Divergent/mods/Anomaly HD Models/gamedata/configs/gameplay/character_desc_bar.xml

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<?xml version='1.0' encoding="windows-1251"?>
<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
<xml>
<!-- Barkeep -->
<specific_character id="bar_visitors_barman_stalker_trader" team_default = "1">
<name>bar_barmen_name</name>
<icon>ui_inGame2_barman</icon>
<map_icon x="1" y="4"></map_icon>
<bio>bar_barmen_bio</bio>
<class>bar_visitors_barman_stalker_trader</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000000" max="1000000" infinitive="1"></money>
<rank>18490</rank>
<reputation>2408</reputation>
<visual>actors\barman\barman</visual>
<!-- <snd_config>characters_voice\human\stalker_1\</snd_config> -->
<crouch_type>-1</crouch_type>
<supplies></supplies>
<start_dialog>bar_visitors_barman_stalker_trader_start_dialog</start_dialog>
<actor_dialog>dm_init_batender</actor_dialog>
<!-- LTTZ -->
<actor_dialog>barkeep_living_legend</actor_dialog>
<actor_dialog>barkeep_100rads</actor_dialog>
<!---------- mlr ----------->
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
<actor_dialog>dm_important_documents</actor_dialog>
<!--actor_dialog>buy_extra_items</actor_dialog-->
<actor_dialog>debt_register</actor_dialog>
<actor_dialog>debt_pay_off</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<!--actor_dialog>information_about_stash_barmen</actor_dialog-->
<!--actor_dialog>information_about_stash_barmen1</actor_dialog-->
<!---------- mlr ----------->
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
<!----------g0dl1ke--------->
<actor_dialog>devushka_4_help</actor_dialog>
<actor_dialog>devushka_help</actor_dialog>
</specific_character>
<!-- GARIK -->
<specific_character id="bar_visitors_garik_stalker_guard" team_default = "1">
<name>bar_bar_guard_name</name>
<icon>ui_inGame2_garik_guard</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_bar_guard_bio</bio>
<class>bar_visitors_garik_stalker_guard</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>
<rank>11327</rank>
<reputation>976</reputation>
<visual>actors\stalker_neutral\stalker_bar_security</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ZHORIK -->
<specific_character id="bar_visitors_zhorik_stalker_guard2" team_default = "1">
<name>bar_bar_guard2_name</name>
<icon>ui_inGame2_zhorik_guard</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_bar_guard2_bio</bio>
<class>bar_visitors_zhorik_stalker_guard2</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>
<rank>10516</rank>
<reputation>817</reputation>
<visual>actors\stalker_neutral\stalker_bar_security</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!-- Voronin (Duty Leader) -->
<specific_character id="bar_dolg_leader" team_default = "1">
<name>bar_voronin_name</name>
<icon>ui_inGame2_voronin</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_voronin_bio</bio>
<class>bar_dolg_leader</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="5000" max="10000" infinitive="0"></money>
<rank>18546</rank>
<reputation>1215</reputation>
<visual>actors\stalker_dolg\stalker_do_komandir</visual>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_sig220 \n
ammo_11.43x23_hydro \n
wpn_val \n
ammo_9x39_pab9 = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<start_dialog>hello_dialog</start_dialog>
<!-- LTTZ -->
<actor_dialog>voronin_living_legend</actor_dialog>
<actor_dialog>voronin_living_legend_finish</actor_dialog>
<actor_dialog>voronin_mortal_sin</actor_dialog>
<actor_dialog>voronin_mortal_sin_envoy</actor_dialog>
<actor_dialog>voronin_mortal_sin_report</actor_dialog>
<actor_dialog>voronin_mortal_sin_ambush</actor_dialog>
<actor_dialog>voronin_mortal_sin_zone_hero</actor_dialog>
<actor_dialog>voronin_operation_afterglow</actor_dialog>
<actor_dialog>voronin_operation_afterglow_transmission_report</actor_dialog>
<!-- LTTZ -->
<actor_dialog>dm_important_documents</actor_dialog>
<actor_dialog>dm_lifestyle</actor_dialog> <!-- mlr -->
<actor_dialog>story_dolg_lider_mlr</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-------------------------- KITSENKO ---------------------- -->
<specific_character id="bar_zastava_2_commander" team_default = "1">
<name>bar_kicenko_name</name>
<icon>ui_inGame2_kitsenko</icon>
<map_icon x="0" y="0"></map_icon>
<bio>sim_dolg_veteran_bio</bio>
<class>bar_zastava_2_commander</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>
<rank>14034</rank>
<reputation>524</reputation>
<visual>actors\stalker_dolg\stalker_do_balon_1</visual>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_abakan \n
ammo_5.45x39_fmj \n
detector_advanced \n
device_torch \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="bar_duty_security_squad_leader" team_default = "1">
<name>st_bar_duty_security_squad_leader_name</name>
<icon>ui_inGame2_Dolg_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_duty_security_squad_leader</class>
<community>dolg</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>10668</rank>
<reputation>2303</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_4</visual>
<supplies>
[spawn] \n
wpn_groza = 1 \n
ammo_9x39_pab9 = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_3.xml"
#include "gameplay\supplies\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
<!-------------------------- ZONEGUARD ---------------------- -->
<specific_character id="bar_dolg_general_zoneguard_stalker" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="4" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_dolg_general_zoneguard_stalker</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>
<rank>10084</rank>
<reputation>-2060</reputation>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_abakan \n
ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
<actor_dialog>dm_broker_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- General Petrenko (Duty Trader) Character Description -->
<specific_character id="bar_dolg_general_petrenko_stalker" team_default = "1">
<name>bar_petrenko_name</name>
<icon>ui_inGame2_petrenko</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_petrenko_bio</bio>
<class>bar_dolg_general_petrenko_stalker</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="1000000" max="1000000" infinitive="1"></money>
<rank>14676</rank>
<reputation>270</reputation>
<visual>actors\stalker_dolg\stalker_do_balon_3</visual>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_groza \n
ammo_9x39_ap \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>petrenko_questlines_about_dialog</actor_dialog>
<actor_dialog>drx_sl_bar_dolg_general_petrenko_stalker_game_start_dialog_1</actor_dialog>
<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_bar_dolg_general_petrenko_stalker_meet_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
<actor_dialog>buy_route</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Mangun (Duty Mechanic) Character Description -->
<specific_character id="bar_visitors_stalker_mechanic" team_default = "1">
<name>bar_visitors_stalker_mechanic_name</name>
<icon>ui_inGame2_dolg_tech</icon>
<map_icon x="1" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_visitors_stalker_mechanic</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!--mechanic_mode>1</mechanic_mode-->
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>1692</rank>
<reputation>376</reputation>
<money min="1000000" max="1000000" infinitive="1"/>
<visual>actors\stalker_dolg\stalker_dolg_mehanik</visual>
<supplies></supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>dm_init_trader</actor_dialog>
<actor_dialog>dm_init_mechanic</actor_dialog>
<start_dialog>bar_visitors_stalker_mechanic_start</start_dialog>
<!-- mlr -->
<actor_dialog>story_dolg_m</actor_dialog>
<!-- mlr -->
<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>drx_sl_bar_visitors_stalker_mechanic_meet_dialog</actor_dialog>
<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
<actor_dialog>dm_tech_repair</actor_dialog>
<actor_dialog>dm_encrypted_pda</actor_dialog>
<actor_dialog>zat_b3_stalker_tech_drink_1</actor_dialog>
<actor_dialog>zat_b3_stalker_tech_drink_2</actor_dialog>
<actor_dialog>zat_b3_stalker_tech_drink_3</actor_dialog>
<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Duty bodyguard -->
<specific_character id="bodyguard_duty_medic_bar_general" team_default="1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bodyguard_duty_medic_bar_general</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>3000</rank>
<money min="1000" max="2000" infinitive="0"/>
<reputation>900</reputation>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Snitch (Informer) at the Bar -->
<specific_character id="bar_informator_mlr" team_default="1">
<name>bar_informator_mlr_name</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>bar_informator_mlr</class>
<community>trader</community>
<terrain_sect>stalker_terrain</terrain_sect>
<!-- <snd_config>characters_voice\human\stalker_3\</snd_config>-->
<rank>5000</rank>
<money min="100" max="10000" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<supplies>
[spawn] \n
wpn_beretta \n
ammo_9x19_fmj = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>talk_to_inf_trader</actor_dialog>
<actor_dialog>talk_to_maps</actor_dialog>
<actor_dialog>buy_information_from_trader</actor_dialog>
<actor_dialog>inf_trader_buy_transitions</actor_dialog>
<actor_dialog>top_10_task_about_dialog</actor_dialog>
<actor_dialog>top_10_task_finish_dialog</actor_dialog>
<actor_dialog>dm_bribe</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- (Duty Medic) -->
<specific_character id="bar_dolg_medic" team_default = "1">
<name>bar_dolg_medic_name</name>
<icon>ui_inGame2_medicine</icon>
<map_icon x="0" y="0"></map_icon>
<bio>No available Information.</bio>
<class>bar_dolg_medic</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<money min="100000" max="100000" infinitive="1"/>
<rank>1000</rank>
<reputation>1500</reputation>
<visual>actors\stalker_dolg\stalker_dolg_2a_face_medicine</visual>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
#include "gameplay\supplies\character_food.xml" \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml">
<start_dialog>zat_b22_stalker_medic_start</start_dialog>
<actor_dialog>dm_init_medic</actor_dialog>
<actor_dialog>dm_medic_general</actor_dialog>
<actor_dialog>bar_dolg_medic_talking</actor_dialog>
<actor_dialog>dm_ordered_task_dialog</actor_dialog>
<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Guide at the Bar -->
<specific_character id="guid_bar_stalker_navigator" team_default="1">
<name>guid_bar_stalker_navigator_name</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>No information is available.</bio>
<class>guid_bar_stalker_navigator</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>5800</rank>
<money min="16345" max="18255" infinitive="0"/>
<reputation>1000</reputation>
<visual>actors\stalker_neutral\stalker_neutral2d_mask</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_pab9 = 2 \n
wpn_beretta \n
ammo_9x19_fmj = 2 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<actor_dialog>meet_guid_bar</actor_dialog>
<actor_dialog>travel_guid_bar</actor_dialog>
<actor_dialog>meet_guid_bar_list</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ************************************************ -->
<!-- ******************* ARENA ********************** -->
<!-- ************************************************ -->
<!-- Arnie (Loner Arena Manager) Character Description -->
<specific_character id="bar_arena_manager" team_default = "1">
<name>bar_arny_name</name>
<icon>ui_inGame2_arnie</icon>
<map_icon x="1" y="6"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_arena_manager</class>
<community>trader</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="600" max="2000" infinitive="0"></money>
<rank>6290</rank>
<reputation>265</reputation>
<visual>actors\stalker_neutral\stalker_neytral_balon_6</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_lr300 \n
ammo_5.56x45_ap = 1 \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
<!-- mlr -->
<start_dialog>bar_arena_manager_start</start_dialog>
<actor_dialog>bar_arena_manager_rules</actor_dialog>
<actor_dialog>bar_arena_manager_info</actor_dialog>
<actor_dialog>bar_arena_man_job</actor_dialog>
<actor_dialog>bar_arena_manager_game</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="bar_arena_guard" team_default = "1">
<name>bar_lelik_name</name>
<icon>ui_inGame2_lelik_guard</icon>
<map_icon x="0" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_arena_guard</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="200" max="600" infinitive="0"></money>
<rank>10425</rank>
<reputation>847</reputation>
<visual>actors\stalker_neutral\stalker_bar_security</visual>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj \n
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------OLD ARENA--------------------------------- -->
<specific_character id="bar_arena_savage" team_default = "1">
<name>bar_beast_name</name>
<icon>ui_inGame2_Zombied_4</icon>
<map_icon x="2" y="0"></map_icon>
<bio><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.</bio>
<class>bar_arena_savage</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<money min="2000" max="5000" infinitive="0"></money>
<rank>17925</rank>
<reputation>-1269</reputation>
<visual>actors\stalker_zombied\stalker_zombied_4</visual>
<snd_config>characters_voice\human\zombied_3\</snd_config>
<crouch_type>0</crouch_type>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck \n
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!------------------------NEW ARENA----------------------------------->
<!---------------------------STALKER 1---------------------->
<!-- mlr -->
<specific_character id="bar_arena_stalker_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_1</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1648</rank>
<reputation>2487</reputation>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_1</visual>
<supplies>
[spawn] \n
wpn_pm \n
ammo_9x18_fmj = 1 \n
device_torch \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-----------------STALKER 2---------------------------------->
<specific_character id="bar_arena_stalker_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1956</rank>
<reputation>2099</reputation>
<visual>actors\stalker_neutral\stalker_neutral2g_mask</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!--------------------STALKER 3_1 and 3_2---------------------->
<specific_character id="bar_arena_stalker_3_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_3_1</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2517</rank>
<reputation>-253</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mas3</visual>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_3_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_3_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1968</rank>
<reputation>-1138</reputation>
<visual>actors\stalker_neutral\stalker_neutral2g_mask</visual>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x76_zhekan = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!---------------STALKER 4_1, 4_2, 4_3,4_4,4_5--------------->
<!---enemy--->
<specific_character id="bar_arena_stalker_4_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_4_1</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1874</rank>
<reputation>128</reputation>
<visual>actors\stalker_bandit\stalker_bandit1b_mask</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_spas12 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_4_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_4_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1905</rank>
<reputation>-377</reputation>
<visual>actors\stalker_bandit\stalker_bandit_2</visual>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 = 1, 0, 1, 0 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_4_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1b</icon>
<map_icon x="1" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_4_3</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>7337</rank>
<reputation>-2143</reputation>
<visual>actors\stalker_bandit\stalker_bandit1b</visual>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 = 1, 0, 1, 0 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!----friends---->
<specific_character id="bar_arena_stalker_4_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_4_4</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>12378</rank>
<reputation>-911</reputation>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral1a</visual>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
device_torch \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_4_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1</icon>
<map_icon x="0" y="0"></map_icon>
<bio>bar_arena_stalker</bio>
<class>bar_arena_stalker_4_5</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>9629</rank>
<reputation>2016</reputation>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<crouch_type>-1</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral1b</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
device_torch \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------------STALKER 5_1,5_2------------------------->
<specific_character id="bar_arena_stalker_5_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="2" y="2"></map_icon>
<bio>bar_arena_stalker</bio>
<team>Soldier_military</team>
<class>bar_arena_stalker_5_1</class>
<community>arena_enemy</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<crouch_type>-1</crouch_type>
<rank>5697</rank>
<reputation>324</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_val \n
ammo_9x39_pab9 = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_5_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="2" y="2"></map_icon>
<bio>bar_arena_stalker</bio>
<team>Soldier_military</team>
<class>bar_arena_stalker_5_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_3\</snd_config>
<crouch_type>-1</crouch_type>
<rank>6474</rank>
<reputation>-23</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_pab9 = 1 \n
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!---------------STALKER 6_1,6_2,6_3,6_4,6_5,6_6------------->
<specific_character id="bar_arena_stalker_6_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_1</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>2254</rank>
<reputation>340</reputation>
<visual>actors\stalker_bandit\stalker_bandit_3</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_bm16 \n
ammo_12x70_buck \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_6_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1190</rank>
<reputation>601</reputation>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_6_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_4</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_3</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>1176</rank>
<reputation>-928</reputation>
<visual>actors\stalker_bandit\stalker_bandit_4</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_6_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_5</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_4</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>697</rank>
<reputation>2189</reputation>
<visual>actors\stalker_bandit\stalker_bandit5a</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_mp5 \n
ammo_9x19_pbp = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_6_5" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_exo</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_5</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>10947</rank>
<reputation>-918</reputation>
<visual>actors\stalker_neutral\stalker_neutral4a</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 = 1, 0, 1, 0 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_6_6" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_bandit_exo</icon>
<map_icon x="3" y="2"></map_icon>
<bio>sim_bandit_general_bio</bio>
<class>bar_arena_stalker_6_6</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>10708</rank>
<reputation>2459</reputation>
<visual>actors\stalker_neutral\stalker_neutral4a</visual>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<crouch_type>-1</crouch_type>
<supplies>
[spawn] \n
wpn_ak74 = 1, 0, 1, 0 \n
ammo_5.45x39_ap = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!------ STALKER 7 ------------------->
<specific_character id="bar_arena_stalker_7" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_master_bio</bio>
<class>bar_arena_stalker_7</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>11726</rank>
<reputation>1833</reputation>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>0</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_fn2000 \n
ammo_5.56x45_ap = 1 \n
device_torch \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-----------STALKER 8_1,8_2,8_3,8_4-------------------->
<specific_character id="bar_arena_stalker_8_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_master_bio</bio>
<class>bar_arena_stalker_8_1</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>12997</rank>
<reputation>1730</reputation>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>0</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ss190 = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_8_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_master_bio</bio>
<class>bar_arena_stalker_8_2</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>11915</rank>
<reputation>-2205</reputation>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>0</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ss190 = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_8_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_master_bio</bio>
<class>bar_arena_stalker_8_3</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>12527</rank>
<reputation>972</reputation>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>0</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ss190 = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<specific_character id="bar_arena_stalker_8_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_4</icon>
<map_icon x="1" y="0"></map_icon>
<bio>sim_stalker_master_bio</bio>
<class>bar_arena_stalker_8_4</class>
<community>arena_enemy</community> <terrain_sect>stalker_terrain</terrain_sect>
<rank>12191</rank>
<reputation>-433</reputation>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<crouch_type>0</crouch_type>
<visual>actors\stalker_neutral\stalker_neutral_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ss190 = 1 \n
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
</specific_character>
<!-- Dealer at the arena -->
<specific_character id="total_duty_one_h" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_duty_one_h</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>993</rank>
<reputation>558</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg2a</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_freeman_one_h" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_Freedom_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_freeman_one_h</class>
<community>freedom</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\freedom_3\</snd_config>
<rank>910</rank>
<reputation>1898</reputation>
<money min="1500" max="2500" infinitive="0"/>
<visual>actors\stalker_freedom\stalker_freedom2a</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_stalker_left_one" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_stalker_left_one</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2950</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>1230</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2_mask</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_stalker_right_one" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_stalker_right_one</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2518</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>2144</reputation>
<visual>actors\stalker_neutral\stalker_neutral_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_stalkers_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_stalkers_1</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2051</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-234</reputation>
<visual>actors\stalker_neutral\stalker_neutral2c</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_stalkers_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_stalkers_2</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>2228</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>1478</reputation>
<visual>actors\stalker_neutral\stalker_neutral2d</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_stalkers_3" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1_gas</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_stalkers_3</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_3\</snd_config>
<rank>831</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>-853</reputation>
<visual>actors\stalker_neutral\stalker_neutral1c_gas</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_stalkers_4" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_1_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_stalkers_4</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_1\</snd_config>
<rank>332</rank>
<money min="250" max="1750" infinitive="0"/>
<reputation>-1087</reputation>
<visual>actors\stalker_neutral\stalker_neutral1f_mask</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit2a_old</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_1</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_3\</snd_config>
<rank>6305</rank>
<reputation>646</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit2a_old</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_2</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>1997</rank>
<reputation>-2072</reputation>
<money min="500" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit2a_mask</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_3</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>448</rank>
<reputation>2490</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit1b_mask</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_4</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_1\</snd_config>
<rank>206</rank>
<reputation>1253</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit_1</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_stalker_one_n" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_stalker_one_n</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2448</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-1333</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b_mask</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_pab9 = 3 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_soldier_one_n" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_soldier_one_n</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>3435</rank>
<reputation>298</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_pab9 = 3 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_stalker_one_with_mutant" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_2_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_stalker_one_with_mutant</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\stalker_2\</snd_config>
<rank>2448</rank>
<money min="1500" max="3500" infinitive="0"/>
<reputation>-1333</reputation>
<visual>actors\stalker_neutral\stalker_neutral2b_mask</visual>
<supplies>
[spawn] \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_duty_one_with_zombies" team_default = "1">
<name>GENERATE_NAME_sergeant</name>
<icon>ui_inGame2_Dolg_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_duty_one_with_zombies</class>
<community>dolg</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\dolg_1\</snd_config>
<rank>993</rank>
<reputation>558</reputation>
<money min="1500" max="3500" infinitive="0"/>
<visual>actors\stalker_dolg\stalker_dolg_3</visual>
<supplies>
[spawn] \n
wpn_wincheaster1300 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items_2.xml"
#include "gameplay\supplies\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_with_bloodsucker_1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_with_bloodsucker_1</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>206</rank>
<reputation>1253</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit3c</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_group_bandits_with_bloodsucker_2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_inGame2_bandit_3_mask</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_group_bandits_with_bloodsucker_2</class>
<community>bandit</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\bandit_2\</snd_config>
<rank>206</rank>
<reputation>1253</reputation>
<money min="250" max="1750" infinitive="0"/>
<visual>actors\stalker_bandit\stalker_bandit3a</visual>
<supplies>
[spawn] \n
wpn_toz34 \n
ammo_12x70_buck = 1 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_two_soldiers_with_burer_1" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_two_soldiers_with_burer_1</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>3435</rank>
<reputation>298</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="total_two_soldiers_with_burer_2" team_default = "1">
<name>GENERATE_NAME_senior_sergeant</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>An experienced stalker. No detailed information is available.</bio>
<class>total_two_soldiers_with_burer_2</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human\military_1\</snd_config><!--2-->
<rank>3435</rank>
<reputation>298</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 3 \n
#include "gameplay\supplies\character_items_nd.xml"
#include "gameplay\supplies\character_food.xml"
#include "gameplay\supplies\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
</xml>