Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_svd_m1.ltx

509 lines
20 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_svd_m1]:identity_immunities,weapon_probability,default_weapon_params,wpn_svd_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd_m1"
scheduled = off
cform = skeleton
parent_section = wpn_svd_m1
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 0
inv_name = st_wpn_svd_m1
inv_name_short = st_wpn_svd_m1
description = st_wpn_svd_m1_descr
kind = w_sniper
inv_weight = 3.910
cost = 40550
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svd_m1_hud
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
position = -0.026, 0.0, -0.04
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svd, up_gr_seconab_svd, up_gr_thirdab_svd, up_gr_fourtab_svd, up_gr_fourtcd_svd, up_gr_fourtef_svd
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = pso2, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, ps01, pso1m21, 1p59
scope_status = 0
scope_x = 44
scope_y = -3
scope_zoom_factor = 0
silencer_name = wpn_sil_kzrzp
silencer_status = 0
silencer_x = 263
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 820
rpm = 60
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.3
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.91
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.78
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.78
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.8
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.97
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.65
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_draw = eft_wp\svd\draw
snd_holster = eft_wp\svd\hide
snd_shoot = eft_wp\svd\shoot, 1.5
snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5
snd_empty = eft_wp\shared\empty_click_rifle
snd_reload = eft_wp\svd\reload
snd_reload_empty = eft_wp\svd\reload_empty
snd_close = eft_wp\sil
snd_bore = eft_wp\ak74\bore
snd_reload_misfire = eft_wp\svd\reload_empty
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_svd_m1_hud]:hud_base
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.0215, -0.02, 0.215
hands_orientation = 0.65, 2.4, 0.8
aim_hud_offset_pos = -0.104275, 0.061, -0.15
aim_hud_offset_rot = 0.0305, 0.014, 0.012
;--------
aim_hud_offset_pos_16x9 = -0.055610,0.027379,-0.053569
aim_hud_offset_rot_16x9 = 0.019000,0.026150,0.000000
hands_position_16x9 = -0.010000,0.011600,-0.299900
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
item_position = 0.000000,0.000000,0.000000
item_orientation = 0.000000,0.000000,0.000000
aim_hud_offset_alt_pos_16x9 = -0.055610,0.027379,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;--------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = svd-s_ins_draw, idle
anm_show_empty = svd-s_ins_draw, idle_empty
anm_hide = svd-s_ins_hide, idle
anm_hide_empty = svd-s_ins_hide, idle_empty
anm_idle = svd-s_ins_idle, idle
anm_idle_empty = svd-s_ins_idle, idle_empty
anm_shots = svd-s_ins_shoot, shoot
anm_shot_l = svd-s_ins_shoot, shoot_last
;anm_shots_aim = svd-s_ins_shoot_aim, shoot
anm_shot_l_aim = svd-s_ins_shoot_aim, shoot_last
anm_shot_aim_l = svd-s_ins_shoot_aim, shoot_last
anm_idle_aim = svd-s_ins_idle_aim, idle
anm_idle_aim_empty = svd-s_ins_idle_aim, idle_empty
anm_reload = svd-s_ins_reload, reload
anm_reload_empty = svd-s_ins_reload_full, reload_full
anm_idle_moving = svd-s_ins_idle_moving, idle
anm_idle_moving_empty = svd-s_ins_idle_moving, idle_empty
anm_idle_moving_crouch = svd-s_ins_idle_crouch, idle
anm_idle_moving_empty_crouch = svd-s_ins_idle_crouch, idle_empty
anm_idle_sprint = svd-s_ins_idle_sprint, idle
anm_idle_sprint_empty = svd-s_ins_idle_sprint, idle_empty
anm_bore = svd-s_ins_idle_aim, idle
anm_bore_empty = svd-s_ins_idle_aim, idle_empty
anm_reload_misfire = svd-s_ins_reload_full, reload_full
shell_point = 0.025,0.025,0.221
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.05043,0.9
fire_bone = wpn_body
freelook_z_offset_mul = 0.45
;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
[wpn_svd_m1_pso2]:wpn_svd_m1
1icon_layer = pso2
1icon_layer_x = 38
1icon_layer_y = 6
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
inv_weight = 4.510
hud = wpn_svd_m1_pso2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso2_vss
scope_zoom_factor = 25
[wpn_svd_m1_pso2_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso2_hud.ogf
aim_hud_offset_pos_16x9 = -0.044110,0.002359,-0.055569
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_svd_m1_1p78gs]:wpn_svd_m1
1icon_layer = 1p78gs
1icon_layer_x = 50
1icon_layer_y = 2
inv_weight = 3.410
hud = wpn_svd_m1_1p78gs_hud
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p78gs
scope_zoom_factor = 41
[wpn_svd_m1_1p78gs_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p78gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.062010,0.004879,-0.041169
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.004300,-0.002100,-0.290301
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.061710,0.041579,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019450,0.026150,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svd_m1_1pn93n2_1gs]:wpn_svd_m1
$spawn = "weapons\wpn_svd_m1_1pn93n2_1gs"
hud = wpn_svd_m1_1pn93n2_1gs_hud
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
1icon_layer = 1pn93n2_1gs
1icon_layer_x = 30
1icon_layer_y = 2
nv_scope_status = 1
scope_status = 1
scope_dynamic_zoom = off
scope_nightvision = scope_nightvision_1gen
scope_texture = wpn_crosshair_1pn93n2_1gs
scope_zoom_factor = 25
;installed_upgrades = up_fourte_svd_nimble
inv_weight = 4.860
[wpn_svd_m1_1pn93n2_1gs_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1pn93n2_1gs_hud.ogf
aim_hud_offset_pos_16x9 = -0.051410,0.010579,-0.035669
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.000000,-0.006400,-0.294901
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.065710,0.045679,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;---------------------------------------------------------------------------------------------
[wpn_svd_m1_1pn93]:wpn_svd_m1
inv_weight = 5.160
hud = wpn_svd_m1_1pn93_hud
1icon_layer = 1pn93
1icon_layer_x = 30
1icon_layer_y = 2
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
nv_scope_status = 1
scope_status = 1
scope_nightvision = scope_nightvision_2gen
scope_texture = wpn_crosshair_1pn93
scope_zoom_factor = 25
zoom_rotate_time = 0.25
;installed_upgrades = up_fourte_svd_nimble
[wpn_svd_m1_1pn93_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1pn93_hud.ogf
aim_hud_offset_pos_16x9 = -0.053610,0.000979,-0.023469
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.001900,-0.004900,-0.299900
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.063710,0.044079,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;---------------------------------------------------------------------------------------------------
[wpn_svd_m1_1p29]:wpn_svd_m1
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 8
inv_weight = 4.710
hud = wpn_svd_m1_1p29_hud
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 25
[wpn_svd_m1_1p29_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p29_hud.ogf
aim_hud_offset_pos_16x9 = -0.063410,0.004379,-0.024969
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.005700,-0.014400,-0.285002
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.060410,0.053979,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svd_m1_usp1]:wpn_svd_m1
1icon_layer = usp1
1icon_layer_x = 51
1icon_layer_y = 8
inv_weight = 4.710
hud = wpn_svd_m1_usp1_hud
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_usp1
scope_zoom_factor = 25
[wpn_svd_m1_usp1_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_usp1_hud.ogf
aim_hud_offset_pos_16x9 = -0.063310,-0.001621,-0.045969
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.005100,-0.008700,-0.299900
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.060510,0.047979,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_svd_m1_ps01]:wpn_svd_m1 ;3
hud = wpn_svd_m1_ps01_hud
1icon_layer = ps01
1icon_layer_x = 36
1icon_layer_y = 3
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 25
inv_weight = 4.535
[wpn_svd_m1_ps01_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso_hud.ogf
aim_hud_offset_pos_16x9 = -0.045610,0.005279,-0.024569
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
;---------------------------------------------------------------------------------------------
[wpn_svd_m1_pso1m21]:wpn_svd_m1
inv_weight = 4.530
hud = wpn_svd_m1_pso1m21_hud
1icon_layer = pso1m21
1icon_layer_x = 36
1icon_layer_y = 3
scope_status = 1
scope_texture = wpn_crosshair_vss
scope_zoom_factor = 25
scope_dynamic_zoom = off
[wpn_svd_m1_pso1m21_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_pso1m21_hud.ogf
aim_hud_offset_pos_16x9 = -0.043710,0.002179,-0.034169
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
;----------------------------------------------------------------------------------
[wpn_svd_m1_1p59]:wpn_svd_m1
1icon_layer = 1p59
1icon_layer_x = 70
1icon_layer_y = 3
visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_world.ogf
inv_weight = 5.00
hud = wpn_svd_m1_1p59_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p59
scope_zoom_factor = 11
[wpn_svd_m1_1p59_hud]:wpn_svd_m1_hud
item_visual = dynamics\weapons\wpn_svd_m1\wpn_svd_m1_1p59_hud.ogf
aim_hud_offset_pos_16x9 = -0.047310,0.002879,-0.035669
aim_hud_offset_rot_16x9 = 0.017700,0.026350,0.000000
hands_position_16x9 = -0.003800,0.002600,-0.299900
hands_orientation_16x9 = 0.873956,0.381999,-1.100000
aim_hud_offset_alt_pos_16x9 = -0.061810,0.036679,-0.053569
aim_hud_offset_alt_rot_16x9 = 0.019000,0.026150,0.000000
;---------------------------------------------------------------------------------------------------