Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/zaton/zaton_mercenary_2.ltx

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[logic@zaton_mercenary_2]
suitable = {=check_npc_name(zaton_mercenary_2)} true
prior = 500
active = beh@zaton_mercenary_2_job
[beh@zaton_mercenary_2_job]
behaviour_state = beh_move
target = waypoint
walk_anim = patrol
gather_items_enabled = false
on_info = {=surge_started} beh@surge
path_end = loop
pt1 = 600000,guard | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
pt2 = 9000,smoking_stand | pos:344.61651611328,33.242767333984,-400.94937133789 look:344.66410562769,33.242767333984,-399.95866900682
[beh@surge]
path_walk = surge_hide_1_walk ;guard_2_walk
path_look = surge_hide_1_look ;guard_2_look
on_info = {!surge_started} beh@zaton_mercenary_2_job
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
invulnerable = false