Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_svds_pmc.ltx

436 lines
18 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_svds_pmc]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
parent_section = wpn_svds_pmc
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 40
inv_grid_y = 4
inv_name = st_wpn_svds_pmc
inv_name_short = st_wpn_svds_pmc
description = st_wpn_svds_pmc_descr
kind = w_sniper
inv_weight = 4.800
cost = 140850
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svds_pmc_hud
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
position = -0.026, 0.0, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.07,0.2,0.466
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\762x54
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74
upgr_icon_x = 1750
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = acog, specter, leupold, pn23, gauss_sight, marchf
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_rotor
silencer_status = 2
silencer_x = 230
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1100
bullet_speed = 820
rpm = 550
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.3
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.91
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 2.78
cam_dispersion_frac = 1.1
cam_dispersion_inc = 2.78
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.8
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.97
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.65
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.45
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
;--------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\svds\svd_draw
snd_holster = weapons\ak12custom\hide
;snd_shoot = weapons\svds\svd_shoot
snd_empty = weapons\ak12custom\ak12_empty
snd_reload = weapons\ak12custom\ak12_m1_reload
snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
snd_silncer_shot = eft_wp\svd\shoot_sil, 1.5
snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
snd_shoot = eft_wp\svd\shoot, 1.5
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_svds_pmc_hud]:hud_base
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;--------
aim_hud_offset_pos_16x9 = -0.076475,-0.062425,0.009325
aim_hud_offset_rot_16x9 = 0.033288,0.053657,0.788824
hands_position_16x9 = 0.000000,0.008625,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
item_position = 0.000502,0.002051,0.011917
item_orientation = 0.000000,0.000000,0.000000
;--------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
hands_position = 0.0215, -0.02, 0.215
hands_orientation = 0.65, 2.4, 0.8
aim_hud_offset_pos = -0.104275, 0.061, -0.15
aim_hud_offset_rot = 0.0305, 0.014, 0.012
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = ak12_mono_ins_vgrip_draw
anm_hide = ak12_mono_ins_vgrip_hide
anm_idle = ak12_mono_ins_vgrip_idle
anm_idle_sprint = ak12_mono_ins_vgrip_idle_sprint
anm_idle_moving = ak12_mono_ins_vgrip_idle_moving
anm_idle_moving_crouch = ak12_mono_ins_vgrip_idle_crouch
anm_shots = ak12_mono_ins_vgrip_shoot, shoot
anm_reload = ak74_eft_ins_vgrip_reload, reload_vgrip ,1.5
anm_reload_empty = svds_pmc_ins_vgrip_reload_empty, reload_empty
anm_reload_misfire = ak12_mono_ins_vgrip_misfire, misfire
anm_idle_aim = ak12_mono_ins_vgrip_idle_aim
anm_bore = ak74_eft_ins_vgrip_idle_bore
shell_point = 0.02,0.04,0.131
shell_dir = 0,1,0
shell_bone = wpn_body
fire_point = 0,0.049711,0.675578
fire_bone = wpn_body
fire_point2 = 0,-0.029,0.575
fire_bone2 = wpn_body
freelook_z_offset_mul = 0.45
;----------------------------------------------------------------------Addons---------------------------------------------------------------------------
[wpn_svds_pmc_acog]:wpn_svds_pmc
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
$spawn = "weapons\wpn_svds_pmc_acog"
1icon_layer = acog
1icon_layer_x = 79
1icon_layer_y = -5
inv_weight = 5.150
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_svds_pmc_acog_hud
[wpn_svds_pmc_acog_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_acog_hud.ogf
hands_position_16x9 = 0.000000,0.001925,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_pos_16x9 = -0.056350,0.006600,-0.103826
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057725,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
;-------------------------------------------------------------------------------
[wpn_svds_pmc_specter]:wpn_svds_pmc
$spawn = "weapons\wpn_svds_pmc_specter"
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
hud = wpn_svds_pmc_specter_hud
1icon_layer = specter
1icon_layer_x = 76
1icon_layer_y = -4
inv_weight = 5.470
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_svds_pmc_specter_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_specter_hud.ogf
hands_position_16x9 = 0.000000,0.001925,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_pos_16x9 = -0.056450,0.009300,-0.115926
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_leupold]:wpn_svds_pmc
$spawn = "weapons\wpn_svds_pmc_leupold"
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
hud = wpn_svds_pmc_leupold_hud
1icon_layer = leupold
1icon_layer_x = 68
1icon_layer_y = -2
inv_weight = 5.480
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_svds_pmc_leupold_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_leupold_hud.ogf
hands_position_16x9 = 0.000000,0.001925,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_pos_16x9 = -0.056650,0.004100,-0.094426
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
aim_hud_offset_alt_pos_16x9 = -0.081375,-0.058325,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_pn23]:wpn_svds_pmc
$spawn = "weapons\wpn_svds_pmc_pn23"
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
hud = wpn_svds_pmc_pn23_hud
1icon_layer = pn23
1icon_layer_x = 60
1icon_layer_y = -7
;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 5.450
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_svds_pmc_pn23_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.056250,0.003900,-0.051126
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
hands_position_16x9 = 0.000000,-0.005375,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_alt_pos_16x9 = -0.086875,-0.053025,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
-------------------------------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_gauss_sight]:wpn_svds_pmc
$spawn = "weapons\wpn_svds_pmc_gauss_sight"
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
hud = wpn_svds_pmc_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 64
1icon_layer_y = 2
inv_weight = 6.200
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
;installed_upgrades = up_fourtc_svd_nimble
[wpn_svds_pmc_gauss_sight_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_gauss_hud.ogf
hands_position_16x9 = 0.000000,0.001925,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_pos_16x9 = -0.055750,0.016500,-0.059126
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
aim_hud_offset_alt_pos_16x9 = -0.081275,-0.057925,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
;------------------------------------------------------------------------------------------------------
[wpn_svds_pmc_marchf]:wpn_svds_pmc
1icon_layer = marchf
1icon_layer_x = 75
1icon_layer_y = -3
inv_weight = 5.440
hud = wpn_svds_pmc_marchf_hud
visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_world.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_svds_pmc_marchf_hud]:wpn_svds_pmc_hud
item_visual = dynamics\weapons\wpn_svds_pmc\wpn_svds_pmc_marchf_hud.ogf
hands_position_16x9 = 0.000000,0.001925,-0.225000
hands_orientation_16x9 = 1.768980,2.275002,0.000000
aim_hud_offset_pos_16x9 = -0.055550,0.007800,-0.072926
aim_hud_offset_rot_16x9 = 0.048687,0.043875,-0.012500
aim_hud_offset_alt_pos_16x9 = -0.081375,-0.057825,0.009325
aim_hud_offset_alt_rot_16x9 = 0.033288,0.053657,0.788824
;------------------------------------------------------------------------------------------------