Divergent/mods/1st Person Visible Body/gamedata/shaders/r3/models_selflight_det_3.s

29 lines
801 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
: fog (false)
: zb (true,true)
shader:dx10stencil ( true, cmp_func.always,
255 , 127,
stencil_op.keep, stencil_op.replace, stencil_op.keep)
shader:dx10stencil_ref (1)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_bump", t_base.."_bump")
shader:dx10texture("s_bumpX", t_base.."_bump#")
shader:dx10sampler("smp_base")
shader:dx10sampler ("smp_rtlinear")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,true)
: fog (true)
: emissive (true)
end