26 lines
537 B
PostScript
26 lines
537 B
PostScript
#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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float3 c0: COLOR0; // sun
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float fog: FOG;
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main( v2p I ) : SV_Target
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{
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// float4 t_base = tex2D (s_base,I.tc0);
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float4 t_base = s_base.Sample( smp_base, I.tc0 );
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float3 light = I.c0;
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float3 final = light * t_base * 2;
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// Fogging
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final = lerp(fog_color, final, I.fog);
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// out
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return float4 (final.rgb, I.fog * I.fog * t_base.a);
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}
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