46 lines
1.2 KiB
TeX
46 lines
1.2 KiB
TeX
[smart_terrain]
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squad_id = 19
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max_population = 1
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respawn_params = respawn@pri_b301
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respawn_only_smart = false
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respawn_idle = 259200
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respawn_radius = 50
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;arrive_dist = 0
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;smart_control = nil
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;att_restr = nil
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;def_restr = nil
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;safe_restr = nil
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spawn_point = pri_b301_spawn_point_1a
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[respawn@pri_b301] ;-- Type:
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spawn_snork
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spawn_snork_special
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[spawn_snork] ;-- Normal mutants - Rates of groups: ( 3 snork )
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spawn_squads = simulation_snork, simulation_snork_2_3, simulation_snork_2_5
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spawn_num = 1
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[spawn_snork_special] ;-- Normal mutants - Rates of groups: ( 1 snork )
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spawn_squads = pri_b301_snork_squad
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spawn_num = {!squad_name_exist(pri_b301_snork_squad)} 1, 0
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;[on_changing_level]
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;[smart_control]
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[exclusive]
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snork_normal_1 = pripyat\pri_b301_monsters.ltx
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snork_normal_2 = pripyat\pri_b301_monsters.ltx
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snork_normal_3 = pripyat\pri_b301_monsters.ltx
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snork_normal_4 = pripyat\pri_b301_monsters.ltx
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snork_normal_5 = pripyat\pri_b301_monsters.ltx
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snork_normal_6 = pripyat\pri_b301_monsters.ltx
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snork_normal_7 = pripyat\pri_b301_monsters.ltx
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snork_normal_8 = pripyat\pri_b301_monsters.ltx
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snork_normal_9 = pripyat\pri_b301_monsters.ltx
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snork_normal_10 = pripyat\pri_b301_monsters.ltx
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zulus = pripyat\pri_b301_zulus.ltx
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