Divergent/mods/Arrival/gamedata/particles/semitone/environmental/effects/maple_seeds.pe

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[_effect]
action_count = 12
flags = 10241
max_particles = 50
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 45.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = off
flags = 1
flt_0000 = 0.000000
flt_0001 = 1.000000
flt_0002 = 0.000000
flt_0003 = 400.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = sink
action_type = 19
bool_0000 = on
bool_0001 = on
flags = 1
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.100000, 0.100000, 0.100000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0004]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 1.000000
vec_0000 = -15.994751, 0.000000, 0.000000
version = 1
[action_0005]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 10.000000, 5.000000
version = 1
[action_0006]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = -12.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 5.000000, 0.000000
vec_0001 = 0.000000, 7.000000, 10.000000
version = 1
[action_0007]
action_name = vortex
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 0.001000
flt_0001 = 9.000000
flt_0002 = 30.000000
vec_0000 = 0.000000, 1.000000, 1.000000
vec_0001 = 0.000000, 5.000000, 15.000000
version = 1
[action_0008]
action_name = turbulence
action_type = 30
flags = 1
flt_0000 = 0.020000
flt_0001 = 2.000000
flt_0002 = 10.000000
int_0000 = 1
vec_0000 = 1.000000, 1.000000, 1.000000
version = 1
[action_0009]
action_name = move
action_type = 12
flags = 1
version = 1
[action_0010]
action_name = vortex_00
action_type = 29
bool_0000 = on
flags = 1
flt_0000 = 4.000000
flt_0001 = 1.000000
flt_0002 = 1.000000
vec_0000 = 0.000000, 1.000000, 0.000000
vec_0001 = 0.000000, 0.000000, 0.000000
version = 1
[action_0011]
action_name = targetrotate_00
action_type = 25
flags = 1
flt_0000 = 0.200000
vec_0000 = 5613.956096, 0.000000, 0.000000
version = 1
[domain_action_0001_0000]
type = 0
v0 = 0.478431, 0.478431, 0.478431
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 5
v0 = 0.000000, 0.250000, 35.000000
v1 = 0.000000, 50.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = -1.000000, -1.000000, -1.000000
v1 = 1.000000, 1.000000, 1.000000
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 0
v0 = 0.100000, 0.100000, 0.250000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 2.000000, 0.000000, -10.000000
v1 = -8.000000, 0.000000, 2.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0002_0000]
type = 3
v0 = 0.000000, -1.000000, 0.000000
v1 = 0.000000, -1.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[sprite]
shader = particles\blend
texture = semitone\environmental\maple_seed_v1