31 lines
842 B
Plaintext
31 lines
842 B
Plaintext
--[[
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Companion aggro fix Script
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28/11/2020
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
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Author: RavenAscendant
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--]]
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function escorteval(obj,enemy,flags)
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if not (obj:has_info("npcx_is_companion") or enemy:has_info("npcx_is_companion")) then --no companions then do nothing
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return
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end
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local isenemy = false
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isenemy = (enemy:relation(db.actor) >= game_object.enemy) or (obj:relation(db.actor ) >= game_object.enemy) --companions shouldn't be your enemy, if they are this will result in letting the game act like normal
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if not isenemy then -- if no one is the enemy of the player then they shouldn't be enemys of the companions.
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flags.override = true
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flags.result = false
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end
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end
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function on_game_start()
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RegisterScriptCallback("on_enemy_eval",escorteval)
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end
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