Divergent/mods/[DEV] Brotherhood/gamedata/configs/gameplay/character_desc_brotherhood.xml

1814 lines
55 KiB
XML

<?xml version='1.0' encoding="windows-1251"?>
<xml>
<specific_character id="vybegallo" team_default = "1">
<name>vybegallo_name</name>
<icon>ui_inGame2_Ozerskiy</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>vybegallo</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<money min="1000" max="5000" infinitive="1"/>
<reputation>-500</reputation>
<visual>actors\stalker_ucheniy\stalker_ucheniy_1_face_2</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>vybegallo_start_dialog</start_dialog>
<actor_dialog>vybegallo_1</actor_dialog>
<actor_dialog>vybegallo_2</actor_dialog>
<actor_dialog>vybegallo_3</actor_dialog>
<actor_dialog>vybegallo_4</actor_dialog>
<actor_dialog>vybegallo_5</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bellerophon" team_default = "1">
<name>bellerophon_name</name>
<icon>ui_inGame2_nosorog</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>bellerophon</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>17860</rank>
<money min="500" max="1500" infinitive="1"/>
<reputation>5000</reputation>
<visual>actors\stalker_neutral\stalker_soldierb4</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_rpk74 \n
ammo_5.45x39_fmj = 3 \n
wpn_tt33 \n
detector_simple \n
</supplies>
<start_dialog>bellerophon_start_dialog</start_dialog>
<actor_dialog>about_bellerophon</actor_dialog>
<actor_dialog>bellerophon_1</actor_dialog>
<actor_dialog>bellerophon_2</actor_dialog>
<actor_dialog>bellerophon_3</actor_dialog>
<actor_dialog>bellerophon_4</actor_dialog>
<actor_dialog>bellerophon_5</actor_dialog>
<actor_dialog>bellerophon_6</actor_dialog>
<actor_dialog>bellerophon_7</actor_dialog>
<actor_dialog>bellerophon_8</actor_dialog>
<actor_dialog>bellerophon_9</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="sarpedon" team_default = "1">
<name>sarpedon_name</name>
<icon>ui_inGame2_nosorog</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>sarpedon</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>10860</rank>
<money min="250" max="1000" infinitive="1"/>
<reputation>2000</reputation>
<visual>actors\stalker_neutral\stalker_soldierb4</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_rpk74 \n
ammo_5.45x39_fmj = 3 \n
wpn_tt33 \n
detector_simple \n
</supplies>
<actor_dialog>bellerophon_3</actor_dialog>
<actor_dialog>bellerophon_4</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="hunter_orion" team_default = "1">
<name>hunter_orion_name</name>
<icon>ui_inGame2_neutral_2_old</icon>
<bio></bio>
<class>hunter_orion</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>9457</rank>
<reputation>430</reputation>
<money min="100" max="700" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_2_old</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_saiga12s_mutanthammer \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
----- Cordon -----
<specific_character id="assault_stalker_leader_esc_5_9" team_default = "1">
<name>assault_stalker_leader_esc_5_9_name</name>
<icon>ui_inGame2_neutral_2</icon>
<bio></bio>
<class>assault_stalker_leader_esc_5_9</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>6053</rank>
<reputation>830</reputation>
<money min="100" max="500" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2e</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>assault_stalker_leader_esc_5_9_start_dialog</actor_dialog>
<actor_dialog>assault_stalker_leader_esc_5_9_1</actor_dialog>
<actor_dialog>assault_stalker_leader_esc_5_9_2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="assault_csky_leader_esc_5_7" team_default = "1">
<name>assault_csky_leader_esc_5_7_name</name>
<icon>ui_inGame2_csky_sun</icon>
<bio></bio>
<class>assault_csky_leader_esc_5_7</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>7853</rank>
<reputation>1131</reputation>
<money min="200" max="500" infinitive="0"/>
<snd_config>characters_voice\human\csky_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_nebo\stalker_nebo_smask2</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>assault_csky_leader_esc_5_7_start_dialog</actor_dialog>
<actor_dialog>assault_csky_leader_esc_5_7_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
---Zaton---
-- Brokkr and Eitri--
<specific_character id="zaton_brokkr" team_default = "1">
<name>zaton_brokkr_name</name>
<icon>ui_inGame2_neutral_1</icon>
<bio></bio>
<class>zaton_brokkr</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5647</rank>
<reputation>830</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zaton_brokkr_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zaton_eitri" team_default = "1">
<name>zaton_eitri_name</name>
<icon>ui_inGame2_neutral_1</icon>
<bio></bio>
<class>zaton_eitri</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5026</rank>
<reputation>830</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zaton_eitri_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="marlo_stanfield" team_default = "1">
<name>marlo_stanfield_name</name>
<icon>ui_inGame2_neutral_1</icon>
<bio></bio>
<class>marlo_stanfield</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>19026</rank>
<reputation>-2870</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>marlo_stanfield_start_dialog</start_dialog>
<actor_dialog>marlo_stanfield_0</actor_dialog>
<actor_dialog>marlo_stanfield_1</actor_dialog>
<actor_dialog>marlo_stanfield_2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="chris_partlow" team_default = "1">
<name>chris_partlow_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>chris_partlow</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18620</rank>
<reputation>430</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>chris_partlow_start_dialog</start_dialog>
<actor_dialog>chris_partlow_1</actor_dialog>
<actor_dialog>chris_partlow_2</actor_dialog>
<actor_dialog>chris_partlow_3</actor_dialog>
<actor_dialog>chris_partlow_4</actor_dialog>
<actor_dialog>chris_partlow_4bis</actor_dialog>
<actor_dialog>chris_partlow_5</actor_dialog>
<actor_dialog>chris_partlow_6</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="paranoia_man" team_default = "1">
<name>paranoia_man_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>paranoia_man</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12026</rank>
<reputation>-2830</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>paranoia_man_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zaton_mercenary_1" team_default = "1">
<name>zaton_mercenary_1_name</name>
<icon>ui_inGame2_loner_light_metro_suit</icon>
<bio></bio>
<class>zaton_mercenary_1</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>2526</rank>
<reputation>-2830</reputation>
<money min="100" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\killer_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_merc\stalker_merc_6</visual>
<supplies>
[spawn] \n
itm_pda_mercenary_1 \n
vodka2 = 2 \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zaton_mercenary_1_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zaton_mercenary_courrier_1" team_default = "1">
<name>zaton_mercenary_courrier_1_name</name>
<icon>ui_inGame2_loner_light_metro_suit</icon>
<bio></bio>
<class>zaton_mercenary_courrier_1</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13526</rank>
<reputation>-830</reputation>
<money min="100" max="700" infinitive="0"/>
<snd_config>characters_voice\human\killer_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_merc\stalker_merc_6</visual>
<supplies>
[spawn] \n
itm_usb_mercenary_1 \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zaton_mercenary_1_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zaton_mercenary_2" team_default = "1">
<name>zaton_mercenary_2_name</name>
<icon>ui_inGame2_loner_light_metro_suit</icon>
<bio></bio>
<class>zaton_mercenary_2</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13526</rank>
<reputation>-3830</reputation>
<money min="100" max="1000" infinitive="0"/>
<snd_config>characters_voice\human\killer_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_merc\stalker_merc_6</visual>
<supplies>
[spawn] \n
itm_pda_mercenary_1 \n
vodka2 = 2 \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>zaton_mercenary_2_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="jupiter_monk" team_default = "1">
<name>jupiter_monk_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>jupiter_monk</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>15026</rank>
<reputation>-2830</reputation>
<money min="100" max="500" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>jupiter_monk_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="zaton_achilles" team_default = "1">
<name>zaton_achilles_name</name>
<icon>ui_inGame2_nosorog</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>zaton_achilles</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>18351</rank>
<money min="100" max="500" infinitive="1"/>
<reputation>2568</reputation>
<visual>actors\stalker_soldier\stalker_soldier4nosorog</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
wpn_desert_eagle \n
ammo_357_hp_mag \n
detector_simple \n
</supplies>
<start_dialog>zaton_achilles_start_dialog</start_dialog>
<actor_dialog>zaton_achilles_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="anna_morphine" team_default = "1">
<name>anna_morphine_name</name>
<icon>ui_inGame2_Hip</icon>
<map_icon x="1" y="0"/>
<bio></bio>
<class>anna_morphine</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\woman\</snd_config>
<rank>260</rank>
<reputation>1600</reputation>
<visual>actors\mnp_npc_remeik\girl</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_pmm = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>anna_morphine_start</start_dialog>
<actor_dialog>anna_morphine_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="ecologist_sidorovich" team_default = "1">
<name>ecologist_sidorovich_name</name>
<icon>ui_inGame2_ecolog_orange</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>ecologist_sidorovich</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<money min="10000" max="10000" infinitive="1"/>
<reputation>345</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog</visual>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_protecta \n
ammo_12x76_zhekan = 2 \n
wpn_walther \n
ammo_9x19_fmj \n
detector_simple \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>ecologist_sidorovich_start_dialog</start_dialog>
<actor_dialog>ecologist_sidorovich_0</actor_dialog>
<actor_dialog>ecologist_sidorovich_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
---- Alyosha Shyogolov ----
<specific_character id="alyosha_shyogolov" team_default = "1">
<name>alyosha_shyogolov_name</name>
<icon>ui_inGame2_nosorog</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>alyosha_shyogolov</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<money min="2000" max="3000" infinitive="1"/>
<reputation>108</reputation>
<visual>actors\stalker_soldier\stalker_soldier4nosorog</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_scar \n
ammo_7.62x51_fmj = 2 \n
wpn_desert_eagle \n
ammo_357_hp_mag \n
detector_simple \n
</supplies>
<start_dialog>alyosha_shyogolov_start_dialog</start_dialog>
<actor_dialog>alyosha_shyogolov_0</actor_dialog>
<actor_dialog>alyosha_shyogolov_2</actor_dialog>
<!--actor_dialog>alyosha_shyogolov_4</actor_dialog>
<actor_dialog>alyosha_shyogolov_5</actor_dialog>
<actor_dialog>alyosha_shyogolov_6</actor_dialog>
<actor_dialog>alyosha_shyogolov_6_alt</actor_dialog--->
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bh_mozgotlen" team_default = "1">
<name>bh_mozgotlen_name</name>
<icon>ui_inGame2_Zombied_1_Mask</icon>
<bio></bio>
<class>bh_mozgotlen</class>
<community>zombied</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>926</rank>
<reputation>3830</reputation>
<money min="1" max="200" infinitive="0"/>
<snd_config>characters_voice\human\zombied_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_zombak\stalker_zombied_ecolog_blue_1</visual>
<supplies>
#include "gameplay\loadouts\zombied_base.ltx"
#include "gameplay\loadouts\zombied_tier_1.ltx"
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="erast_fandorin" team_default = "1">
<name>erast_fandorin_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>erast_fandorin</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20115</rank>
<money min="200" max="300" infinitive="1"/>
<reputation>3108</reputation>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_mask</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_saiga12s \n
wpn_desert_eagle \n
ammo_357_hp_mag \n
detector_simple \n
</supplies>
<actor_dialog>erast_fandorin_0</actor_dialog>
<actor_dialog>erast_fandorin_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="flavio_becca" team_default = "1">
<name>flavio_becca_name</name>
<icon>ui_inGame2_Dolg_4</icon>
<bio></bio>
<class>flavio_becca</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18234</rank>
<reputation>-30</reputation>
<money min="100" max="1210" infinitive="0"/>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_ecologist\stalker_ecolog_exo</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>alyosha_shyogolov_5</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_ecologist_rydzyk" team_default = "1">
<name>nr_ecologist_rydzyk_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>nr_ecologist_rydzyk</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16221</rank>
<reputation>44</reputation>
<money min="100" max="500" infinitive="0"/>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_ecologist\stalker_ecolog_exolight</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>nr_ecologist_rydzyk_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_ecologist_1" team_default = "1">
<name>nr_ecologist_1_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<bio></bio>
<class>nr_ecologist_1</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1202</rank>
<reputation>440</reputation>
<money min="150" max="250" infinitive="0"/>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_ecologist\stalker_ecolog_guard2_tactical</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>nr_ecologist_1_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_ecologist_2" team_default = "1">
<name>nr_ecologist_2_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>nr_ecologist_2</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1409</rank>
<reputation>870</reputation>
<money min="150" max="250" infinitive="0"/>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_ecologist\stalker_ecolog_guard3_merc</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>nr_ecologist_2_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_ecologist_3" team_default = "1">
<name>nr_ecologist_3_name</name>
<icon>ui_inGame2_stalker_ecolog_proto</icon>
<bio></bio>
<class>nr_ecologist_3</class>
<community>ecolog</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1002</rank>
<reputation>805</reputation>
<money min="150" max="450" infinitive="0"/>
<snd_config>characters_voice\human\ecolog_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_ecologist\stalker_ecologist_proto</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_vova_bandit_1" team_default = "1">
<name>nr_vova_bandit_1_name</name>
<icon>ui_inGame2_bandit_6l</icon>
<bio></bio>
<class>nr_vova_bandit_1</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1203</rank>
<reputation>-930</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_bandit\stalker_bandit6d</visual>
<supplies>
[spawn] \n
wpn_abakan \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_pasha_bandit_2" team_default = "1">
<name>nr_pasha_bandit_2_name</name>
<icon>ui_inGame2_bandit_6l</icon>
<bio></bio>
<class>nr_pasha_bandit_2</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1132</rank>
<reputation>-911</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_bandit\stalker_bandit6d</visual>
<supplies>
[spawn] \n
wpn_ak74_old \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_ambush_1" team_default = "1">
<name>nr_ambush_1_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_ambush_1</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2012</rank>
<money min="200" max="300" infinitive="1"/>
<reputation>-2630</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_saiga12s \n
</supplies>
</specific_character>
<specific_character id="nr_ambush_2" team_default = "1">
<name>nr_ambush_2_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_ambush_2</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>20</rank>
<money min="100" max="300" infinitive="1"/>
<reputation>-23</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_abakan \n
</supplies>
</specific_character>
<specific_character id="nr_ambush_3" team_default = "1">
<name>nr_ambush_3_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_ambush_3</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1730</rank>
<money min="200" max="300" infinitive="1"/>
<reputation>-621</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_abakan \n
</supplies>
</specific_character>
<specific_character id="nr_ambush_4" team_default = "1">
<name>nr_ambush_4_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_ambush_4</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1890</rank>
<money min="200" max="300" infinitive="1"/>
<reputation>50</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_abakan \n
</supplies>
</specific_character>
<specific_character id="nr_ambush_5" team_default = "1">
<name>nr_ambush_5_name</name>
<icon>ui_inGame2_neutral_tactic</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_ambush_5</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1675</rank>
<money min="200" max="300" infinitive="1"/>
<reputation>123</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_4_helm_tactic</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_abakan \n
</supplies>
</specific_character>
--- Larik
<specific_character id="sasha_tolstoy" team_default = "1">
<name>sasha_tolstoy_name</name>
<icon>ui_inGame2_csky_1_1</icon>
<bio></bio>
<class>sasha_tolstoy</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>10026</rank>
<reputation>830</reputation>
<money min="100" max="1000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_nebo\stalker_nebo_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
vodka \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>sasha_tolstoy_1</actor_dialog>
<actor_dialog>sasha_tolstoy_2</actor_dialog>
<actor_dialog>sasha_tolstoy_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="dolg_vadim_bloodsucker" team_default = "1">
<name>dolg_vadim_bloodsucker_name</name>
<icon>ui_inGame2_Dolg_0</icon>
<bio></bio>
<class>dolg_vadim_bloodsucker</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>7026</rank>
<reputation>1830</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_dolg\stalker_dolg_0</visual>
<supplies>
[spawn] \n
device_torch_dummy \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>dolg_vadim_bloodsucker_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="dolg_sergey_bloodsucker" team_default = "1">
<name>dolg_sergey_bloodsucker_name</name>
<icon>ui_inGame2_Dolg_1</icon>
<bio></bio>
<class>dolg_sergey_bloodsucker</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>6526</rank>
<reputation>830</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_dolg\stalker_dolg_2_old</visual>
<supplies>
[spawn] \n
device_torch_dummy \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>dolg_sergey_bloodsucker_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="dolg_sasha_bloodsucker" team_default = "1">
<name>dolg_sasha_bloodsucker_name</name>
<icon>ui_inGame2_Dolg_1</icon>
<bio></bio>
<class>dolg_sasha_bloodsucker</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5026</rank>
<reputation>-830</reputation>
<money min="200" max="300" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_dolg\stalker_dolg1b</visual>
<supplies>
[spawn] \n
device_torch_nv_1 \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>dolg_sergey_bloodsucker_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="dolg_artyom_bloodsucker" team_default = "1">
<name>dolg_artyom_bloodsucker_name</name>
<icon>ui_inGame2_Dolg_1</icon>
<bio></bio>
<class>dolg_artyom_bloodsucker</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5026</rank>
<reputation>830</reputation>
<money min="2" max="10" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_dolg\stalker_dolg1b</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>dolg_artyom_bloodsucker_start_dialog</start_dialog>
<actor_dialog>dolg_artyom_bloodsucker_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="dolg_ilya_bloodsucker" team_default = "1">
<name>dolg_ilya_bloodsucker_name</name>
<icon>ui_inGame2_Dolg_4e</icon>
<bio></bio>
<class>dolg_ilya_bloodsucker</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>5026</rank>
<reputation>830</reputation>
<money min="2" max="100" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_dolg\stalker_dolgexo_4</visual>
<supplies>
[spawn] \n
wpn_mossberg590 \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>dolg_ilya_bloodsucker_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
---- Northern Rush ---
<specific_character id="nr_sorokin" team_default = "1">
<name>nr_sorokin_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>nr_sorokin</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>100</rank>
<reputation>30</reputation>
<money min="600" max="700" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>nr_sorokin_start_dialog</start_dialog>
<actor_dialog>nr_sorokin</actor_dialog>
<actor_dialog>nr_sorokin_1</actor_dialog>
<actor_dialog>nr_sorokin_2</actor_dialog>
<actor_dialog>nr_sorokin_3</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_scamlok" team_default = "1">
<name>nr_scamlok_name</name>
<icon>ui_inGame2_strelok_ico</icon>
<map_icon x="1" y="0">
</map_icon>
<bio></bio>
<class>nr_scamlok</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>30056</rank>
<reputation>1250</reputation>
<visual>actors\stalker_neutral\stalker_neutral_strelok</visual>
<supplies>
[spawn] \n
wpn_sig550_sniper = 1 \n
ammo_5.56x45_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1
grenade_f1 = 1 \n
#include "gameplay\supplies\character_food_army.xml"
#include "gameplay\supplies\character_drugs_4.xml"
#include "gameplay\supplies\character_drugs_sci.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>nr_scamlok_start_dialog</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_iliaz" team_default = "1">
<name>nr_iliaz_name</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_iliaz</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>500</rank>
<money min="10" max="100" infinitive="1"/>
<reputation>121</reputation>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
</supplies>
<actor_dialog>nr_iliaz_0</actor_dialog>
<actor_dialog>nr_iliaz_1</actor_dialog>
<actor_dialog>nr_iliaz_2</actor_dialog>
<actor_dialog>nr_iliaz_3</actor_dialog>
<actor_dialog>nr_iliaz_4</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_bezsonik" team_default = "1">
<name>nr_bezsonik_name</name>
<icon>ui_inGame2_Freedom_3</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_bezsonik</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1602</rank>
<money min="10" max="100" infinitive="1"/>
<reputation>121</reputation>
<visual>actors\stalker_freedom\stalker_freedom_3_helm_battle</visual>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
</supplies>
<start_dialog>nr_bezsonik_start_dialog</start_dialog>
<actor_dialog>nr_bezsonik_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="butcher_tug_1" team_default = "1">
<name>butcher_tug_1_name</name>
<icon>ui_inGame2_bandit_exo</icon>
<bio></bio>
<class>butcher_tug_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1732</rank>
<reputation>-1645</reputation>
<money min="60" max="470" infinitive="0"/>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral4a</visual>
<supplies>
[spawn] \n
wpn_ak74_old \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="butcher_tug_2" team_default = "1">
<name>butcher_tug_2_name</name>
<icon>ui_inGame2_bandit_heavy</icon>
<bio></bio>
<class>butcher_tug_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>1692</rank>
<reputation>-1535</reputation>
<money min="60" max="470" infinitive="0"/>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_bandit\stalker_band_ha</visual>
<supplies>
[spawn] \n
wpn_ak74_old \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bh_gutalin" team_default = "1">
<name>bh_gutalin_name</name>
<icon>ui_inGame2_neutral_2</icon>
<bio></bio>
<class>bh_gutalin</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17826</rank>
<reputation>2830</reputation>
<money min="600" max="1000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_exo_proto</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_mossberg590 \n
device_torch \n
vodka_quality = 2 \n
beer = 4 \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>bh_gutalin_start_dialog</start_dialog>
<actor_dialog>dm_init_stalker_trade_brotherhood</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="controller_victim_1" team_default = "1">
<name>controller_victim_1_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>controller_victim_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12026</rank>
<reputation>-2830</reputation>
<money min="60" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 2 \n
wpn_ak74_old \n
ammo_5.45x39_fmj = 3 \n
device_torch \n
hand_radio \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_dead_convict_1" team_default = "1">
<name>nr_dead_convict_1_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>nr_dead_convict_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12026</rank>
<reputation>-2830</reputation>
<money min="0" max="1" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
--- Yak
<specific_character id="nr_dead_convict_2" team_default = "1">
<name>nr_dead_convict_2_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<bio></bio>
<class>nr_dead_convict_2</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13026</rank>
<reputation>-1830</reputation>
<money min="0" max="1" infinitive="0"/>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_freedom\stalker_freedom2a_mas2</visual>
<supplies>
[spawn] \n
bullet_yak \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_executioner_1" team_default = "1">
<name>nr_executioner_1_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_executioner_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>15487</rank>
<money min="100" max="1000" infinitive="1"/>
<reputation>321</reputation>
<visual>actors\stalker_neutral\stalker_neutral2a_old</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_akms \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_executioner_2" team_default = "1">
<name>nr_executioner_2_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_executioner_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>16417</rank>
<money min="100" max="1000" infinitive="1"/>
<reputation>897</reputation>
<visual>actors\stalker_neutral\stalker_neutral_15</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_mp153 \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
--- Barka
<specific_character id="nr_executioner_3" team_default = "1">
<name>nr_executioner_3_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>nr_executioner_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>17417</rank>
<money min="100" max="1000" infinitive="1"/>
<reputation>-103</reputation>
<visual>actors\stalker_neutral\stalker_neutral_9d</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_mp5sd_new \n
</supplies>
<actor_dialog>nr_barka_0</actor_dialog>
<actor_dialog>nr_barka_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
--- Lyoshik
<specific_character id="nr_loyshik" team_default = "1">
<name>nr_loyshik_name</name>
<icon>ui_inGame2_Freedom_2_mask</icon>
<bio></bio>
<class>nr_loyshik</class>
<community>freedom</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>13026</rank>
<reputation>-1830</reputation>
<money min="110" max="1222" infinitive="0"/>
<snd_config>characters_voice\human\freedom_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_freedom\stalker_freedom2a_mas2</visual>
<supplies>
[spawn] \n
wpn_akms \n
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
------ Cordon Shlitzer
<specific_character id="bh_badger" team_default = "1">
<name>bh_badger_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>bh_badger</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>6675</rank>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="300" infinitive="1"/>
<reputation>-756</reputation>
<snd_config>characters_voice\human\military_3\</snd_config>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bh_shlitzer" team_default = "1">
<name>bh_shlitzer_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<bio></bio>
<class>bh_shlitzer</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>6053</rank>
<reputation>-830</reputation>
<money min="600" max="2000" infinitive="0"/>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2e_mas3</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>bh_shlitzer_start</start_dialog>
<actor_dialog>bh_shlitzer_0</actor_dialog>
<actor_dialog>bh_shlitzer_3</actor_dialog>
<actor_dialog>bh_shlitzer_1</actor_dialog>
<actor_dialog>bh_shlitzer_2</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bh_ironchain" team_default = "1">
<name>bh_ironchain_name</name>
<icon>ui_inGame2_bandit_2</icon>
<bio></bio>
<class>bh_ironchain</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12053</rank>
<reputation>-3330</reputation>
<money min="600" max="1000" infinitive="0"/>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_bandit\stalker_bandit2a</visual>
<supplies>
[spawn] \n
quest_package_shlitzer_2 \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>bh_ironchain_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_trapper_missing_hunter_1" team_default = "1">
<name>nr_trapper_missing_hunter_1_name</name>
<icon>ui_inGame2_neutral_2_gp5</icon>
<bio></bio>
<class>nr_trapper_missing_hunter_1</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>16826</rank>
<reputation>2830</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a_gp5</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_trapper_missing_hunter_2" team_default = "1">
<name>nr_trapper_missing_hunter_2_name</name>
<icon>ui_inGame2_neutral_2</icon>
<bio></bio>
<class>nr_trapper_missing_hunter_2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>17826</rank>
<reputation>3830</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a</visual>
<supplies>
[spawn] \n
wpn_g3 \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_trapper_missing_hunter_3" team_default = "1">
<name>nr_trapper_missing_hunter_3_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<bio></bio>
<class>nr_trapper_missing_hunter_3</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>15826</rank>
<reputation>830</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2gmask2</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
---- random events npc
<specific_character id="nr_sasha_baltunov" team_default = "1">
<name>nr_sasha_baltunov_name</name>
<icon>ui_inGame2_neutral_2</icon>
<bio></bio>
<class>nr_sasha_baltunov</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>15826</rank>
<reputation>3830</reputation>
<money min="1" max="1" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral2a</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>nr_sahsa_baltun_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="nr_starik_murdered" team_default = "1">
<name>nr_starik_murdered_name</name>
<icon>ui_inGame2_csky_oldgas</icon>
<bio></bio>
<class>nr_starik_murdered</class>
<community>csky</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>18026</rank>
<reputation>3830</reputation>
<money min="1" max="200" infinitive="0"/>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_nebo\stalker_nebo_s_old</visual>
<supplies>
[spawn] \n
nr_starik_murdered_diary \n
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
---- Like rats in a trap
<specific_character id="bh_rat_guards_naruchnik" team_default = "1">
<name>bh_rat_guards_naruchnik_name</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="0" y="6"></map_icon>
<bio></bio>
<class>bh_rat_guards_naruchnik</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>13200</rank>
<money min="10" max="100" infinitive="1"/>
<reputation>621</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
</supplies>
<actor_dialog>bh_rat_guards_naruchnik_0</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bh_rat_trap_leader" team_default = "1">
<name>bh_rat_trap_leader_name</name>
<icon>ui_inGame2_bandit_2</icon>
<bio></bio>
<class>bh_rat_trap_leader</class>
<community>bandit</community> <terrain_sect>stalker_terrain</terrain_sect>
<map_icon x="1" y="0"/>
<terrain_sect>stalker_terrain</terrain_sect>
<rank>12121</rank>
<reputation>-3330</reputation>
<money min="100" max="200" infinitive="0"/>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_bandit\stalker_bandit2a</visual>
<supplies>
[spawn] \n
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>bh_rat_trap_leader_start</start_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
</xml>