitpoint_x
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 25.000000
flt_0001 = 25.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 8.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_z-
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 2.000000, -7.000000
version = 1
[action_0005]
action_name = orbitpoint_x-
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -7.000000, 2.000000, 0.000000
version = 1
[action_0006]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0007]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0008]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0009]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 0.000000, -37.000000, 0.000000
vec_0001 = 0.000000, 3.000000, 0.000000
version = 1
[action_0010]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.223529, 0.658824, 0.658824
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 2.000000, 7.000000
v1 = 0.500000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.600000, 0.600000, 0.600000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0007_0000]
type = 5
v0 = 0.000000, 0.200000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\flash_particle
@@ -0,0 +1,136 @@
[_effect]
action_count = 9
flags = 38913
max_particles = 120
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 18.000000, 0.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 20.000000, 0.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 3
flt_0000 = 50.000000
flt_0001 = 250.000000
flt_0002 = 170.000000
vec_0000 = 360.000000, 0.000000, 30.000000
vec_0001 = 720.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = move
action_type = 12
flags = 3
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0003_0000]
type = 0
v0 = 0.717647, 0.929412, 1.000000
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 4
v0 = -8.000000, 0.000000, -8.000000
v1 = 8.000000, 12.000000, 8.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.500000, 0.500000, 0.500000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = 3.000000, 8.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\flash_particle
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 80
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.400000
vec_0001 = 5.000000, 5.000000, 1.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.005000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.219608, 0.513726, 0.549020
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = -6.000000, 0.000000, -6.000000
v1 = 6.000000, 15.000000, 6.000000
v2 = 5.000000, 10.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 180.000000, -30.000000, -30.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 5
v0 = 0.100000, 0.100000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 1.000000, 0.000000, 1.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 2.000000, 5.000000, 0.000000
[frame]
dim_x = 2
frame_count = 4
reserved = 0.000000, 0.000000
speed = 12.000000
tex_size = 0.500000, 0.500000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\water_river_a
@@ -0,0 +1,171 @@
[_effect]
action_count = 12
flags = 27649
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.300000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 10.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.619608, 0.635294, 0.619608
version = 1
[action_0003]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 3.000000
flt_0001 = 150.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0004]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 25.000000
flt_0001 = 200.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 4.000000, 0.000000
version = 1
[action_0005]
action_name = orbitpoint_3
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.010000
flt_0001 = 44.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 2.000000, 5.000000, -2.000000
version = 1
[action_0006]
action_name = orbitpoint_4
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 8.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -2.000000, 7.000000, -2.000000
version = 1
[action_0007]
action_name = orbitpoint_5
action_type = 14
bool_0000 = on
flags = 2
flt_0000 = 0.020000
flt_0001 = 10.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 0.000000, 10.000000, 0.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 3.000000
int_0000 = 1
vec_0000 = 1.000000, 10.000000, 1.000000
version = 1
[action_0009]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.200000
vec_0000 = 10.000000, 10.000000, 10.000000
version = 1
[action_0010]
action_name = speedlimit
action_type = 22
flags = 0
flt_0000 = 8.000000
flt_0001 = 5.000000
version = 1
[action_0011]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.082353, 0.113726, 0.180392
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 6
v0 = -12.566371, 0.052360, -0.052360
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 1.000000, 1.000000, 0.001000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 4
v0 = 0.300000, -0.300000, 0.300000
v1 = -0.500000, 0.300000, -0.500000
v2 = 2.900000, 3.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 100.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\around
[timelimit]
value = 0.300000
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 21505
max_particles = 256
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 28.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.300000
flt_0002 = 0.000000
flt_0003 = 8999.999488
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.500000, 0.500000, 0.500000
vec_0001 = 2.000000, 1.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 2.000000
vec_0000 = 1.000000, 0.000000, 1.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.000000
vec_0000 = 0.000000, 0.000017, 0.000000
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 2.000000, 2.000000, 2.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.541176, 0.607843, 0.650980
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 16.000000, 24.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\wish_granter\cumulus_02
[timelimit]
value = 0.300000
@@ -0,0 +1,110 @@
[_effect]
action_count = 6
flags = 39937
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 1.000000
version = 1
[action_0001]
action_name = orbitpoint
action_type = 14
bool_0000 = on
flags = 3
flt_0000 = 0.100000
flt_0001 = 100.000000
flt_0002 = 999999998050644.787200
vec_0000 = 0.000000, 20.000000, 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 8.000000
flt_0001 = -1.000000
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0005]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0002_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 0
v0 = 0.396078, 0.427451, 0.368627
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0005_0001]
type = 9
v0 = 0.000000, 0.200000, 0.000000
v1 = 0.000000, 8.000000, 0.000000
v2 = 0.000000, 18.000000, 0.000000
[domain_action_0005_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0003]
type = 1
v0 = 0.100000, 0.100000, 0.100000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0004]
type = 0
v0 = 0.500000, 4.000000, 0.500000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\wish_granter\bitsleaves01anim_d