Various New Mods; Updated and Removed Mods
Fixed: - PDA map colors not matching - Aydin's Grass Tweaks mismatch - Hax Bolt Reanimation being overridden Updated: - Atmospherics Removed: - Dialog Dynamic UI (Included in EGUI) - Developer Mod Installations (Unnecessary bloat)
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[bolt]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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discovery_dependency =
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$prefetch = 16
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cform = skeleton
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class = II_BOLT
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slot = 5
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animation_slot = 6
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ef_weapon_type = 1
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single_handed = 0
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can_take = true
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anim_item = true
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inv_grid_height = 1
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inv_grid_width = 1
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inv_grid_x = 9
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inv_grid_y = 23
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inv_name = st_bolty
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inv_name_short = st_bolty
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description = st_bolty_descr
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kind = w_misc
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inv_weight = 0.01
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cost = 10
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hud = bolt_hud
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visual = dynamics\devices\dev_bolt\dev_bolt.ogf
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attach_bone_name = bip01_l_hand
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attach_position_offset = -0.03, -0.05, 0.03
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attach_angle_offset = 0, 0, 0
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auto_attach = false
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throw_dir = 0, 0, 1
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throw_point = 0.4, 0.3, 0.1
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force_min = 10
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force_const = 20
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force_max = 20
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force_grow_speed = 10
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destroy_time = 10000000
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PDM_disp_accel_factor = 1.0
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.0
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snd_on_take = bolt
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hud_fov = 0.78
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[bolt_hud]:hud_base
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item_visual = dynamics\devices\dev_bolt\dev_bolt_hud
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attach_place_idx = 0
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = 0.033, -0.155, -0.15
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hands_position_16x9 = 0.033, -0.155, -0.15
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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anm_bore = dev_bolt_idle_bore
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anm_hide = dev_bolt_holster
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anm_idle = dev_bolt_idle
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anm_idle_moving = dev_bolt_idle_moving
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anm_idle_sprint = dev_bolt_idle_sprint
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anm_show = dev_bolt_draw
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anm_throw = dev_bolt_shoot_end
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anm_throw_begin = dev_bolt_shoot_start
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anm_throw_idle = dev_bolt_shoot_idle
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fire_bone = wpn_body
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fire_point = 0, 0, 0
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throw_dir = 0, 0, 1
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throw_point = 0.0, 0.4, 0.3
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;------------------------------------------------------------------------------------------------
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[bolt_bullet]:bolt
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inv_grid_x = 10
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inv_grid_y = 23
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inv_name = st_bolt_bullet
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inv_name_short = st_bolt_bullet
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description = st_bolt_bullet_descr
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hud = bolt_bullet_hud
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visual = dynamics\devices\dev_bolt\dev_bolt_bullet.ogf
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[bolt_bullet_hud]:bolt_hud
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item_visual = dynamics\devices\dev_bolt\dev_bolt_bullet_hud
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