Divergent/mods/Blindside's Weapon Reanimat.../gamedata/configs/items/weapons/w_svu.ltx

522 lines
21 KiB
TeX

;------------------------------------------------------------------------------------------------
[wpn_svu]:identity_immunities,weapon_probability,default_weapon_params,wpn_svu_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\svu"
scheduled = off
cform = skeleton
parent_section = wpn_svu
class = WP_SVU
slot = 2
animation_slot = 2
ef_main_weapon_type = 3
ef_weapon_type = 11
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 45
inv_grid_y = 2
inv_name = st_wpn_svu
inv_name_short = st_wpn_svu
description = st_wpn_svu_descr
kind = w_sniper
inv_weight = 3.81
cost = 43860
repair_type = rifle_7
weapon_class = sniper_rifle
hud = wpn_svu_hud
visual = dynamics\weapons\wpn_svu\wpn_svu.ogf
position = -0.026, -0.084, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.128, 0.522
fire_point2 = 0.0, 0.128, 0.522
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.11, 0.25
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.128, 0.0
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\762x54
light_disabled = true
light_color = 0.6, 0.5, 0.3
light_range = 4.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_svu, up_gr_seconab_svu, up_gr_thirdab_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourtef_svu, up_gr_fifthab_svu
installed_upgrades =
upgrade_scheme = upgrade_scheme_svu
upgr_icon_x = 1750
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_7.62x54_7h1, ammo_7.62x54_7h1_bad, ammo_7.62x54_7h1_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad, ammo_7.62x54_7h14, ammo_7.62x54_7h14_bad, ammo_7.62x54_7h14_verybad
ammo_elapsed = 10
ammo_mag_size = 10
startup_ammo = 10
scopes = 1p29, kobra, ps01
scope_status = 0
scope_name = wpn_addon_scope
scope_texture =
scope_x = 60
scope_y = -2
scope_zoom_factor = 0
silencer_status = 1
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 1.1, 1.1, 1.1, 1.1
hit_type = fire_wound
fire_distance = 1050
bullet_speed = 805
rpm = 300
rpm_empty_click = 200
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_enabled = true
zoom_rotate_time = 0.35
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 8.8
fire_dispersion_base = 0.092
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.88
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0040
condition_shot_dec = 0.0040
cam_return = 0
cam_relax_speed = 3.0
cam_dispersion = 1.94
cam_dispersion_frac = 1.1
cam_dispersion_inc = 1.94
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.92
zoom_cam_relax_speed = 0.7
zoom_cam_dispersion = 0.75
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.48
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.56
PDM_disp_accel_factor = 3.05
PDM_disp_base = 1.33
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 3.05
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 2.15
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 59
kill_msg_width = 80
kill_msg_height = 26
[wpn_svu_hud]:hud_base
item_visual = anomaly_weapons\wpn_svu\wpn_svu_hud
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0, 0
hands_position_16x9 = 0, 0, 0
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0705, 0.018, -0.1
aim_hud_offset_pos_16x9 = -0.0705, 0.018, -0.1
aim_hud_offset_rot = 0.008, 0, 0
aim_hud_offset_rot_16x9 = 0.008, 0, 0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = svu_b_holster, idle
anm_hide_empty = svu_b_holster, idle_empty
anm_idle = svu_b_idle, idle
anm_idle_empty = svu_b_idle, idle_empty
anm_idle_aim = svu_b_idle_ads, idle
anm_idle_aim_empty = svu_b_idle_ads, idle_empty
anm_idle_aim_moving = svu_b_idle_ads, idle
anm_idle_aim_moving_empty = svu_b_idle_ads, idle_empty
anm_idle_aim_moving_crouch = svu_b_idle_ads, idle
anm_idle_aim_moving_crouch_empty = svu_b_idle_ads, idle_empty
anm_idle_moving = svu_b_walk, idle
anm_idle_moving_empty = svu_b_walk, idle_empty
anm_idle_moving_crouch = svu_b_walk, idle
anm_idle_moving_crouch_empty = svu_b_walk, idle_empty
anm_idle_sprint = svu_b_sprint, idle, 1.2
anm_idle_sprint_empty = svu_b_sprint, idle_empty, 1.2
anm_reload = svu_b_reload, reload
anm_reload_empty = svu_b_reload_empty, reload_empty
anm_reload_misfire = svu_b_unjam, unjam
anm_shots = svu_b_shoot
anm_shot_l = svu_b_shoot, svu_b_shoot_empty
anm_show = svu_b_draw, idle
anm_show_empty = svu_b_draw, idle_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------------------------------------
[wpn_svu_kobra]:wpn_svu
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.22
hud = wpn_svu_kobra_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_kobra_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svu_1p29]:wpn_svu
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.61
hud = wpn_svu_1p29_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_1p29_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
[wpn_svu_ps01]:wpn_svu
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.41
hud = wpn_svu_pso1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_pso1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_pso1_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_hud.ogf
aim_hud_offset_pos = 0, 0, 0
aim_hud_offset_pos_16x9 = 0, 0, 0
aim_hud_offset_rot = 0, 0, 0
aim_hud_offset_rot_16x9 = 0, 0, 0
;------------------------------------------------------------------------------------------------
;-- Alt
;------------------------------------------------------------------------------------------------
[wpn_svu_alt]:wpn_svu
parent_section = wpn_svu_alt
inv_grid_x = 45
inv_grid_y = 4
inv_name = st_wpn_svu_alt
inv_name_short = st_wpn_svu_alt
cost = 48850
hud = wpn_svu_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_sk1.ogf
installed_upgrades = up_secona_svu
rpm = 308
fire_dispersion_base = 0.073
misfire_start_condition = 0.7 ; 0.75
misfire_start_prob = 0.004
misfire_end_condition = 0.08
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0045
condition_shot_dec = 0.0045
[wpn_svu_sk1_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_1p29]:wpn_svu_alt
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.61
hud = wpn_svu_1p29_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_1p29_sk1_hud]:wpn_svu_1p29_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_kobra]:wpn_svu_alt
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.22
hud = wpn_svu_kobra_sk1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_sk1.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_kobra_sk1_hud]:wpn_svu_kobra_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_svu_alt_ps01]:wpn_svu_alt
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.41
hud = wpn_svu_pso1_sk1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_pso1_sk1_hud]:wpn_svu_pso1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Nimble
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble]:wpn_svu
$spawn = "weapons\wpn_svu_nimble"
parent_section = wpn_svu_nimble
class = WP_AK74
inv_grid_x = 45
inv_grid_y = 8
inv_name = st_wpn_svu_nimble
description = st_wpn_svu_nimble_descr
inv_weight = 3.83
cost = 48580
hud = wpn_svu_nimble_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_nimble.ogf
grenade_flame_particles = weapons\generic_weapon01
installed_upgrades = up_fiftha_svu
fire_modes = 1, -1
scopes = 1p29, kobra, ps01
grenade_class = ammo_m209
launch_speed = 0
hit_power = 0.8, 0.8, 0.8, 0.8
rpm = 650
fire_dispersion_base = 0.108
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.04
condition_queue_shot_dec = 0.0035
condition_shot_dec = 0.0035
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 2.015
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0006
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.59
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.310
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0003
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.06
[wpn_svu_nimble_hud]:wpn_svu_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_nimble_hud
anm_shots = svu_b_shoot_auto
anm_shot_l = svu_b_shoot_auto, svu_b_shoot_empty
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_1p29]:wpn_svu_nimble
1icon_layer = 1p29
1icon_layer_x = 72
1icon_layer_y = 6
inv_weight = 4.63
hud = wpn_svu_nimble_1p29_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_1p29_nimble.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.3
[wpn_svu_nimble_1p29_hud]:wpn_svu_1p29_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_1p29_nimble_hud.ogf
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_kobra]:wpn_svu_nimble
1icon_layer = kobra
1icon_layer_x = 75
1icon_layer_y = 9
inv_weight = 4.25
hud = wpn_svu_nimble_kobra_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_kobra_nimble.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_svu_nimble_kobra_hud]:wpn_svu_kobra_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_kobra_nimble_hud.ogf
grenade_bone = grenade
;------------------------------------------------------------------------------------------------
[wpn_svu_nimble_ps01]:wpn_svu_nimble
1icon_layer = ps01
1icon_layer_x = 47
1icon_layer_y = 8
inv_weight = 4.44
hud = wpn_svu_nimble_pso1_hud
visual = dynamics\weapons\wpn_svu\wpn_svu_pso1_nimble.ogf
scope_status = 1
scope_dynamic_zoom = on
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_svu_nimble_pso1_hud]:wpn_svu_pso1_hud
item_visual = anomaly_weapons\wpn_svu\wpn_svu_pso1_nimble_hud.ogf
grenade_bone = grenade