Divergent/mods/Arrival/gamedata/particles/semitone/environmental/effects/dandelion2.pe

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[_effect]
action_count = 7
flags = 8392705
max_particles = 100
version = 1
[action_0000]
action_name = killold
action_type = 10
bool_0000 = off
flags = 1
flt_0000 = 4.000000
version = 1
[action_0001]
action_name = source
action_type = 21
bool_0000 = on
bool_0001 = on
flags = 1
flt_0000 = 0.000000
flt_0001 = 0.700000
flt_0002 = 0.000000
flt_0003 = 80.000000
flt_0004 = 0.000000
version = 1
[action_0002]
action_name = targetcolor
action_type = 23
flags = 1
flt_0000 = 1.000000
flt_0001 = 2.000000
flt_0002 = 0.700000
flt_0003 = 1.000000
vec_0000 = 0.000000, 0.000000, 0.000000
version = 1
[action_0003]
action_name = targetsize
action_type = 24
flags = 1
vec_0000 = 0.050000, 0.050000, 0.050000
vec_0001 = 0.050000, 0.050000, 0.050000
version = 1
[action_0004]
action_name = targetvelocity
action_type = 27
bool_0000 = on
flags = 1
flt_0000 = 1.000000
vec_0000 = 0.000000, 0.000000, -0.200000
version = 1
[action_0005]
action_name = targetrotate
action_type = 25
flags = 1
flt_0000 = 0.020000
vec_0000 = 0.000000, 0.000000, -5.397745
version = 1
[action_0006]
action_name = move
action_type = 12
flags = 1
version = 1
[domain_action_0001_0000]
type = 0
v0 = 1.000000, 1.000000, 1.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0001]
type = 4
v0 = 25.000000, 3.000000, 35.000000
v1 = -25.000000, -1.000000, -25.000000
v2 = 15.000000, 0.000000, 0.000000
[domain_action_0001_0002]
type = 1
v0 = 0.000000, 0.000000, 0.000000
v1 = -136.999984, -1.000004, -1.000004
v2 = 1.000000, 0.000000, 0.000000
[domain_action_0001_0003]
type = 1
v0 = 0.005000, 0.050000, 0.005000
v1 = 0.010000, 0.010000, 0.000000
v2 = 0.000000, 0.000000, 0.000000
[domain_action_0001_0004]
type = 1
v0 = 0.100000, 0.000000, 0.000000
v1 = 0.000000, 0.000000, 0.000000
v2 = 0.200000, 0.000000, 0.000000
[sprite]
shader = particles\alpha_add
texture = semitone\environmental\dandelion_seed_v2