Various New Mods; Updated and Removed Mods

Fixed:
- PDA map colors not matching
- Aydin's Grass Tweaks mismatch
- Hax Bolt Reanimation being overridden

Updated:
- Atmospherics

Removed:
- Dialog Dynamic UI (Included in EGUI)
- Developer Mod Installations (Unnecessary bloat)
This commit is contained in:
2024-03-21 08:41:48 -04:00
parent 290378b961
commit 8abddf23c7
2362 changed files with 107187 additions and 48192 deletions
@@ -1,49 +0,0 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_demonized_dialog_fov_title">
<text>Dialogs Dynamic UI</text>
</string>
<string id="ui_mcm_menu_demonized_dialog_fov">
<text>Dialog UI</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_enabled">
<text>Enable</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_zoom_fov_enabled">
<text>Enable zoom</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_zoom_fov_modifier">
<text>Zoom modifier</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov">
<text>Minimum zoom</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov_desc">
<text>With zoom enabled, the FOV will change to at least this value</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_distance_fov">
<text>Distance based zoom</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_distance_fov_desc">
<text>This changes the FOV so that the character is the same size no matter how far away they are from the player</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_fov_smoothing">
<text>Zoom smoothness</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_track_npc">
<text>Camera focus on NPC</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_turn_modifier">
<text>Camera rotation factor</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_turn_modifier_desc">
<text>Camera rotation factor for adjusting the position of the character, 0 means no rotation, negative values will rotate the camera in the other direction</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_smoothing">
<text>Smoothness of the camera focus</text>
</string>
</string_table>
@@ -1,49 +0,0 @@
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_demonized_dialog_fov_title">
<text>Äèíàìè÷åñêèé UI äèàëîãîâ</text>
</string>
<string id="ui_mcm_menu_demonized_dialog_fov">
<text>UI äèàëîãîâ</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_enabled">
<text>Âêëþ÷èòü</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_zoom_fov_enabled">
<text>Âêëþ÷èòü çóì</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_zoom_fov_modifier">
<text>Ìîäèôèêàòîð çóìà</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov">
<text>Ìèíèìàëüíûé çóì</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_min_zoom_fov_desc">
<text>Ïðè âêëþ÷åííîé îïöèè çóìà FOV èçìåíèòñÿ êàê ìèíèìóì äî ýòîãî çíà÷åíèÿ</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_distance_fov">
<text>Çóì â çàâèñèìîñòè îò äèñòàíöèè</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_distance_fov_desc">
<text>Ïðè äàííîé îïöèè FOV áóäåò ìåíÿòüñÿ òàêèì îáðàçîì, ÷òîáû ïåðñîíàæ áûë îäèíàêîâîãî ðàçìåðà íåçàâèñèìî îò ðàññòîÿíèÿ äî èãðîêà</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_fov_smoothing">
<text>Ïëàâíîñòü ñìåíû çóìà</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_track_npc">
<text>Ôîêóñ êàìåðû íà NPC</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_turn_modifier">
<text>Êîýôôèöèåíò ïîâîðîòà êàìåðû</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_turn_modifier_desc">
<text>Êîýôôèöèåíò ïîâîðîòà êàìåðû äëÿ íàñòðîéêè ïîëîæåíèÿ ïåðñîíàæà, 0 - îòêëþ÷åíèå ïîâîðîòà, îòðèöàòåëüíûå çíà÷åíèÿ ïîâåðíóò êàìåðó â äðóãóþ ñòîðîíó</text>
</string>
<string id="ui_mcm_demonized_dialog_fov_smoothing">
<text>Ïëàâíîñòü ôîêóñà êàìåðû</text>
</string>
</string_table>