237 lines
9.8 KiB
TeX
237 lines
9.8 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_mp153_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_mp153_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\winchester1300"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 9
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ef_main_weapon_type = 1
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ef_weapon_type = 9
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hand_dependence = 1
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single_handed = 0
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 6
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inv_grid_height = 1
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inv_grid_x = 29
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inv_grid_y = 0
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inv_name = st_wpn_mp153_bas
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inv_name_short = st_wpn_mp153_bas
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description = st_wpn_mp153_bas_descr
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kind = w_shotgun
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inv_weight = 3.5
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cost = 30580
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_mp153_bas_hud
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visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_world.ogf
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position = -0.024, -0.097, 0
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orientation = 0, -4, 0
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fire_point = 0, 0.158, 0.647
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fire_point2 = 0, 0.158, 0.647
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.10, 0.05
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strap_orientation = -15, -9, 110
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ph_mass = 3
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shell_point = 0,0.180,0.647
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shell_particles = weapons\12ga
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light_color = 0.6, 0.5, 0.3
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light_range = 6.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_mp153, up_gr_seconab_mp153, up_gr_thirdab_mp153, up_gr_fourtab_mp153
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_spas12
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upgr_icon_x = 1450
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upgr_icon_y = 1200
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upgr_icon_width = 300
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upgr_icon_height = 50
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tri_state_reload = on
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fire_modes = 1
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ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
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ammo_elapsed = 5
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ammo_mag_size = 5
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startup_ammo = 10
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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grenade_launcher_status = 0
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hit_impulse = 35
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hit_power = 0.8, 0.8, 0.8, 0.8
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hit_type = fire_wound
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fire_distance = 300
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bullet_speed = 370
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rpm = 200
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rpm_empty_click = 200
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.8
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.88
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misfire_start_prob = 0.007
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misfire_end_condition = 0.15
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0024
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condition_shot_dec = 0.0024
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cam_return = 0
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cam_relax_speed = 20
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cam_dispersion = 6.88
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 2.77
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zoom_cam_relax_speed = 16
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zoom_cam_dispersion = 6.03
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 2.61
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PDM_disp_accel_factor = 1.755
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PDM_disp_base = 1.7
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 171
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kill_msg_y = 104
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kill_msg_width = 75
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kill_msg_height = 20
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hud_fov = 0.78
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bas_state_reload = true
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;-------------------------------------------------------------------------------------------------------------------------------------------------------
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flame_particles = ghost_particles\weapons\flame_eft_shotgun
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smoke_particles = ghost_particles\weapons\flame_eft_sks
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
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grenade_flame_particles = weapons\generic_weapon01
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;------------------------------------------------------------------Sounds-------------------------------------------------------------------------------
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snd_draw = eft_wp\shared\draw_shotgun
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snd_holster = eft_wp\shared\hide_shotgun
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snd_empty = eft_wp\shared\empty_click_rifle
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snd_reload = eft_wp\mp153\mp153_close_empty, 1.5
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snd_shoot_duplet = eft_wp\mp133\mp133_shoot
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snd_bore = eft_wp\sil
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snd_open_weapon = eft_wp\mp133\mp133_open
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snd_add_cartridge = eft_wp\mp133\mp133_insert1, 1.0, 0.1
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snd_add_cartridge1 = eft_wp\mp133\mp133_insert2, 1.0, 0.1
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snd_add_cartridge2 = eft_wp\mp133\mp133_insert3, 1.0, 0.1
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snd_close_weapon = eft_wp\mp133\mp133_close, 1.0 ;mp133_close
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snd_close_weapon_empty = weapons\mp153_young_prince\mp153_close_empty
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snd_shoot = weapons\mp153_young_prince\mp153_shoot_1
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snd_shoot1 = weapons\mp153_young_prince\mp153_shoot_2
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snd_shoot_last = weapons\mp153_young_prince\mp153_shoot_3
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snd_shoot_last1 = weapons\mp153_young_prince\mp153_shoot_4
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snd_silncer_shot = weapons\saiga_eft\saiga_shot_sil
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;--------------------------------------------------------------------HUD--------------------------------------------------------------------------------
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[wpn_mp153_bas_hud]:hud_base
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item_visual = dynamics\weapons\wpn_mp153_bas\wpn_mp153_bas_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position = -0.06, -0.15, 0.14
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.0965, 0.078, -0.23
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aim_hud_offset_rot = 0.0275, 0.035, 0
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;------
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item_position = 0.001528,-0.012408,-0.099066
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item_orientation = -0.046126,-1.000036,-0.024950
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hands_position_16x9 = 0.003800,-0.001500,-0.003800
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hands_orientation_16x9 = 1.600000,2.200000,0.200000
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aim_hud_offset_pos_16x9 = -0.055500,0.031300,-0.026100
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aim_hud_offset_rot_16x9 = 0.016500,0.028050,-0.001500
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;------
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anm_show = mp133_ghost_draw, idle_mp153
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anm_show_empty = mp133_ghost_draw, idle_empty_mp153
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anm_hide = mp133_ghost_holster, idle_mp153
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anm_hide_empty = mp133_ghost_holster, idle_empty_mp153
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anm_idle = mp133_ghost_idle, idle_mp153
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anm_idle_empty = mp133_ghost_idle, idle_empty_mp153
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anm_idle_aim = mp133_ghost_idle_aim, idle_mp153
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anm_idle_aim_empty = mp133_ghost_idle_aim, idle_empty_mp153
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anm_idle_moving = mp133_ghost_idle_moving, idle_mp153
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anm_idle_moving_empty = mp133_ghost_idle_moving, idle_empty_mp153
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anm_idle_moving_crouch = mp133_ghost_idle_moving, idle_mp153
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anm_idle_moving_empty_crouch = mp133_ghost_idle_moving, idle_empty_mp153
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anm_idle_sprint = mp133_ghost_idle_sprint, idle_mp153
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anm_idle_sprint_empty = mp133_ghost_idle_sprint, idle_mp153
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anm_bore = mp133_ghost_idle_aim, idle_mp153
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anm_shots = mp133_ghost_shoot_last, shoot_mp153
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anm_shot_l = mp133_ghost_shoot_last, shoot_last_mp153
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anm_open = mp133_ghost_open, idle_mp153
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anm_open_empty = mp133_ghost_open, idle_empty_mp153
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anm_add_cartridge = mp133_ghost_insert, insert_mp153
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anm_close = mp133_ghost_close, idle_mp153
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anm_close_empty = mp153_ghost_close_empty, close_empty_mp153
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;----
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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fire_bone2 = muzzle
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fire_point2 = 0, 0, 0
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shell_point = 0.02,0.072,0.228
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0, 0.0, 0.2
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fire_bone = muzzle
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freelook_z_offset_mul = 0.1 |