Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -0,0 +1,147 @@
[_effect]
action_count = 10
flags = 2103297
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 3.000000
version = 1
[action_0001]
action_name = orbitpoint_2
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = 16.000000, 16.000000, 16.000000
version = 1
[action_0002]
action_name = orbitpoint_1
action_type = 14
bool_0000 = on
flags = 0
flt_0000 = 0.010000
flt_0001 = 12.000000
flt_0002 = 9999999980506447.872000
vec_0000 = -16.000000, -16.000000, -16.000000
version = 1
[action_0003]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 25.000000
flt_0004 = 0.000000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.030000
vec_0000 = -33.753500, 0.000000, 0.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 50.000000
flt_0001 = 70.000000
flt_0002 = 170.000000
vec_0000 = 360.000000, 0.000000, 30.000000
vec_0001 = 720.000000, 0.000000, 0.000000
version = 1
[action_0008]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 3
version = 1
[domain_action_0003_0000]
type = 0
v0 = 0.611765, 0.635294, 0.286275
v1 = 0.800000, 0.898039, 1.000000
v2 = 0.000000, 1.000000, 0.000000
[domain_action_0003_0001]
type = 4
v0 = 10.000000, 1.000000, 10.000000
v1 = -10.000000, 3.000000, -10.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0003]
type = 1
v0 = 0.050000, 0.050000, 0.050000
v1 = 0.150000, 0.150000, 0.150000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.400000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0005_0000]
type = 5
v0 = 0.000000, 0.300000, 0.000000
v1 = -2.000000, 2.000000, -2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0008_0000]
type = 4
v0 = 4.000000, 0.000000, 4.000000
v1 = -4.000000, -3.000000, -4.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\acidic_mine\fx_moon_full_foggy
@@ -0,0 +1,109 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 40
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 12.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.010000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.003000
vec_0000 = 40.491640, 0.000017, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -0.030000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.298039, 0.278431, 0.145098
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 12.000000, 2.000000, 12.000000
v1 = -12.000000, -1.000000, -12.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -12.566371, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 0.500000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\cumulus_02
@@ -0,0 +1,126 @@
[_effect]
action_count = 9
flags = 5121
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 20.000000, 20.000000, 0.001000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0007]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, 2.000000, 0.000000
version = 1
[action_0008]
action_name = speedlimit
action_type = 22
flags = 1
flt_0000 = 0.300000
flt_0001 = -1.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.568628, 0.568628, 0.439216
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 18.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 6.283186, 6.283186, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 64
reserved = 0.000000, 0.000000
speed = 12.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\smoke_burst_01
@@ -0,0 +1,121 @@
[_effect]
action_count = 8
flags = 5121
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 7.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 20.000000, 20.000000, 0.001000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.700000
flt_0001 = 0.500000
flt_0002 = 0.000000
flt_0003 = 0.200000
vec_0000 = 0.584314, 0.611765, 0.584314
version = 1
[action_0005]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.564706, 0.588235, 0.419608
version = 1
[action_0006]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.439216, 0.407843, 0.074510
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.000000, 16.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 30.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\cumulus_02
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 3073
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 20.000000, 10.000000, 0.001000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.486275, 0.941177, 0.427451
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.615686, 0.615686, 0.435294
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 18.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[frame]
dim_x = 8
frame_count = 256
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\around
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 10.000000, 20.000000, 0.001000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.450980, 0.435294, 0.223529
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.450980, 0.423529, 0.239216
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 18.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 1.570796, 1.570796, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\cumulus_02
@@ -0,0 +1,110 @@
[_effect]
action_count = 7
flags = 5121
max_particles = 25
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 8.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.250000
flt_0002 = 0.000000
flt_0003 = 3.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 1.000000, 1.000000, 0.000000
vec_0001 = 10.000000, 20.000000, 0.001000
version = 1
[action_0004]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.368627, 0.356863, 0.196078
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 0
flt_0000 = 0.100000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.450980, 0.423529, 0.239216
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.100000, 0.000000
v2 = 0.000000, 18.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -1.570796, -1.570796, 0.000000
v1 = -6.283186, -6.283186, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 6
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 16.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\acidic\cumulus_02
@@ -0,0 +1,112 @@
[_effect]
action_count = 7
flags = 1110017
max_particles = 1
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 5.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = off
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 5.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor_00
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 0.300000
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0003]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.300000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 3.000000
vec_0000 = 0.000000, 50.000000, 0.000000
version = 1
[action_0005]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 10.000000, 10.000000, 0.000000
vec_0001 = 8.000000, 150.000000, 0.001000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 1.000000, 1.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 20.000000, 0.000000
v2 = 2.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 62.831852, 62.831852, 62.831852
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 8.000000, 8.000000, 0.000000
v1 = 333.000000, 220.000000, 12.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 128.000000, 0.000000
v2 = 20.000000, 17.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = pfx\pfx_distortion
[timelimit]
value = 1.000000
@@ -0,0 +1,76 @@
[_effect]
action_count = 4
flags = 2049
max_particles = 2
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 0.900000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = pfx\pfx_distortion
@@ -0,0 +1,104 @@
[_effect]
action_count = 5
flags = 295937
max_particles = 20
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 1.000000
flt_0003 = 21.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.752941, 0.349020, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.700000, 0.000000
v2 = 0.000000, 3.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.027000, 0.027000, 1.000000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 1.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 1
frame_count = 1
reserved = 93.000000, 146.000000
speed = 24.000000
tex_size = 1.000000, 1.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\zones\thermal\spark
[velocity_scale]
value = 0.000000, 0.020000, 0.000000
@@ -0,0 +1,134 @@
[_effect]
action_count = 9
flags = 267265
max_particles = 40
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 6.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.400000
flt_0002 = 0.000000
flt_0003 = 4.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.100000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.164706, 0.164706, 0.164706
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.100000, 0.100000, 0.000000
vec_0001 = 12.000000, 12.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 0
flt_0000 = 2.000000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 0.000017, 0.000000
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 0
vec_0000 = 2.000000, 2.000000, 2.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0008]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 0
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.247059, 0.247059, 0.247059
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 1.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 9
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.300000, 1.000000, 0.000000
[domain_action_0008_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 4.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\thermal\cumulus_02
[velocity_scale]
value = 0.000000, 0.000000, 0.000000
@@ -0,0 +1,118 @@
[_effect]
action_count = 8
flags = 3073
max_particles = 5
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.500000
flt_0003 = 1.000000
vec_0000 = 0.580392, 0.556863, 0.505882
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 4.000000, 4.000000, 0.000000
vec_0001 = 3.000000, 3.000000, 0.001000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 7.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.000000
vec_0000 = 0.000000, 0.000017, 0.000000
version = 1
[action_0006]
action_name = gravity
action_type = 8
bool_0000 = off
flags = 1
vec_0000 = 4.000000, 4.000000, 4.000000
version = 1
[action_0007]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.647059, 0.627451, 0.603922
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.200000, 0.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 29.845130, 29.845130, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.500000, 0.500000, 0.500000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 9
v0 = 0.000000, 6.000000, 0.000000
v1 = 4.000000, 6.000000, 0.000000
v2 = 1.000000, 9.000000, 0.000000
[frame]
dim_x = 8
frame_count = 128
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\zones\thermal\anm_smoke_desat
@@ -0,0 +1,112 @@
[_effect]
action_count = 7
flags = 21505
max_particles = 155
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 0.000000
flt_0003 = 1000.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.010000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 5.000000, 5.000000, 0.001000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.003000
vec_0000 = 40.491640, 0.000017, 0.000000
version = 1
[action_0005]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, -0.030000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.250980, 0.243137, 0.231373
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 20.000000, 1.000000, 20.000000
v1 = -20.000000, -1.000000, -20.000000
v2 = 1.000000, 2.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = -12.566371, 0.000000, 0.000000
v1 = -29.845130, -29.845130, 0.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 1.000000, 0.500000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.000000, 1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 16
reserved = 0.000000, 0.000000
speed = 24.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\alpha_add
texture = semitone\anomalies\no_gravity\cumulus_02
[timelimit]
value = 15.000000
@@ -0,0 +1,105 @@
[_effect]
action_count = 7
flags = 4097
max_particles = 4
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.750000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 3
flt_0000 = 0.000000
flt_0001 = 0.500000
flt_0002 = 1.000000
flt_0003 = 8.800000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 2.000000
flt_0002 = 0.000000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0004]
action_name = gravity
action_type = 8
bool_0000 = on
flags = 1
vec_0000 = 0.000000, 7.000000, 0.000000
version = 1
[action_0005]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.100000
flt_0001 = 1.000000
flt_0002 = 0.300000
int_0000 = 2
vec_0000 = 0.000000, -4.000000, 0.000000
version = 1
[action_0006]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 2.000000, 2.000000, 2.000000
vec_0001 = 2.000000, 2.000000, 2.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 0
v0 = 0.000000, 0.500000, 0.000000
v1 = 0.000000, 0.500000, 0.000000
v2 = 0.000000, 7.700000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = -180.000000, 30.000000, 30.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 2.000000, 2.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 0.600000, 0.000000
v1 = 0.000000, 10.000000, 0.000000
v2 = 1.000000, 3.000000, 0.000000
[sprite]
shader = particles\xdistort
texture = semitone\anomalies\zones\thermal\pfx_dist2
@@ -0,0 +1,76 @@
[_effect]
action_count = 4
flags = 2049
max_particles = 3
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 2.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 0.900000
vec_0000 = 0.000000, 1.000000, 0.000000
version = 1
[action_0003]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 9
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.300000, 0.000000
v2 = 0.000000, 5.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 2.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 0
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\add
texture = semitone\anomalies\zones\thermal\pfx_distortion
@@ -0,0 +1,117 @@
[_effect]
action_count = 7
flags = 27649
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 2.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.200000
flt_0002 = 1.000000
flt_0003 = 8.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.513726, 0.513726, 0.513726
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.700000, 0.700000, 0.000000
vec_0001 = 6.000000, 6.000000, 0.001000
version = 1
[action_0004]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.030000
vec_0000 = 2.273140, 0.000000, 0.000000
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.494118, 0.494118, 0.494118
v1 = 0.100000, 0.100000, 0.100000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.100000, 0.000000
v1 = 0.500000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 36.000000, -1.000000, -1.000000
v1 = 6.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 7
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 3.000000, 0.000000
v2 = 0.300000, 0.000000, 0.000000
[domain_action_0004_0000]
type = 5
v0 = 0.000000, 0.000000, 0.000000
v1 = 1.000000, 3.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 8
frame_count = 125
reserved = 0.000000, 0.000000
speed = 32.000000
tex_size = 0.125000, 0.125000
[sprite]
shader = particles\blend
texture = semitone\anomalies\zones\thermal\anm_smoke_desat
[timelimit]
value = 1.000000
@@ -0,0 +1,104 @@
[_effect]
action_count = 5
flags = 56321
max_particles = 12
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 0.500000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 1.000000
flt_0003 = 50.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 0.000000
flt_0001 = 3.000000
flt_0002 = 0.100000
flt_0003 = 1.000000
vec_0000 = 0.752941, 0.349020, 0.349020
version = 1
[action_0003]
action_name = randomaccel
action_type = 15
bool_0000 = on
flags = 1
version = 1
[action_0004]
action_name = move
action_type = 12
flags = 1
version = 1
[align_to_path]
default_rotation = -1.570796, 0.000000, 0.000000
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 1.000000, 0.000000
v1 = 0.000000, 0.700000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 0
v0 = 0.000000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.027000, 0.027000, 1.000000
v1 = 0.100000, 0.100000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 5
v0 = 0.000000, 2.000000, 0.000000
v1 = 0.000000, 2.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0003_0000]
type = 5
v0 = 0.000000, 3.000000, 0.000000
v1 = 1.000000, 0.500000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[frame]
dim_x = 4
frame_count = 5
reserved = 93.000000, 146.000000
speed = 32.000000
tex_size = 0.250000, 0.250000
[sprite]
shader = particles\add
texture = semitone\anomalies\zones\thermal\sparks_tiled
[timelimit]
value = 1.000000