860 lines
34 KiB
TeX
860 lines
34 KiB
TeX
;------------------------------------------------------------------------------------------------
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[wpn_ak74_isg]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_ak74_isg
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 2
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inv_name = st_wpn_ak74_isg
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inv_name_short = st_wpn_ak74_isg
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description = st_wpn_ak74_isg_descr
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kind = w_rifle
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inv_weight = 3.200
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cost = 126880
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_ak74_isg_hud
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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position = -0.026, 0.0, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.0, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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;smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak12, up_gr_seconab_ak12, up_gr_thirdab_ak12, up_gr_fourtab_ak12, up_gr_fifthab_ak12, up_gr_fifthcd_ak12
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;installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 0
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upgr_icon_y = 1500
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 3, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, ekp8_18, mepro
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_spec_isg
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silencer_status = 2
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silencer_x = 213
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silencer_y = 7
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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;silencer_smoke_particles = weapons\generic_shoot_00
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 112
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grenade_launcher_y = 24
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launch_speed = 0
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hit_power = 0.53, 0.53, 0.53, 0.53
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hit_impulse = 28 ; size of physic impulse by bullet
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 895
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rpm = 650
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.7
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fire_dispersion_base = 0.3
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.73
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.545
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cam_dispersion_frac = 1.02
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cam_dispersion_inc = 0.0625
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.08
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.515
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.98
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PDM_disp_accel_factor = 2.45
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.45
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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hud_fov = 0.78
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laser_status = true
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;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\ak74_blindside\ak74_draw
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snd_holster = weapons\ak74_blindside\ak74_holster
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snd_empty = weapons\ak12custom\ak12_empty
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snd_reload = weapons\ak12custom\ak12_m1_reload
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snd_reload_empty = weapons\ak105_sp\ak105_reload_empty
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snd_reload_misfire = weapons\ak74_blindside\ak74_unjam
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snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
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snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
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snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
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snd_silncer_shot = weapons\ak104_tac_prince\ak104_shot_sil_1
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snd_silncer_shot1 = weapons\ak104_tac_prince\ak104_shot_sil_2
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snd_silncer_shot2 = weapons\ak104_tac_prince\ak104_shot_sil_3
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snd_switch_mode = weapons\generic\switch_mode
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;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
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[wpn_ak74_isg_hud]:hud_base
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_hud.ogf
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hands_position = -0.062,-0.18,0.1655
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hands_orientation = 0.55,2.39,0.15
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;--------
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aim_hud_offset_pos_16x9 = -0.059775,0.030675,-0.037475
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aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
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hands_position_16x9 = 0.059200,-0.042100,-0.024200
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hands_orientation_16x9 = 0.416182,0.634943,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.080575,-0.047625,-0.031075
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aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
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item_position = 0,0,0
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item_orientation = 0,0,0
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;---------
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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aim_hud_offset_pos = -0.0901,0.0711,-0.2
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aim_hud_offset_rot = 0.0421,0.00845,-0.0055
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shell_point = 0,0.02,0.12
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shell_dir = 0,1,0
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shell_bone = wpn_body
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fire_point = 0,0.049711,0.675578
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fire_bone = wpn_body
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fire_point2 = 0,-0.029,0.575
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fire_bone2 = wpn_body
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;-----
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anm_bore = blnd_ak74m_inspect, idle
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anm_bore_g = blnd_ak74m_inspect_gl, idle
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anm_bore_w_gl = blnd_ak74m_inspect_w_gl, idle
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anm_hide = blnd_ak74m_holster, idle
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anm_hide_g = blnd_ak74m_holster_gl, idle
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anm_hide_w_gl = blnd_ak74m_holster, idle
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anm_idle = blnd_ak74m_idle, idle, 0.75
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anm_idle_aim = blnd_ak74m_idle_ads, idle
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anm_idle_aim_moving = blnd_ak74m_idle_ads, idle, 0.50
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anm_idle_aim_moving_crouch = blnd_ak74m_idle_ads, idle, 0.50
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anm_idle_g = blnd_ak74m_idle_gl, idle
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anm_idle_g_aim = blnd_ak74m_idle_ads_gl, idle
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anm_idle_moving = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_crouch = blnd_ak74m_walk, idle, 0.88
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anm_idle_moving_crouch_g_aim = blnd_ak74m_idle_ads_gl, idle, 0.92
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anm_idle_moving_crouch_w_gl_aim = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_crouch_w_gl = blnd_ak74m_walk, idle, 0.88
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anm_idle_moving_g = blnd_ak74m_walk_gl, idle, 0.92
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anm_idle_moving_g_aim = blnd_ak74m_walk_gl, idle, 0.92
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anm_idle_moving_w_gl = blnd_ak74m_walk, idle, 0.92
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anm_idle_moving_w_gl_aim = blnd_ak74m_walk, idle, 0.92
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anm_idle_sprint = blnd_ak74m_sprint, idle, 1.2
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anm_idle_sprint_g = blnd_ak74m_sprint_gl, idle, 1.2
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anm_idle_sprint_w_gl = blnd_ak74m_sprint, idle, 1.2
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anm_idle_w_gl = blnd_ak74m_idle, idle, 0.75
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anm_idle_w_gl_aim = blnd_ak74m_idle_ads, idle, 0.75
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anm_reload = blnd_ak74m_reload, reload, 1.1
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anm_reload_empty = blnd_ak74m_reload_empty, reload_empty, 1.1
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anm_reload_g = blnd_ak74m_reload_gl, reload_gl, 1.06
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anm_reload_w_gl = blnd_ak74m_reload, reload, 1.1
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anm_reload_empty_w_gl = blnd_ak74m_reload_empty, reload_empty, 1.1
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anm_shots = blnd_ak74m_shoot, shoot
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anm_shots_g = blnd_ak74m_shoot_gl, idle
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anm_shots_w_gl = blnd_ak74m_shoot, shoot
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anm_show = blnd_ak74m_draw, idle
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anm_show_g = blnd_ak74m_draw_gl, idle
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anm_show_w_gl = blnd_ak74m_draw, idle
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anm_switch = blnd_ak74m_switch_to_gun, idle
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anm_switch_g = blnd_ak74m_switch_to_gl, idle
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anm_reload_misfire = blnd_ak74m_unjam, unjam, 1.2
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anm_reload_misfire_w_gl = blnd_ak74m_unjam, unjam, 1.2
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anm_switch_mode = blnd_ak74m_firemode, idle, 1
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;-----
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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;-------------------------------------------------------------------------------
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[wpn_ak74_isg_acog]:wpn_ak74_isg
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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$spawn = "weapons\wpn_ak74_isg_acog"
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1icon_layer = acog
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1icon_layer_x = 79
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1icon_layer_y = -10
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inv_weight = 3.550
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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hud = wpn_ak74_isg_acog_hud
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[wpn_ak74_isg_acog_hud]:wpn_ak74_isg_hud
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_acog_hud.ogf
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hands_position_16x9 = 0.062200,-0.047400,-0.024200
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hands_orientation_16x9 = 0.416182,0.634943,0.000000
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aim_hud_offset_pos_16x9 = -0.062475,0.013475,-0.058075
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aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
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aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575
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aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
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;-------------------------------------------------------------------------------
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[wpn_ak74_isg_specter]:wpn_ak74_isg
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$spawn = "weapons\wpn_ak74_isg_specter"
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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hud = wpn_ak74_isg_specter_hud
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1icon_layer = specter
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1icon_layer_x = 60
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1icon_layer_y = -10
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inv_weight = 3.870
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scope_status = 1
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scope_texture = wpn_crosshair_specter
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_ak74_isg_specter_hud]:wpn_ak74_isg_hud
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_specter_hud.ogf
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aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675
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aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
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hands_position_16x9 = 0.062200,-0.047400,-0.024200
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hands_orientation_16x9 = 0.416182,0.634943,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.086275,-0.046625,-0.027575
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aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
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;--------------------------------------------------------------------------------
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[wpn_ak74_isg_leupold]:wpn_ak74_isg
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$spawn = "weapons\wpn_ak74_isg_leupold"
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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hud = wpn_ak74_isg_leupold_hud
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1icon_layer = leupold
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1icon_layer_x = 64
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1icon_layer_y = -4
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inv_weight = 3.880
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scope_status = 1
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scope_texture = wpn_crosshair_leupold_rmr
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scope_zoom_factor = 7
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zoom_rotate_time = 0.25
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scope_dynamic_zoom = off
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[wpn_ak74_isg_leupold_hud]:wpn_ak74_isg_hud
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_leupold_hud.ogf
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aim_hud_offset_pos_16x9 = -0.064375,0.017775,-0.037475
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aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
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hands_position_16x9 = 0.064400,-0.054000,-0.018800
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hands_orientation_16x9 = 0.416182,0.634943,0.000000
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aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675
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aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
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;-------------------------------------------------------------------------------------------------------------------------------
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[wpn_ak74_isg_pn23]:wpn_ak74_isg
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$spawn = "weapons\wpn_ak74_isg_pn23"
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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hud = wpn_ak74_isg_pn23_hud
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1icon_layer = pn23
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1icon_layer_x = 64
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1icon_layer_y = -12
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;installed_upgrades = up_fourte_svd_nimble
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;scope_nightvision = scope_nightvision_3gen
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nv_scope_status = 1
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inv_weight = 3.850
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scope_status = 1
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scope_texture = wpn_crosshair_pn23
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scope_zoom_factor = 25
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zoom_rotate_time = 0.25
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;zoom_rotate_time = 0.25
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;scope_lense_fov = 12
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[wpn_ak74_isg_pn23_hud]:wpn_ak74_isg_hud
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_pn23_hud.ogf
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aim_hud_offset_pos_16x9 = -0.064800,0.009600,-0.065000
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aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
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|
|
|
hands_position_16x9 = 0.064400,-0.054000,-0.018800
|
|
hands_orientation_16x9 = 0.416182,0.634943,0.000000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.087575,-0.049125,-0.023675
|
|
aim_hud_offset_alt_rot_16x9 = 0.004338,0.011757,0.788824
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_gauss_sight]:wpn_ak74_isg
|
|
$spawn = "weapons\wpn_ak74_isg_gauss_sight"
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_gauss_sight_hud
|
|
|
|
1icon_layer = gauss_sight
|
|
1icon_layer_x = 64
|
|
1icon_layer_y = -4
|
|
|
|
inv_weight = 4.600
|
|
scope_status = 1
|
|
scope_texture = wpn_crosshair_gauss
|
|
scope_zoom_factor = 12
|
|
zoom_rotate_time = 0.25
|
|
scope_dynamic_zoom = off
|
|
;installed_upgrades = up_fourtc_svd_nimble
|
|
|
|
[wpn_ak74_isg_gauss_sight_hud]:wpn_ak74_isg_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_gauss_hud.ogf
|
|
|
|
hands_position_16x9 = 0.062200,-0.047400,-0.024200
|
|
hands_orientation_16x9 = 0.416182,0.634943,0.000000
|
|
|
|
aim_hud_offset_pos_16x9 = -0.062975,0.024875,-0.032275
|
|
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.081475,-0.052725,-0.018575
|
|
aim_hud_offset_alt_rot_16x9 = 0.003838,0.012257,0.791324
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_marchf]:wpn_ak74_isg
|
|
1icon_layer = marchf
|
|
1icon_layer_x = 70
|
|
1icon_layer_y = -4
|
|
|
|
inv_weight = 3.840
|
|
|
|
hud = wpn_ak74_isg_marchf_hud
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
|
|
|
|
scope_status = 1
|
|
scope_dynamic_zoom = off
|
|
scope_texture = wpn_crosshair_marchf
|
|
scope_zoom_factor = 6
|
|
|
|
|
|
[wpn_ak74_isg_marchf_hud]:wpn_ak74_isg_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_marchf_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.062175,0.015675,-0.054675
|
|
aim_hud_offset_rot_16x9 = 0.005438,0.007057,0.002187
|
|
|
|
hands_position_16x9 = 0.062200,-0.047400,-0.024200
|
|
hands_orientation_16x9 = 0.416182,0.634943,0.000000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.081875,-0.052425,-0.027575
|
|
aim_hud_offset_alt_rot_16x9 = 0.002838,0.011757,0.788824
|
|
;-----------------------------------------------------------------------------------------------------
|
|
|
|
|
|
;---------------------------------------------------Red_Dot_Sights--------------------------------------------------
|
|
[wpn_ak74_isg_ac10632]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf ;Barska ac10632
|
|
|
|
1icon_layer = ac10632
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -10
|
|
|
|
inv_weight = 3.215
|
|
|
|
hud = wpn_ak74_isg_ac10632_hud
|
|
|
|
snd_bore = weapons\aksu_prince\aksu_tact_boring
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
snd_reload_misfire = weapons\ak104_tac_prince\ak104_unjam
|
|
|
|
[wpn_ak74_isg_ac10632_hud]:wpn_ak74_isg_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ac10632_hud.ogf
|
|
|
|
;--------
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.012000,-0.045525
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
|
|
hands_position_16x9 = -0.004700,-0.010500,0.030800
|
|
hands_orientation_16x9 = 0.460000,0.450000,0.000000
|
|
|
|
aim_hud_offset_alt_pos_16x9 = -0.004620,0.025600,-0.038725
|
|
aim_hud_offset_alt_rot_16x9 = 0.003437,0.002225,-0.435496
|
|
;-------
|
|
|
|
anm_show = wpn_hand_ak_tact_in
|
|
anm_hide = wpn_hand_ak_tact_out
|
|
anm_idle = wpn_hand_ak_tact_idle
|
|
anm_idle_sprint = wpn_hand_aksu_tact_run
|
|
anm_idle_moving = wpn_hand_ak_tact_walk, 1.5
|
|
anm_idle_moving_crouch = wpn_hand_ak_tact_walk
|
|
anm_shots = wpn_hand_ak_tact_shoot, wpn_ak_tact_shoot
|
|
;anm_shots_aim = wpn_hand_aksu_tact_run
|
|
anm_reload = wpn_hand_ak_tact_reload, wpn_ak_tact_reload
|
|
anm_reload_empty = wpn_hand_ak_tact_reload_empty, wpn_ak_tact_reload_empty
|
|
anm_idle_aim = wpn_hand_ak_tact_idle_aim
|
|
anm_bore = wpn_hand_ak_tact_boring
|
|
anm_reload_misfire = wpn_hand_ak_tact_misfire, wpn_ak_tact_misfire
|
|
anm_switch_mode = wpn_hand_ak_tact_idle_aim
|
|
;-------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_eot]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
1icon_layer = eot
|
|
1icon_layer_x = 100
|
|
1icon_layer_y = -6
|
|
|
|
inv_weight = 3.500
|
|
|
|
hud = wpn_ak74_isg_eot_hud
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_eot_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_eot_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055520,0.005100,-0.053025
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-----------------------------------------------------------------------------
|
|
[wpn_ak74_isg_c-more]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
hud = wpn_ak74_isg_c-more_hud
|
|
|
|
1icon_layer = c-more
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -4
|
|
|
|
inv_weight = 3.500
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_c-more_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_c-more_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.056020,0.014800,-0.050125
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;--------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_0kp2]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_0kp2_hud
|
|
|
|
inv_weight = 3.400
|
|
|
|
1icon_layer = 0kp2
|
|
1icon_layer_x = 80
|
|
1icon_layer_y = 1
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_0kp2_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_0kp2_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.054320,0.016700,-0.056025
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_d0cter]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_d0cter_hud
|
|
|
|
inv_weight = 3.230
|
|
|
|
1icon_layer = d0cter
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -6
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_d0cter_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_d0cter_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.016600,-0.058425
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_mepro]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_mepro_hud
|
|
|
|
inv_weight = 3.572
|
|
|
|
1icon_layer = mepro
|
|
1icon_layer_x = 90
|
|
1icon_layer_y = -4
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_mepro_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_mepro_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.056420,0.002600,-0.051925
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_aimpoint]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_aimpoint_hud
|
|
|
|
inv_weight = 3.330
|
|
|
|
1icon_layer = aimpoint
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -12
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_aimpoint_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.008300,-0.061725
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_aim_low]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_aim_low_hud
|
|
|
|
inv_weight = 3.305
|
|
|
|
1icon_layer = aim_low
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -4
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_aim_low_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aim_low_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.018600,-0.066825
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_point_aimpro]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_point_aimpro_hud
|
|
|
|
inv_weight = 3.730
|
|
|
|
1icon_layer = point_aimpro
|
|
1icon_layer_x = 100
|
|
1icon_layer_y = -12
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_point_aimpro_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_aimpoint_pro_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055620,0.004900,-0.045525
|
|
aim_hud_offset_rot_16x9 = 0.007437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_ekp8_18]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_ekp8_18_hud
|
|
|
|
inv_weight = 3.473
|
|
|
|
1icon_layer = ekp8_18
|
|
1icon_layer_x = 88
|
|
1icon_layer_y = 0
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_ekp8_18_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_ekp8_18_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055920,0.003000,-0.045525
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_e0t2]:wpn_ak74_isg
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
hud = wpn_ak74_isg_e0t2_hud
|
|
|
|
inv_weight = 3.427
|
|
|
|
1icon_layer = e0t2
|
|
1icon_layer_x = 100
|
|
1icon_layer_y = -10
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_e0t2_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_e0t2_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.056020,0.009700,-0.057225
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;-------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_deltapoint]:wpn_ak74_isg
|
|
|
|
inv_weight = 3.241
|
|
|
|
hud = wpn_ak74_isg_deltapoint_hud
|
|
|
|
1icon_layer = deltapoint
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -6
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_deltapoint_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_deltapoint_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.056120,0.012000,-0.059025
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;----------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_rmr]:wpn_ak74_isg
|
|
|
|
inv_weight = 3.234
|
|
|
|
hud = wpn_ak74_isg_rmr_hud
|
|
|
|
1icon_layer = rmr
|
|
1icon_layer_x = 130
|
|
1icon_layer_y = 0
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_rmr_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rmr_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.016700,-0.065225
|
|
aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
|
|
;--------------------------------------------------------------------------------------------------------------------------------
|
|
[wpn_ak74_isg_compm4s]:wpn_ak74_isg
|
|
|
|
hud = wpn_ak74_isg_compm4s_hud
|
|
|
|
visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
|
|
|
|
1icon_layer = compm4s
|
|
1icon_layer_x = 120
|
|
1icon_layer_y = -10
|
|
|
|
inv_weight = 3.580
|
|
|
|
snd_reload = weapons\ak104_tac_prince\ak104a_reload
|
|
snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
|
|
|
|
[wpn_ak74_isg_compm4s_hud]:wpn_ak74_isg_ac10632_hud
|
|
|
|
item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_compm4s_hud.ogf
|
|
|
|
aim_hud_offset_pos_16x9 = -0.055820,0.010900,-0.059525
|
|
aim_hud_offset_rot_16x9 = 0.005937,0.008225,-0.091500
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;--------------------------------------------------------------------------------------------
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[wpn_ak74_isg_rakurs]:wpn_ak74_isg
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hud = wpn_ak74_isg_rakurs_hud
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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1icon_layer = rakurs
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1icon_layer_x = 125
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1icon_layer_y = -5
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inv_weight = 3.700
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snd_reload = weapons\ak104_tac_prince\ak104a_reload
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snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
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[wpn_ak74_isg_rakurs_hud]:wpn_ak74_isg_ac10632_hud
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_rakurs_hud.ogf
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aim_hud_offset_pos_16x9 = -0.055520,0.013000,-0.063925
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aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
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;---------------------------------------------------------------------------------------------
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[wpn_ak74_isg_kemper]:wpn_ak74_isg
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|
|
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inv_weight = 3.466
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hud = wpn_ak74_isg_kemper_hud
|
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1icon_layer = kemper
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1icon_layer_x = 90
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1icon_layer_y = -10
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visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_world.ogf
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snd_reload = weapons\ak104_tac_prince\ak104a_reload
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snd_reload_empty = weapons\ak104_tac_prince\ak104a_reload_empty
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[wpn_ak74_isg_kemper_hud]:wpn_ak74_isg_ac10632_hud
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|
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item_visual = dynamics\weapons\wpn_ak74_isg\wpn_ak74_isg_kemper_hud.ogf
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|
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aim_hud_offset_pos_16x9 = -0.055820,0.000200,-0.056225
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aim_hud_offset_rot_16x9 = 0.001437,0.007725,-0.091500
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;------------------------------------------------------------------------------------------------------
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