Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_m4_tac.ltx

734 lines
28 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_m4_tac]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\lr-300"
scheduled = off
cform = skeleton
parent_section = wpn_m4_tac
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 17
inv_grid_y = 4
inv_name = st_wpn_m4_tac
inv_name_short = st_wpn_m4_tac
description = st_wpn_m4_tac_descr
kind = w_rifle
inv_weight = 3.00
cost = 61230
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_m4_tac_hud
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
position = -0.07, 0.097, -0.094
orientation = 0, 0, 0
fire_point = 0.05, -0.06, 0.575
fire_point2 = 0, 0.199, 0.575
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.2
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.12,0,0.07
shell_dir = 0,0,0.4
shell_particles = weapons\556x45
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
upgr_icon_x = 600
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 40
ammo_mag_size = 40
startup_ammo = 90
scopes = acog, eot, ac10632, specter ,c-more ,point_aimpro, leupold, aimpoint, e0t2, pn23, gauss_sight, compm4s, marchf, kemper, triji, mark8_rmr, spec_alt, mepro, ekp8_18, 0kp2
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_surfire
silencer_status = 2
silencer_x = 226 ; offset in inventory icon
silencer_y = 3
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
;-------------------------------------------------------------------------Particles---------------------------------------------------------------------
;silencer_smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_ak
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
;-------------------------------------------------------------------------------------------------------------------------------------------------------
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 139
grenade_launcher_y = 26
launch_speed = 0
hit_impulse = 30
hit_power = 0.49, 0.49, 0.49, 0.49
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 880
rpm = 770
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 2.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.0, 0, 0
control_inertion_factor = 1.0f
crosshair_inertion = 5.3
fire_dispersion_base = 0.24
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.004
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.556
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0675
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.9
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.466
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 0.85
PDM_disp_accel_factor = 2.3
PDM_disp_base = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2.3
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
hud_fov = 0.78
;-------------------------------------------------------------------SOUNDS-----------------------------------------------------------------------------
snd_draw = weapons\ak12custom\draw
snd_reload = weapons\m4tac_young_prince\m4tac_reload
snd_reload_empty = weapons\m4tac_young_prince\m4tac_reload_empty
snd_shoot = weapons\m4_young_prince\m4_shoot1
snd_shoot1 = weapons\m4_young_prince\m4_shoot2
snd_shoot2 = weapons\m4_young_prince\m4_shoot3
snd_shoot3 = weapons\m4_young_prince\m4_shoot4
snd_silncer_shot = weapons\m4a1_ras\m4a1_sil-1
snd_holster = weapons\rifle_holster
snd_switch = weapons\m4a1_ras\m4a1_switch
snd_empty = weapons\generic\ar_empty, 0.7
snd_reload_misfire = weapons\m4a1_ras\sr_unjam
snd_switch_mode = weapons\ru556\ru556_firemode
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_m4_tac_hud]:hud_base
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = 0.04, 0.02, 0.3
hands_orientation = 2, 2, 0
aim_hud_offset_pos = -0.1271, 0.063, -0.3
aim_hud_offset_rot = 0.04, 0.035, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
;-----------
aim_hud_offset_pos_16x9 = -0.052750,0.014060,-0.040000
aim_hud_offset_rot_16x9 = -0.001200,0.000250,0.000000
hands_position_16x9 = 0.013000, -0.015000, 0.015000 ;0.025000 ;final
hands_orientation_16x9 = -0.014000, 0.000000, 0.000000
item_position = 0, 0, 0
item_orientation = 0, 0, 0
;-----------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_hide = ddm4v5_hand_out, idle
anm_idle = ddm4v5_hand_idle, idle
anm_idle_aim = ddm4v5_hand_idle_aim, idle
anm_idle_aim_moving = ddm4v5_hand_idle_aim,idle
anm_idle_moving_crouch = ddm4v5_hand_walk, idle
anm_idle_aim_moving_crouch = ddm4v5_hand_walk, idle
anm_idle_moving = ddm4v5_hand_walk, idle
anm_idle_sprint = ddm4v5_hand_run, idle
anm_reload = ddm4v5_hand_reload, ddm4v5_reload
anm_reload_empty = ddm4v5_hand_reload_empty, ddm4v5_reload_empty
anm_shots = ddm4v5_hand_shot, ddm4v5_shoot
anm_show = ddm4v5_hand_in, idle
anm_reload_misfire = ddm4v5_hand_misfire, ddm4v5_misfire
anm_bore = ddm4v5_hand_boring, idle
anm_hide_empty = ddm4v5_hand_out, ddm4v5_idle_empty
anm_idle_empty = ddm4v5_hand_idle, ddm4v5_idle_empty
anm_idle_aim_empty = ddm4v5_hand_idle_aim, ddm4v5_idle_empty
anm_idle_aim_moving_empty = ddm4v5_hand_idle_aim, ddm4v5_idle_empty
anm_idle_moving_crouch_empty = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_aim_moving_crouch_empty = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_moving_empty = ddm4v5_hand_walk, ddm4v5_idle_empty
anm_idle_sprint_empty = ddm4v5_hand_run, ddm4v5_idle_empty
anm_shots_empty = ddm4v5_hand_shot, ddm4v5_idle_empty
anm_show_empty = ddm4v5_hand_in, ddm4v5_idle_empty
anm_bore_empty = ddm4v5_hand_boring, ddm4v5_idle_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = -0.02, -0.03, 0.05
fire_bone = raczka
fire_bone2 = muzzle_gl
fire_point = 0, -0.045, 0.5
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.1
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_m4_tac_acog]:wpn_m4_tac
inv_weight = 3.350
hud = wpn_m4_tac_acog_hud
1icon_layer = acog
1icon_layer_x = 76
1icon_layer_y = -14
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
;zoom_rotate_time = 0.25
;scope_lense_fov = 6
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
[wpn_m4_tac_acog_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_acog_hud.ogf
aim_hud_offset_pos_16x9 = -0.053210,0.010280,-0.042450
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------
[wpn_m4_tac_ac10632]:wpn_m4_tac
1icon_layer = ac10632
1icon_layer_x = 90
1icon_layer_y = -12
inv_weight = 3.115
hud = wpn_m4_tac_ac10632_hud
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
[wpn_m4_tac_ac10632_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.052990,0.010360,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------
[wpn_m4_tac_eot]:wpn_m4_tac
1icon_layer = eot
1icon_layer_x = 96
1icon_layer_y = -14
inv_weight = 3.300
hud = wpn_m4_tac_eot_hud
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
[wpn_m4_tac_eot_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.053190,0.004400,-0.037400
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-----------------------------------------------------------------------------
[wpn_m4_tac_c-more]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_c-more_hud
1icon_layer = c-more
1icon_layer_x = 90
1icon_layer_y = -12
inv_weight = 3.300
[wpn_m4_tac_c-more_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.053400,0.013000,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;--------------------------------------------------------------------------------
[wpn_m4_tac_specter]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_specter_hud
1icon_layer = specter
1icon_layer_x = 65
1icon_layer_y = -14
inv_weight = 3.670
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_m4_tac_specter_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.053450,0.011770,-0.048009
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
aim_hud_offset_alt_pos_16x9 = -0.052800,-0.007870,-0.070801
aim_hud_offset_alt_rot_16x9 = -0.000450,0.001000,0.000000
;--------------------------------------------------------------------------------
[wpn_m4_tac_mepro]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_mepro_hud
inv_weight = 3.370
1icon_layer = mepro
1icon_layer_x = 90
1icon_layer_y = -10
[wpn_m4_tac_mepro_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.053200,0.004500,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_leupold]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_leupold_hud
1icon_layer = leupold
1icon_layer_x = 65
1icon_layer_y = -10
inv_weight = 3.680
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
[wpn_m4_tac_leupold_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.053300,0.007900,-0.073901
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_aimpoint]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_aimpoint_hud
inv_weight = 3.130
1icon_layer = aimpoint
1icon_layer_x = 96
1icon_layer_y = -16
[wpn_m4_tac_aimpoint_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.053400,0.007100,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_point_aimpro]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_point_aimpro_hud
inv_weight = 3.330
1icon_layer = point_aimpro
1icon_layer_x = 90
1icon_layer_y = -16
[wpn_m4_tac_point_aimpro_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.052800,0.006600,-0.040000
aim_hud_offset_rot_16x9 = -0.002950,0.000950,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_ekp8_18]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_ekp8_18_hud
inv_weight = 3.270
1icon_layer = ekp8_18
1icon_layer_x = 90
1icon_layer_y = -4
[wpn_m4_tac_ekp8_18_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.053000,0.005400,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_e0t2]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_e0t2_hud
inv_weight = 3.230
1icon_layer = e0t2
1icon_layer_x = 90
1icon_layer_y = -14
[wpn_m4_tac_e0t2_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.053100,0.008800,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_pn23]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_pn23_hud
1icon_layer = pn23
1icon_layer_x = 64
1icon_layer_y = -18
;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
nv_scope_status = 1
inv_weight = 3.650
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_m4_tac_pn23_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.053600,-0.003000,-0.075201
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_gauss_sight]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 64
1icon_layer_y = -6
inv_weight = 4.400
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = on
;installed_upgrades = up_fourtc_svd_nimble
[wpn_m4_tac_gauss_sight_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.053200,0.018200,-0.067400
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_compm4s]:wpn_m4_tac
hud = wpn_m4_tac_compm4s_hud
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
1icon_layer = compm4s
1icon_layer_x = 100
1icon_layer_y = -16
inv_weight = 3.380
[wpn_m4_tac_compm4s_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.053000,0.011400,-0.040000
aim_hud_offset_rot_16x9 = 0.001600,0.001950,0.000000
;--------------------------------------------------------------------------------------------
[wpn_m4_tac_marchf]:wpn_m4_tac
1icon_layer = marchf
1icon_layer_x = 75
1icon_layer_y = -10
inv_weight = 3.640
hud = wpn_m4_tac_marchf_hud
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_m4_tac_marchf_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.052700,0.008100,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------
[wpn_m4_tac_kemper]:wpn_m4_tac
inv_weight = 3.270
hud = wpn_m4_tac_kemper_hud
1icon_layer = kemper
1icon_layer_x = 100
1icon_layer_y = -16
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_m4_tac_kemper_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.053000,0.006100,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;------------------------------------------------------------------------------------------------
[wpn_m4_tac_triji]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 158
inv_grid_y = 4
inv_weight = 3.675
scope_status = 1
scope_texture = wpn_crosshair_acog_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_m4_tac_triji_hud
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_m4_tac_triji_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_trijicon_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.053210,0.010280,-0.042450
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059
;----------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_spec_alt]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_spec_alt_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 158
inv_grid_y = 2
inv_weight = 3.995
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_m4_tac_spec_alt_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_spec_alt_hud.ogf
aim_hud_offset_pos_16x9 = -0.053450,0.011770,-0.048009
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_mark8_rmr]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_mark8_rmr_hud
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 158
inv_grid_y = 0
inv_weight = 4.045
scope_status = 1
scope_texture = wpn_crosshair_leupold_rmr
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
[wpn_m4_tac_mark8_rmr_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_mark8_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.053300,0.007900,-0.073901
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
aim_hud_offset_alt_pos_16x9 = -0.070900,-0.042300,-0.040000
aim_hud_offset_alt_rot_16x9 = -0.010000,0.002400,0.784059
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_m4_tac_0kp2]:wpn_m4_tac
visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_world.ogf
hud = wpn_m4_tac_0kp2_hud
inv_weight = 3.200
1icon_layer = 0kp2
1icon_layer_x = 105
1icon_layer_y = -8
[wpn_m4_tac_0kp2_hud]:wpn_m4_tac_hud
item_visual = dynamics\weapons\wpn_m4_tac\wpn_m4_tac_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.051100,0.014000,-0.040000
aim_hud_offset_rot_16x9 = -0.010000,0.002400,0.000000
;-------------------------------------------------------------------------------------------------------------------------------