198 lines
7.6 KiB
TeX
198 lines
7.6 KiB
TeX
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; UNUSED -- it works the same as wpn_binoc_inv and all traders sell that one, so this cannot be obtained normally
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; since most properties are defined here i'd say in 1.6 to delete the _inv version and keep and use this one instead
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[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
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GroupControlSection = spawn_group
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discovery_dependency =
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$npc = on
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$prefetch = 8
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$spawn = "weapons\binocular"
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scheduled = off
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cform = skeleton
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class = WP_BINOC
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slot = 4
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animation_slot = 13
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ef_main_weapon_type = 5
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ef_weapon_type = 0
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hand_dependence = 2
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single_handed = 0
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default_to_ruck = true
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sprint_allowed = true
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show_ammo = false
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show_condition = false
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inv_grid_height = 1
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inv_grid_width = 2
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inv_grid_x = 14
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inv_grid_y = 9
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inv_name = st_binocular_name
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inv_name_short = st_binocular_name
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description = st_binocular_descr
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highlight_equipped = true
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anim_item = true
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kind = w_misc
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inv_weight = 1.0
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cost = 1580
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repair_type = lens
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hud = wpn_binoc_hud
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visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf
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normal = 0, 1, 0
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position = -0.08, -0.05, 0.05
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orientation = 0, -90, 70
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direction = 0, 0, 1
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fire_point = 0.0, 0.133, 0.161
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ph_mass = 1
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attach_bone_name = bip01_r_hand
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attach_position_offset = 0.080000, 0.021273, 0.100000
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attach_angle_offset = 3.080506, -1.493053, -1.202040
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auto_attach = false
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catch_snd = none
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found_snd = none
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vis_frame_color = 0.0, 0.0, 0.0, 0.0
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vis_frame_speed = 0
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vision_present = true
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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light_color = 0.6, 0.5, 0.3
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light_range = 3.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_binoculars
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upgr_icon_x = 300
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upgr_icon_y = 1950
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upgr_icon_width = 150
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upgr_icon_height = 100
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upgr_icon_path = ui\ui_actor_weapons
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ammo_class = ammo_binoc
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ammo_current = 0
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ammo_elapsed = 0
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ammo_limit = 0
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ammo_mag_size = 0
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scope_status = 1
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scope_texture = wpn_crosshair_bino
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scope_zoom_factor = 20
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scope_dynamic_zoom = true
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 0
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hit_power = 0
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hit_type = fire_wound
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fire_distance = 0
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bullet_speed = 0
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rpm = 0
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rpm_empty_click = 0
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zoom_enabled = true
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reload_dof = 0.0, 0.5, 5, 1.7
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control_inertion_factor = 1.1
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fire_dispersion_base = 1
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fire_dispersion_condition_factor = 0
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misfire_start_condition = 0
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misfire_start_prob = 0.003
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misfire_end_condition = 0
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misfire_end_prob = 0.02
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condition_queue_shot_dec = 0
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condition_shot_dec = 0
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cam_return = 0
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cam_relax_speed = 7
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cam_dispersion = 1.9
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 1.9
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cam_max_angle = 10.0
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cam_max_angle_horz = 10.0
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cam_step_angle_horz = 1.2
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PDM_disp_accel_factor = 1.1
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PDM_disp_base = 0.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.1
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disp_crouch_factor = 0
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disp_jump_factor = 0
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disp_vel_factor = 0
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cam_relax_speed_ai = 360
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min_radius = 0
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max_radius = 500
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snd_close = weapons\generic_close
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snd_on_take = other
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can_be_lowered = false
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hud_fov = 0.6
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[wpn_binoc_hud]:hud_base
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item_visual = dynamics\devices\dev_binoculars\dev_binoculars_hud
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 180, 0, 0
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hands_position = 0, -0.155, 0.0
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hands_position_16x9 = 0, -0.155, -0.1
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hands_orientation = 0, 0, 0
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hands_orientation_16x9 = 0, 0, 0
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aim_hud_offset_pos = 0, 0, 0
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aim_hud_offset_pos_16x9 = 0, 0, 0
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aim_hud_offset_rot = 0.0, 0.0, 0.0
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aim_hud_offset_rot_16x9 = 0.0, 0.0, 0.0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_hide = binoculars_holster
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anm_idle = binoculars_idle
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anm_idle_aim = binoculars_idle_aim
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anm_idle_moving = binoculars_idle_moving
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anm_idle_moving_crouch = binoculars_idle_moving, idle, 0.75
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anm_idle_sprint = binoculars_idle_sprint
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anm_show = binoculars_draw
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freelook_z_offset_mul = 0.75
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;------------------------------------------------------------------------------------------------
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[wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc
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animation_slot = 13
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hand_dependence = 1
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hud = wpn_binoculars_hud
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ph_mass = 3
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control_inertion_factor = 1.28
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fire_dispersion_base = 1
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holder_fov_modifier = 0.7
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holder_range_modifier = 2.0
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anim_item = false
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[wpn_binoculars_hud]:wpn_binoc_hud
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attach_place_idx = 0
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