Divergent/mods/[DEV] Brotherhood/gamedata/configs/scripts/brotherhood_npc_control.ltx

33 lines
669 B
TeX

[logic]
active = beh@general
post_combat_time = 0,0
;======================
; default logic
;======================
[beh@general_no_companion]
sound_idle = state
behavior_state = beh_move
target = waypoint
walk_dist = 100
jog_dist = 220
wait_anim = guard
walk_anim = patrol
jog_anim = patrol
run_anim = panic
delay_anim = guard
meet = meet
combat_ignore_cond = {=actor_enemy =check_enemy_name(actor)} false, true
combat_ignore_keep_when_attacked = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
invulnerable = true
[beh@general]
actor_dialogs = actor_dialogs
behavior_state = beh_wait
target = actor