43 lines
1.2 KiB
TeX
43 lines
1.2 KiB
TeX
[logic@nr_alyosha_bandits_squad_1]
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suitable = {=target_squad_name(nr_bandits_1_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_2]
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suitable = {=target_squad_name(nr_bandits_1_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_3]
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suitable = {=target_squad_name(nr_bandits_1_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_4]
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suitable = {=target_squad_name(nr_bandits_1_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_5]
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suitable = {=target_squad_name(nr_bandits_2_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_6]
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suitable = {=target_squad_name(nr_bandits_2_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[logic@nr_alyosha_bandits_squad_7]
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suitable = {=target_squad_name(nr_bandits_2_squad)} true
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active = beh@nr_alyosha_bandits_assault
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prior = 500
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[beh@nr_alyosha_bandits_assault]
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run_anim = rush
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behaviour_state = beh_move
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target = waypoint
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path_end = loop
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pt1 = 100000,idle | pos:-67.114974975586,3.663382768631,114.72267150879 look:-67.101200799458,3.663382768631,113.72375202179 |