Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/brotherhood/nr_zaton_logic.ltx

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[logic@alyosha_shyogolov_4]
suitable = {=check_npc_name(alyosha_shyogolov)} true
prior = 500
active = beh@alyosha_shyogolov_4_job
[beh@alyosha_shyogolov_4_job]
behaviour_state = beh_move
combat_ignore_cond = {=is_warfare} false, {=actor_true_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = {=is_warfare} false, true
invulnerable = {=is_warfare} false, {!actor_true_enemy} true, false
target = waypoint
path_end = loop
pt1 = 88860000,idle | pos:126.01683807373,-7.3208603858948,190.79092407227 look:125.96493332088,-7.3208603858948,189.79253232479