Divergent/mods/M24 and M98B Reanimation/gamedata/configs/items/weapons/w_m98b.ltx

224 lines
9.4 KiB
TeX

[wpn_m98b_mmg_snd_shoot]
snd_1_layer = weapons\m98b\m98b_shoot
snd_2_layer = weapons\librarian_m98b\bolt
[wpn_m98b_mmg_silncer_snd_shoot]
snd_1_layer = weapons\m98b\m98b_shot_sil
snd_2_layer = weapons\librarian_m98b\bolt
[wpn_m98b_kntl_sounds]:base_sounds
snd_draw = weapons\generic\eastern_draw
snd_holster = weapons\sniper_holster
snd_shoot = wpn_m98b_mmg_snd_shoot
snd_silncer_shot = wpn_m98b_mmg_silncer_snd_shoot
snd_reload = weapons\librarian_m98b\reload
snd_reload_empty = weapons\librarian_m98b\reload_empty
snd_reload_misfire = weapons\librarian_m98b\unjam
;------------------------------------------------------------------------------------------------
[wpn_m98b]:identity_immunities,weapon_probability,default_weapon_params,wpn_m98b_kntl_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svd"
scheduled = off
cform = skeleton
class = WP_SVD
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 6
inv_grid_x = 44
inv_grid_y = 38
inv_name = st_wpn_m98b
inv_name_short = st_wpn_m98b
description = st_wpn_m98b_descr
kind = w_sniper
inv_weight = 7.5
cost = 88980
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_m98b_hud
visual = dynamics\weapons\wpn_m98b\wpn_m98b.ogf
position = -0.026, -0.077, 0
orientation = 0, 0, 0
fire_point = 0.000000, -0.018000, 1.008000
fire_point2 = 0.0, 0.129, 0.942
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.45
strap_orientation = -25, -189, 65
ph_mass = 3
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = ;weapons\generic_shells
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_m98b, up_gr_seconab_m98b, up_gr_thirdab_m98b, up_gr_fourtab_m98b, up_gr_fourtcd_m98b, up_gr_fourtef_m98b
installed_upgrades =
upgrade_scheme = upgrade_scheme_svd
upgr_icon_x = 1750
upgr_icon_y = 600
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_magnum_300, ammo_magnum_300_bad, ammo_magnum_300_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scope_status = 1
scope_dynamic_zoom = on
scope_name = wpn_addon_scope
scope_texture = wpn_crosshair_modern1
scope_x = 60
scope_y = -2
scope_zoom_factor = 5
silencer_status = 0
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 45
hit_power = 1.35, 1.35, 1.35, 1.35
hit_type = fire_wound
fire_distance = 1500
bullet_speed = 945
rpm = 35
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2.2
control_inertion_factor = 1.0f
crosshair_inertion = 9.8
fire_dispersion_base = 0.043
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0046
condition_shot_dec = 0.0046
cam_return = 0
cam_relax_speed = 4.5
cam_dispersion = 3.14
cam_dispersion_frac = 1.0
cam_dispersion_inc = 3.14
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.86
zoom_cam_relax_speed = 0.75
zoom_cam_dispersion = 0.95
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2.53
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.68
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 100
hit_probability_gd_novice = 1
hit_probability_gd_stalker = 1
hit_probability_gd_veteran = 1
hit_probability_gd_master = 1
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
[wpn_m98b_hud]:hud_base
item_visual = anomaly_weapons\wpn_m98b\wpn_m98b_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.091935, -0.007756, -0.022067
aim_hud_offset_pos_16x9 = -0.091935, -0.007756, -0.022067
aim_hud_offset_rot = -0.016222, -0.001969, 0
aim_hud_offset_rot_16x9 = -0.016222, -0.001969, 0
hands_orientation = 0.0052, -0.001869, -0.008003
hands_orientation_16x9 = 0.0052, -0.001869, -0.008003
hands_position = -0.01413, -0.000202, 0.014588
hands_position_16x9 = -0.01413, -0.000202, 0.014588
lowered_hud_offset_pos = 0.101655, -0.017995, -0.027677
lowered_hud_offset_pos_16x9 = 0.101655, -0.017995, -0.027677
lowered_hud_offset_rot = 0.088759, -0.797014, 0.09623
lowered_hud_offset_rot_16x9 = 0.088759, -0.797014, 0.09623
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = m98b_hand_holster, m98b_idle
anm_idle = m98b_hand_idle, m98b_idle
anm_idle_aim = m98b_hand_idle_aim, m98b_idle
anm_idle_aim_moving = m98b_hand_moving, m98b_idle, 0.75
anm_idle_aim_moving_crouch = m98b_hand_moving, m98b_idle, 0.7
anm_idle_moving = m98b_hand_moving, m98b_idle
anm_idle_sprint = m98b_hand_sprint, m98b_idle
anm_reload = m98b_hand_reload, m98b_reload
anm_reload_empty = m98b_hand_reload_empty, m98b_reload_empty
anm_reload_misfire = m98b_hand_unjam, m98b_unjam
anm_shots = m98b_hand_shoot, m98b_shoot
anm_show = m98b_hand_draw, m98b_idle
shell_bone = gilza
shell_dir = 0.0, 1.0, 0.0
shell_point = 0.025, 0.055, 0.221
fire_bone = muzzle
fire_point = 0, 0, 0